/**
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* OpenAL cross platform audio library
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* Copyright (C) 1999-2007 by authors.
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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* Or go to http://www.gnu.org/copyleft/lgpl.html
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*/
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#include "config.h"
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#include "auxeffectslot.h"
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#include <algorithm>
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#include <cassert>
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#include <cstdint>
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#include <iterator>
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#include <memory>
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#include <mutex>
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#include <numeric>
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#include <thread>
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#include "AL/al.h"
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#include "AL/alc.h"
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#include "AL/efx.h"
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#include "albit.h"
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#include "alc/alu.h"
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#include "alc/context.h"
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#include "alc/device.h"
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#include "alc/inprogext.h"
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#include "almalloc.h"
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#include "alnumeric.h"
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#include "alspan.h"
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#include "buffer.h"
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#include "core/except.h"
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#include "core/fpu_ctrl.h"
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#include "core/logging.h"
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#include "effect.h"
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#include "opthelpers.h"
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#ifdef ALSOFT_EAX
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#include "eax_exception.h"
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#include "eax_utils.h"
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#endif // ALSOFT_EAX
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namespace {
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struct FactoryItem {
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EffectSlotType Type;
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EffectStateFactory* (&GetFactory)(void);
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};
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constexpr FactoryItem FactoryList[] = {
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{ EffectSlotType::None, NullStateFactory_getFactory },
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{ EffectSlotType::EAXReverb, ReverbStateFactory_getFactory },
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{ EffectSlotType::Reverb, StdReverbStateFactory_getFactory },
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{ EffectSlotType::Autowah, AutowahStateFactory_getFactory },
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{ EffectSlotType::Chorus, ChorusStateFactory_getFactory },
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{ EffectSlotType::Compressor, CompressorStateFactory_getFactory },
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{ EffectSlotType::Distortion, DistortionStateFactory_getFactory },
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{ EffectSlotType::Echo, EchoStateFactory_getFactory },
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{ EffectSlotType::Equalizer, EqualizerStateFactory_getFactory },
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{ EffectSlotType::Flanger, FlangerStateFactory_getFactory },
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{ EffectSlotType::FrequencyShifter, FshifterStateFactory_getFactory },
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{ EffectSlotType::RingModulator, ModulatorStateFactory_getFactory },
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{ EffectSlotType::PitchShifter, PshifterStateFactory_getFactory },
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{ EffectSlotType::VocalMorpher, VmorpherStateFactory_getFactory },
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{ EffectSlotType::DedicatedDialog, DedicatedStateFactory_getFactory },
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{ EffectSlotType::DedicatedLFE, DedicatedStateFactory_getFactory },
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{ EffectSlotType::Convolution, ConvolutionStateFactory_getFactory },
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};
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EffectStateFactory *getFactoryByType(EffectSlotType type)
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{
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auto iter = std::find_if(std::begin(FactoryList), std::end(FactoryList),
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[type](const FactoryItem &item) noexcept -> bool
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{ return item.Type == type; });
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return (iter != std::end(FactoryList)) ? iter->GetFactory() : nullptr;
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}
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inline ALeffectslot *LookupEffectSlot(ALCcontext *context, ALuint id) noexcept
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{
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const size_t lidx{(id-1) >> 6};
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const ALuint slidx{(id-1) & 0x3f};
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if UNLIKELY(lidx >= context->mEffectSlotList.size())
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return nullptr;
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EffectSlotSubList &sublist{context->mEffectSlotList[lidx]};
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if UNLIKELY(sublist.FreeMask & (1_u64 << slidx))
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return nullptr;
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return sublist.EffectSlots + slidx;
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}
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inline ALeffect *LookupEffect(ALCdevice *device, ALuint id) noexcept
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{
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const size_t lidx{(id-1) >> 6};
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const ALuint slidx{(id-1) & 0x3f};
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if UNLIKELY(lidx >= device->EffectList.size())
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return nullptr;
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EffectSubList &sublist = device->EffectList[lidx];
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if UNLIKELY(sublist.FreeMask & (1_u64 << slidx))
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return nullptr;
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return sublist.Effects + slidx;
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}
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inline ALbuffer *LookupBuffer(ALCdevice *device, ALuint id) noexcept
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{
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const size_t lidx{(id-1) >> 6};
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const ALuint slidx{(id-1) & 0x3f};
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if UNLIKELY(lidx >= device->BufferList.size())
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return nullptr;
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BufferSubList &sublist = device->BufferList[lidx];
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if UNLIKELY(sublist.FreeMask & (1_u64 << slidx))
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return nullptr;
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return sublist.Buffers + slidx;
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}
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inline auto GetEffectBuffer(ALbuffer *buffer) noexcept -> EffectState::Buffer
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{
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if(!buffer) return EffectState::Buffer{};
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return EffectState::Buffer{buffer, buffer->mData};
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}
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void AddActiveEffectSlots(const al::span<ALeffectslot*> auxslots, ALCcontext *context)
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{
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if(auxslots.empty()) return;
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EffectSlotArray *curarray{context->mActiveAuxSlots.load(std::memory_order_acquire)};
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size_t newcount{curarray->size() + auxslots.size()};
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/* Insert the new effect slots into the head of the array, followed by the
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* existing ones.
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*/
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EffectSlotArray *newarray = EffectSlot::CreatePtrArray(newcount);
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auto slotiter = std::transform(auxslots.begin(), auxslots.end(), newarray->begin(),
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[](ALeffectslot *auxslot) noexcept { return &auxslot->mSlot; });
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std::copy(curarray->begin(), curarray->end(), slotiter);
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/* Remove any duplicates (first instance of each will be kept). */
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auto last = newarray->end();
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for(auto start=newarray->begin()+1;;)
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{
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last = std::remove(start, last, *(start-1));
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if(start == last) break;
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++start;
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}
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newcount = static_cast<size_t>(std::distance(newarray->begin(), last));
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/* Reallocate newarray if the new size ended up smaller from duplicate
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* removal.
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*/
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if UNLIKELY(newcount < newarray->size())
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{
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curarray = newarray;
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newarray = EffectSlot::CreatePtrArray(newcount);
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std::copy_n(curarray->begin(), newcount, newarray->begin());
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delete curarray;
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curarray = nullptr;
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}
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std::uninitialized_fill_n(newarray->end(), newcount, nullptr);
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curarray = context->mActiveAuxSlots.exchange(newarray, std::memory_order_acq_rel);
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context->mDevice->waitForMix();
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al::destroy_n(curarray->end(), curarray->size());
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delete curarray;
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}
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void RemoveActiveEffectSlots(const al::span<ALeffectslot*> auxslots, ALCcontext *context)
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{
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if(auxslots.empty()) return;
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EffectSlotArray *curarray{context->mActiveAuxSlots.load(std::memory_order_acquire)};
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/* Don't shrink the allocated array size since we don't know how many (if
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* any) of the effect slots to remove are in the array.
