#ifndef _AL_SOURCE_H_
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#define _AL_SOURCE_H_
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#include <array>
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#include "alMain.h"
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#include "alu.h"
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#include "hrtf.h"
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#include "almalloc.h"
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#include "atomic.h"
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#define DEFAULT_SENDS 2
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struct ALbuffer;
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struct ALsource;
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struct ALeffectslot;
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struct ALbufferlistitem {
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std::atomic<ALbufferlistitem*> next;
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ALsizei max_samples;
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ALsizei num_buffers;
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ALbuffer *buffers[];
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static constexpr size_t Sizeof(size_t num_buffers) noexcept
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{
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return maxz(offsetof(ALbufferlistitem, buffers) + sizeof(ALbuffer*)*num_buffers,
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sizeof(ALbufferlistitem));
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}
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};
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struct ALsource {
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/** Source properties. */
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ALfloat Pitch;
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ALfloat Gain;
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ALfloat OuterGain;
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ALfloat MinGain;
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ALfloat MaxGain;
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ALfloat InnerAngle;
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ALfloat OuterAngle;
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ALfloat RefDistance;
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ALfloat MaxDistance;
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ALfloat RolloffFactor;
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std::array<ALfloat,3> Position;
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std::array<ALfloat,3> Velocity;
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std::array<ALfloat,3> Direction;
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std::array<ALfloat,3> OrientAt;
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std::array<ALfloat,3> OrientUp;
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ALboolean HeadRelative;
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ALboolean Looping;
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DistanceModel mDistanceModel;
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Resampler mResampler;
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ALboolean DirectChannels;
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SpatializeMode mSpatialize;
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ALboolean DryGainHFAuto;
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ALboolean WetGainAuto;
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ALboolean WetGainHFAuto;
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ALfloat OuterGainHF;
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ALfloat AirAbsorptionFactor;
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ALfloat RoomRolloffFactor;
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ALfloat DopplerFactor;
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/* NOTE: Stereo pan angles are specified in radians, counter-clockwise
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* rather than clockwise.
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*/
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std::array<ALfloat,2> StereoPan;
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ALfloat Radius;
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/** Direct filter and auxiliary send info. */
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struct {
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ALfloat Gain;
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ALfloat GainHF;
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ALfloat HFReference;
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ALfloat GainLF;
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ALfloat LFReference;
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} Direct;
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struct SendData {
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ALeffectslot *Slot;
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ALfloat Gain;
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ALfloat GainHF;
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ALfloat HFReference;
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ALfloat GainLF;
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ALfloat LFReference;
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};
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al::vector<SendData> Send;
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/**
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* Last user-specified offset, and the offset type (bytes, samples, or
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* seconds).
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*/
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ALdouble Offset;
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ALenum OffsetType;
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/** Source type (static, streaming, or undetermined) */
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ALint SourceType;
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/** Source state (initial, playing, paused, or stopped) */
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ALenum state;
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/** Source Buffer Queue head. */
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ALbufferlistitem *queue;
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std::atomic_flag PropsClean;
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/* Index into the context's Voices array. Lazily updated, only checked and
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* reset when looking up the voice.
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*/
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ALint VoiceIdx;
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/** Self ID */
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ALuint id;
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ALsource(ALsizei num_sends);
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~ALsource();
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ALsource(const ALsource&) = delete;
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ALsource& operator=(const ALsource&) = delete;
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};
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void UpdateAllSourceProps(ALCcontext *context);
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#endif
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