/**
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* OpenAL cross platform audio library
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* Copyright (C) 1999-2007 by authors.
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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* Or go to http://www.gnu.org/copyleft/lgpl.html
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*/
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#include "config.h"
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#include <cstdlib>
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#include <cmath>
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#include <cfloat>
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#include <algorithm>
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#include "AL/al.h"
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#include "AL/alc.h"
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#include "alMain.h"
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#include "alcontext.h"
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#include "alEffect.h"
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#include "alError.h"
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#include "alexcpt.h"
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#include "effects/base.h"
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const EffectList gEffectList[14]{
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{ "eaxreverb", EAXREVERB_EFFECT, AL_EFFECT_EAXREVERB },
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{ "reverb", REVERB_EFFECT, AL_EFFECT_REVERB },
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{ "autowah", AUTOWAH_EFFECT, AL_EFFECT_AUTOWAH },
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{ "chorus", CHORUS_EFFECT, AL_EFFECT_CHORUS },
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{ "compressor", COMPRESSOR_EFFECT, AL_EFFECT_COMPRESSOR },
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{ "distortion", DISTORTION_EFFECT, AL_EFFECT_DISTORTION },
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{ "echo", ECHO_EFFECT, AL_EFFECT_ECHO },
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{ "equalizer", EQUALIZER_EFFECT, AL_EFFECT_EQUALIZER },
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{ "flanger", FLANGER_EFFECT, AL_EFFECT_FLANGER },
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{ "fshifter", FSHIFTER_EFFECT, AL_EFFECT_FREQUENCY_SHIFTER },
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{ "modulator", MODULATOR_EFFECT, AL_EFFECT_RING_MODULATOR },
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{ "pshifter", PSHIFTER_EFFECT, AL_EFFECT_PITCH_SHIFTER },
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{ "dedicated", DEDICATED_EFFECT, AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT },
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{ "dedicated", DEDICATED_EFFECT, AL_EFFECT_DEDICATED_DIALOGUE },
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};
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ALboolean DisabledEffects[MAX_EFFECTS];
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namespace {
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constexpr struct FactoryItem {
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ALenum Type;
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EffectStateFactory* (&GetFactory)(void);
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} FactoryList[] = {
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{ AL_EFFECT_NULL, NullStateFactory_getFactory },
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{ AL_EFFECT_EAXREVERB, ReverbStateFactory_getFactory },
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{ AL_EFFECT_REVERB, StdReverbStateFactory_getFactory },
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{ AL_EFFECT_AUTOWAH, AutowahStateFactory_getFactory },
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{ AL_EFFECT_CHORUS, ChorusStateFactory_getFactory },
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{ AL_EFFECT_COMPRESSOR, CompressorStateFactory_getFactory },
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{ AL_EFFECT_DISTORTION, DistortionStateFactory_getFactory },
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{ AL_EFFECT_ECHO, EchoStateFactory_getFactory },
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{ AL_EFFECT_EQUALIZER, EqualizerStateFactory_getFactory },
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{ AL_EFFECT_FLANGER, FlangerStateFactory_getFactory },
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{ AL_EFFECT_FREQUENCY_SHIFTER, FshifterStateFactory_getFactory },
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{ AL_EFFECT_RING_MODULATOR, ModulatorStateFactory_getFactory },
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{ AL_EFFECT_PITCH_SHIFTER, PshifterStateFactory_getFactory},
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{ AL_EFFECT_DEDICATED_DIALOGUE, DedicatedStateFactory_getFactory },
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{ AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT, DedicatedStateFactory_getFactory }
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};
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template<typename... T>
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void ALeffect_setParami(ALeffect *effect, T&& ...args)
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{ effect->vtab->setParami(&effect->Props, std::forward<T>(args)...); }
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template<typename... T>
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void ALeffect_setParamiv(ALeffect *effect, T&& ...args)
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{ effect->vtab->setParamiv(&effect->Props, std::forward<T>(args)...); }
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template<typename... T>
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void ALeffect_setParamf(ALeffect *effect, T&& ...args)
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{ effect->vtab->setParamf(&effect->Props, std::forward<T>(args)...); }
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template<typename... T>
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void ALeffect_setParamfv(ALeffect *effect, T&& ...args)
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{ effect->vtab->setParamfv(&effect->Props, std::forward<T>(args)...); }
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template<typename... T>
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void ALeffect_getParami(const ALeffect *effect, T&& ...args)
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{ effect->vtab->getParami(&effect->Props, std::forward<T>(args)...); }
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template<typename... T>
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void ALeffect_getParamiv(const ALeffect *effect, T&& ...args)
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{ effect->vtab->getParamiv(&effect->Props, std::forward<T>(args)...); }
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template<typename... T>
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void ALeffect_getParamf(const ALeffect *effect, T&& ...args)
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{ effect->vtab->getParamf(&effect->Props, std::forward<T>(args)...); }
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template<typename... T>
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void ALeffect_getParamfv(const ALeffect *effect, T&& ...args)
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{ effect->vtab->getParamfv(&effect->Props, std::forward<T>(args)...); }
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void InitEffectParams(ALeffect *effect, ALenum type)
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{