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*/
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EffectSlotArray *newarray = EffectSlot::CreatePtrArray(curarray->size());
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auto new_end = std::copy(curarray->begin(), curarray->end(), newarray->begin());
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/* Remove elements from newarray that match any ID in slotids. */
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for(const ALeffectslot *auxslot : auxslots)
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{
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auto slot_match = [auxslot](EffectSlot *slot) noexcept -> bool
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{ return (slot == &auxslot->mSlot); };
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new_end = std::remove_if(newarray->begin(), new_end, slot_match);
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}
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/* Reallocate with the new size. */
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auto newsize = static_cast<size_t>(std::distance(newarray->begin(), new_end));
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if LIKELY(newsize != newarray->size())
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{
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curarray = newarray;
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newarray = EffectSlot::CreatePtrArray(newsize);
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std::copy_n(curarray->begin(), newsize, newarray->begin());
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delete curarray;
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curarray = nullptr;
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}
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std::uninitialized_fill_n(newarray->end(), newsize, nullptr);
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curarray = context->mActiveAuxSlots.exchange(newarray, std::memory_order_acq_rel);
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context->mDevice->waitForMix();
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al::destroy_n(curarray->end(), curarray->size());
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delete curarray;
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}
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EffectSlotType EffectSlotTypeFromEnum(ALenum type)
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{
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switch(type)
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{
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case AL_EFFECT_NULL: return EffectSlotType::None;
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case AL_EFFECT_REVERB: return EffectSlotType::Reverb;
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case AL_EFFECT_CHORUS: return EffectSlotType::Chorus;
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case AL_EFFECT_DISTORTION: return EffectSlotType::Distortion;
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case AL_EFFECT_ECHO: return EffectSlotType::Echo;
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case AL_EFFECT_FLANGER: return EffectSlotType::Flanger;
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case AL_EFFECT_FREQUENCY_SHIFTER: return EffectSlotType::FrequencyShifter;
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case AL_EFFECT_VOCAL_MORPHER: return EffectSlotType::VocalMorpher;
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case AL_EFFECT_PITCH_SHIFTER: return EffectSlotType::PitchShifter;
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case AL_EFFECT_RING_MODULATOR: return EffectSlotType::RingModulator;
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case AL_EFFECT_AUTOWAH: return EffectSlotType::Autowah;
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case AL_EFFECT_COMPRESSOR: return EffectSlotType::Compressor;
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case AL_EFFECT_EQUALIZER: return EffectSlotType::Equalizer;
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case AL_EFFECT_EAXREVERB: return EffectSlotType::EAXReverb;
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case AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT: return EffectSlotType::DedicatedLFE;
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case AL_EFFECT_DEDICATED_DIALOGUE: return EffectSlotType::DedicatedDialog;
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case AL_EFFECT_CONVOLUTION_REVERB_SOFT: return EffectSlotType::Convolution;
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}
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ERR("Unhandled effect enum: 0x%04x\n", type);
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return EffectSlotType::None;
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}
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bool EnsureEffectSlots(ALCcontext *context, size_t needed)
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{
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size_t count{std::accumulate(context->mEffectSlotList.cbegin(),
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context->mEffectSlotList.cend(), size_t{0},
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[](size_t cur, const EffectSlotSubList &sublist) noexcept -> size_t
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{ return cur + static_cast<ALuint>(al::popcount(sublist.FreeMask)); })};
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while(needed > count)
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{
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if UNLIKELY(context->mEffectSlotList.size() >= 1<<25)
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return false;
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context->mEffectSlotList.emplace_back();
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auto sublist = context->mEffectSlotList.end() - 1;
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sublist->FreeMask = ~0_u64;
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sublist->EffectSlots = static_cast<ALeffectslot*>(
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al_calloc(alignof(ALeffectslot), sizeof(ALeffectslot)*64));
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if UNLIKELY(!sublist->EffectSlots)
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{
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context->mEffectSlotList.pop_back();
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return false;
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}
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count += 64;
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}
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return true;
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}
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ALeffectslot *AllocEffectSlot(ALCcontext *context)
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{
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auto sublist = std::find_if(context->mEffectSlotList.begin(), context->mEffectSlotList.end(),
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[](const EffectSlotSubList &entry) noexcept -> bool
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{ return entry.FreeMask != 0; });
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auto lidx = static_cast<ALuint>(std::distance(context->mEffectSlotList.begin(), sublist));
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auto slidx = static_cast<ALuint>(al::countr_zero(sublist->FreeMask));
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ASSUME(slidx < 64);
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ALeffectslot *slot{al::construct_at(sublist->EffectSlots + slidx)};
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aluInitEffectPanning(&slot->mSlot, context);
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/* Add 1 to avoid source ID 0. */
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slot->id = ((lidx<<6) | slidx) + 1;
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context->mNumEffectSlots += 1;
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sublist->FreeMask &= ~(1_u64 << slidx);
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return slot;
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}
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void FreeEffectSlot(ALCcontext *context, ALeffectslot *slot)
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{
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const ALuint id{slot->id - 1};
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const size_t lidx{id >> 6};
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const ALuint slidx{id & 0x3f};
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al::destroy_at(slot);
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context->mEffectSlotList[lidx].FreeMask |= 1_u64 << slidx;
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context->mNumEffectSlots--;
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}
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inline void UpdateProps(ALeffectslot *slot, ALCcontext *context)
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{
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if(!context->mDeferUpdates && slot->mState == SlotState::Playing)
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{
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slot->updateProps(context);
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return;
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}
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slot->mPropsDirty = true;
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}
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} // namespace
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AL_API void AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots)
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START_API_FUNC
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{
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ContextRef context{GetContextRef()};
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if UNLIKELY(!context) return;
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if UNLIKELY(n < 0)
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context->setError(AL_INVALID_VALUE, "Generating %d effect slots", n);
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if UNLIKELY(n <= 0) return;
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std::unique_lock<std::mutex> slotlock{context->mEffectSlotLock};
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ALCdevice *device{context->mALDevice.get()};
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if(static_cast<ALuint>(n) > device->AuxiliaryEffectSlotMax-context->mNumEffectSlots)
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{
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context->setError(AL_OUT_OF_MEMORY, "Exceeding %u effect slot limit (%u + %d)",
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device->AuxiliaryEffectSlotMax, context->mNumEffectSlots, n);
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return;
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}
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if(!EnsureEffectSlots(context.get(), static_cast<ALuint>(n)))
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{
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context->setError(AL_OUT_OF_MEMORY, "Failed to allocate %d effectslot%s", n,
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(n==1) ? "" : "s");
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return;
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}
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if(n == 1)
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{
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ALeffectslot *slot{AllocEffectSlot(context.get())};
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if(!slot) return;
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effectslots[0] = slot->id;
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}
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else
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{
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al::vector<ALuint> ids;
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ALsizei count{n};
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ids.reserve(static_cast<ALuint>(count));
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do {
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ALeffectslot *slot{AllocEffectSlot(context.get())};
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if(!slot)
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{
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slotlock.unlock();
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alDeleteAuxiliaryEffectSlots(static_cast<ALsizei>(ids.size()), ids.data());
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return;
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}
