💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2023 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #include "scene/lod-group.hpp"
  20. #include "scene/camera.hpp"
  21. namespace scene {
  22. lod_group::lod_group(std::size_t level_count):
  23. local_bounds{{0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f}},
  24. world_bounds{{0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f}}
  25. {
  26. resize(level_count);
  27. }
  28. lod_group::lod_group():
  29. lod_group(1)
  30. {}
  31. void lod_group::resize(std::size_t level_count)
  32. {
  33. levels.resize(level_count);
  34. }
  35. std::size_t lod_group::select_lod(const camera& camera) const
  36. {
  37. float distance = camera.get_view_frustum().get_near().signed_distance(get_translation());
  38. if (distance < 300.0f)
  39. return 0;
  40. else if (distance < 500.0f)
  41. return 1;
  42. else if (distance < 600.0f)
  43. return 2;
  44. return 3;
  45. }
  46. void lod_group::add_object(std::size_t level, object_base* object)
  47. {
  48. levels[level].push_back(object);
  49. }
  50. void lod_group::remove_object(std::size_t level, object_base* object)
  51. {
  52. levels[level].remove(object);
  53. }
  54. void lod_group::remove_objects(std::size_t level)
  55. {
  56. levels[level].clear();
  57. }
  58. void lod_group::update_bounds()
  59. {
  60. world_bounds = {get_translation(), get_translation()};
  61. }
  62. void lod_group::transformed()
  63. {
  64. update_bounds();
  65. }
  66. } // namespace scene