💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2023 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #include <engine/gl/vertex-buffer.hpp>
  20. #include <stdexcept>
  21. #include <glad/gl.h>
  22. #include <utility>
  23. namespace gl {
  24. namespace
  25. {
  26. static constexpr GLenum buffer_usage_lut[] =
  27. {
  28. GL_STREAM_DRAW,
  29. GL_STREAM_READ,
  30. GL_STREAM_COPY,
  31. GL_STATIC_DRAW,
  32. GL_STATIC_READ,
  33. GL_STATIC_COPY,
  34. GL_DYNAMIC_DRAW,
  35. GL_DYNAMIC_READ,
  36. GL_DYNAMIC_COPY
  37. };
  38. }
  39. vertex_buffer::vertex_buffer(buffer_usage usage, std::size_t size, std::span<const std::byte> data):
  40. m_usage{usage},
  41. m_size{size}
  42. {
  43. if (!data.empty())
  44. {
  45. // Bounds check
  46. if (data.size() < size)
  47. {
  48. throw std::out_of_range("Vertex buffer construct operation exceeded data bounds.");
  49. }
  50. }
  51. const GLenum gl_usage = buffer_usage_lut[std::to_underlying(m_usage)];
  52. glCreateBuffers(1, &m_gl_named_buffer);
  53. glNamedBufferData(m_gl_named_buffer, static_cast<GLsizeiptr>(m_size), data.empty() ? nullptr : data.data(), gl_usage);
  54. }
  55. vertex_buffer::vertex_buffer(const vertex_buffer& buffer):
  56. vertex_buffer(buffer.m_usage, buffer.m_size)
  57. {
  58. copy(buffer, m_size);
  59. }
  60. vertex_buffer::vertex_buffer(vertex_buffer&& buffer):
  61. m_gl_named_buffer{std::exchange(buffer.m_gl_named_buffer, 0)},
  62. m_usage{std::move(buffer.m_usage)},
  63. m_size{std::exchange(buffer.m_size, 0)}
  64. {}
  65. vertex_buffer::~vertex_buffer()
  66. {
  67. if (m_gl_named_buffer)
  68. {
  69. glDeleteBuffers(1, &m_gl_named_buffer);
  70. }
  71. }
  72. vertex_buffer& vertex_buffer::operator=(const vertex_buffer& buffer)
  73. {
  74. repurpose(buffer.m_usage, buffer.m_size);
  75. copy(buffer, m_size);
  76. return *this;
  77. }
  78. vertex_buffer& vertex_buffer::operator=(vertex_buffer&& buffer)
  79. {
  80. if (m_gl_named_buffer)
  81. {
  82. glDeleteBuffers(1, &m_gl_named_buffer);
  83. }
  84. m_gl_named_buffer = std::exchange(buffer.m_gl_named_buffer, 0);
  85. m_usage = std::move(buffer.m_usage);
  86. m_size = std::exchange(buffer.m_size, 0);
  87. return *this;
  88. }
  89. void vertex_buffer::repurpose(buffer_usage usage, std::size_t size, std::span<const std::byte> data)
  90. {
  91. if (!data.empty())
  92. {
  93. // Bounds check
  94. if (data.size() < size)
  95. {
  96. throw std::out_of_range("Vertex buffer resize operation exceeded data bounds.");
  97. }
  98. }
  99. m_usage = usage;
  100. m_size = size;
  101. const auto gl_usage = buffer_usage_lut[std::to_underlying(m_usage)];
  102. glNamedBufferData(m_gl_named_buffer, static_cast<GLsizeiptr>(m_size), data.empty() ? nullptr : data.data(), gl_usage);
  103. }
  104. void vertex_buffer::write(std::size_t offset, std::span<const std::byte> data)
  105. {
  106. // Ignore empty write operations
  107. if (data.empty())
  108. {
  109. return;
  110. }
  111. // Bounds check
  112. if (offset + data.size() > m_size)
  113. {
  114. throw std::out_of_range("Vertex buffer write operation exceeded buffer bounds.");
  115. }
  116. glNamedBufferSubData(m_gl_named_buffer, static_cast<GLintptr>(offset), static_cast<GLsizeiptr>(data.size()), data.data());
  117. }
  118. void vertex_buffer::read(std::size_t offset, std::span<std::byte> data) const
  119. {
  120. // Ignore empty read operations
  121. if (data.empty())
  122. {
  123. return;
  124. }
  125. // Bounds check
  126. if (offset + data.size() > m_size)
  127. {
  128. throw std::out_of_range("Vertex buffer read operation exceeded buffer bounds.");
  129. }
  130. glGetNamedBufferSubData(m_gl_named_buffer, static_cast<GLintptr>(offset), static_cast<GLsizeiptr>(data.size()), data.data());
  131. }
  132. void vertex_buffer::copy(const vertex_buffer& read_buffer, std::size_t copy_size, std::size_t read_offset, std::size_t write_offset)
  133. {
  134. // Bounds check
  135. if (read_offset + copy_size > read_buffer.m_size)
  136. {
  137. throw std::out_of_range("Vertex buffer copy operation exceeded read buffer bounds.");
  138. }
  139. if (write_offset + copy_size > m_size)
  140. {
  141. throw std::out_of_range("Vertex buffer copy operation exceeded write buffer bounds.");
  142. }
  143. glCopyNamedBufferSubData(read_buffer.m_gl_named_buffer, m_gl_named_buffer, static_cast<GLintptr>(read_offset), static_cast<GLintptr>(write_offset), static_cast<GLsizeiptr>(copy_size));
  144. }
  145. } // namespace gl