💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_SCREEN_TRANSITION_HPP
  20. #define ANTKEEPER_SCREEN_TRANSITION_HPP
  21. #include "animation/animation.hpp"
  22. #include "render/material.hpp"
  23. #include "render/material-property.hpp"
  24. #include "scene/billboard.hpp"
  25. /**
  26. * Encapsulates a shader-based animated screen transition.
  27. */
  28. class screen_transition
  29. {
  30. public:
  31. screen_transition();
  32. void set_visible(bool visible);
  33. void transition(float duration, bool reverse, animation<float>::interpolator_type interpolator, bool hide = true, const std::function<void()>& callback = nullptr);
  34. scene::billboard* get_billboard();
  35. render::material* get_material();
  36. ::animation<float>* get_animation();
  37. private:
  38. scene::billboard billboard;
  39. render::material material;
  40. render::material_property<float>* progress;
  41. ::animation<float> animation;
  42. ::animation<float>::channel* channel;
  43. std::function<void()> callback;
  44. };
  45. inline scene::billboard* screen_transition::get_billboard()
  46. {
  47. return &billboard;
  48. }
  49. inline render::material* screen_transition::get_material()
  50. {
  51. return &material;
  52. }
  53. inline animation<float>* screen_transition::get_animation()
  54. {
  55. return &animation;
  56. }
  57. #endif // ANTKEEPER_SCREEN_TRANSITION_HPP