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#include "config.h"
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#include "AL/al.h"
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#include "AL/efx.h"
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#include "alc/effects/base.h"
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#include "effects.h"
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#ifdef ALSOFT_EAX
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#include "alnumeric.h"
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#include "al/eax/exception.h"
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#include "al/eax/utils.h"
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#endif // ALSOFT_EAX
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namespace {
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void Distortion_setParami(EffectProps*, ALenum param, int)
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{ throw effect_exception{AL_INVALID_ENUM, "Invalid distortion integer property 0x%04x", param}; }
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void Distortion_setParamiv(EffectProps*, ALenum param, const int*)
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{
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throw effect_exception{AL_INVALID_ENUM, "Invalid distortion integer-vector property 0x%04x",
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param};
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}
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void Distortion_setParamf(EffectProps *props, ALenum param, float val)
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{
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switch(param)
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{
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case AL_DISTORTION_EDGE:
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if(!(val >= AL_DISTORTION_MIN_EDGE && val <= AL_DISTORTION_MAX_EDGE))
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throw effect_exception{AL_INVALID_VALUE, "Distortion edge out of range"};
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props->Distortion.Edge = val;
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break;
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case AL_DISTORTION_GAIN:
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if(!(val >= AL_DISTORTION_MIN_GAIN && val <= AL_DISTORTION_MAX_GAIN))
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throw effect_exception{AL_INVALID_VALUE, "Distortion gain out of range"};
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props->Distortion.Gain = val;
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break;
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case AL_DISTORTION_LOWPASS_CUTOFF:
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if(!(val >= AL_DISTORTION_MIN_LOWPASS_CUTOFF && val <= AL_DISTORTION_MAX_LOWPASS_CUTOFF))
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throw effect_exception{AL_INVALID_VALUE, "Distortion low-pass cutoff out of range"};
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props->Distortion.LowpassCutoff = val;
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break;
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case AL_DISTORTION_EQCENTER:
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if(!(val >= AL_DISTORTION_MIN_EQCENTER && val <= AL_DISTORTION_MAX_EQCENTER))
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throw effect_exception{AL_INVALID_VALUE, "Distortion EQ center out of range"};
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props->Distortion.EQCenter = val;
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break;
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case AL_DISTORTION_EQBANDWIDTH:
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if(!(val >= AL_DISTORTION_MIN_EQBANDWIDTH && val <= AL_DISTORTION_MAX_EQBANDWIDTH))
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throw effect_exception{AL_INVALID_VALUE, "Distortion EQ bandwidth out of range"};
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props->Distortion.EQBandwidth = val;
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break;
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default:
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throw effect_exception{AL_INVALID_ENUM, "Invalid distortion float property 0x%04x", param};
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}
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}
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void Distortion_setParamfv(EffectProps *props, ALenum param, const float *vals)
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{ Distortion_setParamf(props, param, vals[0]); }
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void Distortion_getParami(const EffectProps*, ALenum param, int*)
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{ throw effect_exception{AL_INVALID_ENUM, "Invalid distortion integer property 0x%04x", param}; }
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void Distortion_getParamiv(const EffectProps*, ALenum param, int*)
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{
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throw effect_exception{AL_INVALID_ENUM, "Invalid distortion integer-vector property 0x%04x",
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param};
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}
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void Distortion_getParamf(const EffectProps *props, ALenum param, float *val)
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{
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switch(param)
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{
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case AL_DISTORTION_EDGE:
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*val = props->Distortion.Edge;
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break;
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case AL_DISTORTION_GAIN:
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*val = props->Distortion.Gain;
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break;
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case AL_DISTORTION_LOWPASS_CUTOFF:
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*val = props->Distortion.LowpassCutoff;
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break;
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case AL_DISTORTION_EQCENTER:
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*val = props->Distortion.EQCenter;
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break;
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case AL_DISTORTION_EQBANDWIDTH:
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*val = props->Distortion.EQBandwidth;
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break;
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default:
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throw effect_exception{AL_INVALID_ENUM, "Invalid distortion float property 0x%04x", param};
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}
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}
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void Distortion_getParamfv(const EffectProps *props, ALenum param, float *vals)
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{ Distortion_getParamf(props, param, vals); }
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EffectProps genDefaultProps() noexcept
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{
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EffectProps props{};
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props.Distortion.Edge = AL_DISTORTION_DEFAULT_EDGE;
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props.Distortion.Gain = AL_DISTORTION_DEFAULT_GAIN;
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props.Distortion.LowpassCutoff = AL_DISTORTION_DEFAULT_LOWPASS_CUTOFF;
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props.Distortion.EQCenter = AL_DISTORTION_DEFAULT_EQCENTER;
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props.Distortion.EQBandwidth = AL_DISTORTION_DEFAULT_EQBANDWIDTH;
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return props;