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ids.emplace_back(slot->id);
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} while(--count);
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std::copy(ids.cbegin(), ids.cend(), effectslots);
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}
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}
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END_API_FUNC
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AL_API void AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, const ALuint *effectslots)
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START_API_FUNC
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{
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ContextRef context{GetContextRef()};
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if UNLIKELY(!context) return;
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if UNLIKELY(n < 0)
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context->setError(AL_INVALID_VALUE, "Deleting %d effect slots", n);
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if UNLIKELY(n <= 0) return;
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std::lock_guard<std::mutex> _{context->mEffectSlotLock};
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if(n == 1)
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{
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ALeffectslot *slot{LookupEffectSlot(context.get(), effectslots[0])};
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if UNLIKELY(!slot)
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{
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context->setError(AL_INVALID_NAME, "Invalid effect slot ID %u", effectslots[0]);
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return;
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}
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if UNLIKELY(ReadRef(slot->ref) != 0)
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{
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context->setError(AL_INVALID_OPERATION, "Deleting in-use effect slot %u",
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effectslots[0]);
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return;
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}
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RemoveActiveEffectSlots({&slot, 1u}, context.get());
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FreeEffectSlot(context.get(), slot);
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}
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else
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{
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auto slots = al::vector<ALeffectslot*>(static_cast<ALuint>(n));
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for(size_t i{0};i < slots.size();++i)
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{
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ALeffectslot *slot{LookupEffectSlot(context.get(), effectslots[i])};
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if UNLIKELY(!slot)
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{
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context->setError(AL_INVALID_NAME, "Invalid effect slot ID %u", effectslots[i]);
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return;
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}
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if UNLIKELY(ReadRef(slot->ref) != 0)
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{
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context->setError(AL_INVALID_OPERATION, "Deleting in-use effect slot %u",
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effectslots[i]);
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return;
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}
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slots[i] = slot;
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}
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/* Remove any duplicates. */
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auto slots_end = slots.end();
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for(auto start=slots.begin()+1;start != slots_end;++start)
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{
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slots_end = std::remove(start, slots_end, *(start-1));
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if(start == slots_end) break;
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}
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slots.erase(slots_end, slots.end());
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/* All effectslots are valid, remove and delete them */
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RemoveActiveEffectSlots(slots, context.get());
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for(ALeffectslot *slot : slots)
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FreeEffectSlot(context.get(), slot);
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}
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}
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END_API_FUNC
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AL_API ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot)
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START_API_FUNC
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{
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ContextRef context{GetContextRef()};
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if LIKELY(context)
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{
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std::lock_guard<std::mutex> _{context->mEffectSlotLock};
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if(LookupEffectSlot(context.get(), effectslot) != nullptr)
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return AL_TRUE;
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}
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return AL_FALSE;
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}
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END_API_FUNC
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|
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AL_API void AL_APIENTRY alAuxiliaryEffectSlotPlaySOFT(ALuint slotid)
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START_API_FUNC
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{
|
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ContextRef context{GetContextRef()};
|
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if UNLIKELY(!context) return;
|
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|
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std::lock_guard<std::mutex> _{context->mEffectSlotLock};
|
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ALeffectslot *slot{LookupEffectSlot(context.get(), slotid)};
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if UNLIKELY(!slot)
|
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{
|
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context->setError(AL_INVALID_NAME, "Invalid effect slot ID %u", slotid);
|
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return;
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}
|
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if(slot->mState == SlotState::Playing)
|
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return;
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|
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slot->mPropsDirty = false;
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slot->updateProps(context.get());
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AddActiveEffectSlots({&slot, 1}, context.get());
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slot->mState = SlotState::Playing;
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}
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END_API_FUNC
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|
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AL_API void AL_APIENTRY alAuxiliaryEffectSlotPlayvSOFT(ALsizei n, const ALuint *slotids)
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START_API_FUNC
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{
|
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ContextRef context{GetContextRef()};
|
|
if UNLIKELY(!context) return;
|
|
|
|
if UNLIKELY(n < 0)
|
|
context->setError(AL_INVALID_VALUE, "Playing %d effect slots", n);
|
|
if UNLIKELY(n <= 0) return;
|
|
|
|
auto slots = al::vector<ALeffectslot*>(static_cast<ALuint>(n));
|
|
std::lock_guard<std::mutex> _{context->mEffectSlotLock};
|
|
for(size_t i{0};i < slots.size();++i)
|
|
{
|
|
ALeffectslot *slot{LookupEffectSlot(context.get(), slotids[i])};
|
|
if UNLIKELY(!slot)
|
|
{
|
|
context->setError(AL_INVALID_NAME, "Invalid effect slot ID %u", slotids[i]);
|
|
return;
|
|
}
|
|
|
|
if(slot->mState != SlotState::Playing)
|
|
{
|
|
slot->mPropsDirty = false;
|
|
slot->updateProps(context.get());
|
|
}
|
|
slots[i] = slot;
|
|
};
|
|
|
|
AddActiveEffectSlots(slots, context.get());
|
|
for(auto slot : slots)
|
|
slot->mState = SlotState::Playing;
|
|
}
|
|
END_API_FUNC
|
|
|
|
AL_API void AL_APIENTRY alAuxiliaryEffectSlotStopSOFT(ALuint slotid)
|
|
START_API_FUNC
|
|
{
|
|
ContextRef context{GetContextRef()};
|
|
if UNLIKELY(!context) return;
|
|
|
|
std::lock_guard<std::mutex> _{context->mEffectSlotLock};
|
|
ALeffectslot *slot{LookupEffectSlot(context.get(), slotid)};
|
|
if UNLIKELY(!slot)
|
|
{
|
|
context->setError(AL_INVALID_NAME, "Invalid effect slot ID %u", slotid);
|
|
return;
|
|
}
|
|
|
|
RemoveActiveEffectSlots({&slot, 1}, context.get());
|
|
slot->mState = SlotState::Stopped;
|
|
}
|
|
END_API_FUNC
|
|
|
|
AL_API void AL_APIENTRY alAuxiliaryEffectSlotStopvSOFT(ALsizei n, const ALuint *slotids)
|
|
START_API_FUNC
|
|
{
|
|
ContextRef context{GetContextRef()};
|
|
if UNLIKELY(!context) return;
|
|
|
|
if UNLIKELY(n < 0)
|
|
context->setError(AL_INVALID_VALUE, "Stopping %d effect slots", n);
|
|
if UNLIKELY(n <= 0) return;
|
|
|
|
auto slots = al::vector<ALeffectslot*>(static_cast<ALuint>(n));
|
|
std::lock_guard<std::mutex> _{context->mEffectSlotLock};
|
|
for(size_t i{0};i < slots.size();++i)
|
|
{
|
|
ALeffectslot *slot{LookupEffectSlot(context.get(), slotids[i])};
|
|
if UNLIKELY(!slot)
|
|
{
|
|
context->setError(AL_INVALID_NAME, "Invalid effect slot ID %u", slotids[i]);
|
|
return;
|
|
}
|
|
|
|
slots[i] = slot;
|
|
};
|
|
|
|
RemoveActiveEffectSlots(slots, context.get());
|
|
for(auto slot : slots)
|
|
slot->mState = SlotState::Stopped;
|
|
}
|
|
END_API_FUNC
|
|
|
|
|
|
AL_API void AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint value)
|
|
START_API_FUNC
|
|
{
|
|
ContextRef context{GetContextRef()};
|
|
if UNLIKELY(!context) return;
|
|
|
|
std::lock_guard<std::mutex> _{context->mPropLock};
|
|
std::lock_guard<std::mutex> __{context->mEffectSlotLock};
|
|
ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot);
|
|
if UNLIKELY(!slot)
|
|
SETERR_RETURN(context, AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot);
|
|
|
|
ALeffectslot *target{};
|
|
ALCdevice *device{};
|
|
ALenum err{};
|
|
switch(param)
|
|
{
|
|
case AL_EFFECTSLOT_EFFECT:
|
|
device = context->mALDevice.get();
|
|
|
|
{
|
|
std::lock_guard<std::mutex> ___{device->EffectLock};
|
|
ALeffect *effect{value ? LookupEffect(device, static_cast<ALuint>(value)) : nullptr};
|
|
if(effect)
|
|
err = slot->initEffect(effect->type, effect->Props, context.get());
|
|
else
|
|
{
|
|
if(value != 0)
|
|
SETERR_RETURN(context, AL_INVALID_VALUE,, "Invalid effect ID %u", value);
|
|
err = slot->initEffect(AL_EFFECT_NULL, EffectProps{}, context.get());
|
|
}
|
|
}
|
|
if UNLIKELY(err != AL_NO_ERROR)
|
|
{
|
|
context->setError(err, "Effect initialization failed");
|
|
return;
|
|
}
|
|
if UNLIKELY(slot->mState == SlotState::Initial)
|
|
{
|
|
slot->mPropsDirty = false;
|
|
slot->updateProps(context.get());
|
|
|
|
AddActiveEffectSlots({&slot, 1}, context.get());
|
|
slot->mState = SlotState::Playing;
|
|
return;
|
|
}
|
|
break;
|
|
|
|
case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
|
|
if(!(value == AL_TRUE || value == AL_FALSE))
|
|
SETERR_RETURN(context, AL_INVALID_VALUE,,
|
|
"Effect slot auxiliary send auto out of range");
|
|
if UNLIKELY(slot->AuxSendAuto == !!value)
|
|
return;
|
|
slot->AuxSendAuto = !!value;
|
|
break;
|
|
|
|
case AL_EFFECTSLOT_TARGET_SOFT:
|
|
target = LookupEffectSlot(context.get(), static_cast<ALuint>(value));
|
|
if(value && !target)
|
|
SETERR_RETURN(context, AL_INVALID_VALUE,, "Invalid effect slot target ID");
|
|
if UNLIKELY(slot->Target == target)
|
|
return;
|
|
if(target)
|
|
{
|
|
ALeffectslot *checker{target};
|
|
while(checker && checker != slot)
|
|
checker = checker->Target;
|
|
if(checker)
|
|
SETERR_RETURN(context, AL_INVALID_OPERATION,,
|
|
"Setting target of effect slot ID %u to %u creates circular chain", slot->id,
|
|
target->id);
|
|
}
|
|
|
|
if(ALeffectslot *oldtarget{slot->Target})
|
|
{
|
|
/* We must force an update if there was an existing effect slot
|
|
* target, in case it's about to be deleted.
