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# Locate SDL2 library
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# This module defines
|
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# SDL2_LIBRARY, the name of the library to link against
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# SDL2_FOUND, if false, do not try to link to SDL2
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# SDL2_INCLUDE_DIR, where to find SDL.h
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#
|
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# This module responds to the the flag:
|
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# SDL2_BUILDING_LIBRARY
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# If this is defined, then no SDL2_main will be linked in because
|
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# only applications need main().
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# Otherwise, it is assumed you are building an application and this
|
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# module will attempt to locate and set the the proper link flags
|
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# as part of the returned SDL2_LIBRARY variable.
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#
|
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# Don't forget to include SDL2main.h and SDL2main.m your project for the
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# OS X framework based version. (Other versions link to -lSDL2main which
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# this module will try to find on your behalf.) Also for OS X, this
|
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# module will automatically add the -framework Cocoa on your behalf.
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#
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#
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# Additional Note: If you see an empty SDL2_CORE_LIBRARY in your configuration
|
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# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
|
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# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
|
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# Set SDL2_CORE_LIBRARY to point to your SDL2 library, and configure again.
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# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
|
|
# as appropriate. These values are used to generate the final SDL2_LIBRARY
|
|
# variable, but when these values are unset, SDL2_LIBRARY does not get created.
|
|
#
|
|
#
|
|
# $SDL2DIR is an environment variable that would
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# correspond to the ./configure --prefix=$SDL2DIR
|
|
# used in building SDL2.
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|
# l.e.galup 9-20-02
|
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#
|
|
# Modified by Eric Wing.
|
|
# Added code to assist with automated building by using environmental variables
|
|
# and providing a more controlled/consistent search behavior.
|
|
# Added new modifications to recognize OS X frameworks and
|
|
# additional Unix paths (FreeBSD, etc).
|
|
# Also corrected the header search path to follow "proper" SDL2 guidelines.
|
|
# Added a search for SDL2main which is needed by some platforms.
|
|
# Added a search for threads which is needed by some platforms.
|
|
# Added needed compile switches for MinGW.
|
|
#
|
|
# On OSX, this will prefer the Framework version (if found) over others.
|
|
# People will have to manually change the cache values of
|
|
# SDL2_LIBRARY to override this selection or set the CMake environment
|
|
# CMAKE_INCLUDE_PATH to modify the search paths.
|
|
#
|
|
# Note that the header path has changed from SDL2/SDL.h to just SDL.h
|
|
# This needed to change because "proper" SDL2 convention
|
|
# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
|
|
# reasons because not all systems place things in SDL2/ (see FreeBSD).
|
|
#
|
|
# Ported by Johnny Patterson. This is a literal port for SDL2 of the FindSDL.cmake
|
|
# module with the minor edit of changing "SDL" to "SDL2" where necessary. This
|
|
# was not created for redistribution, and exists temporarily pending official
|
|
# SDL2 CMake modules.
|
|
|
|
#=============================================================================
|
|
# Copyright 2003-2009 Kitware, Inc.
|
|
#
|
|
# Distributed under the OSI-approved BSD License (the "License");
|
|
# see accompanying file Copyright.txt for details.
|
|
#
|
|
# This software is distributed WITHOUT ANY WARRANTY; without even the
|
|
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
# See the License for more information.
|
|
#=============================================================================
|
|
# (To distribute this file outside of CMake, substitute the full
|
|
# License text for the above reference.)
|
|
|
|
|
|
FIND_PATH(SDL2_INCLUDE_DIR SDL.h
|
|
HINTS
|
|
$ENV{SDL2DIR}
|
|
PATH_SUFFIXES include/SDL2 include
|
|
PATHS
|
|
~/Library/Frameworks
|
|
/Library/Frameworks
|
|
/usr/local/include/SDL2
|
|
/usr/include/SDL2
|
|
/sw # Fink
|
|
/opt/local # DarwinPorts
|
|
/opt/csw # Blastwave
|
|
/opt
|
|
)
|
|
#MESSAGE("SDL2_INCLUDE_DIR is ${SDL2_INCLUDE_DIR}")
|
|
|
|
FIND_LIBRARY(SDL2_CORE_LIBRARY
|
|
NAMES SDL2
|
|
HINTS
|
|
$ENV{SDL2DIR}
|
|
PATH_SUFFIXES lib64 lib
|
|
PATHS
|
|
/sw
|
|
/opt/local
|
|
/opt/csw
|
|
/opt
|
|
)
|
|
#MESSAGE("SDL2_CORE_LIBRARY is ${SDL2_CORE_LIBRARY}")
|
|
|
|
IF(NOT SDL2_BUILDING_LIBRARY)