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EffectStateFactory *factory = getFactoryByType(type);
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if(factory)
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{
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effect->Props = factory->getDefaultProps();
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effect->vtab = factory->getEffectVtable();
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}
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else
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{
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effect->Props = EffectProps {};
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effect->vtab = nullptr;
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}
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effect->type = type;
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}
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ALeffect *AllocEffect(ALCcontext *context)
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{
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ALCdevice *device{context->Device};
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std::lock_guard<std::mutex> _{device->EffectLock};
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auto sublist = std::find_if(device->EffectList.begin(), device->EffectList.end(),
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[](const EffectSubList &entry) noexcept -> bool
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{ return entry.FreeMask != 0; }
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);
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auto lidx = static_cast<ALsizei>(std::distance(device->EffectList.begin(), sublist));
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ALeffect *effect{nullptr};
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ALsizei slidx{0};
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if(LIKELY(sublist != device->EffectList.end()))
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{
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slidx = CTZ64(sublist->FreeMask);
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effect = sublist->Effects + slidx;
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}
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else
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{
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/* Don't allocate so many list entries that the 32-bit ID could
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* overflow...
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*/
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if(UNLIKELY(device->EffectList.size() >= 1<<25))
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{
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alSetError(context, AL_OUT_OF_MEMORY, "Too many effects allocated");
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return nullptr;
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}
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device->EffectList.emplace_back();
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sublist = device->EffectList.end() - 1;
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sublist->FreeMask = ~0_u64;
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sublist->Effects = static_cast<ALeffect*>(al_calloc(16, sizeof(ALeffect)*64));
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if(UNLIKELY(!sublist->Effects))
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{
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device->EffectList.pop_back();
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alSetError(context, AL_OUT_OF_MEMORY, "Failed to allocate effect batch");
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return nullptr;
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}
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slidx = 0;
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effect = sublist->Effects + slidx;
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}
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effect = new (effect) ALeffect{};
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InitEffectParams(effect, AL_EFFECT_NULL);
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/* Add 1 to avoid effect ID 0. */
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effect->id = ((lidx<<6) | slidx) + 1;
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sublist->FreeMask &= ~(1_u64 << slidx);
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return effect;
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}
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void FreeEffect(ALCdevice *device, ALeffect *effect)
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{
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ALuint id = effect->id - 1;
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ALsizei lidx = id >> 6;
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ALsizei slidx = id & 0x3f;
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effect->~ALeffect();
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device->EffectList[lidx].FreeMask |= 1_u64 << slidx;
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}
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inline ALeffect *LookupEffect(ALCdevice *device, ALuint id)
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{
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ALuint lidx = (id-1) >> 6;
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ALsizei slidx = (id-1) & 0x3f;
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if(UNLIKELY(lidx >= device->EffectList.size()))
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return nullptr;
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EffectSubList &sublist = device->EffectList[lidx];
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if(UNLIKELY(sublist.FreeMask & (1_u64 << slidx)))
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return nullptr;
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return sublist.Effects + slidx;
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}
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} // namespace
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AL_API ALvoid AL_APIENTRY alGenEffects(ALsizei n, ALuint *effects)
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START_API_FUNC
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{
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ContextRef context{GetContextRef()};
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if(UNLIKELY(!context)) return;
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if(UNLIKELY(n < 0))
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{
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alSetError(context.get(), AL_INVALID_VALUE, "Generating %d effects", n);
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return;
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}
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if(LIKELY(n == 1))
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{
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/* Special handling for the easy and normal case. */
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ALeffect *effect = AllocEffect(context.get());
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if(effect) effects[0] = effect->id;
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}
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else if(n > 1)
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{
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/* Store the allocated buffer IDs in a separate local list, to avoid
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* modifying the user storage in case of failure.