|
|
*/
|
|
if(target) IncrementRef(target->ref);
|
|
DecrementRef(oldtarget->ref);
|
|
slot->Target = target;
|
|
slot->updateProps(context.get());
|
|
return;
|
|
}
|
|
|
|
if(target) IncrementRef(target->ref);
|
|
slot->Target = target;
|
|
break;
|
|
|
|
case AL_BUFFER:
|
|
device = context->mALDevice.get();
|
|
|
|
if(slot->mState == SlotState::Playing)
|
|
SETERR_RETURN(context, AL_INVALID_OPERATION,,
|
|
"Setting buffer on playing effect slot %u", slot->id);
|
|
|
|
if(ALbuffer *buffer{slot->Buffer})
|
|
{
|
|
if UNLIKELY(buffer->id == static_cast<ALuint>(value))
|
|
return;
|
|
}
|
|
else if UNLIKELY(value == 0)
|
|
return;
|
|
|
|
{
|
|
std::lock_guard<std::mutex> ___{device->BufferLock};
|
|
ALbuffer *buffer{};
|
|
if(value)
|
|
{
|
|
buffer = LookupBuffer(device, static_cast<ALuint>(value));
|
|
if(!buffer) SETERR_RETURN(context, AL_INVALID_VALUE,, "Invalid buffer ID");
|
|
if(buffer->mCallback)
|
|
SETERR_RETURN(context, AL_INVALID_OPERATION,,
|
|
"Callback buffer not valid for effects");
|
|
|
|
IncrementRef(buffer->ref);
|
|
}
|
|
|
|
if(ALbuffer *oldbuffer{slot->Buffer})
|
|
DecrementRef(oldbuffer->ref);
|
|
slot->Buffer = buffer;
|
|
|
|
FPUCtl mixer_mode{};
|
|
auto *state = slot->Effect.State.get();
|
|
state->deviceUpdate(device, GetEffectBuffer(buffer));
|
|
}
|
|
break;
|
|
|
|
case AL_EFFECTSLOT_STATE_SOFT:
|
|
SETERR_RETURN(context, AL_INVALID_OPERATION,, "AL_EFFECTSLOT_STATE_SOFT is read-only");
|
|
|
|
default:
|
|
SETERR_RETURN(context, AL_INVALID_ENUM,, "Invalid effect slot integer property 0x%04x",
|
|
param);
|
|
}
|
|
UpdateProps(slot, context.get());
|
|
}
|
|
END_API_FUNC
|
|
|
|
AL_API void AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, const ALint *values)
|
|
START_API_FUNC
|
|
{
|
|
switch(param)
|
|
{
|
|
case AL_EFFECTSLOT_EFFECT:
|
|
case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
|
|
case AL_EFFECTSLOT_TARGET_SOFT:
|
|
case AL_EFFECTSLOT_STATE_SOFT:
|
|
case AL_BUFFER:
|
|
alAuxiliaryEffectSloti(effectslot, param, values[0]);
|
|
return;
|
|
}
|
|
|
|
ContextRef context{GetContextRef()};
|
|
if UNLIKELY(!context) return;
|
|
|
|
std::lock_guard<std::mutex> _{context->mEffectSlotLock};
|
|
ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot);
|
|
if UNLIKELY(!slot)
|
|
SETERR_RETURN(context, AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot);
|
|
|
|
switch(param)
|
|
{
|
|
default:
|
|
SETERR_RETURN(context, AL_INVALID_ENUM,,
|
|
"Invalid effect slot integer-vector property 0x%04x", param);
|
|
}
|
|
}
|
|
END_API_FUNC
|
|
|
|
AL_API void AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat value)
|
|
START_API_FUNC
|
|
{
|
|
ContextRef context{GetContextRef()};
|
|
if UNLIKELY(!context) return;
|
|
|
|
std::lock_guard<std::mutex> _{context->mPropLock};
|
|
std::lock_guard<std::mutex> __{context->mEffectSlotLock};
|
|
ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot);
|
|
if UNLIKELY(!slot)
|
|
SETERR_RETURN(context, AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot);
|
|
|
|
switch(param)
|
|
{
|
|
case AL_EFFECTSLOT_GAIN:
|
|
if(!(value >= 0.0f && value <= 1.0f))
|
|
SETERR_RETURN(context, AL_INVALID_VALUE,, "Effect slot gain out of range");
|
|
if UNLIKELY(slot->Gain == value)
|
|
return;
|
|
slot->Gain = value;
|
|
break;
|
|
|
|
default:
|
|
SETERR_RETURN(context, AL_INVALID_ENUM,, "Invalid effect slot float property 0x%04x",
|
|
param);
|
|
}
|
|
UpdateProps(slot, context.get());
|
|
}
|
|
END_API_FUNC
|
|
|
|
AL_API void AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, const ALfloat *values)
|
|
START_API_FUNC
|
|
{
|
|
switch(param)
|
|
{
|
|
case AL_EFFECTSLOT_GAIN:
|
|
alAuxiliaryEffectSlotf(effectslot, param, values[0]);
|
|
return;
|
|
}
|
|
|
|
ContextRef context{GetContextRef()};
|
|
if UNLIKELY(!context) return;
|
|
|
|
std::lock_guard<std::mutex> _{context->mEffectSlotLock};
|
|
ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot);
|
|
if UNLIKELY(!slot)
|
|
SETERR_RETURN(context, AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot);
|
|
|
|
switch(param)
|
|
{
|
|
default:
|
|
SETERR_RETURN(context, AL_INVALID_ENUM,,
|
|
"Invalid effect slot float-vector property 0x%04x", param);
|
|
}
|
|
}
|
|
END_API_FUNC
|
|
|
|
|
|
AL_API void AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *value)
|
|
START_API_FUNC
|
|
{
|
|
ContextRef context{GetContextRef()};
|
|
if UNLIKELY(!context) return;
|
|
|
|
std::lock_guard<std::mutex> _{context->mEffectSlotLock};
|
|
ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot);
|
|
if UNLIKELY(!slot)
|
|
SETERR_RETURN(context, AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot);
|
|
|
|
switch(param)
|
|
{
|
|
case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
|
|
*value = slot->AuxSendAuto ? AL_TRUE : AL_FALSE;
|
|
break;
|
|
|
|
case AL_EFFECTSLOT_TARGET_SOFT:
|
|
if(auto *target = slot->Target)
|
|
*value = static_cast<ALint>(target->id);
|
|
else
|
|
*value = 0;
|
|
break;
|
|
|
|
case AL_EFFECTSLOT_STATE_SOFT:
|
|
*value = static_cast<int>(slot->mState);
|
|
break;
|
|
|
|
case AL_BUFFER:
|
|
if(auto *buffer = slot->Buffer)
|
|
*value = static_cast<ALint>(buffer->id);
|
|
else
|
|
*value = 0;
|
|
break;
|
|
|
|
default:
|
|
context->setError(AL_INVALID_ENUM, "Invalid effect slot integer property 0x%04x", param);
|
|
}
|
|
}
|
|
END_API_FUNC
|
|
|
|
AL_API void AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *values)
|
|
START_API_FUNC
|
|
{
|
|
switch(param)
|
|
{
|
|
case AL_EFFECTSLOT_EFFECT:
|
|
case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
|
|
case AL_EFFECTSLOT_TARGET_SOFT:
|
|
case AL_EFFECTSLOT_STATE_SOFT:
|
|
case AL_BUFFER:
|
|
alGetAuxiliaryEffectSloti(effectslot, param, values);
|
|
return;
|
|
}
|
|
|
|
ContextRef context{GetContextRef()};
|
|
if UNLIKELY(!context) return;
|
|
|
|
std::lock_guard<std::mutex> _{context->mEffectSlotLock};
|
|
ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot);
|
|
if UNLIKELY(!slot)
|
|
SETERR_RETURN(context, AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot);
|
|
|
|
switch(param)
|
|
{
|
|
default:
|
|
context->setError(AL_INVALID_ENUM, "Invalid effect slot integer-vector property 0x%04x",
|
|
param);
|
|
}
|
|
}
|
|
END_API_FUNC
|
|
|
|
