🛠️🐜 Antkeeper superbuild with dependencies included https://antkeeper.com
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

58 lines
1.0 KiB

#ifndef _AL_EFFECT_H_
#define _AL_EFFECT_H_
#include "alMain.h"
#include "effects/base.h"
enum {
EAXREVERB_EFFECT = 0,
REVERB_EFFECT,
AUTOWAH_EFFECT,
CHORUS_EFFECT,
COMPRESSOR_EFFECT,
DISTORTION_EFFECT,
ECHO_EFFECT,
EQUALIZER_EFFECT,
FLANGER_EFFECT,
FSHIFTER_EFFECT,
MODULATOR_EFFECT,
PSHIFTER_EFFECT,
DEDICATED_EFFECT,
MAX_EFFECTS
};
extern ALboolean DisabledEffects[MAX_EFFECTS];
extern ALfloat ReverbBoost;
struct EffectList {
const char name[16];
int type;
ALenum val;
};
extern const EffectList gEffectList[14];
struct ALeffect {
// Effect type (AL_EFFECT_NULL, ...)
ALenum type{AL_EFFECT_NULL};
EffectProps Props{};
const EffectVtable *vtab{nullptr};
/* Self ID */
ALuint id{0u};
};
inline ALboolean IsReverbEffect(ALenum type)
{ return type == AL_EFFECT_REVERB || type == AL_EFFECT_EAXREVERB; }
EffectStateFactory *getFactoryByType(ALenum type);
void InitEffect(ALeffect *effect);
void LoadReverbPreset(const char *name, ALeffect *effect);
#endif