Usually service locators are tightly bound to the services they expose and it's
hard to define a general purpose solution.
This tiny class tries to fill the gap and to get rid of the burden of defining a
different specific locator for each application.
The service locator API tries to mimic that of std::optional
and adds some
extra functionalities on top of it such as allocator support.
There are a couple of functions to set up a service, namely emplace
and
allocate_emplace
:
entt::locator<interface>::emplace<service>(argument);
entt::locator<interface>::allocate_emplace<service>(allocator, argument);
The difference is that the latter expects an allocator as the first argument and
uses it to allocate the service itself.
Once a service has been set up, it's retrieved using the value function:
interface &service = entt::locator<interface>::value();
Since the service may not be set (and therefore this function may result in an
undefined behavior), the has_value
and value_or
functions are also available
to test a service locator and to get a fallback service in case there is none:
if(entt::locator<interface>::has_value()) {
// ...
}
interface &service = entt::locator<interface>::value_or<fallback_impl>(argument);
All arguments are used only if necessary, that is, if a service doesn't already
exist and therefore the fallback service is constructed and returned. In all
other cases, they are discarded.
Finally, to reset a service, use the reset
function.