|
# OpenAL config file.
|
|
#
|
|
# Option blocks may appear multiple times, and duplicated options will take the
|
|
# last value specified. Environment variables may be specified within option
|
|
# values, and are automatically substituted when the config file is loaded.
|
|
# Environment variable names may only contain alpha-numeric characters (a-z,
|
|
# A-Z, 0-9) and underscores (_), and are prefixed with $. For example,
|
|
# specifying "$HOME/file.ext" would typically result in something like
|
|
# "/home/user/file.ext". To specify an actual "$" character, use "$$".
|
|
#
|
|
# Device-specific values may be specified by including the device name in the
|
|
# block name, with "general" replaced by the device name. That is, general
|
|
# options for the device "Name of Device" would be in the [Name of Device]
|
|
# block, while ALSA options would be in the [alsa/Name of Device] block.
|
|
# Options marked as "(global)" are not influenced by the device.
|
|
#
|
|
# The system-wide settings can be put in /etc/xdg/alsoft.conf (as determined by
|
|
# the XDG_CONFIG_DIRS env var list, /etc/xdg being the default if unset) and
|
|
# user-specific override settings in $HOME/.config/alsoft.conf (as determined
|
|
# by the XDG_CONFIG_HOME env var).
|
|
#
|
|
# For Windows, these settings should go into $AppData\alsoft.ini
|
|
#
|
|
# An additional configuration file (alsoft.ini on Windows, alsoft.conf on other
|
|
# OSs) can be placed alongside the process executable for app-specific config
|
|
# settings.
|
|
#
|
|
# Option and block names are case-senstive. The supplied values are only hints
|
|
# and may not be honored (though generally it'll try to get as close as
|
|
# possible). Note: options that are left unset may default to app- or system-
|
|
# specified values. These are the current available settings:
|
|
|
|
##
|
|
## General stuff
|
|
##
|
|
[general]
