/**
|
|
* OpenAL cross platform audio library
|
|
* Copyright (C) 1999-2007 by authors.
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc.,
|
|
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
* Or go to http://www.gnu.org/copyleft/lgpl.html
|
|
*/
|
|
|
|
#include "config.h"
|
|
|
|
#include "effect.h"
|
|
|
|
#include <algorithm>
|
|
#include <cstdint>
|
|
#include <cstring>
|
|
#include <iterator>
|
|
#include <memory>
|
|
#include <mutex>
|
|
#include <new>
|
|
#include <numeric>
|
|
#include <utility>
|
|
|
|
#include "AL/al.h"
|
|
#include "AL/alc.h"
|
|
#include "AL/alext.h"
|
|
#include "AL/efx-presets.h"
|
|
#include "AL/efx.h"
|
|
|
|
#include "albit.h"
|
|
#include "alc/context.h"
|
|
#include "alc/device.h"
|
|
#include "alc/effects/base.h"
|
|
#include "alc/inprogext.h"
|
|
#include "almalloc.h"
|
|
#include "alnumeric.h"
|
|
#include "alstring.h"
|
|
#include "core/except.h"
|
|
#include "core/logging.h"
|
|
#include "opthelpers.h"
|
|
#include "vector.h"
|
|
|
|
#ifdef ALSOFT_EAX
|
|
#include <cassert>
|
|
|
|
#include "eax_exception.h"
|
|
#endif // ALSOFT_EAX
|
|
|
|
const EffectList gEffectList[16]{
|
|
{ "eaxreverb", EAXREVERB_EFFECT, AL_EFFECT_EAXREVERB },
|
|
{ "reverb", REVERB_EFFECT, AL_EFFECT_REVERB },
|
|
{ "autowah", AUTOWAH_EFFECT, AL_EFFECT_AUTOWAH },
|
|
{ "chorus", CHORUS_EFFECT, AL_EFFECT_CHORUS },
|
|
{ "compressor", COMPRESSOR_EFFECT, AL_EFFECT_COMPRESSOR },
|
|
{ "distortion", DISTORTION_EFFECT, AL_EFFECT_DISTORTION },
|
|
{ "echo", ECHO_EFFECT, AL_EFFECT_ECHO },
|
|
{ "equalizer", EQUALIZER_EFFECT, AL_EFFECT_EQUALIZER },
|
|
{ "flanger", FLANGER_EFFECT, AL_EFFECT_FLANGER },
|
|
{ "fshifter", FSHIFTER_EFFECT, AL_EFFECT_FREQUENCY_SHIFTER },
|
|
{ "modulator", MODULATOR_EFFECT, AL_EFFECT_RING_MODULATOR },
|
|
{ "pshifter", PSHIFTER_EFFECT, AL_EFFECT_PITCH_SHIFTER },
|
|
{ "vmorpher", VMORPHER_EFFECT, AL_EFFECT_VOCAL_MORPHER },
|
|
{ "dedicated", DEDICATED_EFFECT, AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT },
|
|
{ "dedicated", DEDICATED_EFFECT, AL_EFFECT_DEDICATED_DIALOGUE },
|
|
{ "convolution", CONVOLUTION_EFFECT, AL_EFFECT_CONVOLUTION_REVERB_SOFT },
|
|
};
|
|
|
|
bool DisabledEffects[MAX_EFFECTS];
|
|
|
|
|
|
effect_exception::effect_exception(ALenum code, const char *msg, ...) : mErrorCode{code}
|
|
{
|
|
std::va_list args;
|
|
va_start(args, msg);
|
|
setMessage(msg, args);
|
|
va_end(args);
|
|
}
|
|
|
|
namespace {
|
|
|
|
struct EffectPropsItem {
|
|
ALenum Type;
|
|
const EffectProps &DefaultProps;
|
|
const EffectVtable &Vtable;
|
|
};
|
|
constexpr EffectPropsItem EffectPropsList[] = {
|
|
{ AL_EFFECT_NULL, NullEffectProps, NullEffectVtable },
|
|
{ AL_EFFECT_EAXREVERB, ReverbEffectProps, ReverbEffectVtable },
|
|
{ AL_EFFECT_REVERB, StdReverbEffectProps, StdReverbEffectVtable },
|
|
{ AL_EFFECT_AUTOWAH, AutowahEffectProps, AutowahEffectVtable },
|
|
{ AL_EFFECT_CHORUS, ChorusEffectProps, ChorusEffectVtable },
|
|
