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#ifndef EAX_API_INCLUDED
#define EAX_API_INCLUDED
//
// EAX API.
//
// Based on headers `eax[2-5].h` included in Doom 3 source code:
// https://github.com/id-Software/DOOM-3/tree/master/neo/openal/include
//
#include <cfloat>
#include <cstdint>
#include <cstring>
#include <array>
#include "AL/al.h"
#ifndef GUID_DEFINED
#define GUID_DEFINED
typedef struct _GUID {
std::uint32_t Data1;
std::uint16_t Data2;
std::uint16_t Data3;
std::uint8_t Data4[8];
} GUID;
inline bool operator==(const GUID& lhs, const GUID& rhs) noexcept
{ return std::memcmp(&lhs, &rhs, sizeof(GUID)) == 0; }
inline bool operator!=(const GUID& lhs, const GUID& rhs) noexcept
{ return !(lhs == rhs); }
#endif // GUID_DEFINED
extern const GUID DSPROPSETID_EAX_ReverbProperties;
enum DSPROPERTY_EAX_REVERBPROPERTY : unsigned int {
DSPROPERTY_EAX_ALL,
DSPROPERTY_EAX_ENVIRONMENT,
DSPROPERTY_EAX_VOLUME,
DSPROPERTY_EAX_DECAYTIME,
DSPROPERTY_EAX_DAMPING,
}; // DSPROPERTY_EAX_REVERBPROPERTY
struct EAX_REVERBPROPERTIES {
unsigned long environment;
float fVolume;
float fDecayTime_sec;
float fDamping;
}; // EAX_REVERBPROPERTIES
extern const GUID DSPROPSETID_EAXBUFFER_ReverbProperties;
enum DSPROPERTY_EAXBUFFER_REVERBPROPERTY : unsigned int {
DSPROPERTY_EAXBUFFER_ALL,
DSPROPERTY_EAXBUFFER_REVERBMIX,
}; // DSPROPERTY_EAXBUFFER_REVERBPROPERTY
struct EAXBUFFER_REVERBPROPERTIES {
float fMix;
};
constexpr auto EAX_BUFFER_MINREVERBMIX = 0.0F;
constexpr auto EAX_BUFFER_MAXREVERBMIX = 1.0F;
constexpr auto EAX_REVERBMIX_USEDISTANCE = -1.0F;
extern const GUID DSPROPSETID_EAX20_ListenerProperties;
enum DSPROPERTY_EAX20_LISTENERPROPERTY : unsigned int {
DSPROPERTY_EAX20LISTENER_NONE,
DSPROPERTY_EAX20LISTENER_ALLPARAMETERS,
DSPROPERTY_EAX20LISTENER_ROOM,
DSPROPERTY_EAX20LISTENER_ROOMHF,
DSPROPERTY_EAX20LISTENER_ROOMROLLOFFFACTOR,
DSPROPERTY_EAX20LISTENER_DECAYTIME,
DSPROPERTY_EAX20LISTENER_DECAYHFRATIO,
DSPROPERTY_EAX20LISTENER_REFLECTIONS,
DSPROPERTY_EAX20LISTENER_REFLECTIONSDELAY,
DSPROPERTY_EAX20LISTENER_REVERB,
DSPROPERTY_EAX20LISTENER_REVERBDELAY,
DSPROPERTY_EAX20LISTENER_ENVIRONMENT,
DSPROPERTY_EAX20LISTENER_ENVIRONMENTSIZE,
DSPROPERTY_EAX20LISTENER_ENVIRONMENTDIFFUSION,
DSPROPERTY_EAX20LISTENER_AIRABSORPTIONHF,
DSPROPERTY_EAX20LISTENER_FLAGS
}; // DSPROPERTY_EAX20_LISTENERPROPERTY
struct EAX20LISTENERPROPERTIES {
long lRoom; // room effect level at low frequencies
long lRoomHF; // room effect high-frequency level re. low frequency level
float flRoomRolloffFactor; // like DS3D flRolloffFactor but for room effect
float flDecayTime; // reverberation decay time at low frequencies
float flDecayHFRatio; // high-frequency to low-frequency decay time ratio
long lReflections; // early reflections level relative to room effect
float flReflectionsDelay; // initial reflection delay time
long lReverb; // late reverberation level relative to room effect
float flReverbDelay; // late reverberation delay time relative to initial reflection
