/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see .
*/
#ifndef ANTKEEPER_RENDER_RENDERER_HPP
#define ANTKEEPER_RENDER_RENDERER_HPP
#include
#include
#include
#include
#include
#include
#include
#include
namespace render {
/**
*
*/
class renderer
{
public:
/**
* Constructs a renderer.
*
* @param rasterizer GL rasterizer.
* @param resource_maanger Resource manager for loading shader templates.
*/
renderer(gl::rasterizer& rasterizer, ::resource_manager& resource_manager);
/**
* Renders a collection of scene objects.
*
* @param t Current time, in seconds.
* @param dt Timestep, in seconds.
* @param alpha Subframe interpolation factor.
* @param collection Collection of scene objects to render.
*/
void render(float t, float dt, float alpha, scene::collection& collection);
private:
render::context m_ctx;
std::unique_ptr m_light_probe_stage;
std::unique_ptr m_culling_stage;
std::unique_ptr m_queue_stage;
};
} // namespace render
#endif // ANTKEEPER_RENDER_RENDERER_HPP