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*/
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al::vector<ALuint> ids;
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ids.reserve(n);
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do {
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ALeffect *effect = AllocEffect(context.get());
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if(!effect)
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{
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alDeleteEffects(static_cast<ALsizei>(ids.size()), ids.data());
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return;
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}
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ids.emplace_back(effect->id);
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} while(--n);
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std::copy(ids.begin(), ids.end(), effects);
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}
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}
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END_API_FUNC
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AL_API ALvoid AL_APIENTRY alDeleteEffects(ALsizei n, const ALuint *effects)
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START_API_FUNC
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{
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ContextRef context{GetContextRef()};
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if(UNLIKELY(!context)) return;
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if(UNLIKELY(n < 0))
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{
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alSetError(context.get(), AL_INVALID_VALUE, "Deleting %d effects", n);
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return;
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}
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if(UNLIKELY(n == 0))
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return;
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ALCdevice *device{context->Device};
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std::lock_guard<std::mutex> _{device->EffectLock};
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/* First try to find any effects that are invalid. */
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const ALuint *effects_end = effects + n;
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auto inveffect = std::find_if(effects, effects_end,
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[device, &context](ALuint eid) -> bool
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{
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if(!eid) return false;
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ALeffect *effect{LookupEffect(device, eid)};
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if(UNLIKELY(!effect))
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{
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alSetError(context.get(), AL_INVALID_NAME, "Invalid effect ID %u", eid);
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return true;
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}
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return false;
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}
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);
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if(LIKELY(inveffect == effects_end))
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{
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/* All good. Delete non-0 effect IDs. */
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std::for_each(effects, effects_end,
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[device](ALuint eid) -> void
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{
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ALeffect *effect{eid ? LookupEffect(device, eid) : nullptr};
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if(effect) FreeEffect(device, effect);
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}
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);
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}
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}
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END_API_FUNC
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AL_API ALboolean AL_APIENTRY alIsEffect(ALuint effect)
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START_API_FUNC
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{
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ContextRef context{GetContextRef()};
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if(LIKELY(context))
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{
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ALCdevice *device{context->Device};