unsigned long dwEnvironment; // sets all listener properties
float flEnvironmentSize; // environment size in meters
float flEnvironmentDiffusion; // environment diffusion
float flAirAbsorptionHF; // change in level per meter at 5 kHz
unsigned long dwFlags; // modifies the behavior of properties
}; // EAX20LISTENERPROPERTIES
enum : unsigned long {
EAX2_ENVIRONMENT_GENERIC,
EAX2_ENVIRONMENT_PADDEDCELL,
EAX2_ENVIRONMENT_ROOM,
EAX2_ENVIRONMENT_BATHROOM,
EAX2_ENVIRONMENT_LIVINGROOM,
EAX2_ENVIRONMENT_STONEROOM,
EAX2_ENVIRONMENT_AUDITORIUM,
EAX2_ENVIRONMENT_CONCERTHALL,
EAX2_ENVIRONMENT_CAVE,
EAX2_ENVIRONMENT_ARENA,
EAX2_ENVIRONMENT_HANGAR,
EAX2_ENVIRONMENT_CARPETEDHALLWAY,
EAX2_ENVIRONMENT_HALLWAY,
EAX2_ENVIRONMENT_STONECORRIDOR,
EAX2_ENVIRONMENT_ALLEY,
EAX2_ENVIRONMENT_FOREST,
EAX2_ENVIRONMENT_CITY,
EAX2_ENVIRONMENT_MOUNTAINS,
EAX2_ENVIRONMENT_QUARRY,
EAX2_ENVIRONMENT_PLAIN,
EAX2_ENVIRONMENT_PARKINGLOT,
EAX2_ENVIRONMENT_SEWERPIPE,
EAX2_ENVIRONMENT_UNDERWATER,
EAX2_ENVIRONMENT_DRUGGED,
EAX2_ENVIRONMENT_DIZZY,
EAX2_ENVIRONMENT_PSYCHOTIC,
EAX2_ENVIRONMENT_COUNT,
};
constexpr auto EAX2LISTENERFLAGS_DECAYTIMESCALE = 0x00000001UL;
constexpr auto EAX2LISTENERFLAGS_REFLECTIONSSCALE = 0x00000002UL;
constexpr auto EAX2LISTENERFLAGS_REFLECTIONSDELAYSCALE = 0x00000004UL;
constexpr auto EAX2LISTENERFLAGS_REVERBSCALE = 0x00000008UL;
constexpr auto EAX2LISTENERFLAGS_REVERBDELAYSCALE = 0x00000010UL;
constexpr auto EAX2LISTENERFLAGS_DECAYHFLIMIT = 0x00000020UL;
constexpr auto EAX2LISTENERFLAGS_RESERVED = 0xFFFFFFC0UL;
constexpr auto EAX2LISTENER_MINROOM = -10'000L;
constexpr auto EAX2LISTENER_MAXROOM = 0L;
constexpr auto EAX2LISTENER_DEFAULTROOM = -1'000L;
constexpr auto EAX2LISTENER_MINROOMHF = -10'000L;
constexpr auto EAX2LISTENER_MAXROOMHF = 0L;
constexpr auto EAX2LISTENER_DEFAULTROOMHF = -100L;
constexpr auto EAX2LISTENER_MINROOMROLLOFFFACTOR = 0.0F;
constexpr auto EAX2LISTENER_MAXROOMROLLOFFFACTOR = 10.0F;
constexpr auto EAX2LISTENER_DEFAULTROOMROLLOFFFACTOR = 0.0F;
constexpr auto EAX2LISTENER_MINDECAYTIME = 0.1F;
constexpr auto EAX2LISTENER_MAXDECAYTIME = 20.0F;
constexpr auto EAX2LISTENER_DEFAULTDECAYTIME = 1.49F;
constexpr auto EAX2LISTENER_MINDECAYHFRATIO = 0.1F;
constexpr auto EAX2LISTENER_MAXDECAYHFRATIO = 2.0F;
constexpr auto EAX2LISTENER_DEFAULTDECAYHFRATIO = 0.83F;
constexpr auto EAX2LISTENER_MINREFLECTIONS = -10'000L;
constexpr auto EAX2LISTENER_MAXREFLECTIONS = 1'000L;
constexpr auto EAX2LISTENER_DEFAULTREFLECTIONS = -2'602L;
constexpr auto EAX2LISTENER_MINREFLECTIONSDELAY = 0.0F;
constexpr auto EAX2LISTENER_MAXREFLECTIONSDELAY = 0.3F;
constexpr auto EAX2LISTENER_DEFAULTREFLECTIONSDELAY = 0.007F;
constexpr auto EAX2LISTENER_MINREVERB = -10'000L;
constexpr auto EAX2LISTENER_MAXREVERB = 2'000L;
constexpr auto EAX2LISTENER_DEFAULTREVERB = 200L;
constexpr auto EAX2LISTENER_MINREVERBDELAY = 0.0F;
constexpr auto EAX2LISTENER_MAXREVERBDELAY = 0.1F;
constexpr auto EAX2LISTENER_DEFAULTREVERBDELAY = 0.011F;
constexpr auto EAX2LISTENER_MINENVIRONMENT = 0UL;
