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- /*
- * Copyright (C) 2017-2019 Christopher J. Howard
- *
- * This file is part of Antkeeper Source Code.
- *
- * Antkeeper Source Code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper Source Code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef STATE_MACHINE_HPP
- #define STATE_MACHINE_HPP
-
- #include <array>
- #include <functional>
-
- /**
- * Extremely lightweight finite-state machine.
- */
- class StateMachine
- {
- public:
- /**
- * A state is a fixed-size array of function pointers with the first and second elements referring to the state's enter and exit functions, respectively.
- */
- typedef std::array<std::function<void()>, 2> State;
-
- /**
- * Creates a state machine, setting the initial state to nullptr.
- */
- StateMachine();
-
- /**
- * Changes the current state.
- */
- void changeState(const State* nextState);
-
- /**
- * Returns the previous state.
- */
- const State* getPreviousState() const;
-
- /**
- * Returns the current state.
- */
- const State* getCurrentState() const;
-
- private:
- const State* previousState;
- const State* currentState;
- };
-
- inline const StateMachine::State* StateMachine::getPreviousState() const
- {
- return previousState;
- }
-
- inline const StateMachine::State* StateMachine::getCurrentState() const
- {
- return currentState;
- }
-
- #endif // STATE_MACHINE_HPP
-
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