{ AL_EFFECT_COMPRESSOR, CompressorEffectProps, CompressorEffectVtable },
|
|
{ AL_EFFECT_DISTORTION, DistortionEffectProps, DistortionEffectVtable },
|
|
{ AL_EFFECT_ECHO, EchoEffectProps, EchoEffectVtable },
|
|
{ AL_EFFECT_EQUALIZER, EqualizerEffectProps, EqualizerEffectVtable },
|
|
{ AL_EFFECT_FLANGER, FlangerEffectProps, FlangerEffectVtable },
|
|
{ AL_EFFECT_FREQUENCY_SHIFTER, FshifterEffectProps, FshifterEffectVtable },
|
|
{ AL_EFFECT_RING_MODULATOR, ModulatorEffectProps, ModulatorEffectVtable },
|
|
{ AL_EFFECT_PITCH_SHIFTER, PshifterEffectProps, PshifterEffectVtable },
|
|
{ AL_EFFECT_VOCAL_MORPHER, VmorpherEffectProps, VmorpherEffectVtable },
|
|
{ AL_EFFECT_DEDICATED_DIALOGUE, DedicatedEffectProps, DedicatedEffectVtable },
|
|
{ AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT, DedicatedEffectProps, DedicatedEffectVtable },
|
|
{ AL_EFFECT_CONVOLUTION_REVERB_SOFT, ConvolutionEffectProps, ConvolutionEffectVtable },
|
|
};
|
|
|
|
|
|
void ALeffect_setParami(ALeffect *effect, ALenum param, int value)
|
|
{ effect->vtab->setParami(&effect->Props, param, value); }
|
|
void ALeffect_setParamiv(ALeffect *effect, ALenum param, const int *values)
|
|
{ effect->vtab->setParamiv(&effect->Props, param, values); }
|
|
void ALeffect_setParamf(ALeffect *effect, ALenum param, float value)
|
|
{ effect->vtab->setParamf(&effect->Props, param, value); }
|
|
void ALeffect_setParamfv(ALeffect *effect, ALenum param, const float *values)
|
|
{ effect->vtab->setParamfv(&effect->Props, param, values); }
|
|
|
|
void ALeffect_getParami(const ALeffect *effect, ALenum param, int *value)
|
|
{ effect->vtab->getParami(&effect->Props, param, value); }
|
|
void ALeffect_getParamiv(const ALeffect *effect, ALenum param, int *values)
|
|
{ effect->vtab->getParamiv(&effect->Props, param, values); }
|
|
void ALeffect_getParamf(const ALeffect *effect, ALenum param, float *value)
|
|
{ effect->vtab->getParamf(&effect->Props, param, value); }
|
|
void ALeffect_getParamfv(const ALeffect *effect, ALenum param, float *values)
|
|
{ effect->vtab->getParamfv(&effect->Props, param, values); }
|
|
|
|
|
|
const EffectPropsItem *getEffectPropsItemByType(ALenum type)
|
|
{
|
|
auto iter = std::find_if(std::begin(EffectPropsList), std::end(EffectPropsList),
|
|
[type](const EffectPropsItem &item) noexcept -> bool
|
|
{ return item.Type == type; });
|
|
return (iter != std::end(EffectPropsList)) ? std::addressof(*iter) : nullptr;
|
|
}
|
|
|
|
void InitEffectParams(ALeffect *effect, ALenum type)
|
|
{
|
|
const EffectPropsItem *item{getEffectPropsItemByType(type)};
|
|
if(item)
|
|
{
|
|
effect->Props = item->DefaultProps;
|
|
effect->vtab = &item->Vtable;
|
|
}
|
|
else
|
|
{
|
|
effect->Props = EffectProps{};
|
|
effect->vtab = &NullEffectVtable;
|
|
}
|
|
effect->type = type;
|
|
}
|
|
|
|
bool EnsureEffects(ALCdevice *device, size_t needed)
|
|
{
|
|
size_t count{std::accumulate(device->EffectList.cbegin(), device->EffectList.cend(), size_t{0},
