🛠️🐜 Antkeeper superbuild with dependencies included https://antkeeper.com
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#
# Native File Dialog
#
# Scons build script -- GCC, Clang, Visual Studio
# Does not build test
import os
# target arch is build arch -- extend here for OS cross compiling
target_os=str(Platform())
# Corresponds to TARGET_ARCH set to environ.
target_arch = ARGUMENTS.get('target_arch', None)
# visual studio does not import from environment
if target_os != 'win32':
IMPORT_FROM_ENV =['CC', 'CXX', 'CFLAGS', 'CXXFLAGS', 'ARFLAGS']
else:
IMPORT_FROM_ENV =[]
debug = int(ARGUMENTS.get( 'debug', 0 ))
nfd_files = ['nfd_common.c']
# Due to a Scons limitation, TARGET_ARCH cannot be appended to an existing environment.
if target_arch != None:
nfd_env = Environment( TARGET_ARCH=target_arch )
else:
nfd_env = Environment()
# import specific environment variables from the command line, overriding
# Scons environment defaults
for env_key in IMPORT_FROM_ENV:
if env_key in os.environ:
print "Making %s => %s" % ( env_key, os.environ[env_key] )
nfd_env[env_key] = os.environ[env_key]
# Windows runtime library types
win_rtl = {'debug': '/MDd',
'release': '/MD'}
def set_debug(env):
if target_os == 'win32':
env.Append( CCFLAGS=['/Z7', # obj contains full symbols
win_rtl['debug']
])
else:
env.Append( CFLAGS=['-g'] )
def set_release(env):
if target_os == 'win32':
env.Append( CCFLAGS=[win_rtl['release'],
'/O2'] )
else:
env.Append( CFLAGS=['-O3'] )
def set_warnings(env):
if target_os == 'win32':
env.Append( CCFLAGS=['/W3'],
CPPDEFINES=['_CRT_SECURE_NO_WARNINGS'] )
else:
env.Append( CFLAGS=['-Wall', '-pedantic'] )
def get_lib_name(base, is_debug):
if is_debug:
return base + '_d'
else:
return base
# Cocoa OS X builds - clang
if target_os == 'darwin':
nfd_files.append('nfd_cocoa.m')
nfd_env.CC='clang -fcolor-diagnostics'
# Linux GTK+ 3 builds - GCC
elif target_os == 'posix':
nfd_files.append('nfd_gtk.c')
nfd_env.ParseConfig( 'pkg-config --cflags gtk+-3.0' )
# Windows builds - Visual Studio
elif target_os == 'win32':
nfd_files.append('nfd_win.cpp')
if debug:
set_debug(nfd_env)
else:
set_release(nfd_env)
set_warnings(nfd_env)
nfd_env.Append( CPPPATH=['.','./include'] )
nfd_env.StaticLibrary( get_lib_name('nfd', debug), nfd_files )