/*
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* OpenAL Convolution Reverb Example
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*
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* Copyright (c) 2020 by Chris Robinson <chris.kcat@gmail.com>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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/* This file contains an example for applying convolution reverb to a source. */
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#include <assert.h>
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#include <inttypes.h>
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#include <limits.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "sndfile.h"
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#include "AL/al.h"
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#include "AL/alext.h"
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#include "common/alhelpers.h"
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#ifndef AL_SOFT_convolution_reverb
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#define AL_SOFT_convolution_reverb
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#define AL_EFFECT_CONVOLUTION_REVERB_SOFT 0xA000
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#endif
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/* Filter object functions */
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static LPALGENFILTERS alGenFilters;
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static LPALDELETEFILTERS alDeleteFilters;
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static LPALISFILTER alIsFilter;
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static LPALFILTERI alFilteri;
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static LPALFILTERIV alFilteriv;
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static LPALFILTERF alFilterf;
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static LPALFILTERFV alFilterfv;
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static LPALGETFILTERI alGetFilteri;
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static LPALGETFILTERIV alGetFilteriv;
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static LPALGETFILTERF alGetFilterf;
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static LPALGETFILTERFV alGetFilterfv;
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/* Effect object functions */
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static LPALGENEFFECTS alGenEffects;
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static LPALDELETEEFFECTS alDeleteEffects;
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static LPALISEFFECT alIsEffect;
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static LPALEFFECTI alEffecti;
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static LPALEFFECTIV alEffectiv;
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static LPALEFFECTF alEffectf;
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static LPALEFFECTFV alEffectfv;
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static LPALGETEFFECTI alGetEffecti;
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static LPALGETEFFECTIV alGetEffectiv;
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static LPALGETEFFECTF alGetEffectf;
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static LPALGETEFFECTFV alGetEffectfv;
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/* Auxiliary Effect Slot object functions */
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static LPALGENAUXILIARYEFFECTSLOTS alGenAuxiliaryEffectSlots;
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static LPALDELETEAUXILIARYEFFECTSLOTS alDeleteAuxiliaryEffectSlots;
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static LPALISAUXILIARYEFFECTSLOT alIsAuxiliaryEffectSlot;
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static LPALAUXILIARYEFFECTSLOTI alAuxiliaryEffectSloti;
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static LPALAUXILIARYEFFECTSLOTIV alAuxiliaryEffectSlotiv;
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static LPALAUXILIARYEFFECTSLOTF alAuxiliaryEffectSlotf;
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static LPALAUXILIARYEFFECTSLOTFV alAuxiliaryEffectSlotfv;
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static LPALGETAUXILIARYEFFECTSLOTI alGetAuxiliaryEffectSloti;
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static LPALGETAUXILIARYEFFECTSLOTIV alGetAuxiliaryEffectSlotiv;
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static LPALGETAUXILIARYEFFECTSLOTF alGetAuxiliaryEffectSlotf;
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static LPALGETAUXILIARYEFFECTSLOTFV alGetAuxiliaryEffectSlotfv;
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/* This stuff defines a simple streaming player object, the same as alstream.c.
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* Comments are removed for brevity, see alstream.c for more details.