|
|
|
|
## disable-cpu-exts: (global)
|
|
# Disables use of specialized methods that use specific CPU intrinsics.
|
|
# Certain methods may utilize CPU extensions for improved performance, and
|
|
# this option is useful for preventing some or all of those methods from being
|
|
# used. The available extensions are: sse, sse2, sse3, sse4.1, and neon.
|
|
# Specifying 'all' disables use of all such specialized methods.
|
|
#disable-cpu-exts =
|
|
|
|
## drivers: (global)
|
|
# Sets the backend driver list order, comma-seperated. Unknown backends and
|
|
# duplicated names are ignored. Unlisted backends won't be considered for use
|
|
# unless the list is ended with a comma (e.g. 'oss,' will try OSS first before
|
|
# other backends, while 'oss' will try OSS only). Backends prepended with -
|
|
# won't be considered for use (e.g. '-oss,' will try all available backends
|
|
# except OSS). An empty list means to try all backends.
|
|
#drivers =
|
|
|
|
## channels:
|
|
# Sets the output channel configuration. If left unspecified, one will try to
|
|
# be detected from the system, and defaulting to stereo. The available values
|
|
# are: mono, stereo, quad, surround51, surround61, surround71, ambi1, ambi2,
|
|
# ambi3. Note that the ambi* configurations provide ambisonic channels of the
|
|
# given order (using ACN ordering and SN3D normalization by default), which
|
|
# need to be decoded to play correctly on speakers.
|
|
#channels =
|
|
|
|
## sample-type:
|
|
# Sets the output sample type. Currently, all mixing is done with 32-bit float
|
|
# and converted to the output sample type as needed. Available values are:
|
|
# int8 - signed 8-bit int
|
|
# uint8 - unsigned 8-bit int
|
|
# int16 - signed 16-bit int
|
|
# uint16 - unsigned 16-bit int
|
|
# int32 - signed 32-bit int
|
|
# uint32 - unsigned 32-bit int
|
|
# float32 - 32-bit float
|
|
#sample-type = float32
|
|
|
|
## frequency:
|
|
# Sets the output frequency. If left unspecified it will try to detect a
|
|
# default from the system, otherwise it will default to 44100.
|
|
#frequency =
|
|
|
|
## period_size:
|
|
# Sets the update period size, in sample frames. This is the number of frames
|
|
# needed for each mixing update. Acceptable values range between 64 and 8192.
|
|
# If left unspecified it will default to 1/50th of the frequency (20ms, or 882
|
|
# for 44100, 960 for 48000, etc).
|
|
#period_size =
|
|
|
|
## periods:
|
|
# Sets the number of update periods. Higher values create a larger mix ahead,
|
|
# which helps protect against skips when the CPU is under load, but increases
|
|
# the delay between a sound getting mixed and being heard. Acceptable values
|
|
# range between 2 and 16.
|
|
#periods = 3
|
|
|
|
## stereo-mode:
|
|
# Specifies if stereo output is treated as being headphones or speakers. With
|
|
# headphones, HRTF or crossfeed filters may be used for better audio quality.
|
|
# Valid settings are auto, speakers, and headphones.
|
|
#stereo-mode = auto
|
|
|
|
## stereo-encoding:
|
|
# Specifies the encoding method for non-HRTF stereo output. 'panpot' (default)
|
|
# uses standard amplitude panning (aka pair-wise, stereo pair, etc) between
|
|
# -30 and +30 degrees, while 'uhj' creates stereo-compatible two-channel UHJ
|
|
# output, which encodes some surround sound information into stereo output
|
|
# that can be decoded with a surround sound receiver. If crossfeed filters are
|
|
# used, UHJ is disabled.
|
|
#stereo-encoding = panpot
|
|
|
|
## ambi-format:
|
|
# Specifies the channel order and normalization for the "ambi*" set of channel
|
|
# configurations. Valid settings are: fuma, acn+fuma, ambix (or acn+sn3d), or
|
|
# acn+n3d
|
|
#ambi-format = ambix
|
|
|
|
## hrtf:
|
|
# Controls HRTF processing. These filters provide better spatialization of
|
|
# sounds while using headphones, but do require a bit more CPU power. While
|
|
# HRTF is used, the cf_level option is ignored. Setting this to auto (default)
|
|
