💿🐜 Antkeeper source code https://antkeeper.com
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

73 lines
1.8 KiB

  1. /*
  2. * Copyright (C) 2017-2019 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper Source Code.
  5. *
  6. * Antkeeper Source Code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper Source Code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef STATE_MACHINE_HPP
  20. #define STATE_MACHINE_HPP
  21. #include <array>
  22. #include <functional>
  23. /**
  24. * Extremely lightweight finite-state machine.
  25. */
  26. class StateMachine
  27. {
  28. public:
  29. /**
  30. * A state is a fixed-size array of function pointers with the first and second elements referring to the state's enter and exit functions, respectively.
  31. */
  32. typedef std::array<std::function<void()>, 2> State;
  33. /**
  34. * Creates a state machine, setting the initial state to nullptr.
  35. */
  36. StateMachine();
  37. /**
  38. * Changes the current state.
  39. */
  40. void changeState(const State* nextState);
  41. /**
  42. * Returns the previous state.
  43. */
  44. const State* getPreviousState() const;
  45. /**
  46. * Returns the current state.
  47. */
  48. const State* getCurrentState() const;
  49. private:
  50. const State* previousState;
  51. const State* currentState;
  52. };
  53. inline const StateMachine::State* StateMachine::getPreviousState() const
  54. {
  55. return previousState;
  56. }
  57. inline const StateMachine::State* StateMachine::getCurrentState() const
  58. {
  59. return currentState;
  60. }
  61. #endif // STATE_MACHINE_HPP