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std::lock_guard<std::mutex> _{device->EffectLock};
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if(!effect || LookupEffect(device, effect))
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return AL_TRUE;
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}
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return AL_FALSE;
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}
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END_API_FUNC
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AL_API ALvoid AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint value)
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START_API_FUNC
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{
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ContextRef context{GetContextRef()};
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if(UNLIKELY(!context)) return;
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ALCdevice *device{context->Device};
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std::lock_guard<std::mutex> _{device->EffectLock};
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ALeffect *aleffect{LookupEffect(device, effect)};
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if(UNLIKELY(!aleffect))
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alSetError(context.get(), AL_INVALID_NAME, "Invalid effect ID %u", effect);
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else
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{
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if(param == AL_EFFECT_TYPE)
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{
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ALboolean isOk = (value == AL_EFFECT_NULL);
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for(size_t i{0u};!isOk && i < countof(gEffectList);i++)
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{
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if(value == gEffectList[i].val && !DisabledEffects[gEffectList[i].type])
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isOk = AL_TRUE;
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}
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if(isOk)
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InitEffectParams(aleffect, value);
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else
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alSetError(context.get(), AL_INVALID_VALUE, "Effect type 0x%04x not supported", value);
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}
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else
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{
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/* Call the appropriate handler */
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ALeffect_setParami(aleffect, context.get(), param, value);
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}
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}
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}
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END_API_FUNC
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AL_API ALvoid AL_APIENTRY alEffectiv(ALuint effect, ALenum param, const ALint *values)
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START_API_FUNC
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{
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switch(param)
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{
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case AL_EFFECT_TYPE:
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alEffecti(effect, param, values[0]);
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return;
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}
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ContextRef context{GetContextRef()};
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if(UNLIKELY(!context)) return;
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ALCdevice *device{context->Device};
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std::lock_guard<std::mutex> _{device->EffectLock};
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ALeffect *aleffect{LookupEffect(device, effect)};
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if(UNLIKELY(!aleffect))
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alSetError(context.get(), AL_INVALID_NAME, "Invalid effect ID %u", effect);
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else
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{
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/* Call the appropriate handler */
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ALeffect_setParamiv(aleffect, context.get(), param, values);
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}
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}
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END_API_FUNC