# will allow HRTF to be used when headphones are detected or the app requests
|
|
# it, while setting true or false will forcefully enable or disable HRTF
|
|
# respectively.
|
|
#hrtf = auto
|
|
|
|
## hrtf-mode:
|
|
# Specifies the rendering mode for HRTF processing. Setting the mode to full
|
|
# (default) applies a unique HRIR filter to each source given its relative
|
|
# location, providing the clearest directional response at the cost of the
|
|
# highest CPU usage. Setting the mode to ambi1, ambi2, or ambi3 will instead
|
|
# mix to a first-, second-, or third-order ambisonic buffer respectively, then
|
|
# decode that buffer with HRTF filters. Ambi1 has the lowest CPU usage,
|
|
# replacing the per-source HRIR filter for a simple 4-channel panning mix, but
|
|
# retains full 3D placement at the cost of a more diffuse response. Ambi2 and
|
|
# ambi3 increasingly improve the directional clarity, at the cost of more CPU
|
|
# usage (still less than "full", given some number of active sources).
|
|
#hrtf-mode = full
|
|
|
|
## hrtf-size:
|
|
# Specifies the impulse response size, in samples, for the HRTF filter. Larger
|
|
# values increase the filter quality, while smaller values reduce processing
|
|
# cost. A value of 0 (default) uses the full filter size in the dataset, and
|
|
# the default dataset has a filter size of 32 samples at 44.1khz.
|
|
#hrtf-size = 0
|
|
|
|
## default-hrtf:
|
|
# Specifies the default HRTF to use. When multiple HRTFs are available, this
|
|
# determines the preferred one to use if none are specifically requested. Note
|
|
# that this is the enumerated HRTF name, not necessarily the filename.
|
|
#default-hrtf =
|
|
|
|
## hrtf-paths:
|
|
# Specifies a comma-separated list of paths containing HRTF data sets. The
|
|
# format of the files are described in docs/hrtf.txt. The files within the
|
|
# directories must have the .mhr file extension to be recognized. By default,
|
|
# OS-dependent data paths will be used. They will also be used if the list
|
|
# ends with a comma. On Windows this is:
|
|
# $AppData\openal\hrtf
|
|
# And on other systems, it's (in order):
|
|
# $XDG_DATA_HOME/openal/hrtf (defaults to $HOME/.local/share/openal/hrtf)
|
|
# $XDG_DATA_DIRS/openal/hrtf (defaults to /usr/local/share/openal/hrtf and
|
|
# /usr/share/openal/hrtf)
|
|
#hrtf-paths =
|
|
|
|
## cf_level:
|
|
# Sets the crossfeed level for stereo output. Valid values are:
|
|
# 0 - No crossfeed
|
|
# 1 - Low crossfeed
|
|
# 2 - Middle crossfeed
|
|
# 3 - High crossfeed (virtual speakers are closer to itself)
|
|
# 4 - Low easy crossfeed
|
|
# 5 - Middle easy crossfeed
|
|
# 6 - High easy crossfeed
|
|
# Users of headphones may want to try various settings. Has no effect on non-
|
|
# stereo modes.
|
|
#cf_level = 0
|
|
|
|
## resampler: (global)
|
|
# Selects the default resampler used when mixing sources. Valid values are:
|
|
# point - nearest sample, no interpolation
|
|
# linear - extrapolates samples using a linear slope between samples
|
|
# cubic - extrapolates samples using a Catmull-Rom spline
|
|
# bsinc12 - extrapolates samples using a band-limited Sinc filter (varying
|
|
# between 12 and 24 points, with anti-aliasing)
|
|
# fast_bsinc12 - same as bsinc12, except without interpolation between down-
|
|
# sampling scales
|
|
# bsinc24 - extrapolates samples using a band-limited Sinc filter (varying
|
|
# between 24 and 48 points, with anti-aliasing)
|
|
# fast_bsinc24 - same as bsinc24, except without interpolation between down-
|
|
# sampling scales
|
|
#resampler = linear
|
|
|
|
## rt-prio: (global)
|
|
# Sets the real-time priority value for the mixing thread. Not all drivers may
|
|
# use this (eg. PortAudio) as those APIs already control the priority of the
|
|
# mixing thread. 0 and negative values will disable real-time priority. Note
|
|
# that this may constitute a security risk since a real-time priority thread
|
|
# can indefinitely block normal-priority threads if it fails to wait. Disable
|
|
# this if it turns out to be a problem.
|
