💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_GAME_CONTROLS_HPP
  20. #define ANTKEEPER_GAME_CONTROLS_HPP
  21. #include "game/context.hpp"
  22. #include "resources/json.hpp"
  23. #include "input/gamepad.hpp"
  24. namespace game {
  25. /**
  26. * Applies a control profile to the game context.
  27. *
  28. * @param ctx Game context.
  29. * @param profile Control profile.
  30. */
  31. void apply_control_profile(game::context* ctx, const json& profile);
  32. /**
  33. * Saves the current control profile.
  34. *
  35. * @param ctx Game context.
  36. */
  37. void save_control_profile(game::context* ctx);
  38. /**
  39. * Generates a default control profile.
  40. *
  41. * @return Default control profile.
  42. */
  43. json default_control_profile();
  44. /**
  45. * Returns a string containing the path to the gamepad calibration file.
  46. */
  47. std::string gamepad_calibration_path(const game::context* ctx, const input::gamepad* gamepad);
  48. /**
  49. * Generates default gamepad calibration settings.
  50. *
  51. * @return Default gamepad calibration settings.
  52. */
  53. json default_gamepad_calibration();
  54. /**
  55. * Loads gamepad calibration settings.
  56. *
  57. * @param ctx Game context.
  58. * @param gamepad Gamepad for which to load calibration settings.
  59. * @return Gamepad calibration settings, or `nullptr` if not loaded.
  60. */
  61. json* load_gamepad_calibration(game::context* ctx, input::gamepad* gamepad);
  62. /**
  63. * Saves gamepad calibration settings.
  64. *
  65. * @param ctx Game context.
  66. * @param gamepad Gamepad for which to save calibration settings.
  67. * @return `true` if calibration settings were successfully saved, `false` otherwise.
  68. */
  69. bool save_gamepad_calibration(const game::context* ctx, const input::gamepad* gamepad, const json& calibration);
  70. /**
  71. * Applies gamepad calibration settings.
  72. *
  73. * @param gamepad Gamepad to calibrate.
  74. * @param calibration JSON element containing gamepad calibration settings.
  75. */
  76. void apply_gamepad_calibration(input::gamepad* gamepad, const json& calibration);
  77. } // namespace game
  78. #endif // ANTKEEPER_GAME_CONTROLS_HPP