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*/
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#define NUM_BUFFERS 4
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#define BUFFER_SAMPLES 8192
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typedef struct StreamPlayer {
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ALuint buffers[NUM_BUFFERS];
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ALuint source;
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SNDFILE *sndfile;
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SF_INFO sfinfo;
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float *membuf;
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ALenum format;
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} StreamPlayer;
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static StreamPlayer *NewPlayer(void)
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{
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StreamPlayer *player;
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player = calloc(1, sizeof(*player));
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assert(player != NULL);
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alGenBuffers(NUM_BUFFERS, player->buffers);
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assert(alGetError() == AL_NO_ERROR && "Could not create buffers");
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alGenSources(1, &player->source);
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assert(alGetError() == AL_NO_ERROR && "Could not create source");
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alSource3i(player->source, AL_POSITION, 0, 0, -1);
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alSourcei(player->source, AL_SOURCE_RELATIVE, AL_TRUE);
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alSourcei(player->source, AL_ROLLOFF_FACTOR, 0);
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assert(alGetError() == AL_NO_ERROR && "Could not set source parameters");
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return player;
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}
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static void ClosePlayerFile(StreamPlayer *player)
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{
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if(player->sndfile)
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sf_close(player->sndfile);
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player->sndfile = NULL;
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free(player->membuf);
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player->membuf = NULL;
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}
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static void DeletePlayer(StreamPlayer *player)
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{
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ClosePlayerFile(player);
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alDeleteSources(1, &player->source);
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alDeleteBuffers(NUM_BUFFERS, player->buffers);
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if(alGetError() != AL_NO_ERROR)
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fprintf(stderr, "Failed to delete object IDs\n");
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memset(player, 0, sizeof(*player));
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free(player);
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}
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static int OpenPlayerFile(StreamPlayer *player, const char *filename)
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{
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size_t frame_size;
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ClosePlayerFile(player);
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player->sndfile = sf_open(filename, SFM_READ, &player->sfinfo);
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if(!player->sndfile)
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{
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fprintf(stderr, "Could not open audio in %s: %s\n", filename, sf_strerror(NULL));
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return 0;
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}
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player->format = AL_NONE;
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if(player->sfinfo.channels == 1)
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player->format = AL_FORMAT_MONO_FLOAT32;
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else if(player->sfinfo.channels == 2)
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player->format = AL_FORMAT_STEREO_FLOAT32;
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else if(player->sfinfo.channels == 6)
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player->format = AL_FORMAT_51CHN32;
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else if(player->sfinfo.channels == 3)
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{
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if(sf_command(player->sndfile, SFC_WAVEX_GET_AMBISONIC, NULL, 0) == SF_AMBISONIC_B_FORMAT)
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player->format = AL_FORMAT_BFORMAT2D_FLOAT32;
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}
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else if(player->sfinfo.channels == 4)
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{
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if(sf_command(player->sndfile, SFC_WAVEX_GET_AMBISONIC, NULL, 0) == SF_AMBISONIC_B_FORMAT)
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player->format = AL_FORMAT_BFORMAT3D_FLOAT32;
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}
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if(!player->format)
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{
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fprintf(stderr, "Unsupported channel count: %d\n", player->sfinfo.channels);
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sf_close(player->sndfile);
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player->sndfile = NULL;
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return 0;
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}
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frame_size = (size_t)(BUFFER_SAMPLES * player->sfinfo.channels) * sizeof(float);
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player->membuf = malloc(frame_size);
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return 1;
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}
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static int StartPlayer(StreamPlayer *player)
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{
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ALsizei i;
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alSourceRewind(player->source);
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alSourcei(player->source, AL_BUFFER, 0);
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for(i = 0;i < NUM_BUFFERS;i++)
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{
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sf_count_t slen = sf_readf_float(player->sndfile, player->membuf, BUFFER_SAMPLES);
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if(slen < 1) break;
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slen *= player->sfinfo.channels * (sf_count_t)sizeof(float);
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alBufferData(player->buffers[i], player->format, player->membuf, (ALsizei)slen,
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player->sfinfo.samplerate);
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}
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if(alGetError() != AL_NO_ERROR)
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{
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fprintf(stderr, "Error buffering for playback\n");
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return 0;
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}
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alSourceQueueBuffers(player->source, i, player->buffers);
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alSourcePlay(player->source);
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if(alGetError() != AL_NO_ERROR)
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{
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fprintf(stderr, "Error starting playback\n");
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return 0;
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}
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return 1;
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}
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static int UpdatePlayer(StreamPlayer *player)
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{
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ALint processed, state;
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alGetSourcei(player->source, AL_SOURCE_STATE, &state);
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alGetSourcei(player->source, AL_BUFFERS_PROCESSED, &processed);
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if(alGetError() != AL_NO_ERROR)
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{
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fprintf(stderr, "Error checking source state\n");
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return 0;
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}
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while(processed > 0)
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{
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ALuint bufid;
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sf_count_t slen;
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alSourceUnqueueBuffers(player->source, 1, &bufid);
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processed--;
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slen = sf_readf_float(player->sndfile, player->membuf, BUFFER_SAMPLES);
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if(slen > 0)
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{
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slen *= player->sfinfo.channels * (sf_count_t)sizeof(float);
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alBufferData(bufid, player->format, player->membuf, (ALsizei)slen,
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player->sfinfo.samplerate);
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alSourceQueueBuffers(player->source, 1, &bufid);
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}
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if(alGetError() != AL_NO_ERROR)
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{
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fprintf(stderr, "Error buffering data\n");
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return 0;
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}
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}
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if(state != AL_PLAYING && state != AL_PAUSED)
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{
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ALint queued;
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alGetSourcei(player->source, AL_BUFFERS_QUEUED, &queued);
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if(queued == 0)
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return 0;
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alSourcePlay(player->source);
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if(alGetError() != AL_NO_ERROR)
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{
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fprintf(stderr, "Error restarting playback\n");
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return 0;
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}
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}
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return 1;
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}
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/* CreateEffect creates a new OpenAL effect object with a convolution reverb
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* type, and returns the new effect ID.