|
|
[](size_t cur, const EffectSubList &sublist) noexcept -> size_t
|
|
{ return cur + static_cast<ALuint>(al::popcount(sublist.FreeMask)); })};
|
|
|
|
while(needed > count)
|
|
{
|
|
if UNLIKELY(device->EffectList.size() >= 1<<25)
|
|
return false;
|
|
|
|
device->EffectList.emplace_back();
|
|
auto sublist = device->EffectList.end() - 1;
|
|
sublist->FreeMask = ~0_u64;
|
|
sublist->Effects = static_cast<ALeffect*>(al_calloc(alignof(ALeffect), sizeof(ALeffect)*64));
|
|
if UNLIKELY(!sublist->Effects)
|
|
{
|
|
device->EffectList.pop_back();
|
|
return false;
|
|
}
|
|
count += 64;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
ALeffect *AllocEffect(ALCdevice *device)
|
|
{
|
|
auto sublist = std::find_if(device->EffectList.begin(), device->EffectList.end(),
|
|
[](const EffectSubList &entry) noexcept -> bool
|
|
{ return entry.FreeMask != 0; });
|
|
auto lidx = static_cast<ALuint>(std::distance(device->EffectList.begin(), sublist));
|
|
auto slidx = static_cast<ALuint>(al::countr_zero(sublist->FreeMask));
|
|
ASSUME(slidx < 64);
|
|
|
|
ALeffect *effect{al::construct_at(sublist->Effects + slidx)};
|
|
InitEffectParams(effect, AL_EFFECT_NULL);
|
|
|
|
/* Add 1 to avoid effect ID 0. */
|
|
effect->id = ((lidx<<6) | slidx) + 1;
|
|
|
|
sublist->FreeMask &= ~(1_u64 << slidx);
|
|
|
|
return effect;
|
|
}
|
|
|
|
void FreeEffect(ALCdevice *device, ALeffect *effect)
|
|
{
|
|
const ALuint id{effect->id - 1};
|
|
const size_t lidx{id >> 6};
|
|
const ALuint slidx{id & 0x3f};
|
|
|
|
al::destroy_at(effect);
|
|
|
|
device->EffectList[lidx].FreeMask |= 1_u64 << slidx;
|
|
}
|
|
|
|
inline ALeffect *LookupEffect(ALCdevice *device, ALuint id)
|
|
{
|
|
const size_t lidx{(id-1) >> 6};
|
|
const ALuint slidx{(id-1) & 0x3f};
|
|
|
|
if UNLIKELY(lidx >= device->EffectList.size())
|
|
return nullptr;
|
|
EffectSubList &sublist = device->EffectList[lidx];
|
|
if UNLIKELY(sublist.FreeMask & (1_u64 << slidx))
|
|
return nullptr;
|
|
return sublist.Effects + slidx;
|
|
}
|
|
|
|
} // namespace
|
|
|
|
AL_API void AL_APIENTRY alGenEffects(ALsizei n, ALuint *effects)
|
|
START_API_FUNC
|
|
{
|
|
ContextRef context{GetContextRef()};
|
|
if UNLIKELY(!context) return;
|
|
|
|
if UNLIKELY(n < 0)
|
|
context->setError(AL_INVALID_VALUE, "Generating %d effects", n);
|
|
if UNLIKELY(n <= 0) return;
|
|
|
|
ALCdevice *device{context->mALDevice.get()};
|
|
std::lock_guard<std::mutex> _{device->EffectLock};
|
|
if(!EnsureEffects(device, static_cast<ALuint>(n)))
|
|
{
|
|
context->setError(AL_OUT_OF_MEMORY, "Failed to allocate %d effect%s", n, (n==1)?"":"s");
|
|
return;
|
|
}
|
|
|
|
if LIKELY(n == 1)
|
|
{
|
|
/* Special handling for the easy and normal case. */
|
|
ALeffect *effect{AllocEffect(device)};
|
|
effects[0] = effect->id;
|
|
}
|
|
else
|
|
{
|
|
/* Store the allocated buffer IDs in a separate local list, to avoid
|
|
* modifying the user storage in case of failure.