constexpr auto EAX2LISTENER_MAXENVIRONMENT = EAX2_ENVIRONMENT_COUNT - 1;
constexpr auto EAX2LISTENER_DEFAULTENVIRONMENT = EAX2_ENVIRONMENT_GENERIC;
constexpr auto EAX2LISTENER_MINENVIRONMENTSIZE = 1.0F;
constexpr auto EAX2LISTENER_MAXENVIRONMENTSIZE = 100.0F;
constexpr auto EAX2LISTENER_DEFAULTENVIRONMENTSIZE = 7.5F;
constexpr auto EAX2LISTENER_MINENVIRONMENTDIFFUSION = 0.0F;
constexpr auto EAX2LISTENER_MAXENVIRONMENTDIFFUSION = 1.0F;
constexpr auto EAX2LISTENER_DEFAULTENVIRONMENTDIFFUSION = 1.0F;
constexpr auto EAX2LISTENER_MINAIRABSORPTIONHF = -100.0F;
constexpr auto EAX2LISTENER_MAXAIRABSORPTIONHF = 0.0F;
constexpr auto EAX2LISTENER_DEFAULTAIRABSORPTIONHF = -5.0F;
constexpr auto EAX2LISTENER_DEFAULTFLAGS =
EAX2LISTENERFLAGS_DECAYTIMESCALE |
EAX2LISTENERFLAGS_REFLECTIONSSCALE |
EAX2LISTENERFLAGS_REFLECTIONSDELAYSCALE |
EAX2LISTENERFLAGS_REVERBSCALE |
EAX2LISTENERFLAGS_REVERBDELAYSCALE |
EAX2LISTENERFLAGS_DECAYHFLIMIT;
extern const GUID DSPROPSETID_EAX20_BufferProperties;
enum DSPROPERTY_EAX20_BUFFERPROPERTY : unsigned int {
DSPROPERTY_EAX20BUFFER_NONE,
DSPROPERTY_EAX20BUFFER_ALLPARAMETERS,
DSPROPERTY_EAX20BUFFER_DIRECT,
DSPROPERTY_EAX20BUFFER_DIRECTHF,
DSPROPERTY_EAX20BUFFER_ROOM,
DSPROPERTY_EAX20BUFFER_ROOMHF,
DSPROPERTY_EAX20BUFFER_ROOMROLLOFFFACTOR,
DSPROPERTY_EAX20BUFFER_OBSTRUCTION,
DSPROPERTY_EAX20BUFFER_OBSTRUCTIONLFRATIO,
DSPROPERTY_EAX20BUFFER_OCCLUSION,
DSPROPERTY_EAX20BUFFER_OCCLUSIONLFRATIO,
DSPROPERTY_EAX20BUFFER_OCCLUSIONROOMRATIO,
DSPROPERTY_EAX20BUFFER_OUTSIDEVOLUMEHF,
DSPROPERTY_EAX20BUFFER_AIRABSORPTIONFACTOR,
DSPROPERTY_EAX20BUFFER_FLAGS
}; // DSPROPERTY_EAX20_BUFFERPROPERTY
struct EAX20BUFFERPROPERTIES {
long lDirect; // direct path level
long lDirectHF; // direct path level at high frequencies
long lRoom; // room effect level
long lRoomHF; // room effect level at high frequencies
float flRoomRolloffFactor; // like DS3D flRolloffFactor but for room effect
long lObstruction; // main obstruction control (attenuation at high frequencies)
float flObstructionLFRatio; // obstruction low-frequency level re. main control
long lOcclusion; // main occlusion control (attenuation at high frequencies)
float flOcclusionLFRatio; // occlusion low-frequency level re. main control
float flOcclusionRoomRatio; // occlusion room effect level re. main control
long lOutsideVolumeHF; // outside sound cone level at high frequencies
float flAirAbsorptionFactor; // multiplies DSPROPERTY_EAXLISTENER_AIRABSORPTIONHF
unsigned long dwFlags; // modifies the behavior of properties
}; // EAX20BUFFERPROPERTIES
extern const GUID DSPROPSETID_EAX30_ListenerProperties;
extern const GUID DSPROPSETID_EAX30_BufferProperties;
constexpr auto EAX_MAX_FXSLOTS = 4;
constexpr auto EAX40_MAX_ACTIVE_FXSLOTS = 2;
constexpr auto EAX50_MAX_ACTIVE_FXSLOTS = 4;
constexpr auto EAX_OK = 0L;
constexpr auto EAXERR_INVALID_OPERATION = -1L;
constexpr auto EAXERR_INVALID_VALUE = -2L;
constexpr auto EAXERR_NO_EFFECT_LOADED = -3L;
