💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2023 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_RENDER_RENDERER_HPP
  20. #define ANTKEEPER_RENDER_RENDERER_HPP
  21. #include <engine/render/context.hpp>
  22. #include <engine/render/stages/culling-stage.hpp>
  23. #include <engine/render/stages/queue-stage.hpp>
  24. #include <engine/render/stages/light-probe-stage.hpp>
  25. #include <engine/scene/collection.hpp>
  26. #include <engine/gl/rasterizer.hpp>
  27. #include <engine/resources/resource-manager.hpp>
  28. #include <memory>
  29. namespace render {
  30. /**
  31. *
  32. */
  33. class renderer
  34. {
  35. public:
  36. /**
  37. * Constructs a renderer.
  38. *
  39. * @param rasterizer GL rasterizer.
  40. * @param resource_maanger Resource manager for loading shader templates.
  41. */
  42. renderer(gl::rasterizer& rasterizer, ::resource_manager& resource_manager);
  43. /**
  44. * Renders a collection of scene objects.
  45. *
  46. * @param t Current time, in seconds.
  47. * @param dt Timestep, in seconds.
  48. * @param alpha Subframe interpolation factor.
  49. * @param collection Collection of scene objects to render.
  50. */
  51. void render(float t, float dt, float alpha, scene::collection& collection);
  52. private:
  53. render::context m_ctx;
  54. std::unique_ptr<render::light_probe_stage> m_light_probe_stage;
  55. std::unique_ptr<render::culling_stage> m_culling_stage;
  56. std::unique_ptr<render::queue_stage> m_queue_stage;
  57. };
  58. } // namespace render
  59. #endif // ANTKEEPER_RENDER_RENDERER_HPP