🛠️🐜 Antkeeper superbuild with dependencies included https://antkeeper.com
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/**
* OpenAL cross platform audio library
* Copyright (C) 2009 by Chris Robinson.
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
* Or go to http://www.gnu.org/copyleft/lgpl.html
*/
#include "config.h"
#include <cmath>
#include <cstdlib>
#include <algorithm>
#include "alMain.h"
#include "alcontext.h"
#include "alFilter.h"
#include "alAuxEffectSlot.h"
#include "alError.h"
#include "alu.h"
#include "filters/biquad.h"
#include "vector.h"
namespace {
struct EchoState final : public EffectState {
al::vector<ALfloat,16> mSampleBuffer;
// The echo is two tap. The delay is the number of samples from before the
// current offset
struct {
ALsizei delay{0};
} mTap[2];
ALsizei mOffset{0};
/* The panning gains for the two taps */
struct {
ALfloat Current[MAX_OUTPUT_CHANNELS]{};
ALfloat Target[MAX_OUTPUT_CHANNELS]{};
} mGains[2];
BiquadFilter mFilter;
ALfloat mFeedGain{0.0f};
alignas(16) ALfloat mTempBuffer[2][BUFFERSIZE];
ALboolean deviceUpdate(const ALCdevice *device) override;
void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override;
void process(ALsizei samplesToDo, const ALfloat (*RESTRICT samplesIn)[BUFFERSIZE], const ALsizei numInput, ALfloat (*RESTRICT samplesOut)[BUFFERSIZE], const ALsizei numOutput) override;
DEF_NEWDEL(EchoState)
};
ALboolean EchoState::deviceUpdate(const ALCdevice *Device)
{
ALuint maxlen;
// Use the next power of 2 for the buffer length, so the tap offsets can be
// wrapped using a mask instead of a modulo
maxlen = float2int(AL_ECHO_MAX_DELAY*Device->Frequency + 0.5f) +
float2int(AL_ECHO_MAX_LRDELAY*Device->Frequency + 0.5f);
maxlen = NextPowerOf2(maxlen);
if(maxlen <= 0) return AL_FALSE;
if(maxlen != mSampleBuffer.size())
{
mSampleBuffer.resize(maxlen);
mSampleBuffer.shrink_to_fit();
}
std::fill(mSampleBuffer.begin(), mSampleBuffer.end(), 0.0f);
for(auto &e : mGains)
{
std::fill(std::begin(e.Current), std::end(e.Current), 0.0f);
std::fill(std::begin(e.Target), std::end(e.Target), 0.0f);
}
return AL_TRUE;
}
void EchoState::update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target)
{
const ALCdevice *device = context->Device;
const auto frequency = static_cast<ALfloat>(device->Frequency);
mTap[0].delay = maxi(float2int(props->Echo.Delay*frequency + 0.5f), 1);
mTap[1].delay = float2int(props->Echo.LRDelay*frequency + 0.5f) + mTap[0].delay;
const ALfloat gainhf{maxf(1.0f - props->Echo.Damping, 0.0625f)}; /* Limit -24dB */
mFilter.setParams(BiquadType::HighShelf, gainhf, LOWPASSFREQREF/frequency,
calc_rcpQ_from_slope(gainhf, 1.0f));
mFeedGain = props->Echo.Feedback;
/* Convert echo spread (where 0 = center, +/-1 = sides) to angle. */
const ALfloat angle{std::asin(props->Echo.Spread)};
ALfloat coeffs[2][MAX_AMBI_CHANNELS];
CalcAngleCoeffs(-angle, 0.0f, 0.0f, coeffs[0]);
CalcAngleCoeffs( angle, 0.0f, 0.0f, coeffs[1]);
mOutBuffer = target.Main->Buffer;
mOutChannels = target.Main->NumChannels;
ComputePanGains(target.Main, coeffs[0], slot->Params.Gain, mGains[0].Target);
ComputePanGains(target.Main, coeffs[1], slot->Params.Gain, mGains[1].Target);
}
void EchoState::process(ALsizei samplesToDo, const ALfloat (*RESTRICT samplesIn)[BUFFERSIZE], const ALsizei /*numInput*/, ALfloat (*RESTRICT samplesOut)[BUFFERSIZE], const ALsizei numOutput)
{
const auto mask = static_cast<ALsizei>(mSampleBuffer.size()-1);
ALfloat *RESTRICT delaybuf{mSampleBuffer.data()};
ALsizei offset{mOffset};
ALsizei tap1{offset - mTap[0].delay};
ALsizei tap2{offset - mTap[1].delay};
ALfloat z1, z2;
ASSUME(samplesToDo > 0);
ASSUME(mask > 0);
std::tie(z1, z2) = mFilter.getComponents();
for(ALsizei i{0};i < samplesToDo;)
{
offset &= mask;
tap1 &= mask;
tap2 &= mask;
ALsizei td{mini(mask+1 - maxi(offset, maxi(tap1, tap2)), samplesToDo-i)};
do {
/* Feed the delay buffer's input first. */
delaybuf[offset] = samplesIn[0][i];
/* Get delayed output from the first and second taps. Use the
* second tap for feedback.
