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#include "config.h"
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#include <stdexcept>
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#include "AL/al.h"
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#include "AL/efx.h"
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#include "alc/effects/base.h"
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#include "aloptional.h"
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#include "effects.h"
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#ifdef ALSOFT_EAX
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#include <cassert>
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#include "alnumeric.h"
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#include "al/eax/exception.h"
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#include "al/eax/utils.h"
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#endif // ALSOFT_EAX
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namespace {
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al::optional<FShifterDirection> DirectionFromEmum(ALenum value)
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{
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switch(value)
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{
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case AL_FREQUENCY_SHIFTER_DIRECTION_DOWN: return al::make_optional(FShifterDirection::Down);
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case AL_FREQUENCY_SHIFTER_DIRECTION_UP: return al::make_optional(FShifterDirection::Up);
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case AL_FREQUENCY_SHIFTER_DIRECTION_OFF: return al::make_optional(FShifterDirection::Off);
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}
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return al::nullopt;
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}
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ALenum EnumFromDirection(FShifterDirection dir)
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{
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switch(dir)
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{
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case FShifterDirection::Down: return AL_FREQUENCY_SHIFTER_DIRECTION_DOWN;
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case FShifterDirection::Up: return AL_FREQUENCY_SHIFTER_DIRECTION_UP;
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case FShifterDirection::Off: return AL_FREQUENCY_SHIFTER_DIRECTION_OFF;
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}
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throw std::runtime_error{"Invalid direction: "+std::to_string(static_cast<int>(dir))};
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}
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void Fshifter_setParamf(EffectProps *props, ALenum param, float val)
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{
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switch(param)
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{
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case AL_FREQUENCY_SHIFTER_FREQUENCY:
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if(!(val >= AL_FREQUENCY_SHIFTER_MIN_FREQUENCY && val <= AL_FREQUENCY_SHIFTER_MAX_FREQUENCY))
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throw effect_exception{AL_INVALID_VALUE, "Frequency shifter frequency out of range"};
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props->Fshifter.Frequency = val;
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break;
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default:
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throw effect_exception{AL_INVALID_ENUM, "Invalid frequency shifter float property 0x%04x",
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param};
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}
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}
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void Fshifter_setParamfv(EffectProps *props, ALenum param, const float *vals)
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{ Fshifter_setParamf(props, param, vals[0]); }
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void Fshifter_setParami(EffectProps *props, ALenum param, int val)
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{
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switch(param)
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{
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case AL_FREQUENCY_SHIFTER_LEFT_DIRECTION:
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if(auto diropt = DirectionFromEmum(val))
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props->Fshifter.LeftDirection = *diropt;
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else
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throw effect_exception{AL_INVALID_VALUE,
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"Unsupported frequency shifter left direction: 0x%04x", val};
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break;
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case AL_FREQUENCY_SHIFTER_RIGHT_DIRECTION:
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if(auto diropt = DirectionFromEmum(val))
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props->Fshifter.RightDirection = *diropt;
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else
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throw effect_exception{AL_INVALID_VALUE,
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"Unsupported frequency shifter right direction: 0x%04x", val};
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break;
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default:
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throw effect_exception{AL_INVALID_ENUM,
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"Invalid frequency shifter integer property 0x%04x", param};
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}
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}
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void Fshifter_setParamiv(EffectProps *props, ALenum param, const int *vals)
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{ Fshifter_setParami(props, param, vals[0]); }
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void Fshifter_getParami(const EffectProps *props, ALenum param, int *val)
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{
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switch(param)
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{
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case AL_FREQUENCY_SHIFTER_LEFT_DIRECTION:
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*val = EnumFromDirection(props->Fshifter.LeftDirection);
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break;
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case AL_FREQUENCY_SHIFTER_RIGHT_DIRECTION:
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*val = EnumFromDirection(props->Fshifter.RightDirection);
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break;
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default:
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throw effect_exception{AL_INVALID_ENUM,
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"Invalid frequency shifter integer property 0x%04x", param};
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}
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}
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void Fshifter_getParamiv(const EffectProps *props, ALenum param, int *vals)
