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#include "config.h"
#include "AL/al.h"
#include "AL/efx.h"
#include "alc/effects/base.h"
#include "effects.h"
#ifdef ALSOFT_EAX
#include "alnumeric.h"
#include "al/eax/exception.h"
#include "al/eax/utils.h"
#endif // ALSOFT_EAX
namespace {
void Distortion_setParami(EffectProps*, ALenum param, int)
{ throw effect_exception{AL_INVALID_ENUM, "Invalid distortion integer property 0x%04x", param}; }
void Distortion_setParamiv(EffectProps*, ALenum param, const int*)
{
throw effect_exception{AL_INVALID_ENUM, "Invalid distortion integer-vector property 0x%04x",
param};
}
void Distortion_setParamf(EffectProps *props, ALenum param, float val)
{
switch(param)
{
case AL_DISTORTION_EDGE:
if(!(val >= AL_DISTORTION_MIN_EDGE && val <= AL_DISTORTION_MAX_EDGE))
throw effect_exception{AL_INVALID_VALUE, "Distortion edge out of range"};
props->Distortion.Edge = val;
break;
case AL_DISTORTION_GAIN:
if(!(val >= AL_DISTORTION_MIN_GAIN && val <= AL_DISTORTION_MAX_GAIN))
throw effect_exception{AL_INVALID_VALUE, "Distortion gain out of range"};
props->Distortion.Gain = val;
break;
case AL_DISTORTION_LOWPASS_CUTOFF:
if(!(val >= AL_DISTORTION_MIN_LOWPASS_CUTOFF && val <= AL_DISTORTION_MAX_LOWPASS_CUTOFF))
throw effect_exception{AL_INVALID_VALUE, "Distortion low-pass cutoff out of range"};
props->Distortion.LowpassCutoff = val;
break;
case AL_DISTORTION_EQCENTER:
if(!(val >= AL_DISTORTION_MIN_EQCENTER && val <= AL_DISTORTION_MAX_EQCENTER))
throw effect_exception{AL_INVALID_VALUE, "Distortion EQ center out of range"};
props->Distortion.EQCenter = val;
break;
case AL_DISTORTION_EQBANDWIDTH:
if(!(val >= AL_DISTORTION_MIN_EQBANDWIDTH && val <= AL_DISTORTION_MAX_EQBANDWIDTH))
throw effect_exception{AL_INVALID_VALUE, "Distortion EQ bandwidth out of range"};
props->Distortion.EQBandwidth = val;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid distortion float property 0x%04x", param};
}
}
void Distortion_setParamfv(EffectProps *props, ALenum param, const float *vals)
{ Distortion_setParamf(props, param, vals[0]); }
void Distortion_getParami(const EffectProps*, ALenum param, int*)
{ throw effect_exception{AL_INVALID_ENUM, "Invalid distortion integer property 0x%04x", param}; }
void Distortion_getParamiv(const EffectProps*, ALenum param, int*)
{
throw effect_exception{AL_INVALID_ENUM, "Invalid distortion integer-vector property 0x%04x",
param};
}
void Distortion_getParamf(const EffectProps *props, ALenum param, float *val)
{
switch(param)
{
case AL_DISTORTION_EDGE:
*val = props->Distortion.Edge;
break;
case AL_DISTORTION_GAIN:
*val = props->Distortion.Gain;
break;
case AL_DISTORTION_LOWPASS_CUTOFF:
*val = props->Distortion.LowpassCutoff;
break;
case AL_DISTORTION_EQCENTER:
*val = props->Distortion.EQCenter;
break;
case AL_DISTORTION_EQBANDWIDTH:
*val = props->Distortion.EQBandwidth;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid distortion float property 0x%04x", param};
}
}
void Distortion_getParamfv(const EffectProps *props, ALenum param, float *vals)
{ Distortion_getParamf(props, param, vals); }