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AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat value)
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START_API_FUNC
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{
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ContextRef context{GetContextRef()};
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if(UNLIKELY(!context)) return;
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ALCdevice *device{context->Device};
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std::lock_guard<std::mutex> _{device->EffectLock};
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ALeffect *aleffect{LookupEffect(device, effect)};
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if(UNLIKELY(!aleffect))
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alSetError(context.get(), AL_INVALID_NAME, "Invalid effect ID %u", effect);
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else
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{
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/* Call the appropriate handler */
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ALeffect_setParamf(aleffect, context.get(), param, value);
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}
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}
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END_API_FUNC
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AL_API ALvoid AL_APIENTRY alEffectfv(ALuint effect, ALenum param, const ALfloat *values)
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START_API_FUNC
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{
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ContextRef context{GetContextRef()};
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if(UNLIKELY(!context)) return;
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ALCdevice *device{context->Device};
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std::lock_guard<std::mutex> _{device->EffectLock};
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ALeffect *aleffect{LookupEffect(device, effect)};
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if(UNLIKELY(!aleffect))
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alSetError(context.get(), AL_INVALID_NAME, "Invalid effect ID %u", effect);
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else
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{
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/* Call the appropriate handler */
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ALeffect_setParamfv(aleffect, context.get(), param, values);
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}
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}
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END_API_FUNC
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AL_API ALvoid AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *value)
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START_API_FUNC
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{
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ContextRef context{GetContextRef()};
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if(UNLIKELY(!context)) return;
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ALCdevice *device{context->Device};
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std::lock_guard<std::mutex> _{device->EffectLock};
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const ALeffect *aleffect{LookupEffect(device, effect)};
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if(UNLIKELY(!aleffect))
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alSetError(context.get(), AL_INVALID_NAME, "Invalid effect ID %u", effect);
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else
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{
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if(param == AL_EFFECT_TYPE)
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*value = aleffect->type;
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else
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{
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/* Call the appropriate handler */
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ALeffect_getParami(aleffect, context.get(), param, value);
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}
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}
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}
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END_API_FUNC
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|
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AL_API ALvoid AL_APIENTRY alGetEffectiv(ALuint effect, ALenum param, ALint *values)
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START_API_FUNC
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{
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switch(param)
|