AL_API void AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *value)
|
|
START_API_FUNC
|
|
{
|
|
ContextRef context{GetContextRef()};
|
|
if UNLIKELY(!context) return;
|
|
|
|
std::lock_guard<std::mutex> _{context->mEffectSlotLock};
|
|
ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot);
|
|
if UNLIKELY(!slot)
|
|
SETERR_RETURN(context, AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot);
|
|
|
|
switch(param)
|
|
{
|
|
case AL_EFFECTSLOT_GAIN:
|
|
*value = slot->Gain;
|
|
break;
|
|
|
|
default:
|
|
context->setError(AL_INVALID_ENUM, "Invalid effect slot float property 0x%04x", param);
|
|
}
|
|
}
|
|
END_API_FUNC
|
|
|
|
AL_API void AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *values)
|
|
START_API_FUNC
|
|
{
|
|
switch(param)
|
|
{
|
|
case AL_EFFECTSLOT_GAIN:
|
|
alGetAuxiliaryEffectSlotf(effectslot, param, values);
|
|
return;
|
|
}
|
|
|
|
ContextRef context{GetContextRef()};
|
|
if UNLIKELY(!context) return;
|
|
|
|
std::lock_guard<std::mutex> _{context->mEffectSlotLock};
|
|
ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot);
|
|
if UNLIKELY(!slot)
|
|
SETERR_RETURN(context, AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot);
|
|
|
|
switch(param)
|
|
{
|
|
default:
|
|
context->setError(AL_INVALID_ENUM, "Invalid effect slot float-vector property 0x%04x",
|
|
param);
|
|
}
|
|
}
|
|
END_API_FUNC
|
|
|
|
|
|
ALeffectslot::ALeffectslot()
|
|
{
|
|
EffectStateFactory *factory{getFactoryByType(EffectSlotType::None)};
|
|
if(!factory) throw std::runtime_error{"Failed to get null effect factory"};
|
|
|
|
al::intrusive_ptr<EffectState> state{factory->create()};
|
|
Effect.State = state;
|
|
mSlot.mEffectState = state.release();
|
|
}
|
|
|
|
ALeffectslot::~ALeffectslot()
|
|
{
|
|
if(Target)
|
|
DecrementRef(Target->ref);
|
|
Target = nullptr;
|
|
if(Buffer)
|
|
DecrementRef(Buffer->ref);
|
|
Buffer = nullptr;
|
|
|
|
EffectSlotProps *props{mSlot.Update.exchange(nullptr)};
|
|
if(props)
|
|
{
|
|
TRACE("Freed unapplied AuxiliaryEffectSlot update %p\n",
|
|
decltype(std::declval<void*>()){props});
|
|
delete props;
|
|
}
|
|
|
|
if(mSlot.mEffectState)
|
|
mSlot.mEffectState->release();
|
|
}
|
|
|
|
ALenum ALeffectslot::initEffect(ALenum effectType, const EffectProps &effectProps,
|
|
ALCcontext *context)
|
|
{
|
|
EffectSlotType newtype{EffectSlotTypeFromEnum(effectType)};
|
|
if(newtype != Effect.Type)
|
|
{
|
|
EffectStateFactory *factory{getFactoryByType(newtype)};
|
|
if(!factory)
|
|
{
|
|
ERR("Failed to find factory for effect slot type %d\n", static_cast<int>(newtype));
|
|
return AL_INVALID_ENUM;
|
|
}
|
|
al::intrusive_ptr<EffectState> state{factory->create()};
|
|
|
|
ALCdevice *device{context->mALDevice.get()};
|
|
std::unique_lock<std::mutex> statelock{device->StateLock};
|
|
state->mOutTarget = device->Dry.Buffer;
|
|
{
|
|
FPUCtl mixer_mode{};
|
|
state->deviceUpdate(device, GetEffectBuffer(Buffer));
|
|
}
|
|
|
|
Effect.Type = newtype;
|
|
Effect.Props = effectProps;
|
|
|
|
Effect.State = std::move(state);
|
|
}
|
|
else if(newtype != EffectSlotType::None)
|
|
Effect.Props = effectProps;
|
|
|
|
/* Remove state references from old effect slot property updates. */
|
|
EffectSlotProps *props{context->mFreeEffectslotProps.load()};
|
|
while(props)
|
|
{
|
|
props->State = nullptr;
|
|
props = props->next.load(std::memory_order_relaxed);
|
|
}
|
|
|
|
return AL_NO_ERROR;
|
|
}
|
|
|
|
void ALeffectslot::updateProps(ALCcontext *context)
|
|
{
|
|
/* Get an unused property container, or allocate a new one as needed. */
|
|
EffectSlotProps *props{context->mFreeEffectslotProps.load(std::memory_order_relaxed)};
|
|
if(!props)
|
|
props = new EffectSlotProps{};
|
|
else
|
|
{
|
|
EffectSlotProps *next;
|
|
do {
|
|
next = props->next.load(std::memory_order_relaxed);
|
|
} while(context->mFreeEffectslotProps.compare_exchange_weak(props, next,
|
|
std::memory_order_seq_cst, std::memory_order_acquire) == 0);
|
|
}
|
|
|
|
/* Copy in current property values. */
|
|
props->Gain = Gain;
|
|
props->AuxSendAuto = AuxSendAuto;
|
|
props->Target = Target ? &Target->mSlot : nullptr;
|
|
|
|
props->Type = Effect.Type;
|
|
props->Props = Effect.Props;
|
|
props->State = Effect.State;
|
|
|
|
/* Set the new container for updating internal parameters. */
|
|
props = mSlot.Update.exchange(props, std::memory_order_acq_rel);
|
|
if(props)
|
|
{
|
|
/* If there was an unused update container, put it back in the
|
|
* freelist.
|
|
*/
|
|
props->State = nullptr;
|
|
AtomicReplaceHead(context->mFreeEffectslotProps, props);
|
|
}
|
|
}
|
|
|
|
void UpdateAllEffectSlotProps(ALCcontext *context)
|
|
{
|
|
std::lock_guard<std::mutex> _{context->mEffectSlotLock};
|
|
#ifdef ALSOFT_EAX
|
|
if(context->has_eax())
|
|
context->eax_commit_fx_slots();
|
|
#endif
|
|
for(auto &sublist : context->mEffectSlotList)
|
|
{
|
|
uint64_t usemask{~sublist.FreeMask};
|
|
while(usemask)
|
|
{
|
|
const int idx{al::countr_zero(usemask)};
|
|
usemask &= ~(1_u64 << idx);
|
|
ALeffectslot *slot{sublist.EffectSlots + idx};
|
|
|
|
if(slot->mState != SlotState::Stopped && std::exchange(slot->mPropsDirty, false))
|
|
slot->updateProps(context);
|
|
}
|
|
}
|
|
}
|
|
|
|
EffectSlotSubList::~EffectSlotSubList()
|
|
{
|
|
uint64_t usemask{~FreeMask};
|
|
while(usemask)
|
|
{
|
|
const int idx{al::countr_zero(usemask)};
|
|
al::destroy_at(EffectSlots+idx);
|
|
usemask &= ~(1_u64 << idx);
|
|
}
|
|
FreeMask = ~usemask;
|
|
al_free(EffectSlots);
|
|
EffectSlots = nullptr;
|
|
}
|
|
|
|
#ifdef ALSOFT_EAX
|
|
namespace {
|
|
|
|
class EaxFxSlotException :
|
|
public EaxException
|
|
{
|
|
public:
|
|
explicit EaxFxSlotException(
|
|
const char* message)
|
|
:
|
|
EaxException{"EAX_FX_SLOT", message}
|
|
{
|
|
}
|
|
}; // EaxFxSlotException
|
|
|
|
|
|
} // namespace
|
|
|
|
|
|
void ALeffectslot::eax_initialize(
|
|
ALCcontext& al_context,
|
|
EaxFxSlotIndexValue index)
|
|
{
|
|
eax_al_context_ = &al_context;
|
|
|
|
if (index >= EAX_MAX_FXSLOTS)
|
|
{
|
|
eax_fail("Index out of range.");
|
|
}
|
|
|
|
eax_fx_slot_index_ = index;
|
|
|
|
eax_initialize_eax();
|
|
eax_initialize_lock();
|
|
eax_initialize_effects();
|
|
}
|
|
|
|
const EAX50FXSLOTPROPERTIES& ALeffectslot::eax_get_eax_fx_slot() const noexcept
|
|