|
#rt-prio = 1
|
|
|
|
## rt-time-limit: (global)
|
|
# On non-Windows systems, allows reducing the process's RLIMIT_RTTIME resource
|
|
# as necessary for acquiring real-time priority from RTKit.
|
|
#rt-time-limit = true
|
|
|
|
## sources:
|
|
# Sets the maximum number of allocatable sources. Lower values may help for
|
|
# systems with apps that try to play more sounds than the CPU can handle.
|
|
#sources = 256
|
|
|
|
## slots:
|
|
# Sets the maximum number of Auxiliary Effect Slots an app can create. A slot
|
|
# can use a non-negligible amount of CPU time if an effect is set on it even
|
|
# if no sources are feeding it, so this may help when apps use more than the
|
|
# system can handle.
|
|
#slots = 64
|
|
|
|
## sends:
|
|
# Limits the number of auxiliary sends allowed per source. Setting this higher
|
|
# than the default has no effect.
|
|
#sends = 6
|
|
|
|
## front-stablizer:
|
|
# Applies filters to "stablize" front sound imaging. A psychoacoustic method
|
|
# is used to generate a front-center channel signal from the front-left and
|
|
# front-right channels, improving the front response by reducing the combing
|
|
# artifacts and phase errors. Consequently, it will only work with channel
|
|
# configurations that include front-left, front-right, and front-center.
|
|
#front-stablizer = false
|
|
|
|
## output-limiter:
|
|
# Applies a gain limiter on the final mixed output. This reduces the volume
|
|
# when the output samples would otherwise clamp, avoiding excessive clipping
|
|
# noise.
|
|
#output-limiter = true
|
|
|
|
## dither:
|
|
# Applies dithering on the final mix, for 8- and 16-bit output by default.
|
|
# This replaces the distortion created by nearest-value quantization with low-
|
|
# level whitenoise.
|
|
#dither = true
|
|
|
|
## dither-depth:
|
|
# Quantization bit-depth for dithered output. A value of 0 (or less) will
|
|
# match the output sample depth. For int32, uint32, and float32 output, 0 will
|
|
# disable dithering because they're at or beyond the rendered precision. The
|
|
# maximum dither depth is 24.
|
|
#dither-depth = 0
|
|
|
|
## volume-adjust:
|
|
# A global volume adjustment for source output, expressed in decibels. The
|
|
# value is logarithmic, so +6 will be a scale of (approximately) 2x, +12 will
|
|
# be a scale of 4x, etc. Similarly, -6 will be x1/2, and -12 is about x1/4. A
|
|
# value of 0 means no change.
|
|
#volume-adjust = 0
|
|
|
|
## excludefx: (global)
|
|
# Sets which effects to exclude, preventing apps from using them. This can
|
|
# help for apps that try to use effects which are too CPU intensive for the
|
|
# system to handle. Available effects are: eaxreverb,reverb,autowah,chorus,
|
|
# compressor,distortion,echo,equalizer,flanger,modulator,dedicated,pshifter,
|
|
# fshifter,vmorpher.
|
|
#excludefx =
|
|
|
|
## default-reverb: (global)
|
|
# A reverb preset that applies by default to all sources on send 0
|
|
# (applications that set their own slots on send 0 will override this).
|
|
# Available presets are: None, Generic, PaddedCell, Room, Bathroom,
|
|
# Livingroom, Stoneroom, Auditorium, ConcertHall, Cave, Arena, Hangar,
|
|
# CarpetedHallway, Hallway, StoneCorridor, Alley, Forest, City, Moutains,
|
|
# Quarry, Plain, ParkingLot, SewerPipe, Underwater, Drugged, Dizzy, Psychotic.
|
|
#default-reverb =
|
|
|
|
## trap-alc-error: (global)
|
|
# Generates a SIGTRAP signal when an ALC device error is generated, on systems
|
|
# that support it. This helps when debugging, while trying to find the cause
|
|
# of a device error. On Windows, a breakpoint exception is generated.
|
|
#trap-alc-error = false
|
|
|
|
## trap-al-error: (global)
|
|
# Generates a SIGTRAP signal when an AL context error is generated, on systems
|
|
# that support it. This helps when debugging, while trying to find the cause
|
|
# of a context error. On Windows, a breakpoint exception is generated.
|
|
#trap-al-error = false
|
|
|
|
##
|
|
## Ambisonic decoder stuff
|
|
##
|
|
[decoder]
