/* * Copyright (C) 2023 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_RENDER_RENDERER_HPP #define ANTKEEPER_RENDER_RENDERER_HPP #include #include #include #include #include #include #include #include namespace render { /** * */ class renderer { public: /** * Constructs a renderer. * * @param rasterizer GL rasterizer. * @param resource_maanger Resource manager for loading shader templates. */ renderer(gl::rasterizer& rasterizer, ::resource_manager& resource_manager); /** * Renders a collection of scene objects. * * @param t Current time, in seconds. * @param dt Timestep, in seconds. * @param alpha Subframe interpolation factor. * @param collection Collection of scene objects to render. */ void render(float t, float dt, float alpha, scene::collection& collection); private: render::context m_ctx; std::unique_ptr m_light_probe_stage; std::unique_ptr m_culling_stage; std::unique_ptr m_queue_stage; }; } // namespace render #endif // ANTKEEPER_RENDER_RENDERER_HPP