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#include "config.h"
#include <stdexcept>
#include "AL/al.h"
#include "AL/efx.h"
#include "alc/effects/base.h"
#include "aloptional.h"
#include "effects.h"
#ifdef ALSOFT_EAX
#include <cassert>
#include "alnumeric.h"
#include "al/eax/exception.h"
#include "al/eax/utils.h"
#endif // ALSOFT_EAX
namespace {
al::optional<FShifterDirection> DirectionFromEmum(ALenum value)
{
switch(value)
{
case AL_FREQUENCY_SHIFTER_DIRECTION_DOWN: return al::make_optional(FShifterDirection::Down);
case AL_FREQUENCY_SHIFTER_DIRECTION_UP: return al::make_optional(FShifterDirection::Up);
case AL_FREQUENCY_SHIFTER_DIRECTION_OFF: return al::make_optional(FShifterDirection::Off);
}
return al::nullopt;
}
ALenum EnumFromDirection(FShifterDirection dir)
{
switch(dir)
{
case FShifterDirection::Down: return AL_FREQUENCY_SHIFTER_DIRECTION_DOWN;
case FShifterDirection::Up: return AL_FREQUENCY_SHIFTER_DIRECTION_UP;
case FShifterDirection::Off: return AL_FREQUENCY_SHIFTER_DIRECTION_OFF;
}
throw std::runtime_error{"Invalid direction: "+std::to_string(static_cast<int>(dir))};
}
void Fshifter_setParamf(EffectProps *props, ALenum param, float val)
{
switch(param)
{
case AL_FREQUENCY_SHIFTER_FREQUENCY:
if(!(val >= AL_FREQUENCY_SHIFTER_MIN_FREQUENCY && val <= AL_FREQUENCY_SHIFTER_MAX_FREQUENCY))
throw effect_exception{AL_INVALID_VALUE, "Frequency shifter frequency out of range"};
props->Fshifter.Frequency = val;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid frequency shifter float property 0x%04x",
param};
}
}
void Fshifter_setParamfv(EffectProps *props, ALenum param, const float *vals)
{ Fshifter_setParamf(props, param, vals[0]); }
void Fshifter_setParami(EffectProps *props, ALenum param, int val)
{
switch(param)
{
case AL_FREQUENCY_SHIFTER_LEFT_DIRECTION:
if(auto diropt = DirectionFromEmum(val))
props->Fshifter.LeftDirection = *diropt;
else
throw effect_exception{AL_INVALID_VALUE,
"Unsupported frequency shifter left direction: 0x%04x", val};
break;
case AL_FREQUENCY_SHIFTER_RIGHT_DIRECTION:
if(auto diropt = DirectionFromEmum(val))
props->Fshifter.RightDirection = *diropt;
else
throw effect_exception{AL_INVALID_VALUE,
"Unsupported frequency shifter right direction: 0x%04x", val};
break;
default:
throw effect_exception{AL_INVALID_ENUM,
"Invalid frequency shifter integer property 0x%04x", param};
}
}
void Fshifter_setParamiv(EffectProps *props, ALenum param, const int *vals)
{ Fshifter_setParami(props, param, vals[0]); }
void Fshifter_getParami(const EffectProps *props, ALenum param, int *val)
{
switch(param)
{
case AL_FREQUENCY_SHIFTER_LEFT_DIRECTION:
*val = EnumFromDirection(props->Fshifter.LeftDirection);
break;
case AL_FREQUENCY_SHIFTER_RIGHT_DIRECTION:
*val = EnumFromDirection(props->Fshifter.RightDirection);
break;
default:
throw effect_exception{AL_INVALID_ENUM,
"Invalid frequency shifter integer property 0x%04x", param};
}
}
void Fshifter_getParamiv(const EffectProps *props, ALenum param, int *vals)
{ Fshifter_getParami(props, param, vals); }
void Fshifter_getParamf(const EffectProps *props, ALenum param, float *val)
{
switch(param)
{
case AL_FREQUENCY_SHIFTER_FREQUENCY:
*val = props->Fshifter.Frequency;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid frequency shifter float property 0x%04x",
param};
}
}
void Fshifter_getParamfv(const EffectProps *props, ALenum param, float *vals)
{ Fshifter_getParamf(props, param, vals); }
EffectProps genDefaultProps() noexcept
{
EffectProps props{};
props.Fshifter.Frequency = AL_FREQUENCY_SHIFTER_DEFAULT_FREQUENCY;
props.Fshifter.LeftDirection = *DirectionFromEmum(AL_FREQUENCY_SHIFTER_DEFAULT_LEFT_DIRECTION);
props.Fshifter.RightDirection = *DirectionFromEmum(AL_FREQUENCY_SHIFTER_DEFAULT_RIGHT_DIRECTION);
return props;
}
} // namespace
DEFINE_ALEFFECT_VTABLE(Fshifter);
const EffectProps FshifterEffectProps{genDefaultProps()};
#ifdef ALSOFT_EAX
namespace {
class EaxFrequencyShifterEffectException : public EaxException
{
public:
explicit EaxFrequencyShifterEffectException(const char* message)
: EaxException{"EAX_FREQUENCY_SHIFTER_EFFECT", message}
{}
}; // EaxFrequencyShifterEffectException
class EaxFrequencyShifterEffect final : public EaxEffect4<EaxFrequencyShifterEffectException, EAXFREQUENCYSHIFTERPROPERTIES> {
public:
EaxFrequencyShifterEffect(const EaxCall& call);
private:
struct FrequencyValidator {
void operator()(float flFrequency) const
{
eax_validate_range<Exception>(
"Frequency",