|
|
*/
|
|
al::vector<ALuint> ids;
|
|
ids.reserve(static_cast<ALuint>(n));
|
|
do {
|
|
ALeffect *effect{AllocEffect(device)};
|
|
ids.emplace_back(effect->id);
|
|
} while(--n);
|
|
std::copy(ids.cbegin(), ids.cend(), effects);
|
|
}
|
|
}
|
|
END_API_FUNC
|
|
|
|
AL_API void AL_APIENTRY alDeleteEffects(ALsizei n, const ALuint *effects)
|
|
START_API_FUNC
|
|
{
|
|
ContextRef context{GetContextRef()};
|
|
if UNLIKELY(!context) return;
|
|
|
|
if UNLIKELY(n < 0)
|
|
context->setError(AL_INVALID_VALUE, "Deleting %d effects", n);
|
|
if UNLIKELY(n <= 0) return;
|
|
|
|
ALCdevice *device{context->mALDevice.get()};
|
|
std::lock_guard<std::mutex> _{device->EffectLock};
|
|
|
|
/* First try to find any effects that are invalid. */
|
|
auto validate_effect = [device](const ALuint eid) -> bool
|
|
{ return !eid || LookupEffect(device, eid) != nullptr; };
|
|
|
|
const ALuint *effects_end = effects + n;
|
|
auto inveffect = std::find_if_not(effects, effects_end, validate_effect);
|
|
if UNLIKELY(inveffect != effects_end)
|
|
{
|
|
context->setError(AL_INVALID_NAME, "Invalid effect ID %u", *inveffect);
|
|
return;
|
|
}
|
|
|
|
/* All good. Delete non-0 effect IDs. */
|
|
auto delete_effect = [device](ALuint eid) -> void
|
|
{
|
|
ALeffect *effect{eid ? LookupEffect(device, eid) : nullptr};
|
|
if(effect) FreeEffect(device, effect);
|
|
};
|
|
std::for_each(effects, effects_end, delete_effect);
|
|
}
|
|
END_API_FUNC
|
|
|
|
AL_API ALboolean AL_APIENTRY alIsEffect(ALuint effect)
|
|
START_API_FUNC
|
|
{
|
|
ContextRef context{GetContextRef()};
|
|
if LIKELY(context)
|
|
{
|
|
ALCdevice *device{context->mALDevice.get()};
|
|
std::lock_guard<std::mutex> _{device->EffectLock};
|
|
if(!effect || LookupEffect(device, effect))
|
|
return AL_TRUE;
|
|
}
|
|
return AL_FALSE;
|
|
}
|
|
END_API_FUNC
|
|
|
|
AL_API void AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint value)
|
|
START_API_FUNC
|
|
{
|
|
ContextRef context{GetContextRef()};
|
|
if UNLIKELY(!context) return;
|
|
|
|
ALCdevice *device{context->mALDevice.get()};
|
|
std::lock_guard<std::mutex> _{device->EffectLock};
|
|
|
|
ALeffect *aleffect{LookupEffect(device, effect)};
|
|
if UNLIKELY(!aleffect)
|
|
context->setError(AL_INVALID_NAME, "Invalid effect ID %u", effect);
|
|
else if(param == AL_EFFECT_TYPE)
|
|
{
|
|
bool isOk{value == AL_EFFECT_NULL};
|
|
if(!isOk)
|
|
{
|
|
for(const EffectList &effectitem : gEffectList)
|
|
{
|
|
if(value == effectitem.val && !DisabledEffects[effectitem.type])
|
|
{
|
|
isOk = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(isOk)
|
|
InitEffectParams(aleffect, value);
|
|
else
|
|
context->setError(AL_INVALID_VALUE, "Effect type 0x%04x not supported", value);
|
|
}
|
|
else try
|
|
{
|
|
/* Call the appropriate handler */
|
|
ALeffect_setParami(aleffect, param, value);
|
|
}
|
|
catch(effect_exception &e) {
|
|
context->setError(e.errorCode(), "%s", e.what());