|
|
IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
|
|
# Non-OS X framework versions expect you to also dynamically link to
|
|
# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
|
|
# seem to provide SDL2main for compatibility even though they don't
|
|
# necessarily need it.
|
|
FIND_LIBRARY(SDL2MAIN_LIBRARY
|
|
NAMES SDL2main
|
|
HINTS
|
|
$ENV{SDL2DIR}
|
|
PATH_SUFFIXES lib64 lib
|
|
PATHS
|
|
/sw
|
|
/opt/local
|
|
/opt/csw
|
|
/opt
|
|
)
|
|
ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
|
|
ENDIF(NOT SDL2_BUILDING_LIBRARY)
|
|
|
|
# SDL2 may require threads on your system.
|
|
# The Apple build may not need an explicit flag because one of the
|
|
# frameworks may already provide it.
|
|
# But for non-OSX systems, I will use the CMake Threads package.
|
|
IF(NOT APPLE)
|
|
FIND_PACKAGE(Threads)
|
|
ENDIF(NOT APPLE)
|
|
|
|
# MinGW needs an additional library, mwindows
|
|
# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
|
|
# (Actually on second look, I think it only needs one of the m* libraries.)
|
|
IF(MINGW)
|
|
SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
|
|
ENDIF(MINGW)
|
|
|
|
SET(SDL2_FOUND "NO")
|
|
IF(SDL2_CORE_LIBRARY)
|
|
SET(SDL2_LIBRARY_TEMP ${SDL2_CORE_LIBRARY})
|
|
|
|
# For SDL2main
|
|
IF(NOT SDL2_BUILDING_LIBRARY)
|
|
IF(SDL2MAIN_LIBRARY)
|
|
SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
|
|
ENDIF(SDL2MAIN_LIBRARY)
|
|
ENDIF(NOT SDL2_BUILDING_LIBRARY)
|
|
|
|
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
|
|
# CMake doesn't display the -framework Cocoa string in the UI even
|
|
# though it actually is there if I modify a pre-used variable.
|
|
# I think it has something to do with the CACHE STRING.
|
|
# So I use a temporary variable until the end so I can set the
|
|
# "real" variable in one-shot.
|
|
IF(APPLE)
|
|
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
|
|
ENDIF(APPLE)
|
|
|
|
# For threads, as mentioned Apple doesn't need this.
|
|
# In fact, there seems to be a problem if I used the Threads package
|
|
# and try using this line, so I'm just skipping it entirely for OS X.
|
|
IF(NOT APPLE)
|
|
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
|
|
ENDIF(NOT APPLE)
|
|
|
|
# For MinGW library
|
|
IF(MINGW)
|
|
SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
|
|
ENDIF(MINGW)
|
|
|
|
IF(WIN32)
|
|
SET(SDL2_LIBRARY_TEMP winmm imm32 version msimg32 ${SDL2_LIBRARY_TEMP})
|
|
ENDIF(WIN32)
|
|
|
|
# Set the final string here so the GUI reflects the final state.
|
|
SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP})
|
|
|
|
SET(SDL2_FOUND "YES")
|
|
ENDIF(SDL2_CORE_LIBRARY)
|
|
|
|
INCLUDE(FindPackageHandleStandardArgs)
|
|
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
|
|
REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
|
|
|
|
IF(SDL2_STATIC)
|
|
if (UNIX AND NOT APPLE)
|
|
EXECUTE_PROCESS(COMMAND sdl2-config --static-libs OUTPUT_VARIABLE SDL2_LINK_FLAGS)
|
|
STRING(REGEX REPLACE "(\r?\n)+$" "" SDL2_LINK_FLAGS "${SDL2_LINK_FLAGS}")
|
|
SET(SDL2_LIBRARY ${SDL2_LINK_FLAGS})
|
|
ENDIF()
|
|
ENDIF(SDL2_STATIC)
|