/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #include "animation/pose.hpp" #include "math/transform-operators.hpp" #include "math/transform-functions.hpp" void concatenate(const pose& bone_space, pose& skeleton_space) { for (auto&& [bone, transform]: bone_space) { auto parent_index = bone_parent_index(bone); if (parent_index != bone_index(bone)) { auto parent = skeleton_space.find(parent_index); skeleton_space[bone] = (parent != skeleton_space.end()) ? parent->second * transform : transform; } else { skeleton_space[bone] = transform; } } } void inverse(const pose& x, pose& y) { for (auto&& [bone, transform]: x) { y[bone] = math::inverse(transform); } } void matrix_palette(const pose& inverse_bind_pose, const pose& pose, float4x4* palette) { for (auto&& [bone, transform]: pose) { std::uint8_t index = ::bone_index(bone); palette[index] = math::matrix_cast(inverse_bind_pose.at(bone) * transform); } }