💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #include "scene/billboard.hpp"
  20. #include "config.hpp"
  21. namespace scene {
  22. const typename billboard::aabb_type billboard::local_bounds = {{-1, -1, -1}, {1, 1, 1}};
  23. billboard::billboard():
  24. world_bounds(local_bounds),
  25. material(nullptr),
  26. type(billboard_type::flat),
  27. alignment_axis(config::global_up)
  28. {}
  29. billboard::billboard(const billboard& other)
  30. {
  31. *this = other;
  32. }
  33. billboard& billboard::operator=(const billboard& other)
  34. {
  35. material = other.material;
  36. type = other.type;
  37. alignment_axis = other.alignment_axis;
  38. set_transform(other.get_transform());
  39. set_active(other.is_active());
  40. set_culling_mask(other.get_culling_mask());
  41. return *this;
  42. }
  43. void billboard::set_material(render::material* material)
  44. {
  45. this->material = material;
  46. }
  47. void billboard::set_billboard_type(billboard_type type)
  48. {
  49. this->type = type;
  50. }
  51. void billboard::set_alignment_axis(const float3& axis)
  52. {
  53. this->alignment_axis = axis;
  54. }
  55. void billboard::transformed()
  56. {
  57. world_bounds = aabb_type::transform(local_bounds, get_transform());
  58. }
  59. void billboard::update_tweens()
  60. {
  61. object_base::update_tweens();
  62. if (material)
  63. {
  64. material->update_tweens();
  65. }
  66. }
  67. } // namespace scene