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}
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} // namespace
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DEFINE_ALEFFECT_VTABLE(Distortion);
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const EffectProps DistortionEffectProps{genDefaultProps()};
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#ifdef ALSOFT_EAX
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namespace {
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class EaxDistortionEffectException : public EaxException
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{
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public:
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explicit EaxDistortionEffectException(const char* message)
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: EaxException{"EAX_DISTORTION_EFFECT", message}
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{}
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}; // EaxDistortionEffectException
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class EaxDistortionEffect final : public EaxEffect4<EaxDistortionEffectException, EAXDISTORTIONPROPERTIES>
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{
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public:
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EaxDistortionEffect(const EaxCall& call);
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private:
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struct EdgeValidator {
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void operator()(float flEdge) const
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{
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eax_validate_range<Exception>(
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"Edge",
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flEdge,
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EAXDISTORTION_MINEDGE,
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EAXDISTORTION_MAXEDGE);
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}
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}; // EdgeValidator
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struct GainValidator {
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void operator()(long lGain) const
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{
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eax_validate_range<Exception>(
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"Gain",
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lGain,
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EAXDISTORTION_MINGAIN,
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EAXDISTORTION_MAXGAIN);
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}
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}; // GainValidator
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struct LowPassCutOffValidator {
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void operator()(float flLowPassCutOff) const
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{
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eax_validate_range<Exception>(
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"Low-pass Cut-off",
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flLowPassCutOff,
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EAXDISTORTION_MINLOWPASSCUTOFF,
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EAXDISTORTION_MAXLOWPASSCUTOFF);
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}
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}; // LowPassCutOffValidator
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struct EqCenterValidator {
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void operator()(float flEQCenter) const
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{
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eax_validate_range<Exception>(
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"EQ Center",
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flEQCenter,
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EAXDISTORTION_MINEQCENTER,
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EAXDISTORTION_MAXEQCENTER);
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}
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}; // EqCenterValidator
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struct EqBandwidthValidator {
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void operator()(float flEQBandwidth) const
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{
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eax_validate_range<Exception>(
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"EQ Bandwidth",
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flEQBandwidth,
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EAXDISTORTION_MINEQBANDWIDTH,
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EAXDISTORTION_MAXEQBANDWIDTH);
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}
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}; // EqBandwidthValidator
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struct AllValidator {
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void operator()(const Props& all) const
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{
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EdgeValidator{}(all.flEdge);
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GainValidator{}(all.lGain);
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LowPassCutOffValidator{}(all.flLowPassCutOff);
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EqCenterValidator{}(all.flEQCenter);
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EqBandwidthValidator{}(all.flEQBandwidth);
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}
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}; // AllValidator
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void set_defaults(Props& props) override;
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void set_efx_edge() noexcept;
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void set_efx_gain() noexcept;
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void set_efx_lowpass_cutoff() noexcept;
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void set_efx_eq_center() noexcept;
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void set_efx_eq_bandwidth() noexcept;
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void set_efx_defaults() override;
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void get(const EaxCall& call, const Props& props) override;
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void set(const EaxCall& call, Props& props) override;
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bool commit_props(const Props& props) override;
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}; // EaxDistortionEffect
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EaxDistortionEffect::EaxDistortionEffect(const EaxCall& call)
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: EaxEffect4{AL_EFFECT_DISTORTION, call}
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{}
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void EaxDistortionEffect::set_defaults(Props& props)
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{
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props.flEdge = EAXDISTORTION_DEFAULTEDGE;
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props.lGain = EAXDISTORTION_DEFAULTGAIN;
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props.flLowPassCutOff = EAXDISTORTION_DEFAULTLOWPASSCUTOFF;
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props.flEQCenter = EAXDISTORTION_DEFAULTEQCENTER;
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props.flEQBandwidth = EAXDISTORTION_DEFAULTEQBANDWIDTH;
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}
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void EaxDistortionEffect::set_efx_edge() noexcept
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{
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al_effect_props_.Distortion.Edge = clamp(
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props_.flEdge,
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AL_DISTORTION_MIN_EDGE,