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{
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case AL_EFFECT_TYPE:
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alGetEffecti(effect, param, values);
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return;
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}
|
|
|
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ContextRef context{GetContextRef()};
|
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if(UNLIKELY(!context)) return;
|
|
|
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ALCdevice *device{context->Device};
|
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std::lock_guard<std::mutex> _{device->EffectLock};
|
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|
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const ALeffect *aleffect{LookupEffect(device, effect)};
|
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if(UNLIKELY(!aleffect))
|
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alSetError(context.get(), AL_INVALID_NAME, "Invalid effect ID %u", effect);
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else
|
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{
|
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/* Call the appropriate handler */
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ALeffect_getParamiv(aleffect, context.get(), param, values);
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}
|
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}
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END_API_FUNC
|
|
|
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AL_API ALvoid AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *value)
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START_API_FUNC
|
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{
|
|
ContextRef context{GetContextRef()};
|
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if(UNLIKELY(!context)) return;
|
|
|
|
ALCdevice *device{context->Device};
|
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std::lock_guard<std::mutex> _{device->EffectLock};
|
|
|
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const ALeffect *aleffect{LookupEffect(device, effect)};
|
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if(UNLIKELY(!aleffect))
|
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alSetError(context.get(), AL_INVALID_NAME, "Invalid effect ID %u", effect);
|
|
else
|
|
{
|
|
/* Call the appropriate handler */
|
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ALeffect_getParamf(aleffect, context.get(), param, value);
|
|
}
|
|
}
|
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END_API_FUNC
|
|
|
|
AL_API ALvoid AL_APIENTRY alGetEffectfv(ALuint effect, ALenum param, ALfloat *values)
|
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START_API_FUNC
|
|
{
|
|
ContextRef context{GetContextRef()};
|
|
if(UNLIKELY(!context)) return;
|
|
|
|
ALCdevice *device{context->Device};
|
|
std::lock_guard<std::mutex> _{device->EffectLock};
|
|
|
|
const ALeffect *aleffect{LookupEffect(device, effect)};
|
|
if(UNLIKELY(!aleffect))
|
|
alSetError(context.get(), AL_INVALID_NAME, "Invalid effect ID %u", effect);
|
|
else
|
|
{
|
|
/* Call the appropriate handler */
|
|
ALeffect_getParamfv(aleffect, context.get(), param, values);
|
|
}
|
|
}
|
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END_API_FUNC
|
|
|
|
|
|
void InitEffect(ALeffect *effect)
|
|
{
|
|
InitEffectParams(effect, AL_EFFECT_NULL);
|
|
}
|
|
|
|
EffectSubList::~EffectSubList()
|
|
{
|
|
uint64_t usemask{~FreeMask};
|
|
while(usemask)
|
|
{
|
|
ALsizei idx = CTZ64(usemask);
|
|
Effects[idx].~ALeffect();
|
|
usemask &= ~(1_u64 << idx);
|
|
}
|
|
FreeMask = ~usemask;
|
|
al_free(Effects);
|
|
Effects = nullptr;
|
|
}
|
|
|
|
|
|
EffectStateFactory *getFactoryByType(ALenum type)
|
|
{
|
|
auto iter = std::find_if(std::begin(FactoryList), std::end(FactoryList),
|
|
[type](const FactoryItem &item) noexcept -> bool
|
|
{ return item.Type == type; }
|
|
);
|
|
return (iter != std::end(FactoryList)) ? iter->GetFactory() : nullptr;
|
|
}
|
|
|
|
|
|
#include "AL/efx-presets.h"
|
|
|
|
#define DECL(x) { #x, EFX_REVERB_PRESET_##x }
|
|
static const struct {
|
|
const char name[32];
|
|
EFXEAXREVERBPROPERTIES props;
|
|
} reverblist[] = {
|
|
DECL(GENERIC),
|
|
DECL(PADDEDCELL),
|
|
DECL(ROOM),
|
|
DECL(BATHROOM),
|
|
DECL(LIVINGROOM),
|
|
DECL(STONEROOM),
|
|
DECL(AUDITORIUM),
|
|
DECL(CONCERTHALL),
|
|
DECL(CAVE),
|
|
DECL(ARENA),
|
|
DECL(HANGAR),
|
|
DECL(CARPETEDHALLWAY),
|
|
DECL(HALLWAY),
|
|
DECL(STONECORRIDOR),
|
|
DECL(ALLEY),
|
|
DECL(FOREST),
|
|
DECL(CITY),
|
|
DECL(MOUNTAINS),
|
|
DECL(QUARRY),
|
|
DECL(PLAIN),
|
|
DECL(PARKINGLOT),
|
|
DECL(SEWERPIPE),
|
|
DECL(UNDERWATER),
|
|
DECL(DRUGGED),
|
|
DECL(DIZZY),
|
|
DECL(PSYCHOTIC),
|
|
|
|
DECL(CASTLE_SMALLROOM),
|
|
DECL(CASTLE_SHORTPASSAGE),
|
|
DECL(CASTLE_MEDIUMROOM),
|
|
DECL(CASTLE_LARGEROOM),
|
|