EffectProps genDefaultProps() noexcept
{
EffectProps props{};
props.Distortion.Edge = AL_DISTORTION_DEFAULT_EDGE;
props.Distortion.Gain = AL_DISTORTION_DEFAULT_GAIN;
props.Distortion.LowpassCutoff = AL_DISTORTION_DEFAULT_LOWPASS_CUTOFF;
props.Distortion.EQCenter = AL_DISTORTION_DEFAULT_EQCENTER;
props.Distortion.EQBandwidth = AL_DISTORTION_DEFAULT_EQBANDWIDTH;
return props;
}
} // namespace
DEFINE_ALEFFECT_VTABLE(Distortion);
const EffectProps DistortionEffectProps{genDefaultProps()};
#ifdef ALSOFT_EAX
namespace {
class EaxDistortionEffectException : public EaxException
{
public:
explicit EaxDistortionEffectException(const char* message)
: EaxException{"EAX_DISTORTION_EFFECT", message}
{}
}; // EaxDistortionEffectException
class EaxDistortionEffect final : public EaxEffect4<EaxDistortionEffectException, EAXDISTORTIONPROPERTIES>
{
public:
EaxDistortionEffect(const EaxCall& call);
private:
struct EdgeValidator {
void operator()(float flEdge) const
{
eax_validate_range<Exception>(
"Edge",
flEdge,
EAXDISTORTION_MINEDGE,
EAXDISTORTION_MAXEDGE);
}
}; // EdgeValidator
struct GainValidator {
void operator()(long lGain) const
{
eax_validate_range<Exception>(
"Gain",
lGain,
EAXDISTORTION_MINGAIN,
EAXDISTORTION_MAXGAIN);
}
}; // GainValidator
struct LowPassCutOffValidator {
void operator()(float flLowPassCutOff) const
{
eax_validate_range<Exception>(
"Low-pass Cut-off",
flLowPassCutOff,
EAXDISTORTION_MINLOWPASSCUTOFF,
EAXDISTORTION_MAXLOWPASSCUTOFF);
}
}; // LowPassCutOffValidator
struct EqCenterValidator {
void operator()(float flEQCenter) const
{
eax_validate_range<Exception>(
"EQ Center",
flEQCenter,
EAXDISTORTION_MINEQCENTER,
EAXDISTORTION_MAXEQCENTER);
}
}; // EqCenterValidator
struct EqBandwidthValidator {
void operator()(float flEQBandwidth) const
{
eax_validate_range<Exception>(
"EQ Bandwidth",
flEQBandwidth,
EAXDISTORTION_MINEQBANDWIDTH,
EAXDISTORTION_MAXEQBANDWIDTH);
}
}; // EqBandwidthValidator
struct AllValidator {
void operator()(const Props& all) const
{
EdgeValidator{}(all.flEdge);
GainValidator{}(all.lGain);
LowPassCutOffValidator{}(all.flLowPassCutOff);
EqCenterValidator{}(all.flEQCenter);
EqBandwidthValidator{}(all.flEQBandwidth);
}
}; // AllValidator
void set_defaults(Props& props) override;
void set_efx_edge() noexcept;
void set_efx_gain() noexcept;
void set_efx_lowpass_cutoff() noexcept;
void set_efx_eq_center() noexcept;
void set_efx_eq_bandwidth() noexcept;
void set_efx_defaults() override;
void get(const EaxCall& call, const Props& props) override;
void set(const EaxCall& call, Props& props) override;
bool commit_props(const Props& props) override;
}; // EaxDistortionEffect
EaxDistortionEffect::EaxDistortionEffect(const EaxCall& call)
: EaxEffect4{AL_EFFECT_DISTORTION, call}
{}
void EaxDistortionEffect::set_defaults(Props& props)
{
props.flEdge = EAXDISTORTION_DEFAULTEDGE;
props.lGain = EAXDISTORTION_DEFAULTGAIN;
props.flLowPassCutOff = EAXDISTORTION_DEFAULTLOWPASSCUTOFF;
props.flEQCenter = EAXDISTORTION_DEFAULTEQCENTER;
props.flEQBandwidth = EAXDISTORTION_DEFAULTEQBANDWIDTH;
}
void EaxDistortionEffect::set_efx_edge() noexcept