|
|
|
|
## hq-mode:
|
|
# Enables a high-quality ambisonic decoder. This mode is capable of frequency-
|
|
# dependent processing, creating a better reproduction of 3D sound rendering
|
|
# over surround sound speakers.
|
|
#hq-mode = true
|
|
|
|
## distance-comp:
|
|
# Enables compensation for the speakers' relative distances to the listener.
|
|
# This applies the necessary delays and attenuation to make the speakers
|
|
# behave as though they are all equidistant, which is important for proper
|
|
# playback of 3D sound rendering. Requires the proper distances to be
|
|
# specified in the decoder configuration file.
|
|
#distance-comp = true
|
|
|
|
## nfc:
|
|
# Enables near-field control filters. This simulates and compensates for low-
|
|
# frequency effects caused by the curvature of nearby sound-waves, which
|
|
# creates a more realistic perception of sound distance. Note that the effect
|
|
# may be stronger or weaker than intended if the application doesn't use or
|
|
# specify an appropriate unit scale, or if incorrect speaker distances are set
|
|
# in the decoder configuration file.
|
|
#nfc = false
|
|
|
|
## nfc-ref-delay
|
|
# Specifies the reference delay value for ambisonic output when NFC filters
|
|
# are enabled. If channels is set to one of the ambi* formats, this option
|
|
# enables NFC-HOA output with the specified Reference Delay parameter. The
|
|
# specified value can then be shared with an appropriate NFC-HOA decoder to
|
|
# reproduce correct near-field effects. Keep in mind that despite being
|
|
# designed for higher-order ambisonics, this also applies to first-order
|
|
# output. When left unset, normal output is created with no near-field
|
|
# simulation. Requires the nfc option to also be enabled.
|
|
#nfc-ref-delay =
|
|
|
|
## quad:
|
|
# Decoder configuration file for Quadraphonic channel output. See
|
|
# docs/ambdec.txt for a description of the file format.
|
|
#quad =
|
|
|
|
## surround51:
|
|
# Decoder configuration file for 5.1 Surround (Side and Rear) channel output.
|
|
# See docs/ambdec.txt for a description of the file format.
|
|
#surround51 =
|
|
|
|
## surround61:
|
|
# Decoder configuration file for 6.1 Surround channel output. See
|
|
# docs/ambdec.txt for a description of the file format.
|
|
#surround61 =
|
|
|
|
## surround71:
|
|
# Decoder configuration file for 7.1 Surround channel output. See
|
|
# docs/ambdec.txt for a description of the file format. Note: This can be used
|
|
# to enable 3D7.1 with the appropriate configuration and speaker placement,
|
|
# see docs/3D7.1.txt.
|
|
#surround71 =
|
|
|
|
##
|
|
## Reverb effect stuff (includes EAX reverb)
|
|
##
|
|
[reverb]
|
|
|
|
## boost: (global)
|
|
# A global amplification for reverb output, expressed in decibels. The value
|
|
# is logarithmic, so +6 will be a scale of (approximately) 2x, +12 will be a
|
|
# scale of 4x, etc. Similarly, -6 will be about half, and -12 about 1/4th. A
|
|
# value of 0 means no change.
|
|
#boost = 0
|
|
|
|
##
|
|
## PipeWire backend stuff
|
|
##
|
|
[pipewire]
|
|
|
|
## assume-audio: (global)
|
|
# Causes the backend to succeed initialization even if PipeWire reports no
|
|
# audio support. Currently, audio support is detected by the presence of audio
|
|
# source or sink nodes, although this can cause false negatives in cases where
|
|
# device availability during library initialization is spotty. Future versions
|
|
# of PipeWire are expected to have a more robust method to test audio support,
|
|
# but in the mean time this can be set to true to assume PipeWire has audio
|
|
# support even when no nodes may be reported at initialization time.
|
|
#assume-audio = false
|
|
|
|
##
|
|
## PulseAudio backend stuff
|
|
##
|
|
[pulse]