{
|
|
return eax_eax_fx_slot_;
|
|
}
|
|
|
|
void ALeffectslot::eax_ensure_is_unlocked() const
|
|
{
|
|
if (eax_is_locked_)
|
|
eax_fail("Locked.");
|
|
}
|
|
|
|
void ALeffectslot::eax_validate_fx_slot_effect(
|
|
const GUID& eax_effect_id)
|
|
{
|
|
eax_ensure_is_unlocked();
|
|
|
|
if (eax_effect_id != EAX_NULL_GUID &&
|
|
eax_effect_id != EAX_REVERB_EFFECT &&
|
|
eax_effect_id != EAX_AGCCOMPRESSOR_EFFECT &&
|
|
eax_effect_id != EAX_AUTOWAH_EFFECT &&
|
|
eax_effect_id != EAX_CHORUS_EFFECT &&
|
|
eax_effect_id != EAX_DISTORTION_EFFECT &&
|
|
eax_effect_id != EAX_ECHO_EFFECT &&
|
|
eax_effect_id != EAX_EQUALIZER_EFFECT &&
|
|
eax_effect_id != EAX_FLANGER_EFFECT &&
|
|
eax_effect_id != EAX_FREQUENCYSHIFTER_EFFECT &&
|
|
eax_effect_id != EAX_VOCALMORPHER_EFFECT &&
|
|
eax_effect_id != EAX_PITCHSHIFTER_EFFECT &&
|
|
eax_effect_id != EAX_RINGMODULATOR_EFFECT)
|
|
{
|
|
eax_fail("Unsupported EAX effect GUID.");
|
|
}
|
|
}
|
|
|
|
void ALeffectslot::eax_validate_fx_slot_volume(
|
|
long eax_volume)
|
|
{
|
|
eax_validate_range<EaxFxSlotException>(
|
|
"Volume",
|
|
eax_volume,
|
|
EAXFXSLOT_MINVOLUME,
|
|
EAXFXSLOT_MAXVOLUME);
|
|
}
|
|
|
|
void ALeffectslot::eax_validate_fx_slot_lock(
|
|
long eax_lock)
|
|
{
|
|
eax_ensure_is_unlocked();
|
|
|
|
eax_validate_range<EaxFxSlotException>(
|
|
"Lock",
|
|
eax_lock,
|
|
EAXFXSLOT_MINLOCK,
|
|
EAXFXSLOT_MAXLOCK);
|
|
}
|
|
|
|
void ALeffectslot::eax_validate_fx_slot_flags(
|
|
unsigned long eax_flags,
|
|
int eax_version)
|
|
{
|
|
eax_validate_range<EaxFxSlotException>(
|
|
"Flags",
|
|
eax_flags,
|
|
0UL,
|
|
~(eax_version == 4 ? EAX40FXSLOTFLAGS_RESERVED : EAX50FXSLOTFLAGS_RESERVED));
|
|
}
|
|
|
|
void ALeffectslot::eax_validate_fx_slot_occlusion(
|
|
long eax_occlusion)
|
|
{
|
|
eax_validate_range<EaxFxSlotException>(
|
|
"Occlusion",
|
|
eax_occlusion,
|
|
EAXFXSLOT_MINOCCLUSION,
|
|
EAXFXSLOT_MAXOCCLUSION);
|
|
}
|
|
|
|
void ALeffectslot::eax_validate_fx_slot_occlusion_lf_ratio(
|
|
float eax_occlusion_lf_ratio)
|
|
{
|
|
eax_validate_range<EaxFxSlotException>(
|
|
"Occlusion LF Ratio",
|
|
eax_occlusion_lf_ratio,
|
|
EAXFXSLOT_MINOCCLUSIONLFRATIO,
|
|
EAXFXSLOT_MAXOCCLUSIONLFRATIO);
|
|
}
|
|
|
|
void ALeffectslot::eax_validate_fx_slot_all(
|
|
const EAX40FXSLOTPROPERTIES& fx_slot,
|
|
int eax_version)
|
|
{
|
|
eax_validate_fx_slot_effect(fx_slot.guidLoadEffect);
|
|
eax_validate_fx_slot_volume(fx_slot.lVolume);
|
|
eax_validate_fx_slot_lock(fx_slot.lLock);
|
|
eax_validate_fx_slot_flags(fx_slot.ulFlags, eax_version);
|
|
}
|
|
|
|
void ALeffectslot::eax_validate_fx_slot_all(
|
|
const EAX50FXSLOTPROPERTIES& fx_slot,
|
|
int eax_version)
|
|
{
|
|
eax_validate_fx_slot_all(static_cast<const EAX40FXSLOTPROPERTIES&>(fx_slot), eax_version);
|
|
|
|
eax_validate_fx_slot_occlusion(fx_slot.lOcclusion);
|
|
eax_validate_fx_slot_occlusion_lf_ratio(fx_slot.flOcclusionLFRatio);
|
|
}
|
|
|
|
void ALeffectslot::eax_set_fx_slot_effect(
|
|
const GUID& eax_effect_id)
|
|
{
|
|
if (eax_eax_fx_slot_.guidLoadEffect == eax_effect_id)
|
|
{
|
|
return;
|
|
}
|
|
|
|
eax_eax_fx_slot_.guidLoadEffect = eax_effect_id;
|
|
|
|
eax_set_fx_slot_effect();
|
|
}
|
|
|
|
void ALeffectslot::eax_set_fx_slot_volume(
|
|
long eax_volume)
|
|
{
|
|
if (eax_eax_fx_slot_.lVolume == eax_volume)
|
|
{
|
|
return;
|
|
}
|
|
|
|
eax_eax_fx_slot_.lVolume = eax_volume;
|
|
|
|
eax_set_fx_slot_volume();
|
|
}
|
|
|
|
void ALeffectslot::eax_set_fx_slot_lock(
|
|
long eax_lock)
|
|
{
|
|
if (eax_eax_fx_slot_.lLock == eax_lock)
|
|
{
|
|
return;
|
|
}
|
|
|
|
eax_eax_fx_slot_.lLock = eax_lock;
|
|
}
|
|
|
|
void ALeffectslot::eax_set_fx_slot_flags(
|
|
unsigned long eax_flags)
|
|
{
|
|
if (eax_eax_fx_slot_.ulFlags == eax_flags)
|
|
{
|
|
return;
|
|
}
|
|
|
|
eax_eax_fx_slot_.ulFlags = eax_flags;
|
|
|
|
eax_set_fx_slot_flags();
|
|
}
|
|
|
|
// [[nodiscard]]
|
|
bool ALeffectslot::eax_set_fx_slot_occlusion(
|
|
long eax_occlusion)
|
|
{
|
|
if (eax_eax_fx_slot_.lOcclusion == eax_occlusion)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
eax_eax_fx_slot_.lOcclusion = eax_occlusion;
|
|
|
|
return true;
|
|
}
|
|
|
|
// [[nodiscard]]
|
|
bool ALeffectslot::eax_set_fx_slot_occlusion_lf_ratio(
|
|
float eax_occlusion_lf_ratio)
|
|
{
|
|
if (eax_eax_fx_slot_.flOcclusionLFRatio == eax_occlusion_lf_ratio)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
eax_eax_fx_slot_.flOcclusionLFRatio = eax_occlusion_lf_ratio;
|
|
|
|
return true;
|
|
}
|
|
|
|
void ALeffectslot::eax_set_fx_slot_all(
|
|
const EAX40FXSLOTPROPERTIES& eax_fx_slot)
|
|
{
|
|
eax_set_fx_slot_effect(eax_fx_slot.guidLoadEffect);
|
|
eax_set_fx_slot_volume(eax_fx_slot.lVolume);
|
|
eax_set_fx_slot_lock(eax_fx_slot.lLock);
|
|
eax_set_fx_slot_flags(eax_fx_slot.ulFlags);
|
|
}
|
|
|
|
// [[nodiscard]]
|
|
bool ALeffectslot::eax_set_fx_slot_all(
|
|
const EAX50FXSLOTPROPERTIES& eax_fx_slot)
|
|
{
|
|
eax_set_fx_slot_all(static_cast<const EAX40FXSLOTPROPERTIES&>(eax_fx_slot));
|
|
|
|
const auto is_occlusion_modified = eax_set_fx_slot_occlusion(eax_fx_slot.lOcclusion);
|
|
const auto is_occlusion_lf_ratio_modified = eax_set_fx_slot_occlusion_lf_ratio(eax_fx_slot.flOcclusionLFRatio);
|
|
|
|
return is_occlusion_modified || is_occlusion_lf_ratio_modified;
|
|
}
|
|
|
|
void ALeffectslot::eax_unlock_legacy() noexcept
|
|
{
|
|
assert(eax_fx_slot_index_ < 2);
|
|
eax_is_locked_ = false;
|
|
eax_eax_fx_slot_.lLock = EAXFXSLOT_UNLOCKED;
|
|
}
|
|
|
|
[[noreturn]]
|
|
void ALeffectslot::eax_fail(
|
|
const char* message)
|
|
{
|
|
throw EaxFxSlotException{message};
|
|
}
|
|
|
|
GUID ALeffectslot::eax_get_eax_default_effect_guid() const noexcept
|
|
{
|
|
switch (eax_fx_slot_index_)
|
|
{
|
|
case 0: return EAX_REVERB_EFFECT;
|
|
case 1: return EAX_CHORUS_EFFECT;
|
|
default: return EAX_NULL_GUID;
|
|
}
|
|
}
|
|
|
|
long ALeffectslot::eax_get_eax_default_lock() const noexcept
|
|
{
|
|
return eax_fx_slot_index_ < 2 ? EAXFXSLOT_LOCKED : EAXFXSLOT_UNLOCKED;
|
|
}
|
|
|
|
void ALeffectslot::eax_set_eax_fx_slot_defaults()
|
|
{
|
|
eax_eax_fx_slot_.guidLoadEffect = eax_get_eax_default_effect_guid();
|
|
eax_eax_fx_slot_.lVolume = EAXFXSLOT_DEFAULTVOLUME;
|
|
eax_eax_fx_slot_.lLock = eax_get_eax_default_lock();
|
|
