💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #include "animation/pose.hpp"
  20. #include "math/transform-operators.hpp"
  21. #include "math/transform-functions.hpp"
  22. void concatenate(const pose& bone_space, pose& skeleton_space)
  23. {
  24. for (auto&& [bone, transform]: bone_space)
  25. {
  26. auto parent_index = bone_parent_index(bone);
  27. if (parent_index != bone_index(bone))
  28. {
  29. auto parent = skeleton_space.find(parent_index);
  30. skeleton_space[bone] = (parent != skeleton_space.end()) ? parent->second * transform : transform;
  31. }
  32. else
  33. {
  34. skeleton_space[bone] = transform;
  35. }
  36. }
  37. }
  38. void inverse(const pose& x, pose& y)
  39. {
  40. for (auto&& [bone, transform]: x)
  41. {
  42. y[bone] = math::inverse(transform);
  43. }
  44. }
  45. void matrix_palette(const pose& inverse_bind_pose, const pose& pose, float4x4* palette)
  46. {
  47. for (auto&& [bone, transform]: pose)
  48. {
  49. std::uint8_t index = ::bone_index(bone);
  50. palette[index] = math::matrix_cast(inverse_bind_pose.at(bone) * transform);
  51. }
  52. }