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{ Fshifter_getParami(props, param, vals); }
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void Fshifter_getParamf(const EffectProps *props, ALenum param, float *val)
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{
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switch(param)
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{
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case AL_FREQUENCY_SHIFTER_FREQUENCY:
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*val = props->Fshifter.Frequency;
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break;
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default:
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throw effect_exception{AL_INVALID_ENUM, "Invalid frequency shifter float property 0x%04x",
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param};
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}
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}
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void Fshifter_getParamfv(const EffectProps *props, ALenum param, float *vals)
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{ Fshifter_getParamf(props, param, vals); }
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EffectProps genDefaultProps() noexcept
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{
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EffectProps props{};
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props.Fshifter.Frequency = AL_FREQUENCY_SHIFTER_DEFAULT_FREQUENCY;
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props.Fshifter.LeftDirection = *DirectionFromEmum(AL_FREQUENCY_SHIFTER_DEFAULT_LEFT_DIRECTION);
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props.Fshifter.RightDirection = *DirectionFromEmum(AL_FREQUENCY_SHIFTER_DEFAULT_RIGHT_DIRECTION);
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return props;
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}
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} // namespace
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DEFINE_ALEFFECT_VTABLE(Fshifter);
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const EffectProps FshifterEffectProps{genDefaultProps()};
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#ifdef ALSOFT_EAX
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namespace {
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class EaxFrequencyShifterEffectException : public EaxException
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{
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public:
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explicit EaxFrequencyShifterEffectException(const char* message)
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: EaxException{"EAX_FREQUENCY_SHIFTER_EFFECT", message}
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{}
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}; // EaxFrequencyShifterEffectException
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class EaxFrequencyShifterEffect final : public EaxEffect4<EaxFrequencyShifterEffectException, EAXFREQUENCYSHIFTERPROPERTIES> {
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public:
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EaxFrequencyShifterEffect(const EaxCall& call);
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private:
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struct FrequencyValidator {
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void operator()(float flFrequency) const
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{
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eax_validate_range<Exception>(
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"Frequency",
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flFrequency,
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EAXFREQUENCYSHIFTER_MINFREQUENCY,
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EAXFREQUENCYSHIFTER_MAXFREQUENCY);
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}
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}; // FrequencyValidator
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struct LeftDirectionValidator {
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void operator()(unsigned long ulLeftDirection) const
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{
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eax_validate_range<Exception>(
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"Left Direction",
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ulLeftDirection,
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EAXFREQUENCYSHIFTER_MINLEFTDIRECTION,
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EAXFREQUENCYSHIFTER_MAXLEFTDIRECTION);
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}
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}; // LeftDirectionValidator
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struct RightDirectionValidator {
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void operator()(unsigned long ulRightDirection) const
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{
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eax_validate_range<Exception>(
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"Right Direction",
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ulRightDirection,
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EAXFREQUENCYSHIFTER_MINRIGHTDIRECTION,
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EAXFREQUENCYSHIFTER_MAXRIGHTDIRECTION);
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}
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}; // RightDirectionValidator
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struct AllValidator {
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void operator()(const Props& all) const
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{
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FrequencyValidator{}(all.flFrequency);
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LeftDirectionValidator{}(all.ulLeftDirection);
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RightDirectionValidator{}(all.ulRightDirection);
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}
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}; // AllValidator
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void set_defaults(Props& props) override;
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void set_efx_frequency() noexcept;
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void set_efx_left_direction();
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void set_efx_right_direction();
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void set_efx_defaults() override;
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void get(const EaxCall& call, const Props& props) override;
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void set(const EaxCall& call, Props& props) override;
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bool commit_props(const Props& props) override;
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}; // EaxFrequencyShifterEffect
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EaxFrequencyShifterEffect::EaxFrequencyShifterEffect(const EaxCall& call)
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: EaxEffect4{AL_EFFECT_FREQUENCY_SHIFTER, call}
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{}
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void EaxFrequencyShifterEffect::set_defaults(Props& props)
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{