*/
mTempBuffer[0][i] = delaybuf[tap1++];
mTempBuffer[1][i] = delaybuf[tap2++];
const float feedb{mTempBuffer[1][i++]};
/* Add feedback to the delay buffer with damping and attenuation. */
delaybuf[offset++] += mFilter.processOne(feedb, z1, z2) * mFeedGain;
} while(--td);
}
mFilter.setComponents(z1, z2);
mOffset = offset;
for(ALsizei c{0};c < 2;c++)
MixSamples(mTempBuffer[c], numOutput, samplesOut, mGains[c].Current, mGains[c].Target,
samplesToDo, 0, samplesToDo);
}
void Echo_setParami(EffectProps*, ALCcontext *context, ALenum param, ALint)
{ alSetError(context, AL_INVALID_ENUM, "Invalid echo integer property 0x%04x", param); }
void Echo_setParamiv(EffectProps*, ALCcontext *context, ALenum param, const ALint*)
{ alSetError(context, AL_INVALID_ENUM, "Invalid echo integer-vector property 0x%04x", param); }
void Echo_setParamf(EffectProps *props, ALCcontext *context, ALenum param, ALfloat val)
{
switch(param)
{
case AL_ECHO_DELAY:
if(!(val >= AL_ECHO_MIN_DELAY && val <= AL_ECHO_MAX_DELAY))
SETERR_RETURN(context, AL_INVALID_VALUE,, "Echo delay out of range");
props->Echo.Delay = val;
break;
case AL_ECHO_LRDELAY:
if(!(val >= AL_ECHO_MIN_LRDELAY && val <= AL_ECHO_MAX_LRDELAY))
SETERR_RETURN(context, AL_INVALID_VALUE,, "Echo LR delay out of range");
props->Echo.LRDelay = val;
break;
case AL_ECHO_DAMPING:
if(!(val >= AL_ECHO_MIN_DAMPING && val <= AL_ECHO_MAX_DAMPING))
SETERR_RETURN(context, AL_INVALID_VALUE,, "Echo damping out of range");
props->Echo.Damping = val;
break;
case AL_ECHO_FEEDBACK:
if(!(val >= AL_ECHO_MIN_FEEDBACK && val <= AL_ECHO_MAX_FEEDBACK))
SETERR_RETURN(context, AL_INVALID_VALUE,, "Echo feedback out of range");
props->Echo.Feedback = val;
break;
case AL_ECHO_SPREAD:
if(!(val >= AL_ECHO_MIN_SPREAD && val <= AL_ECHO_MAX_SPREAD))
SETERR_RETURN(context, AL_INVALID_VALUE,, "Echo spread out of range");
props->Echo.Spread = val;
break;
default:
alSetError(context, AL_INVALID_ENUM, "Invalid echo float property 0x%04x", param);
}
}
void Echo_setParamfv(EffectProps *props, ALCcontext *context, ALenum param, const ALfloat *vals)
{ Echo_setParamf(props, context, param, vals[0]); }
void Echo_getParami(const EffectProps*, ALCcontext *context, ALenum param, ALint*)
{ alSetError(context, AL_INVALID_ENUM, "Invalid echo integer property 0x%04x", param); }
void Echo_getParamiv(const EffectProps*, ALCcontext *context, ALenum param, ALint*)
{ alSetError(context, AL_INVALID_ENUM, "Invalid echo integer-vector property 0x%04x", param); }
void Echo_getParamf(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *val)
{
switch(param)
{
case AL_ECHO_DELAY:
*val = props->Echo.Delay;
break;
case AL_ECHO_LRDELAY:
*val = props->Echo.LRDelay;
break;
case AL_ECHO_DAMPING:
*val = props->Echo.Damping;
break;
case AL_ECHO_FEEDBACK:
*val = props->Echo.Feedback;
break;
case AL_ECHO_SPREAD:
*val = props->Echo.Spread;
break;
default:
alSetError(context, AL_INVALID_ENUM, "Invalid echo float property 0x%04x", param);
}
}
void Echo_getParamfv(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *vals)
{ Echo_getParamf(props, context, param, vals); }
DEFINE_ALEFFECT_VTABLE(Echo);
struct EchoStateFactory final : public EffectStateFactory {
EffectState *create() override { return new EchoState{}; }
EffectProps getDefaultProps() const noexcept override;
const EffectVtable *getEffectVtable() const noexcept override { return &Echo_vtable; }
};
EffectProps EchoStateFactory::getDefaultProps() const noexcept
{
EffectProps props{};
props.Echo.Delay = AL_ECHO_DEFAULT_DELAY;
props.Echo.LRDelay = AL_ECHO_DEFAULT_LRDELAY;
props.Echo.Damping = AL_ECHO_DEFAULT_DAMPING;
props.Echo.Feedback = AL_ECHO_DEFAULT_FEEDBACK;
props.Echo.Spread = AL_ECHO_DEFAULT_SPREAD;
return props;
}
} // namespace
EffectStateFactory *EchoStateFactory_getFactory()
{
static EchoStateFactory EchoFactory{};
return &EchoFactory;
}