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- /*
- * Copyright (C) 2021 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef ANTKEEPER_ENTITY_COMPONENT_TERRAIN_HPP
- #define ANTKEEPER_ENTITY_COMPONENT_TERRAIN_HPP
-
- #include "renderer/material.hpp"
- #include <functional>
-
- namespace entity {
- namespace component {
-
- struct terrain
- {
- /// Function object which returns elevation (in meters) given latitude (radians) and longitude (radians).
- std::function<double(double, double)> elevation;
-
- /// Maximum level of detail (maximum quadtree depth level)
- std::size_t max_lod;
-
- /// Material for terrain patches;
- material* patch_material;
- };
-
- } // namespace component
- } // namespace entity
-
- #endif // ANTKEEPER_ENTITY_COMPONENT_TERRAIN_HPP
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