eax_eax_fx_slot_.ulFlags = EAX40FXSLOT_DEFAULTFLAGS;
|
|
eax_eax_fx_slot_.lOcclusion = EAXFXSLOT_DEFAULTOCCLUSION;
|
|
eax_eax_fx_slot_.flOcclusionLFRatio = EAXFXSLOT_DEFAULTOCCLUSIONLFRATIO;
|
|
}
|
|
|
|
void ALeffectslot::eax_initialize_eax()
|
|
{
|
|
eax_set_eax_fx_slot_defaults();
|
|
}
|
|
|
|
void ALeffectslot::eax_initialize_lock()
|
|
{
|
|
eax_is_locked_ = (eax_fx_slot_index_ < 2);
|
|
}
|
|
|
|
void ALeffectslot::eax_initialize_effects()
|
|
{
|
|
eax_set_fx_slot_effect();
|
|
}
|
|
|
|
void ALeffectslot::eax_get_fx_slot_all(
|
|
const EaxEaxCall& eax_call) const
|
|
{
|
|
switch (eax_call.get_version())
|
|
{
|
|
case 4:
|
|
eax_call.set_value<EaxFxSlotException, EAX40FXSLOTPROPERTIES>(eax_eax_fx_slot_);
|
|
break;
|
|
|
|
case 5:
|
|
eax_call.set_value<EaxFxSlotException, EAX50FXSLOTPROPERTIES>(eax_eax_fx_slot_);
|
|
break;
|
|
|
|
default:
|
|
eax_fail("Unsupported EAX version.");
|
|
}
|
|
}
|
|
|
|
void ALeffectslot::eax_get_fx_slot(
|
|
const EaxEaxCall& eax_call) const
|
|
{
|
|
switch (eax_call.get_property_id())
|
|
{
|
|
case EAXFXSLOT_ALLPARAMETERS:
|
|
eax_get_fx_slot_all(eax_call);
|
|
break;
|
|
|
|
case EAXFXSLOT_LOADEFFECT:
|
|
eax_call.set_value<EaxFxSlotException>(eax_eax_fx_slot_.guidLoadEffect);
|
|
break;
|
|
|
|
case EAXFXSLOT_VOLUME:
|
|
eax_call.set_value<EaxFxSlotException>(eax_eax_fx_slot_.lVolume);
|
|
break;
|
|
|
|
case EAXFXSLOT_LOCK:
|
|
eax_call.set_value<EaxFxSlotException>(eax_eax_fx_slot_.lLock);
|
|
break;
|
|
|
|
case EAXFXSLOT_FLAGS:
|
|
eax_call.set_value<EaxFxSlotException>(eax_eax_fx_slot_.ulFlags);
|
|
break;
|
|
|
|
case EAXFXSLOT_OCCLUSION:
|
|
eax_call.set_value<EaxFxSlotException>(eax_eax_fx_slot_.lOcclusion);
|
|
break;
|
|
|
|
case EAXFXSLOT_OCCLUSIONLFRATIO:
|
|
eax_call.set_value<EaxFxSlotException>(eax_eax_fx_slot_.flOcclusionLFRatio);
|
|
break;
|
|
|
|
default:
|
|
eax_fail("Unsupported FX slot property id.");
|
|
}
|
|
}
|
|
|
|
// [[nodiscard]]
|
|
bool ALeffectslot::eax_get(
|
|
const EaxEaxCall& eax_call)
|
|
{
|
|
switch (eax_call.get_property_set_id())
|
|
{
|
|
case EaxEaxCallPropertySetId::fx_slot:
|
|
eax_get_fx_slot(eax_call);
|
|
break;
|
|
|
|
case EaxEaxCallPropertySetId::fx_slot_effect:
|
|
eax_dispatch_effect(eax_call);
|
|
break;
|
|
|
|
default:
|
|
eax_fail("Unsupported property id.");
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void ALeffectslot::eax_set_fx_slot_effect(
|
|
ALenum al_effect_type)
|
|
{
|
|
if(!IsValidEffectType(al_effect_type))
|
|
eax_fail("Unsupported effect.");
|
|
|
|
eax_effect_ = nullptr;
|
|
eax_effect_ = eax_create_eax_effect(al_effect_type);
|
|
|
|
eax_set_effect_slot_effect(*eax_effect_);
|
|
}
|
|
|
|
void ALeffectslot::eax_set_fx_slot_effect()
|
|
{
|
|
auto al_effect_type = ALenum{};
|
|
|
|
if (false)
|
|
{
|
|
}
|
|
else if (eax_eax_fx_slot_.guidLoadEffect == EAX_NULL_GUID)
|
|
{
|
|
al_effect_type = AL_EFFECT_NULL;
|
|
}
|
|
else if (eax_eax_fx_slot_.guidLoadEffect == EAX_AUTOWAH_EFFECT)
|
|
{
|
|
al_effect_type = AL_EFFECT_AUTOWAH;
|
|
}
|
|
else if (eax_eax_fx_slot_.guidLoadEffect == EAX_CHORUS_EFFECT)
|
|
{
|
|
al_effect_type = AL_EFFECT_CHORUS;
|
|
}
|
|
else if (eax_eax_fx_slot_.guidLoadEffect == EAX_AGCCOMPRESSOR_EFFECT)
|
|
{
|
|
al_effect_type = AL_EFFECT_COMPRESSOR;
|
|
}
|
|
else if (eax_eax_fx_slot_.guidLoadEffect == EAX_DISTORTION_EFFECT)
|
|
{
|
|
al_effect_type = AL_EFFECT_DISTORTION;
|
|
}
|
|
else if (eax_eax_fx_slot_.guidLoadEffect == EAX_REVERB_EFFECT)
|
|
{
|
|
al_effect_type = AL_EFFECT_EAXREVERB;
|
|
}
|
|
else if (eax_eax_fx_slot_.guidLoadEffect == EAX_ECHO_EFFECT)
|
|
{
|
|
al_effect_type = AL_EFFECT_ECHO;
|
|
}
|
|
else if (eax_eax_fx_slot_.guidLoadEffect == EAX_EQUALIZER_EFFECT)
|
|
{
|
|
al_effect_type = AL_EFFECT_EQUALIZER;
|
|
}
|
|
else if (eax_eax_fx_slot_.guidLoadEffect == EAX_FLANGER_EFFECT)
|
|
{
|
|
al_effect_type = AL_EFFECT_FLANGER;
|
|
}
|
|
else if (eax_eax_fx_slot_.guidLoadEffect == EAX_FREQUENCYSHIFTER_EFFECT)
|
|
{
|
|
al_effect_type = AL_EFFECT_FREQUENCY_SHIFTER;
|
|
}
|
|
else if (eax_eax_fx_slot_.guidLoadEffect == EAX_PITCHSHIFTER_EFFECT)
|
|
{
|
|
al_effect_type = AL_EFFECT_PITCH_SHIFTER;
|
|
}
|
|
else if (eax_eax_fx_slot_.guidLoadEffect == EAX_RINGMODULATOR_EFFECT)
|
|
{
|
|
al_effect_type = AL_EFFECT_RING_MODULATOR;
|
|
}
|
|
else if (eax_eax_fx_slot_.guidLoadEffect == EAX_VOCALMORPHER_EFFECT)
|
|
{
|
|
al_effect_type = AL_EFFECT_VOCAL_MORPHER;
|
|
}
|
|
else
|
|
{
|
|
eax_fail("Unsupported effect.");
|
|
}
|
|
|
|
eax_set_fx_slot_effect(al_effect_type);
|
|
}
|
|
|
|
void ALeffectslot::eax_set_efx_effect_slot_gain()
|
|
{
|
|
const auto gain = level_mb_to_gain(
|
|
static_cast<float>(clamp(
|
|
eax_eax_fx_slot_.lVolume,
|
|
EAXFXSLOT_MINVOLUME,
|
|
EAXFXSLOT_MAXVOLUME)));
|
|
|
|
eax_set_effect_slot_gain(gain);
|
|
}
|
|
|
|
void ALeffectslot::eax_set_fx_slot_volume()
|
|
{
|
|
eax_set_efx_effect_slot_gain();
|
|
}
|
|
|
|
void ALeffectslot::eax_set_effect_slot_send_auto()
|
|
{
|
|
eax_set_effect_slot_send_auto((eax_eax_fx_slot_.ulFlags & EAXFXSLOTFLAGS_ENVIRONMENT) != 0);
|
|
}
|
|
|
|
void ALeffectslot::eax_set_fx_slot_flags()
|
|
{
|
|
eax_set_effect_slot_send_auto();
|
|
}
|
|
|
|
void ALeffectslot::eax_set_fx_slot_effect(
|
|
const EaxEaxCall& eax_call)
|
|
{
|
|
const auto& eax_effect_id =
|
|
eax_call.get_value<EaxFxSlotException, const decltype(EAX40FXSLOTPROPERTIES::guidLoadEffect)>();
|
|
|
|
eax_validate_fx_slot_effect(eax_effect_id);
|
|
eax_set_fx_slot_effect(eax_effect_id);
|
|
}
|
|
|
|
void ALeffectslot::eax_set_fx_slot_volume(
|
|
const EaxEaxCall& eax_call)
|
|
{
|
|
const auto& eax_volume =
|
|
eax_call.get_value<EaxFxSlotException, const decltype(EAX40FXSLOTPROPERTIES::lVolume)>();
|
|
|
|
eax_validate_fx_slot_volume(eax_volume);
|
|
eax_set_fx_slot_volume(eax_volume);
|
|
}
|
|
|
|
void ALeffectslot::eax_set_fx_slot_lock(
|
|
const EaxEaxCall& eax_call)
|
|
{
|
|
const auto& eax_lock =
|
|
eax_call.get_value<EaxFxSlotException, const decltype(EAX40FXSLOTPROPERTIES::lLock)>();
|
|
|
|
eax_validate_fx_slot_lock(eax_lock);
|
|
eax_set_fx_slot_lock(eax_lock);
|
|
}
|
|
|
|
void ALeffectslot::eax_set_fx_slot_flags(
|
|
const EaxEaxCall& eax_call)
|
|
{
|
|
const auto& eax_flags =
|
|
