/* * Copyright (C) 2017-2019 Christopher J. Howard * * This file is part of Antkeeper Source Code. * * Antkeeper Source Code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper Source Code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper Source Code. If not, see . */ #ifndef STATE_MACHINE_HPP #define STATE_MACHINE_HPP #include #include /** * Extremely lightweight finite-state machine. */ class StateMachine { public: /** * A state is a fixed-size array of function pointers with the first and second elements referring to the state's enter and exit functions, respectively. */ typedef std::array, 2> State; /** * Creates a state machine, setting the initial state to nullptr. */ StateMachine(); /** * Changes the current state. */ void changeState(const State* nextState); /** * Returns the previous state. */ const State* getPreviousState() const; /** * Returns the current state. */ const State* getCurrentState() const; private: const State* previousState; const State* currentState; }; inline const StateMachine::State* StateMachine::getPreviousState() const { return previousState; } inline const StateMachine::State* StateMachine::getCurrentState() const { return currentState; } #endif // STATE_MACHINE_HPP