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*/
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static ALuint CreateEffect(void)
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{
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ALuint effect = 0;
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ALenum err;
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printf("Using Convolution Reverb\n");
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/* Create the effect object and set the convolution reverb effect type. */
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alGenEffects(1, &effect);
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alEffecti(effect, AL_EFFECT_TYPE, AL_EFFECT_CONVOLUTION_REVERB_SOFT);
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/* Check if an error occured, and clean up if so. */
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err = alGetError();
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if(err != AL_NO_ERROR)
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{
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fprintf(stderr, "OpenAL error: %s\n", alGetString(err));
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if(alIsEffect(effect))
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alDeleteEffects(1, &effect);
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return 0;
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}
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return effect;
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}
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/* LoadBuffer loads the named audio file into an OpenAL buffer object, and
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* returns the new buffer ID.
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*/
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static ALuint LoadSound(const char *filename)
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{
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const char *namepart;
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ALenum err, format;
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ALuint buffer;
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SNDFILE *sndfile;
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SF_INFO sfinfo;
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float *membuf;
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sf_count_t num_frames;
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ALsizei num_bytes;
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/* Open the audio file and check that it's usable. */
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sndfile = sf_open(filename, SFM_READ, &sfinfo);
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if(!sndfile)
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{
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fprintf(stderr, "Could not open audio in %s: %s\n", filename, sf_strerror(sndfile));
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return 0;
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}
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if(sfinfo.frames < 1 || sfinfo.frames > (sf_count_t)(INT_MAX/sizeof(float))/sfinfo.channels)
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{
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fprintf(stderr, "Bad sample count in %s (%" PRId64 ")\n", filename, sfinfo.frames);
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sf_close(sndfile);
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return 0;
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}
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/* Get the sound format, and figure out the OpenAL format. Use floats since
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* impulse responses will usually have more than 16-bit precision.
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*/
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format = AL_NONE;
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if(sfinfo.channels == 1)
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format = AL_FORMAT_MONO_FLOAT32;
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else if(sfinfo.channels == 2)
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format = AL_FORMAT_STEREO_FLOAT32;
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else if(sfinfo.channels == 3)
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{
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if(sf_command(sndfile, SFC_WAVEX_GET_AMBISONIC, NULL, 0) == SF_AMBISONIC_B_FORMAT)
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format = AL_FORMAT_BFORMAT2D_FLOAT32;
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}
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else if(sfinfo.channels == 4)
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{
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if(sf_command(sndfile, SFC_WAVEX_GET_AMBISONIC, NULL, 0) == SF_AMBISONIC_B_FORMAT)
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format = AL_FORMAT_BFORMAT3D_FLOAT32;
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}
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if(!format)
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{
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fprintf(stderr, "Unsupported channel count: %d\n", sfinfo.channels);
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sf_close(sndfile);
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return 0;
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}
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namepart = strrchr(filename, '/');
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if(namepart || (namepart=strrchr(filename, '\\')))
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namepart++;
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else
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namepart = filename;
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printf("Loading: %s (%s, %dhz, %" PRId64 " samples / %.2f seconds)\n", namepart,
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FormatName(format), sfinfo.samplerate, sfinfo.frames,
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(double)sfinfo.frames / sfinfo.samplerate);
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fflush(stdout);
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/* Decode the whole audio file to a buffer. */
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membuf = malloc((size_t)(sfinfo.frames * sfinfo.channels) * sizeof(float));
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num_frames = sf_readf_float(sndfile, membuf, sfinfo.frames);
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if(num_frames < 1)
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{
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free(membuf);
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sf_close(sndfile);
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fprintf(stderr, "Failed to read samples in %s (%" PRId64 ")\n", filename, num_frames);
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return 0;
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}
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num_bytes = (ALsizei)(num_frames * sfinfo.channels) * (ALsizei)sizeof(float);
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/* Buffer the audio data into a new buffer object, then free the data and
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* close the file.