|
|
|
|
## spawn-server: (global)
|
|
# Attempts to autospawn a PulseAudio server whenever needed (initializing the
|
|
# backend, enumerating devices, etc). Setting autospawn to false in Pulse's
|
|
# client.conf will still prevent autospawning even if this is set to true.
|
|
#spawn-server = true
|
|
|
|
## allow-moves: (global)
|
|
# Allows PulseAudio to move active streams to different devices. Note that the
|
|
# device specifier (seen by applications) will not be updated when this
|
|
# occurs, and neither will the AL device configuration (sample rate, format,
|
|
# etc).
|
|
#allow-moves = true
|
|
|
|
## fix-rate:
|
|
# Specifies whether to match the playback stream's sample rate to the device's
|
|
# sample rate. Enabling this forces OpenAL Soft to mix sources and effects
|
|
# directly to the actual output rate, avoiding a second resample pass by the
|
|
# PulseAudio server.
|
|
#fix-rate = false
|
|
|
|
## adjust-latency:
|
|
# Attempts to adjust the overall latency of device playback. Note that this
|
|
# may have adverse effects on the resulting internal buffer sizes and mixing
|
|
# updates, leading to performance problems and drop-outs. However, if the
|
|
# PulseAudio server is creating a lot of latency, enabling this may help make
|
|
# it more manageable.
|
|
#adjust-latency = false
|
|
|
|
##
|
|
## ALSA backend stuff
|
|
##
|
|
[alsa]
|
|
|
|
## device: (global)
|
|
# Sets the device name for the default playback device.
|
|
#device = default
|
|
|
|
## device-prefix: (global)
|
|
# Sets the prefix used by the discovered (non-default) playback devices. This
|
|
# will be appended with "CARD=c,DEV=d", where c is the card id and d is the
|
|
# device index for the requested device name.
|
|
#device-prefix = plughw:
|
|
|
|
## device-prefix-*: (global)
|
|
# Card- and device-specific prefixes may be used to override the device-prefix
|
|
# option. The option may specify the card id (eg, device-prefix-NVidia), or
|
|
# the card id and device index (eg, device-prefix-NVidia-0). The card id is
|
|
# case-sensitive.
|
|
#device-prefix- =
|
|
|
|
## custom-devices: (global)
|
|
# Specifies a list of enumerated playback devices and the ALSA devices they
|
|
# refer to. The list pattern is "Display Name=ALSA device;...". The display
|
|
# names will be returned for device enumeration, and the ALSA device is the
|
|
# device name to open for each enumerated device.
|
|
#custom-devices =
|
|
|
|
## capture: (global)
|
|
# Sets the device name for the default capture device.
|
|
#capture = default
|
|
|
|
## capture-prefix: (global)
|
|
# Sets the prefix used by the discovered (non-default) capture devices. This
|
|
# will be appended with "CARD=c,DEV=d", where c is the card id and d is the
|
|
# device number for the requested device name.
|
|
#capture-prefix = plughw:
|
|
|
|
## capture-prefix-*: (global)
|
|
# Card- and device-specific prefixes may be used to override the
|
|
# capture-prefix option. The option may specify the card id (eg,
|
|
# capture-prefix-NVidia), or the card id and device index (eg,
|
|
# capture-prefix-NVidia-0). The card id is case-sensitive.
|
|
#capture-prefix- =
|
|
|
|
## custom-captures: (global)
|
|
# Specifies a list of enumerated capture devices and the ALSA devices they
|
|
# refer to. The list pattern is "Display Name=ALSA device;...". The display
|
|
# names will be returned for device enumeration, and the ALSA device is the
|
|
# device name to open for each enumerated device.
|
|
#custom-captures =
|
|
|
|
## mmap:
|
|
# Sets whether to try using mmap mode (helps reduce latencies and CPU
|
|
# consumption). If mmap isn't available, it will automatically fall back to
|
|
# non-mmap mode. True, yes, on, and non-0 values will attempt to use mmap. 0
|
|
# and anything else will force mmap off.
|
|
#mmap = true
|
|
|
|
## allow-resampler:
|
|
# Specifies whether to allow ALSA's built-in resampler. Enabling this will
|
|
# allow the playback device to be set to a different sample rate than the
|
|
# actual output, causing ALSA to apply its own resampling pass after OpenAL
|
|
# Soft resamples and mixes the sources and effects for output.
|
|
#allow-resampler = false
|
|
|
|
##
|
|
## OSS backend stuff
|
|
##
|
|
[oss]
|
|
|
|
## device: (global)
|
|
# Sets the device name for OSS output.
|
|
#device = /dev/dsp
|
|
|
|
## capture: (global)
|
|
# Sets the device name for OSS capture.
|
|
#capture = /dev/dsp
|
|
|
|
##
|
|
## Solaris backend stuff
|
|
##
|
|
[solaris]