|
|
}
|
|
}
|
|
END_API_FUNC
|
|
|
|
AL_API void AL_APIENTRY alEffectiv(ALuint effect, ALenum param, const ALint *values)
|
|
START_API_FUNC
|
|
{
|
|
switch(param)
|
|
{
|
|
case AL_EFFECT_TYPE:
|
|
alEffecti(effect, param, values[0]);
|
|
return;
|
|
}
|
|
|
|
ContextRef context{GetContextRef()};
|
|
if UNLIKELY(!context) return;
|
|
|
|
ALCdevice *device{context->mALDevice.get()};
|
|
std::lock_guard<std::mutex> _{device->EffectLock};
|
|
|
|
ALeffect *aleffect{LookupEffect(device, effect)};
|
|
if UNLIKELY(!aleffect)
|
|
context->setError(AL_INVALID_NAME, "Invalid effect ID %u", effect);
|
|
else try
|
|
{
|
|
/* Call the appropriate handler */
|
|
ALeffect_setParamiv(aleffect, param, values);
|
|
}
|
|
catch(effect_exception &e) {
|
|
context->setError(e.errorCode(), "%s", e.what());
|
|
}
|
|
}
|
|
END_API_FUNC
|
|
|
|
AL_API void AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat value)
|
|
START_API_FUNC
|
|
{
|
|
ContextRef context{GetContextRef()};
|
|
if UNLIKELY(!context) return;
|
|
|
|
ALCdevice *device{context->mALDevice.get()};
|
|
std::lock_guard<std::mutex> _{device->EffectLock};
|
|
|
|
ALeffect *aleffect{LookupEffect(device, effect)};
|
|
if UNLIKELY(!aleffect)
|
|
context->setError(AL_INVALID_NAME, "Invalid effect ID %u", effect);
|
|
else try
|
|
{
|
|
/* Call the appropriate handler */
|
|
ALeffect_setParamf(aleffect, param, value);
|
|
}
|
|
catch(effect_exception &e) {
|
|
context->setError(e.errorCode(), "%s", e.what());
|
|
}
|
|
}
|
|
END_API_FUNC
|
|
|
|
AL_API void AL_APIENTRY alEffectfv(ALuint effect, ALenum param, const ALfloat *values)
|
|
START_API_FUNC
|
|
{
|
|
ContextRef context{GetContextRef()};
|
|
if UNLIKELY(!context) return;
|
|
|
|
ALCdevice *device{context->mALDevice.get()};
|
|
std::lock_guard<std::mutex> _{device->EffectLock};
|
|
|
|
ALeffect *aleffect{LookupEffect(device, effect)};
|
|
if UNLIKELY(!aleffect)
|
|
context->setError(AL_INVALID_NAME, "Invalid effect ID %u", effect);
|
|
else try
|
|
{
|
|
/* Call the appropriate handler */
|
|
ALeffect_setParamfv(aleffect, param, values);
|
|
}
|
|
catch(effect_exception &e) {
|
|
context->setError(e.errorCode(), "%s", e.what());
|
|
}
|
|
}
|
|
END_API_FUNC
|
|
|
|
AL_API void AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *value)
|
|
START_API_FUNC
|
|
{
|
|
ContextRef context{GetContextRef()};
|
|
if UNLIKELY(!context) return;
|
|
|
|
ALCdevice *device{context->mALDevice.get()};
|
|
std::lock_guard<std::mutex> _{device->EffectLock};
|
|
|
|
const ALeffect *aleffect{LookupEffect(device, effect)};
|
|
if UNLIKELY(!aleffect)
|
|
context->setError(AL_INVALID_NAME, "Invalid effect ID %u", effect);
|
|
else if(param == AL_EFFECT_TYPE)
|
|
*value = aleffect->type;
|
|
else try
|
|
{
|
|
/* Call the appropriate handler */
|
|
ALeffect_getParami(aleffect, param, value);
|
|
}
|
|
catch(effect_exception &e) {
|
|
context->setError(e.errorCode(), "%s", e.what());