eax_call.get_value<EaxFxSlotException, const decltype(EAX40FXSLOTPROPERTIES::ulFlags)>();
|
|
|
|
eax_validate_fx_slot_flags(eax_flags, eax_call.get_version());
|
|
eax_set_fx_slot_flags(eax_flags);
|
|
}
|
|
|
|
// [[nodiscard]]
|
|
bool ALeffectslot::eax_set_fx_slot_occlusion(
|
|
const EaxEaxCall& eax_call)
|
|
{
|
|
const auto& eax_occlusion =
|
|
eax_call.get_value<EaxFxSlotException, const decltype(EAX50FXSLOTPROPERTIES::lOcclusion)>();
|
|
|
|
eax_validate_fx_slot_occlusion(eax_occlusion);
|
|
|
|
return eax_set_fx_slot_occlusion(eax_occlusion);
|
|
}
|
|
|
|
// [[nodiscard]]
|
|
bool ALeffectslot::eax_set_fx_slot_occlusion_lf_ratio(
|
|
const EaxEaxCall& eax_call)
|
|
{
|
|
const auto& eax_occlusion_lf_ratio =
|
|
eax_call.get_value<EaxFxSlotException, const decltype(EAX50FXSLOTPROPERTIES::flOcclusionLFRatio)>();
|
|
|
|
eax_validate_fx_slot_occlusion_lf_ratio(eax_occlusion_lf_ratio);
|
|
|
|
return eax_set_fx_slot_occlusion_lf_ratio(eax_occlusion_lf_ratio);
|
|
}
|
|
|
|
// [[nodiscard]]
|
|
bool ALeffectslot::eax_set_fx_slot_all(
|
|
const EaxEaxCall& eax_call)
|
|
{
|
|
switch (eax_call.get_version())
|
|
{
|
|
case 4:
|
|
{
|
|
const auto& eax_all =
|
|
eax_call.get_value<EaxFxSlotException, const EAX40FXSLOTPROPERTIES>();
|
|
|
|
eax_validate_fx_slot_all(eax_all, eax_call.get_version());
|
|
eax_set_fx_slot_all(eax_all);
|
|
|
|
return false;
|
|
}
|
|
|
|
case 5:
|
|
{
|
|
const auto& eax_all =
|
|
eax_call.get_value<EaxFxSlotException, const EAX50FXSLOTPROPERTIES>();
|
|
|
|
eax_validate_fx_slot_all(eax_all, eax_call.get_version());
|
|
return eax_set_fx_slot_all(eax_all);
|
|
}
|
|
|
|
default:
|
|
eax_fail("Unsupported EAX version.");
|
|
}
|
|
}
|
|
|
|
bool ALeffectslot::eax_set_fx_slot(
|
|
const EaxEaxCall& eax_call)
|
|
{
|
|
switch (eax_call.get_property_id())
|
|
{
|
|
case EAXFXSLOT_NONE:
|
|
return false;
|
|
|
|
case EAXFXSLOT_ALLPARAMETERS:
|
|
return eax_set_fx_slot_all(eax_call);
|
|
|
|
case EAXFXSLOT_LOADEFFECT:
|
|
eax_set_fx_slot_effect(eax_call);
|
|
return false;
|
|
|
|
case EAXFXSLOT_VOLUME:
|
|
eax_set_fx_slot_volume(eax_call);
|
|
return false;
|
|
|
|
case EAXFXSLOT_LOCK:
|
|
eax_set_fx_slot_lock(eax_call);
|
|
return false;
|
|
|
|
case EAXFXSLOT_FLAGS:
|
|
eax_set_fx_slot_flags(eax_call);
|
|
return false;
|
|
|
|
case EAXFXSLOT_OCCLUSION:
|
|
return eax_set_fx_slot_occlusion(eax_call);
|
|
|
|
case EAXFXSLOT_OCCLUSIONLFRATIO:
|
|
return eax_set_fx_slot_occlusion_lf_ratio(eax_call);
|
|
|
|
|
|
default:
|
|
eax_fail("Unsupported FX slot property id.");
|
|
}
|
|
}
|
|
|
|
// [[nodiscard]]
|
|
bool ALeffectslot::eax_set(const EaxEaxCall& eax_call)
|
|
{
|
|
switch(eax_call.get_property_set_id())
|
|
{
|
|
case EaxEaxCallPropertySetId::fx_slot:
|
|
return eax_set_fx_slot(eax_call);
|
|
|
|
case EaxEaxCallPropertySetId::fx_slot_effect:
|
|
eax_dispatch_effect(eax_call);
|
|
break;
|
|
|
|
default:
|
|
eax_fail("Unsupported property id.");
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void ALeffectslot::eax_dispatch_effect(const EaxEaxCall& eax_call)
|
|
{ if(eax_effect_) eax_effect_->dispatch(eax_call); }
|
|
|
|
void ALeffectslot::eax_apply_deferred()
|
|
{
|
|
/* The other FXSlot properties (volume, effect, etc) aren't deferred? */
|
|
|
|
auto is_changed = false;
|
|
if(eax_effect_)
|
|
is_changed = eax_effect_->apply_deferred();
|
|
if(is_changed)
|
|
eax_set_effect_slot_effect(*eax_effect_);
|
|
}
|
|
|
|
|
|
void ALeffectslot::eax_set_effect_slot_effect(EaxEffect &effect)
|
|
{
|
|
#define EAX_PREFIX "[EAX_SET_EFFECT_SLOT_EFFECT] "
|
|
|
|
const auto error = initEffect(effect.al_effect_type_, effect.al_effect_props_, eax_al_context_);
|
|
if (error != AL_NO_ERROR)
|
|
{
|
|
ERR(EAX_PREFIX "%s\n", "Failed to initialize an effect.");
|
|
return;
|
|
}
|
|
|
|
if (mState == SlotState::Initial)
|
|
{
|
|
mPropsDirty = false;
|
|
updateProps(eax_al_context_);
|
|
|
|
auto effect_slot_ptr = this;
|
|
|
|
AddActiveEffectSlots({&effect_slot_ptr, 1}, eax_al_context_);
|
|
mState = SlotState::Playing;
|
|
|
|
return;
|
|
}
|
|
|
|
UpdateProps(this, eax_al_context_);
|
|
|
|
#undef EAX_PREFIX
|
|
}
|
|
|
|
void ALeffectslot::eax_set_effect_slot_send_auto(
|
|
bool is_send_auto)
|
|
{
|
|
if(AuxSendAuto == is_send_auto)
|
|
return;
|
|
|
|
AuxSendAuto = is_send_auto;
|
|
UpdateProps(this, eax_al_context_);
|
|
}
|
|
|
|
void ALeffectslot::eax_set_effect_slot_gain(
|
|
ALfloat gain)
|
|
{
|
|
#define EAX_PREFIX "[EAX_SET_EFFECT_SLOT_GAIN] "
|
|
|
|
if(gain == Gain)
|
|
return;
|
|
if(gain < 0.0f || gain > 1.0f)
|
|
ERR(EAX_PREFIX "Gain out of range (%f)\n", gain);
|
|
|
|
Gain = clampf(gain, 0.0f, 1.0f);
|
|
UpdateProps(this, eax_al_context_);
|
|
|
|
#undef EAX_PREFIX
|
|
}
|
|
|
|
|
|
void ALeffectslot::EaxDeleter::operator()(ALeffectslot* effect_slot)
|
|
{
|
|
assert(effect_slot);
|
|
eax_delete_al_effect_slot(*effect_slot->eax_al_context_, *effect_slot);
|
|
}
|
|
|
|
|
|
EaxAlEffectSlotUPtr eax_create_al_effect_slot(
|
|
ALCcontext& context)
|
|
{
|
|
#define EAX_PREFIX "[EAX_MAKE_EFFECT_SLOT] "
|
|
|
|
std::unique_lock<std::mutex> effect_slot_lock{context.mEffectSlotLock};
|
|
|
|
auto& device = *context.mALDevice;
|
|
|
|
if (context.mNumEffectSlots == device.AuxiliaryEffectSlotMax)
|
|
{
|
|
ERR(EAX_PREFIX "%s\n", "Out of memory.");
|
|
return nullptr;
|
|
}
|
|
|
|
if (!EnsureEffectSlots(&context, 1))
|
|
{
|
|
ERR(EAX_PREFIX "%s\n", "Failed to ensure.");
|
|
return nullptr;
|
|
}
|
|
|
|
auto effect_slot = EaxAlEffectSlotUPtr{AllocEffectSlot(&context)};
|
|
if (!effect_slot)
|
|
{
|
|
ERR(EAX_PREFIX "%s\n", "Failed to allocate.");
|
|
return nullptr;
|
|
}
|
|
|
|
return effect_slot;
|
|
|
|
#undef EAX_PREFIX
|
|
}
|
|
|
|
void eax_delete_al_effect_slot(
|
|
ALCcontext& context,
|
|
ALeffectslot& effect_slot)
|
|
{
|
|
#define EAX_PREFIX "[EAX_DELETE_EFFECT_SLOT] "
|
|
|
|
std::lock_guard<std::mutex> effect_slot_lock{context.mEffectSlotLock};
|
|
|
|
if (ReadRef(effect_slot.ref) != 0)
|
|
{
|
|
ERR(EAX_PREFIX "Deleting in-use effect slot %u.\n", effect_slot.id);
|
|
return;
|
|
}
|
|
|
|
auto effect_slot_ptr = &effect_slot;
|
|
|
|
RemoveActiveEffectSlots({&effect_slot_ptr, 1}, &context);
|
|
FreeEffectSlot(&context, &effect_slot);
|
|
|
|
#undef EAX_PREFIX
|
|
}
|
|
#endif // ALSOFT_EAX
|