{
al_effect_props_.Distortion.Edge = clamp(
props_.flEdge,
AL_DISTORTION_MIN_EDGE,
AL_DISTORTION_MAX_EDGE);
}
void EaxDistortionEffect::set_efx_gain() noexcept
{
al_effect_props_.Distortion.Gain = clamp(
level_mb_to_gain(static_cast<float>(props_.lGain)),
AL_DISTORTION_MIN_GAIN,
AL_DISTORTION_MAX_GAIN);
}
void EaxDistortionEffect::set_efx_lowpass_cutoff() noexcept
{
al_effect_props_.Distortion.LowpassCutoff = clamp(
props_.flLowPassCutOff,
AL_DISTORTION_MIN_LOWPASS_CUTOFF,
AL_DISTORTION_MAX_LOWPASS_CUTOFF);
}
void EaxDistortionEffect::set_efx_eq_center() noexcept
{
al_effect_props_.Distortion.EQCenter = clamp(
props_.flEQCenter,
AL_DISTORTION_MIN_EQCENTER,
AL_DISTORTION_MAX_EQCENTER);
}
void EaxDistortionEffect::set_efx_eq_bandwidth() noexcept
{
al_effect_props_.Distortion.EQBandwidth = clamp(
props_.flEdge,
AL_DISTORTION_MIN_EQBANDWIDTH,
AL_DISTORTION_MAX_EQBANDWIDTH);
}
void EaxDistortionEffect::set_efx_defaults()
{
set_efx_edge();
set_efx_gain();
set_efx_lowpass_cutoff();
set_efx_eq_center();
set_efx_eq_bandwidth();
}
void EaxDistortionEffect::get(const EaxCall& call, const Props& props)
{
switch(call.get_property_id())
{
case EAXDISTORTION_NONE: break;
case EAXDISTORTION_ALLPARAMETERS: call.set_value<Exception>(props); break;
case EAXDISTORTION_EDGE: call.set_value<Exception>(props.flEdge); break;
case EAXDISTORTION_GAIN: call.set_value<Exception>(props.lGain); break;
case EAXDISTORTION_LOWPASSCUTOFF: call.set_value<Exception>(props.flLowPassCutOff); break;
case EAXDISTORTION_EQCENTER: call.set_value<Exception>(props.flEQCenter); break;
case EAXDISTORTION_EQBANDWIDTH: call.set_value<Exception>(props.flEQBandwidth); break;
default: fail_unknown_property_id();
}
}
void EaxDistortionEffect::set(const EaxCall& call, Props& props)
{
switch(call.get_property_id())
{
case EAXDISTORTION_NONE: break;
case EAXDISTORTION_ALLPARAMETERS: defer<AllValidator>(call, props); break;
case EAXDISTORTION_EDGE: defer<EdgeValidator>(call, props.flEdge); break;
case EAXDISTORTION_GAIN: defer<GainValidator>(call, props.lGain); break;
case EAXDISTORTION_LOWPASSCUTOFF: defer<LowPassCutOffValidator>(call, props.flLowPassCutOff); break;
case EAXDISTORTION_EQCENTER: defer<EqCenterValidator>(call, props.flEQCenter); break;
case EAXDISTORTION_EQBANDWIDTH: defer<EqBandwidthValidator>(call, props.flEQBandwidth); break;
default: fail_unknown_property_id();
}
}
bool EaxDistortionEffect::commit_props(const Props& props)
{
auto is_dirty = false;
if (props_.flEdge != props.flEdge)
{
is_dirty = true;
set_efx_edge();
}
if (props_.lGain != props.lGain)
{
is_dirty = true;
set_efx_gain();
}
if (props_.flLowPassCutOff != props.flLowPassCutOff)
{
is_dirty = true;
set_efx_lowpass_cutoff();
}
if (props_.flEQCenter != props.flEQCenter)
{
is_dirty = true;
set_efx_eq_center();
}
if (props_.flEQBandwidth != props.flEQBandwidth)
{
is_dirty = true;
set_efx_eq_bandwidth();
}
return is_dirty;
}
} // namespace
EaxEffectUPtr eax_create_eax_distortion_effect(const EaxCall& call)
{
return eax_create_eax4_effect<EaxDistortionEffect>(call);
}
#endif // ALSOFT_EAX