|
|
}
|
|
}
|
|
END_API_FUNC
|
|
|
|
AL_API void AL_APIENTRY alGetEffectiv(ALuint effect, ALenum param, ALint *values)
|
|
START_API_FUNC
|
|
{
|
|
switch(param)
|
|
{
|
|
case AL_EFFECT_TYPE:
|
|
alGetEffecti(effect, param, values);
|
|
return;
|
|
}
|
|
|
|
ContextRef context{GetContextRef()};
|
|
if UNLIKELY(!context) return;
|
|
|
|
ALCdevice *device{context->mALDevice.get()};
|
|
std::lock_guard<std::mutex> _{device->EffectLock};
|
|
|
|
const ALeffect *aleffect{LookupEffect(device, effect)};
|
|
if UNLIKELY(!aleffect)
|
|
context->setError(AL_INVALID_NAME, "Invalid effect ID %u", effect);
|
|
else try
|
|
{
|
|
/* Call the appropriate handler */
|
|
ALeffect_getParamiv(aleffect, param, values);
|
|
}
|
|
catch(effect_exception &e) {
|
|
context->setError(e.errorCode(), "%s", e.what());
|
|
}
|
|
}
|
|
END_API_FUNC
|
|
|
|
AL_API void AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *value)
|
|
START_API_FUNC
|
|
{
|
|
ContextRef context{GetContextRef()};
|
|
if UNLIKELY(!context) return;
|
|
|
|
ALCdevice *device{context->mALDevice.get()};
|
|
std::lock_guard<std::mutex> _{device->EffectLock};
|
|
|
|
const ALeffect *aleffect{LookupEffect(device, effect)};
|
|
if UNLIKELY(!aleffect)
|
|
context->setError(AL_INVALID_NAME, "Invalid effect ID %u", effect);
|
|
else try
|
|
{
|
|
/* Call the appropriate handler */
|
|
ALeffect_getParamf(aleffect, param, value);
|
|
}
|
|
catch(effect_exception &e) {
|
|
context->setError(e.errorCode(), "%s", e.what());
|
|
}
|
|
}
|
|
END_API_FUNC
|
|
|
|
AL_API void AL_APIENTRY alGetEffectfv(ALuint effect, ALenum param, ALfloat *values)
|
|
START_API_FUNC
|
|
{
|
|
ContextRef context{GetContextRef()};
|
|
if UNLIKELY(!context) return;
|
|
|
|
ALCdevice *device{context->mALDevice.get()};
|
|
std::lock_guard<std::mutex> _{device->EffectLock};
|
|
|
|
const ALeffect *aleffect{LookupEffect(device, effect)};
|
|
if UNLIKELY(!aleffect)
|
|
context->setError(AL_INVALID_NAME, "Invalid effect ID %u", effect);
|
|
else try
|
|
{
|
|
/* Call the appropriate handler */
|
|
ALeffect_getParamfv(aleffect, param, values);
|
|
}
|
|
catch(effect_exception &e) {
|
|
context->setError(e.errorCode(), "%s", e.what());
|
|
}
|
|
}
|
|
END_API_FUNC
|
|
|
|
|
|
void InitEffect(ALeffect *effect)
|
|
{
|
|
InitEffectParams(effect, AL_EFFECT_NULL);
|
|
}
|
|
|
|
EffectSubList::~EffectSubList()
|
|
{
|
|
uint64_t usemask{~FreeMask};
|
|
while(usemask)
|
|
{
|
|
const int idx{al::countr_zero(usemask)};
|
|
al::destroy_at(Effects+idx);
|
|
usemask &= ~(1_u64 << idx);
|
|
}
|
|
FreeMask = ~usemask;
|
|
al_free(Effects);
|
|
Effects = nullptr;
|
|
}
|
|
|
|
|
|
#define DECL(x) { #x, EFX_REVERB_PRESET_##x }
|
|
static const struct {
|
|
const char name[32];
|
|
EFXEAXREVERBPROPERTIES props;
|
|
} reverblist[] = {
|
|
DECL(GENERIC),
|
|
DECL(PADDEDCELL),
|
|
DECL(ROOM),
|
|
DECL(BATHROOM),
|
|
DECL(LIVINGROOM),
|
|