DECL(CASTLE_LONGPASSAGE),
|
|
DECL(CASTLE_HALL),
|
|
DECL(CASTLE_CUPBOARD),
|
|
DECL(CASTLE_COURTYARD),
|
|
DECL(CASTLE_ALCOVE),
|
|
|
|
DECL(FACTORY_SMALLROOM),
|
|
DECL(FACTORY_SHORTPASSAGE),
|
|
DECL(FACTORY_MEDIUMROOM),
|
|
DECL(FACTORY_LARGEROOM),
|
|
DECL(FACTORY_LONGPASSAGE),
|
|
DECL(FACTORY_HALL),
|
|
DECL(FACTORY_CUPBOARD),
|
|
DECL(FACTORY_COURTYARD),
|
|
DECL(FACTORY_ALCOVE),
|
|
|
|
DECL(ICEPALACE_SMALLROOM),
|
|
DECL(ICEPALACE_SHORTPASSAGE),
|
|
DECL(ICEPALACE_MEDIUMROOM),
|
|
DECL(ICEPALACE_LARGEROOM),
|
|
DECL(ICEPALACE_LONGPASSAGE),
|
|
DECL(ICEPALACE_HALL),
|
|
DECL(ICEPALACE_CUPBOARD),
|
|
DECL(ICEPALACE_COURTYARD),
|
|
DECL(ICEPALACE_ALCOVE),
|
|
|
|
DECL(SPACESTATION_SMALLROOM),
|
|
DECL(SPACESTATION_SHORTPASSAGE),
|
|
DECL(SPACESTATION_MEDIUMROOM),
|
|
DECL(SPACESTATION_LARGEROOM),
|
|
DECL(SPACESTATION_LONGPASSAGE),
|
|
DECL(SPACESTATION_HALL),
|
|
DECL(SPACESTATION_CUPBOARD),
|
|
DECL(SPACESTATION_ALCOVE),
|
|
|
|
DECL(WOODEN_SMALLROOM),
|
|
DECL(WOODEN_SHORTPASSAGE),
|
|
DECL(WOODEN_MEDIUMROOM),
|
|
DECL(WOODEN_LARGEROOM),
|
|
DECL(WOODEN_LONGPASSAGE),
|
|
DECL(WOODEN_HALL),
|
|
DECL(WOODEN_CUPBOARD),
|
|
DECL(WOODEN_COURTYARD),
|
|
DECL(WOODEN_ALCOVE),
|
|
|
|
DECL(SPORT_EMPTYSTADIUM),
|
|
DECL(SPORT_SQUASHCOURT),
|
|
DECL(SPORT_SMALLSWIMMINGPOOL),
|
|
DECL(SPORT_LARGESWIMMINGPOOL),
|
|
DECL(SPORT_GYMNASIUM),
|
|
DECL(SPORT_FULLSTADIUM),
|
|
DECL(SPORT_STADIUMTANNOY),
|
|
|
|
DECL(PREFAB_WORKSHOP),
|
|
DECL(PREFAB_SCHOOLROOM),
|
|
DECL(PREFAB_PRACTISEROOM),
|
|
DECL(PREFAB_OUTHOUSE),
|
|
DECL(PREFAB_CARAVAN),
|
|
|
|
DECL(DOME_TOMB),
|
|
DECL(PIPE_SMALL),
|
|
DECL(DOME_SAINTPAULS),
|
|
DECL(PIPE_LONGTHIN),
|
|
DECL(PIPE_LARGE),
|
|
DECL(PIPE_RESONANT),
|
|
|
|
DECL(OUTDOORS_BACKYARD),
|
|
DECL(OUTDOORS_ROLLINGPLAINS),
|
|
DECL(OUTDOORS_DEEPCANYON),
|
|
DECL(OUTDOORS_CREEK),
|
|
DECL(OUTDOORS_VALLEY),
|
|
|
|
DECL(MOOD_HEAVEN),
|
|
DECL(MOOD_HELL),
|
|
DECL(MOOD_MEMORY),
|
|
|
|
DECL(DRIVING_COMMENTATOR),
|
|
DECL(DRIVING_PITGARAGE),
|
|
DECL(DRIVING_INCAR_RACER),
|
|
DECL(DRIVING_INCAR_SPORTS),
|
|
DECL(DRIVING_INCAR_LUXURY),
|
|
DECL(DRIVING_FULLGRANDSTAND),
|
|
DECL(DRIVING_EMPTYGRANDSTAND),
|
|
DECL(DRIVING_TUNNEL),
|
|
|
|
DECL(CITY_STREETS),
|
|
DECL(CITY_SUBWAY),
|
|
DECL(CITY_MUSEUM),
|
|
DECL(CITY_LIBRARY),
|
|
DECL(CITY_UNDERPASS),
|
|
DECL(CITY_ABANDONED),
|
|
|
|
DECL(DUSTYROOM),
|
|
DECL(CHAPEL),
|
|
DECL(SMALLWATERROOM),
|
|
};
|
|
#undef DECL
|
|
|
|
void LoadReverbPreset(const char *name, ALeffect *effect)
|
|
{
|
|
size_t i;
|
|
|
|
if(strcasecmp(name, "NONE") == 0)
|
|
{
|
|
InitEffectParams(effect, AL_EFFECT_NULL);
|
|
TRACE("Loading reverb '%s'\n", "NONE");
|
|
return;
|
|
}
|
|
|
|
if(!DisabledEffects[EAXREVERB_EFFECT])
|
|
InitEffectParams(effect, AL_EFFECT_EAXREVERB);
|
|
else if(!DisabledEffects[REVERB_EFFECT])
|
|
InitEffectParams(effect, AL_EFFECT_REVERB);
|
|
else
|
|
InitEffectParams(effect, AL_EFFECT_NULL);
|
|
for(i = 0;i < COUNTOF(reverblist);i++)
|
|
{
|
|
const EFXEAXREVERBPROPERTIES *props;
|
|
|
|
if(strcasecmp(name, reverblist[i].name) != 0)
|
|
continue;
|
|
|
|
TRACE("Loading reverb '%s'\n", reverblist[i].name);
|
|
props = &reverblist[i].props;
|
|
effect->Props.Reverb.Density = props->flDensity;
|
|
effect->Props.Reverb.Diffusion = props->flDiffusion;
|
|
effect->Props.Reverb.Gain = props->flGain;
|
|
effect->Props.Reverb.GainHF = props->flGainHF;
|
|
effect->Props.Reverb.GainLF = props->flGainLF;
|
|
effect->Props.Reverb.DecayTime = props->flDecayTime;
|
|
effect->Props.Reverb.DecayHFRatio = props->flDecayHFRatio;
|
|
effect->Props.Reverb.DecayLFRatio = props->flDecayLFRatio;
|
|
effect->Props.Reverb.ReflectionsGain = props->flReflectionsGain;
|
|
effect->Props.Reverb.ReflectionsDelay = props->flReflectionsDelay;
|
|
effect->Props.Reverb.ReflectionsPan[0] = props->flReflectionsPan[0];
|
|
effect->Props.Reverb.ReflectionsPan[1] = props->flReflectionsPan[1];
|
|
effect->Props.Reverb.ReflectionsPan[2] = props->flReflectionsPan[2];
|
|
effect->Props.Reverb.LateReverbGain = props->flLateReverbGain;
|
|
effect->Props.Reverb.LateReverbDelay = props->flLateReverbDelay;
|
|
effect->Props.Reverb.LateReverbPan[0] = props->flLateReverbPan[0];
|
|
effect->Props.Reverb.LateReverbPan[1] = props->flLateReverbPan[1];
|
|
effect->Props.Reverb.LateReverbPan[2] = props->flLateReverbPan[2];
|
|
effect->Props.Reverb.EchoTime = props->flEchoTime;
|
|
effect->Props.Reverb.EchoDepth = props->flEchoDepth;
|
|
effect->Props.Reverb.ModulationTime = props->flModulationTime;
|
|
effect->Props.Reverb.ModulationDepth = props->flModulationDepth;
|
|
effect->Props.Reverb.AirAbsorptionGainHF = props->flAirAbsorptionGainHF;
|
|
effect->Props.Reverb.HFReference = props->flHFReference;
|
|
effect->Props.Reverb.LFReference = props->flLFReference;
|
|
effect->Props.Reverb.RoomRolloffFactor = props->flRoomRolloffFactor;
|
|
effect->Props.Reverb.DecayHFLimit = props->iDecayHFLimit;
|
|
return;
|
|
}
|
|
|
|
WARN("Reverb preset '%s' not found\n", name);
|
|
}
|