flFrequency,
EAXFREQUENCYSHIFTER_MINFREQUENCY,
EAXFREQUENCYSHIFTER_MAXFREQUENCY);
}
}; // FrequencyValidator
struct LeftDirectionValidator {
void operator()(unsigned long ulLeftDirection) const
{
eax_validate_range<Exception>(
"Left Direction",
ulLeftDirection,
EAXFREQUENCYSHIFTER_MINLEFTDIRECTION,
EAXFREQUENCYSHIFTER_MAXLEFTDIRECTION);
}
}; // LeftDirectionValidator
struct RightDirectionValidator {
void operator()(unsigned long ulRightDirection) const
{
eax_validate_range<Exception>(
"Right Direction",
ulRightDirection,
EAXFREQUENCYSHIFTER_MINRIGHTDIRECTION,
EAXFREQUENCYSHIFTER_MAXRIGHTDIRECTION);
}
}; // RightDirectionValidator
struct AllValidator {
void operator()(const Props& all) const
{
FrequencyValidator{}(all.flFrequency);
LeftDirectionValidator{}(all.ulLeftDirection);
RightDirectionValidator{}(all.ulRightDirection);
}
}; // AllValidator
void set_defaults(Props& props) override;
void set_efx_frequency() noexcept;
void set_efx_left_direction();
void set_efx_right_direction();
void set_efx_defaults() override;
void get(const EaxCall& call, const Props& props) override;
void set(const EaxCall& call, Props& props) override;
bool commit_props(const Props& props) override;
}; // EaxFrequencyShifterEffect
EaxFrequencyShifterEffect::EaxFrequencyShifterEffect(const EaxCall& call)
: EaxEffect4{AL_EFFECT_FREQUENCY_SHIFTER, call}
{}
void EaxFrequencyShifterEffect::set_defaults(Props& props)
{
props.flFrequency = EAXFREQUENCYSHIFTER_DEFAULTFREQUENCY;
props.ulLeftDirection = EAXFREQUENCYSHIFTER_DEFAULTLEFTDIRECTION;
props.ulRightDirection = EAXFREQUENCYSHIFTER_DEFAULTRIGHTDIRECTION;
}
void EaxFrequencyShifterEffect::set_efx_frequency() noexcept
{
al_effect_props_.Fshifter.Frequency = clamp(
props_.flFrequency,
AL_FREQUENCY_SHIFTER_MIN_FREQUENCY,
AL_FREQUENCY_SHIFTER_MAX_FREQUENCY);
}
void EaxFrequencyShifterEffect::set_efx_left_direction()
{
const auto left_direction = clamp(
static_cast<ALint>(props_.ulLeftDirection),
AL_FREQUENCY_SHIFTER_MIN_LEFT_DIRECTION,
AL_FREQUENCY_SHIFTER_MAX_LEFT_DIRECTION);
const auto efx_left_direction = DirectionFromEmum(left_direction);
assert(efx_left_direction.has_value());
al_effect_props_.Fshifter.LeftDirection = *efx_left_direction;
}
void EaxFrequencyShifterEffect::set_efx_right_direction()
{
const auto right_direction = clamp(
static_cast<ALint>(props_.ulRightDirection),
AL_FREQUENCY_SHIFTER_MIN_RIGHT_DIRECTION,
AL_FREQUENCY_SHIFTER_MAX_RIGHT_DIRECTION);
const auto efx_right_direction = DirectionFromEmum(right_direction);
assert(efx_right_direction.has_value());
al_effect_props_.Fshifter.RightDirection = *efx_right_direction;
}
void EaxFrequencyShifterEffect::set_efx_defaults()
{
set_efx_frequency();
set_efx_left_direction();
set_efx_right_direction();
}
void EaxFrequencyShifterEffect::get(const EaxCall& call, const Props& props)
{
switch(call.get_property_id())
{
case EAXFREQUENCYSHIFTER_NONE: break;
case EAXFREQUENCYSHIFTER_ALLPARAMETERS: call.set_value<Exception>(props); break;
case EAXFREQUENCYSHIFTER_FREQUENCY: call.set_value<Exception>(props.flFrequency); break;
case EAXFREQUENCYSHIFTER_LEFTDIRECTION: call.set_value<Exception>(props.ulLeftDirection); break;
case EAXFREQUENCYSHIFTER_RIGHTDIRECTION: call.set_value<Exception>(props.ulRightDirection); break;
default: fail_unknown_property_id();
}
}
void EaxFrequencyShifterEffect::set(const EaxCall& call, Props& props)
{
switch(call.get_property_id())
{
case EAXFREQUENCYSHIFTER_NONE: break;
case EAXFREQUENCYSHIFTER_ALLPARAMETERS: defer<AllValidator>(call, props); break;
case EAXFREQUENCYSHIFTER_FREQUENCY: defer<FrequencyValidator>(call, props.flFrequency); break;
case EAXFREQUENCYSHIFTER_LEFTDIRECTION: defer<LeftDirectionValidator>(call, props.ulLeftDirection); break;
case EAXFREQUENCYSHIFTER_RIGHTDIRECTION: defer<RightDirectionValidator>(call, props.ulRightDirection); break;
default: fail_unknown_property_id();
}
}
bool EaxFrequencyShifterEffect::commit_props(const Props& props)
{
auto is_dirty = false;
if (props_.flFrequency != props.flFrequency)
{
is_dirty = true;
set_efx_frequency();
}
if (props_.ulLeftDirection != props.ulLeftDirection)
{
is_dirty = true;
set_efx_left_direction();
}
if (props_.ulRightDirection != props.ulRightDirection)
{
is_dirty = true;
set_efx_right_direction();
}
return is_dirty;
}
} // namespace
EaxEffectUPtr eax_create_eax_frequency_shifter_effect(const EaxCall& call)
{
return eax_create_eax4_effect<EaxFrequencyShifterEffect>(call);
}
#endif // ALSOFT_EAX