DECL(STONEROOM),
|
|
DECL(AUDITORIUM),
|
|
DECL(CONCERTHALL),
|
|
DECL(CAVE),
|
|
DECL(ARENA),
|
|
DECL(HANGAR),
|
|
DECL(CARPETEDHALLWAY),
|
|
DECL(HALLWAY),
|
|
DECL(STONECORRIDOR),
|
|
DECL(ALLEY),
|
|
DECL(FOREST),
|
|
DECL(CITY),
|
|
DECL(MOUNTAINS),
|
|
DECL(QUARRY),
|
|
DECL(PLAIN),
|
|
DECL(PARKINGLOT),
|
|
DECL(SEWERPIPE),
|
|
DECL(UNDERWATER),
|
|
DECL(DRUGGED),
|
|
DECL(DIZZY),
|
|
DECL(PSYCHOTIC),
|
|
|
|
DECL(CASTLE_SMALLROOM),
|
|
DECL(CASTLE_SHORTPASSAGE),
|
|
DECL(CASTLE_MEDIUMROOM),
|
|
DECL(CASTLE_LARGEROOM),
|
|
DECL(CASTLE_LONGPASSAGE),
|
|
DECL(CASTLE_HALL),
|
|
DECL(CASTLE_CUPBOARD),
|
|
DECL(CASTLE_COURTYARD),
|
|
DECL(CASTLE_ALCOVE),
|
|
|
|
DECL(FACTORY_SMALLROOM),
|
|
DECL(FACTORY_SHORTPASSAGE),
|
|
DECL(FACTORY_MEDIUMROOM),
|
|
DECL(FACTORY_LARGEROOM),
|
|
DECL(FACTORY_LONGPASSAGE),
|
|
DECL(FACTORY_HALL),
|
|
DECL(FACTORY_CUPBOARD),
|
|
DECL(FACTORY_COURTYARD),
|
|
DECL(FACTORY_ALCOVE),
|
|
|
|
DECL(ICEPALACE_SMALLROOM),
|
|
DECL(ICEPALACE_SHORTPASSAGE),
|
|
DECL(ICEPALACE_MEDIUMROOM),
|
|
DECL(ICEPALACE_LARGEROOM),
|
|
DECL(ICEPALACE_LONGPASSAGE),
|
|
DECL(ICEPALACE_HALL),
|
|
DECL(ICEPALACE_CUPBOARD),
|
|
DECL(ICEPALACE_COURTYARD),
|
|
DECL(ICEPALACE_ALCOVE),
|
|
|
|
DECL(SPACESTATION_SMALLROOM),
|
|
DECL(SPACESTATION_SHORTPASSAGE),
|
|
DECL(SPACESTATION_MEDIUMROOM),
|
|
DECL(SPACESTATION_LARGEROOM),
|
|
DECL(SPACESTATION_LONGPASSAGE),
|
|
DECL(SPACESTATION_HALL),
|
|
DECL(SPACESTATION_CUPBOARD),
|
|
DECL(SPACESTATION_ALCOVE),
|
|
|
|
DECL(WOODEN_SMALLROOM),
|
|
DECL(WOODEN_SHORTPASSAGE),
|
|
DECL(WOODEN_MEDIUMROOM),
|
|
DECL(WOODEN_LARGEROOM),
|
|
DECL(WOODEN_LONGPASSAGE),
|
|
DECL(WOODEN_HALL),
|
|
DECL(WOODEN_CUPBOARD),
|
|
DECL(WOODEN_COURTYARD),
|
|
DECL(WOODEN_ALCOVE),
|
|
|
|
DECL(SPORT_EMPTYSTADIUM),
|
|
DECL(SPORT_SQUASHCOURT),
|
|
DECL(SPORT_SMALLSWIMMINGPOOL),
|
|
DECL(SPORT_LARGESWIMMINGPOOL),
|
|
DECL(SPORT_GYMNASIUM),
|
|
DECL(SPORT_FULLSTADIUM),
|
|
DECL(SPORT_STADIUMTANNOY),
|
|
|
|
DECL(PREFAB_WORKSHOP),
|
|
DECL(PREFAB_SCHOOLROOM),
|
|
DECL(PREFAB_PRACTISEROOM),
|
|
DECL(PREFAB_OUTHOUSE),
|
|
DECL(PREFAB_CARAVAN),
|
|
|
|
DECL(DOME_TOMB),
|
|
DECL(PIPE_SMALL),
|
|
DECL(DOME_SAINTPAULS),
|
|
DECL(PIPE_LONGTHIN),
|
|
DECL(PIPE_LARGE),
|
|
DECL(PIPE_RESONANT),
|
|
|
|
DECL(OUTDOORS_BACKYARD),
|
|
DECL(OUTDOORS_ROLLINGPLAINS),
|
|
DECL(OUTDOORS_DEEPCANYON),
|
|
DECL(OUTDOORS_CREEK),
|
|
DECL(OUTDOORS_VALLEY),
|
|
|
|
DECL(MOOD_HEAVEN),
|
|
DECL(MOOD_HELL),
|
|
DECL(MOOD_MEMORY),
|
|
|
|
DECL(DRIVING_COMMENTATOR),
|
|
DECL(DRIVING_PITGARAGE),
|
|
DECL(DRIVING_INCAR_RACER),
|
|
DECL(DRIVING_INCAR_SPORTS),
|
|
DECL(DRIVING_INCAR_LUXURY),
|
|
DECL(DRIVING_FULLGRANDSTAND),
|
|
DECL(DRIVING_EMPTYGRANDSTAND),
|
|
DECL(DRIVING_TUNNEL),
|
|
|
|
DECL(CITY_STREETS),
|
|
DECL(CITY_SUBWAY),
|
|
DECL(CITY_MUSEUM),
|
|
DECL(CITY_LIBRARY),
|
|
DECL(CITY_UNDERPASS),
|
|
DECL(CITY_ABANDONED),
|
|
|
|
DECL(DUSTYROOM),
|
|