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AL_DISTORTION_MAX_EDGE);
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}
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void EaxDistortionEffect::set_efx_gain() noexcept
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{
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al_effect_props_.Distortion.Gain = clamp(
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level_mb_to_gain(static_cast<float>(props_.lGain)),
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AL_DISTORTION_MIN_GAIN,
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AL_DISTORTION_MAX_GAIN);
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}
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void EaxDistortionEffect::set_efx_lowpass_cutoff() noexcept
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{
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al_effect_props_.Distortion.LowpassCutoff = clamp(
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props_.flLowPassCutOff,
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AL_DISTORTION_MIN_LOWPASS_CUTOFF,
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AL_DISTORTION_MAX_LOWPASS_CUTOFF);
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}
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void EaxDistortionEffect::set_efx_eq_center() noexcept
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{
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al_effect_props_.Distortion.EQCenter = clamp(
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props_.flEQCenter,
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AL_DISTORTION_MIN_EQCENTER,
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AL_DISTORTION_MAX_EQCENTER);
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}
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void EaxDistortionEffect::set_efx_eq_bandwidth() noexcept
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{
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al_effect_props_.Distortion.EQBandwidth = clamp(
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props_.flEdge,
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AL_DISTORTION_MIN_EQBANDWIDTH,
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AL_DISTORTION_MAX_EQBANDWIDTH);
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}
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void EaxDistortionEffect::set_efx_defaults()
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{
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set_efx_edge();
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set_efx_gain();
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set_efx_lowpass_cutoff();
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set_efx_eq_center();
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set_efx_eq_bandwidth();
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}
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void EaxDistortionEffect::get(const EaxCall& call, const Props& props)
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{
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switch(call.get_property_id())
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{
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case EAXDISTORTION_NONE: break;
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case EAXDISTORTION_ALLPARAMETERS: call.set_value<Exception>(props); break;
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case EAXDISTORTION_EDGE: call.set_value<Exception>(props.flEdge); break;
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case EAXDISTORTION_GAIN: call.set_value<Exception>(props.lGain); break;
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case EAXDISTORTION_LOWPASSCUTOFF: call.set_value<Exception>(props.flLowPassCutOff); break;
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case EAXDISTORTION_EQCENTER: call.set_value<Exception>(props.flEQCenter); break;
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case EAXDISTORTION_EQBANDWIDTH: call.set_value<Exception>(props.flEQBandwidth); break;
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default: fail_unknown_property_id();
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}
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}
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void EaxDistortionEffect::set(const EaxCall& call, Props& props)
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{
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switch(call.get_property_id())
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{
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case EAXDISTORTION_NONE: break;
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case EAXDISTORTION_ALLPARAMETERS: defer<AllValidator>(call, props); break;
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case EAXDISTORTION_EDGE: defer<EdgeValidator>(call, props.flEdge); break;
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case EAXDISTORTION_GAIN: defer<GainValidator>(call, props.lGain); break;
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case EAXDISTORTION_LOWPASSCUTOFF: defer<LowPassCutOffValidator>(call, props.flLowPassCutOff); break;
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case EAXDISTORTION_EQCENTER: defer<EqCenterValidator>(call, props.flEQCenter); break;
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case EAXDISTORTION_EQBANDWIDTH: defer<EqBandwidthValidator>(call, props.flEQBandwidth); break;
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default: fail_unknown_property_id();
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}
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}
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bool EaxDistortionEffect::commit_props(const Props& props)
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{
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auto is_dirty = false;
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if (props_.flEdge != props.flEdge)
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{
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is_dirty = true;
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set_efx_edge();
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}
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if (props_.lGain != props.lGain)
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{
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is_dirty = true;
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set_efx_gain();
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}
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if (props_.flLowPassCutOff != props.flLowPassCutOff)
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{
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is_dirty = true;
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set_efx_lowpass_cutoff();
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}
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if (props_.flEQCenter != props.flEQCenter)
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{
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is_dirty = true;
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set_efx_eq_center();
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}
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if (props_.flEQBandwidth != props.flEQBandwidth)
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{
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is_dirty = true;
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set_efx_eq_bandwidth();
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}
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return is_dirty;
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}
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} // namespace
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EaxEffectUPtr eax_create_eax_distortion_effect(const EaxCall& call)
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{
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return eax_create_eax4_effect<EaxDistortionEffect>(call);
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}
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#endif // ALSOFT_EAX
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