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*/
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buffer = 0;
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alGenBuffers(1, &buffer);
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alBufferData(buffer, format, membuf, num_bytes, sfinfo.samplerate);
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free(membuf);
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sf_close(sndfile);
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/* Check if an error occured, and clean up if so. */
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err = alGetError();
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if(err != AL_NO_ERROR)
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{
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fprintf(stderr, "OpenAL Error: %s\n", alGetString(err));
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if(buffer && alIsBuffer(buffer))
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alDeleteBuffers(1, &buffer);
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return 0;
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}
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return buffer;
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}
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int main(int argc, char **argv)
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{
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ALuint ir_buffer, filter, effect, slot;
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StreamPlayer *player;
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int i;
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/* Print out usage if no arguments were specified */
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if(argc < 2)
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{
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fprintf(stderr, "Usage: %s [-device <name>] <impulse response file> "
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"<[-dry | -nodry] filename>...\n", argv[0]);
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return 1;
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}
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argv++; argc--;
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if(InitAL(&argv, &argc) != 0)
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return 1;
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if(!alIsExtensionPresent("AL_SOFTX_convolution_reverb"))
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{
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CloseAL();
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fprintf(stderr, "Error: Convolution revern not supported\n");
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return 1;
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}
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if(argc < 2)
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{
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CloseAL();
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fprintf(stderr, "Error: Missing impulse response or sound files\n");
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return 1;
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}
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/* Define a macro to help load the function pointers. */
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#define LOAD_PROC(T, x) ((x) = FUNCTION_CAST(T, alGetProcAddress(#x)))
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LOAD_PROC(LPALGENFILTERS, alGenFilters);
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LOAD_PROC(LPALDELETEFILTERS, alDeleteFilters);
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LOAD_PROC(LPALISFILTER, alIsFilter);
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LOAD_PROC(LPALFILTERI, alFilteri);
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LOAD_PROC(LPALFILTERIV, alFilteriv);
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LOAD_PROC(LPALFILTERF, alFilterf);
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LOAD_PROC(LPALFILTERFV, alFilterfv);
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LOAD_PROC(LPALGETFILTERI, alGetFilteri);
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LOAD_PROC(LPALGETFILTERIV, alGetFilteriv);
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LOAD_PROC(LPALGETFILTERF, alGetFilterf);
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LOAD_PROC(LPALGETFILTERFV, alGetFilterfv);
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LOAD_PROC(LPALGENEFFECTS, alGenEffects);
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LOAD_PROC(LPALDELETEEFFECTS, alDeleteEffects);
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LOAD_PROC(LPALISEFFECT, alIsEffect);
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LOAD_PROC(LPALEFFECTI, alEffecti);
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LOAD_PROC(LPALEFFECTIV, alEffectiv);
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LOAD_PROC(LPALEFFECTF, alEffectf);
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LOAD_PROC(LPALEFFECTFV, alEffectfv);
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LOAD_PROC(LPALGETEFFECTI, alGetEffecti);
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LOAD_PROC(LPALGETEFFECTIV, alGetEffectiv);
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LOAD_PROC(LPALGETEFFECTF, alGetEffectf);
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LOAD_PROC(LPALGETEFFECTFV, alGetEffectfv);
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LOAD_PROC(LPALGENAUXILIARYEFFECTSLOTS, alGenAuxiliaryEffectSlots);
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LOAD_PROC(LPALDELETEAUXILIARYEFFECTSLOTS, alDeleteAuxiliaryEffectSlots);
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LOAD_PROC(LPALISAUXILIARYEFFECTSLOT, alIsAuxiliaryEffectSlot);
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LOAD_PROC(LPALAUXILIARYEFFECTSLOTI, alAuxiliaryEffectSloti);
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LOAD_PROC(LPALAUXILIARYEFFECTSLOTIV, alAuxiliaryEffectSlotiv);
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LOAD_PROC(LPALAUXILIARYEFFECTSLOTF, alAuxiliaryEffectSlotf);
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LOAD_PROC(LPALAUXILIARYEFFECTSLOTFV, alAuxiliaryEffectSlotfv);
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LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTI, alGetAuxiliaryEffectSloti);
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LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTIV, alGetAuxiliaryEffectSlotiv);
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LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTF, alGetAuxiliaryEffectSlotf);
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LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTFV, alGetAuxiliaryEffectSlotfv);
|
|
#undef LOAD_PROC
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|
|
/* Load the reverb into an effect. */
|
|
effect = CreateEffect();
|
|
if(!effect)
|
|
{
|
|
CloseAL();
|
|
return 1;
|
|
}
|
|
|
|
/* Load the impulse response sound into a buffer. */
|
|
ir_buffer = LoadSound(argv[0]);
|
|
if(!ir_buffer)
|
|
{
|
|
alDeleteEffects(1, &effect);
|
|
CloseAL();
|
|
return 1;
|
|
}
|
|
|
|
/* Create the effect slot object. This is what "plays" an effect on sources
|
|
* that connect to it.