DECL(CHAPEL),
|
|
DECL(SMALLWATERROOM),
|
|
};
|
|
#undef DECL
|
|
|
|
void LoadReverbPreset(const char *name, ALeffect *effect)
|
|
{
|
|
if(al::strcasecmp(name, "NONE") == 0)
|
|
{
|
|
InitEffectParams(effect, AL_EFFECT_NULL);
|
|
TRACE("Loading reverb '%s'\n", "NONE");
|
|
return;
|
|
}
|
|
|
|
if(!DisabledEffects[EAXREVERB_EFFECT])
|
|
InitEffectParams(effect, AL_EFFECT_EAXREVERB);
|
|
else if(!DisabledEffects[REVERB_EFFECT])
|
|
InitEffectParams(effect, AL_EFFECT_REVERB);
|
|
else
|
|
InitEffectParams(effect, AL_EFFECT_NULL);
|
|
for(const auto &reverbitem : reverblist)
|
|
{
|
|
const EFXEAXREVERBPROPERTIES *props;
|
|
|
|
if(al::strcasecmp(name, reverbitem.name) != 0)
|
|
continue;
|
|
|
|
TRACE("Loading reverb '%s'\n", reverbitem.name);
|
|
props = &reverbitem.props;
|
|
effect->Props.Reverb.Density = props->flDensity;
|
|
effect->Props.Reverb.Diffusion = props->flDiffusion;
|
|
effect->Props.Reverb.Gain = props->flGain;
|
|
effect->Props.Reverb.GainHF = props->flGainHF;
|
|
effect->Props.Reverb.GainLF = props->flGainLF;
|
|
effect->Props.Reverb.DecayTime = props->flDecayTime;
|
|
effect->Props.Reverb.DecayHFRatio = props->flDecayHFRatio;
|
|
effect->Props.Reverb.DecayLFRatio = props->flDecayLFRatio;
|
|
effect->Props.Reverb.ReflectionsGain = props->flReflectionsGain;
|
|
effect->Props.Reverb.ReflectionsDelay = props->flReflectionsDelay;
|
|
effect->Props.Reverb.ReflectionsPan[0] = props->flReflectionsPan[0];
|
|
effect->Props.Reverb.ReflectionsPan[1] = props->flReflectionsPan[1];
|
|
effect->Props.Reverb.ReflectionsPan[2] = props->flReflectionsPan[2];
|
|
effect->Props.Reverb.LateReverbGain = props->flLateReverbGain;
|
|
effect->Props.Reverb.LateReverbDelay = props->flLateReverbDelay;
|
|
effect->Props.Reverb.LateReverbPan[0] = props->flLateReverbPan[0];
|
|
effect->Props.Reverb.LateReverbPan[1] = props->flLateReverbPan[1];
|
|
effect->Props.Reverb.LateReverbPan[2] = props->flLateReverbPan[2];
|
|
effect->Props.Reverb.EchoTime = props->flEchoTime;
|
|
effect->Props.Reverb.EchoDepth = props->flEchoDepth;
|
|
effect->Props.Reverb.ModulationTime = props->flModulationTime;
|
|
effect->Props.Reverb.ModulationDepth = props->flModulationDepth;
|
|
effect->Props.Reverb.AirAbsorptionGainHF = props->flAirAbsorptionGainHF;
|
|
effect->Props.Reverb.HFReference = props->flHFReference;
|
|
effect->Props.Reverb.LFReference = props->flLFReference;
|
|
effect->Props.Reverb.RoomRolloffFactor = props->flRoomRolloffFactor;
|
|
effect->Props.Reverb.DecayHFLimit = props->iDecayHFLimit ? AL_TRUE : AL_FALSE;
|
|
return;
|
|
}
|
|
|
|
WARN("Reverb preset '%s' not found\n", name);
|
|
}
|
|
|
|
bool IsValidEffectType(ALenum type) noexcept
|
|
{
|
|
if(type == AL_EFFECT_NULL)
|
|
return true;
|
|
|
|
for(const auto &effect_item : gEffectList)
|
|
{
|
|
if(type == effect_item.val && !DisabledEffects[effect_item.type])
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|