|
|
|
|
## device: (global)
|
|
# Sets the device name for Solaris output.
|
|
#device = /dev/audio
|
|
|
|
##
|
|
## QSA backend stuff
|
|
##
|
|
[qsa]
|
|
|
|
##
|
|
## JACK backend stuff
|
|
##
|
|
[jack]
|
|
|
|
## spawn-server: (global)
|
|
# Attempts to autospawn a JACK server when initializing.
|
|
#spawn-server = false
|
|
|
|
## custom-devices: (global)
|
|
# Specifies a list of enumerated devices and the ports they connect to. The
|
|
# list pattern is "Display Name=ports regex;Display Name=ports regex;...". The
|
|
# display names will be returned for device enumeration, and the ports regex
|
|
# is the regular expression to identify the target ports on the server (as
|
|
# given by the jack_get_ports function) for each enumerated device.
|
|
#custom-devices =
|
|
|
|
## rt-mix:
|
|
# Renders samples directly in the real-time processing callback. This allows
|
|
# for lower latency and less overall CPU utilization, but can increase the
|
|
# risk of underruns when increasing the amount of work the mixer needs to do.
|
|
#rt-mix = true
|
|
|
|
## connect-ports:
|
|
# Attempts to automatically connect the client ports to physical server ports.
|
|
# Client ports that fail to connect will leave the remaining channels
|
|
# unconnected and silent (the device format won't change to accommodate).
|
|
#connect-ports = true
|
|
|
|
## buffer-size:
|
|
# Sets the update buffer size, in samples, that the backend will keep buffered
|
|
# to handle the server's real-time processing requests. This value must be a
|
|
# power of 2, or else it will be rounded up to the next power of 2. If it is
|
|
# less than JACK's buffer update size, it will be clamped. This option may
|
|
# be useful in case the server's update size is too small and doesn't give the
|
|
# mixer time to keep enough audio available for the processing requests.
|
|
# Ignored when rt-mix is true.
|
|
#buffer-size = 0
|
|
|
|
##
|
|
## WASAPI backend stuff
|
|
##
|
|
[wasapi]
|
|
|
|
##
|
|
## DirectSound backend stuff
|
|
##
|
|
[dsound]
|
|
|
|
##
|
|
## Windows Multimedia backend stuff
|
|
##
|
|
[winmm]
|
|
|
|
##
|
|
## PortAudio backend stuff
|
|
##
|
|
[port]
|
|
|
|
## device: (global)
|
|
# Sets the device index for output. Negative values will use the default as
|
|
# given by PortAudio itself.
|
|
#device = -1
|
|
|
|
## capture: (global)
|
|
# Sets the device index for capture. Negative values will use the default as
|
|
# given by PortAudio itself.
|
|
#capture = -1
|
|
|
|
##
|
|
## Wave File Writer stuff
|
|
##
|
|
[wave]
|
|
|
|
## file: (global)
|
|
# Sets the filename of the wave file to write to. An empty name prevents the
|
|
# backend from opening, even when explicitly requested.
|
|
# THIS WILL OVERWRITE EXISTING FILES WITHOUT QUESTION!
|
|
#file =
|
|
|
|
## bformat: (global)
|
|
# Creates AMB format files using first-order ambisonics instead of a standard
|
|
# single- or multi-channel .wav file.
|
|
#bformat = false
|
|
|
|
##
|
|
## EAX extensions stuff
|
|
##
|
|
[eax]
|
|
|
|
## enable: (global)
|
|
# Sets whether to enable EAX extensions or not.
|
|
#enable = true
|
|
|
|
##
|
|
## Per-game compatibility options (these should only be set in per-game config
|
|
## files, *NOT* system- or user-level!)
|
|
##
|
|
[game_compat]
|
|
|
|
## reverse-x: (global)
|
|
# Reverses the local X (left-right) position of 3D sound sources.
|
|
#reverse-x = false
|
|
|
|
## reverse-y: (global)
|
|
# Reverses the local Y (up-down) position of 3D sound sources.
|
|
#reverse-y = false
|
|
|
|
## reverse-z: (global)
|
|
# Reverses the local Z (front-back) position of 3D sound sources.
|
|
#reverse-z = false
|