|
|
*/
|
|
slot = 0;
|
|
alGenAuxiliaryEffectSlots(1, &slot);
|
|
|
|
/* Set the impulse response sound buffer on the effect slot. This allows
|
|
* effects to access it as needed. In this case, convolution reverb uses it
|
|
* as the filter source. NOTE: Unlike the effect object, the buffer *is*
|
|
* kept referenced and may not be changed or deleted as long as it's set,
|
|
* just like with a source. When another buffer is set, or the effect slot
|
|
* is deleted, the buffer reference is released.
|
|
*
|
|
* The effect slot's gain is reduced because the impulse responses I've
|
|
* tested with result in excessively loud reverb. Is that normal? Even with
|
|
* this, it seems a bit on the loud side.
|
|
*
|
|
* Also note: unlike standard or EAX reverb, there is no automatic
|
|
* attenuation of a source's reverb response with distance, so the reverb
|
|
* will remain full volume regardless of a given sound's distance from the
|
|
* listener. You can use a send filter to alter a given source's
|
|
* contribution to reverb.
|
|
*/
|
|
alAuxiliaryEffectSloti(slot, AL_BUFFER, (ALint)ir_buffer);
|
|
alAuxiliaryEffectSlotf(slot, AL_EFFECTSLOT_GAIN, 1.0f / 16.0f);
|
|
alAuxiliaryEffectSloti(slot, AL_EFFECTSLOT_EFFECT, (ALint)effect);
|
|
assert(alGetError()==AL_NO_ERROR && "Failed to set effect slot");
|
|
|
|
/* Create a filter that can silence the dry path. */
|
|
filter = 0;
|
|
alGenFilters(1, &filter);
|
|
alFilteri(filter, AL_FILTER_TYPE, AL_FILTER_LOWPASS);
|
|
alFilterf(filter, AL_LOWPASS_GAIN, 0.0f);
|
|
|
|
player = NewPlayer();
|
|
/* Connect the player's source to the effect slot. */
|
|
alSource3i(player->source, AL_AUXILIARY_SEND_FILTER, (ALint)slot, 0, AL_FILTER_NULL);
|
|
assert(alGetError()==AL_NO_ERROR && "Failed to setup sound source");
|
|
|
|
/* Play each file listed on the command line */
|
|
for(i = 1;i < argc;i++)
|
|
{
|
|
const char *namepart;
|
|
|
|
if(argc-i > 1)
|
|
{
|
|
if(strcasecmp(argv[i], "-nodry") == 0)
|
|
{
|
|
alSourcei(player->source, AL_DIRECT_FILTER, (ALint)filter);
|
|
++i;
|
|
}
|
|
else if(strcasecmp(argv[i], "-dry") == 0)
|
|
{
|
|
alSourcei(player->source, AL_DIRECT_FILTER, AL_FILTER_NULL);
|
|
++i;
|
|
}
|
|
}
|
|
|
|
if(!OpenPlayerFile(player, argv[i]))
|
|
continue;
|
|
|
|
namepart = strrchr(argv[i], '/');
|
|
if(namepart || (namepart=strrchr(argv[i], '\\')))
|
|
namepart++;
|
|
else
|
|
namepart = argv[i];
|
|
|
|
printf("Playing: %s (%s, %dhz)\n", namepart, FormatName(player->format),
|
|
player->sfinfo.samplerate);
|
|
fflush(stdout);
|
|
|
|
if(!StartPlayer(player))
|
|
{
|
|
ClosePlayerFile(player);
|
|
continue;
|
|
}
|
|
|
|
while(UpdatePlayer(player))
|
|
al_nssleep(10000000);
|
|
|
|
ClosePlayerFile(player);
|
|
}
|
|
printf("Done.\n");
|
|
|
|
/* All files done. Delete the player and effect resources, and close down
|
|
* OpenAL.
|
|
*/
|
|
DeletePlayer(player);
|
|
player = NULL;
|
|
|
|
alDeleteAuxiliaryEffectSlots(1, &slot);
|
|
alDeleteEffects(1, &effect);
|
|
alDeleteFilters(1, &filter);
|
|
alDeleteBuffers(1, &ir_buffer);
|
|
|
|
CloseAL();
|
|
|
|
return 0;
|
|
}
|