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props.flFrequency = EAXFREQUENCYSHIFTER_DEFAULTFREQUENCY;
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props.ulLeftDirection = EAXFREQUENCYSHIFTER_DEFAULTLEFTDIRECTION;
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props.ulRightDirection = EAXFREQUENCYSHIFTER_DEFAULTRIGHTDIRECTION;
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}
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void EaxFrequencyShifterEffect::set_efx_frequency() noexcept
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{
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al_effect_props_.Fshifter.Frequency = clamp(
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props_.flFrequency,
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AL_FREQUENCY_SHIFTER_MIN_FREQUENCY,
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AL_FREQUENCY_SHIFTER_MAX_FREQUENCY);
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}
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void EaxFrequencyShifterEffect::set_efx_left_direction()
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{
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const auto left_direction = clamp(
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static_cast<ALint>(props_.ulLeftDirection),
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AL_FREQUENCY_SHIFTER_MIN_LEFT_DIRECTION,
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AL_FREQUENCY_SHIFTER_MAX_LEFT_DIRECTION);
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const auto efx_left_direction = DirectionFromEmum(left_direction);
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assert(efx_left_direction.has_value());
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al_effect_props_.Fshifter.LeftDirection = *efx_left_direction;
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}
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void EaxFrequencyShifterEffect::set_efx_right_direction()
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{
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const auto right_direction = clamp(
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static_cast<ALint>(props_.ulRightDirection),
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AL_FREQUENCY_SHIFTER_MIN_RIGHT_DIRECTION,
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AL_FREQUENCY_SHIFTER_MAX_RIGHT_DIRECTION);
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const auto efx_right_direction = DirectionFromEmum(right_direction);
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assert(efx_right_direction.has_value());
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al_effect_props_.Fshifter.RightDirection = *efx_right_direction;
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}
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void EaxFrequencyShifterEffect::set_efx_defaults()
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{
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set_efx_frequency();
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set_efx_left_direction();
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set_efx_right_direction();
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}
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void EaxFrequencyShifterEffect::get(const EaxCall& call, const Props& props)
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{
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switch(call.get_property_id())
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{
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case EAXFREQUENCYSHIFTER_NONE: break;
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case EAXFREQUENCYSHIFTER_ALLPARAMETERS: call.set_value<Exception>(props); break;
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case EAXFREQUENCYSHIFTER_FREQUENCY: call.set_value<Exception>(props.flFrequency); break;
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case EAXFREQUENCYSHIFTER_LEFTDIRECTION: call.set_value<Exception>(props.ulLeftDirection); break;
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case EAXFREQUENCYSHIFTER_RIGHTDIRECTION: call.set_value<Exception>(props.ulRightDirection); break;
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default: fail_unknown_property_id();
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}
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}
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void EaxFrequencyShifterEffect::set(const EaxCall& call, Props& props)
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{
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switch(call.get_property_id())
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{
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case EAXFREQUENCYSHIFTER_NONE: break;
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case EAXFREQUENCYSHIFTER_ALLPARAMETERS: defer<AllValidator>(call, props); break;
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case EAXFREQUENCYSHIFTER_FREQUENCY: defer<FrequencyValidator>(call, props.flFrequency); break;
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case EAXFREQUENCYSHIFTER_LEFTDIRECTION: defer<LeftDirectionValidator>(call, props.ulLeftDirection); break;
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case EAXFREQUENCYSHIFTER_RIGHTDIRECTION: defer<RightDirectionValidator>(call, props.ulRightDirection); break;
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default: fail_unknown_property_id();
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}
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}
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bool EaxFrequencyShifterEffect::commit_props(const Props& props)
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{
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auto is_dirty = false;
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if (props_.flFrequency != props.flFrequency)
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{
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is_dirty = true;
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set_efx_frequency();
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}
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if (props_.ulLeftDirection != props.ulLeftDirection)
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{
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is_dirty = true;
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set_efx_left_direction();
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}
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if (props_.ulRightDirection != props.ulRightDirection)
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{
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is_dirty = true;
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set_efx_right_direction();
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}
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return is_dirty;
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}
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} // namespace
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EaxEffectUPtr eax_create_eax_frequency_shifter_effect(const EaxCall& call)
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{
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return eax_create_eax4_effect<EaxFrequencyShifterEffect>(call);
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}
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#endif // ALSOFT_EAX
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