/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_ENTITY_COMPONENT_TERRAIN_HPP #define ANTKEEPER_ENTITY_COMPONENT_TERRAIN_HPP #include "renderer/material.hpp" #include namespace entity { namespace component { struct terrain { /// Function object which returns elevation (in meters) given latitude (radians) and longitude (radians). std::function elevation; /// Maximum level of detail (maximum quadtree depth level) std::size_t max_lod; /// Material for terrain patches; material* patch_material; }; } // namespace component } // namespace entity #endif // ANTKEEPER_ENTITY_COMPONENT_TERRAIN_HPP