constexpr auto EAXERR_UNKNOWN_EFFECT = -4L;
constexpr auto EAXERR_INCOMPATIBLE_SOURCE_TYPE = -5L;
constexpr auto EAXERR_INCOMPATIBLE_EAX_VERSION = -6L;
extern const GUID EAX_NULL_GUID;
extern const GUID EAX_PrimaryFXSlotID;
struct EAXVECTOR {
float x;
float y;
float z;
}; // EAXVECTOR
inline bool operator==(const EAXVECTOR& lhs, const EAXVECTOR& rhs) noexcept
{ return std::memcmp(&lhs, &rhs, sizeof(EAXVECTOR)) == 0; }
inline bool operator!=(const EAXVECTOR& lhs, const EAXVECTOR& rhs) noexcept
{ return !(lhs == rhs); }
extern const GUID EAXPROPERTYID_EAX40_Context;
extern const GUID EAXPROPERTYID_EAX50_Context;
// EAX50
enum : unsigned long
{
HEADPHONES = 0,
SPEAKERS_2,
SPEAKERS_4,
SPEAKERS_5, // 5.1 speakers
SPEAKERS_6, // 6.1 speakers
SPEAKERS_7, // 7.1 speakers
};
// EAX50
enum : unsigned long {
EAX_40 = 5, // EAX 4.0
EAX_50 = 6, // EAX 5.0
};
constexpr auto EAXCONTEXT_MINEAXSESSION = EAX_40;
constexpr auto EAXCONTEXT_MAXEAXSESSION = EAX_50;
constexpr auto EAXCONTEXT_DEFAULTEAXSESSION = EAX_40;
constexpr auto EAXCONTEXT_MINMAXACTIVESENDS = 2UL;
constexpr auto EAXCONTEXT_MAXMAXACTIVESENDS = 4UL;
constexpr auto EAXCONTEXT_DEFAULTMAXACTIVESENDS = 2UL;
// EAX50
struct EAXSESSIONPROPERTIES {
unsigned long ulEAXVersion;
unsigned long ulMaxActiveSends;
}; // EAXSESSIONPROPERTIES
enum EAXCONTEXT_PROPERTY : unsigned int {
EAXCONTEXT_NONE = 0,
EAXCONTEXT_ALLPARAMETERS,
EAXCONTEXT_PRIMARYFXSLOTID,
EAXCONTEXT_DISTANCEFACTOR,
EAXCONTEXT_AIRABSORPTIONHF,
EAXCONTEXT_HFREFERENCE,
EAXCONTEXT_LASTERROR,
// EAX50
EAXCONTEXT_SPEAKERCONFIG,
EAXCONTEXT_EAXSESSION,
EAXCONTEXT_MACROFXFACTOR,
}; // EAXCONTEXT_PROPERTY
struct EAX40CONTEXTPROPERTIES {
GUID guidPrimaryFXSlotID;
float flDistanceFactor;
float flAirAbsorptionHF;
float flHFReference;
}; // EAX40CONTEXTPROPERTIES
struct EAX50CONTEXTPROPERTIES : public EAX40CONTEXTPROPERTIES {
float flMacroFXFactor;
}; // EAX50CONTEXTPROPERTIES
constexpr auto EAXCONTEXT_MINDISTANCEFACTOR = FLT_MIN;
constexpr auto EAXCONTEXT_MAXDISTANCEFACTOR = FLT_MAX;
constexpr auto EAXCONTEXT_DEFAULTDISTANCEFACTOR = 1.0F;
constexpr auto EAXCONTEXT_MINAIRABSORPTIONHF = -100.0F;
constexpr auto EAXCONTEXT_MAXAIRABSORPTIONHF = 0.0F;
constexpr auto EAXCONTEXT_DEFAULTAIRABSORPTIONHF = -5.0F;
constexpr auto EAXCONTEXT_MINHFREFERENCE = 1000.0F;
constexpr auto EAXCONTEXT_MAXHFREFERENCE = 20000.0F;
constexpr auto EAXCONTEXT_DEFAULTHFREFERENCE = 5000.0F;
constexpr auto EAXCONTEXT_MINMACROFXFACTOR = 0.0F;
constexpr auto EAXCONTEXT_MAXMACROFXFACTOR = 1.0F;
constexpr auto EAXCONTEXT_DEFAULTMACROFXFACTOR = 0.0F;
extern const GUID EAXPROPERTYID_EAX40_FXSlot0;
extern const GUID EAXPROPERTYID_EAX50_FXSlot0;
extern const GUID EAXPROPERTYID_EAX40_FXSlot1;
extern const GUID EAXPROPERTYID_EAX50_FXSlot1;
extern const GUID EAXPROPERTYID_EAX40_FXSlot2;
extern const GUID EAXPROPERTYID_EAX50_FXSlot2;
extern const GUID EAXPROPERTYID_EAX40_FXSlot3;
extern const GUID EAXPROPERTYID_EAX50_FXSlot3;
extern const GUID EAXCONTEXT_DEFAULTPRIMARYFXSLOTID;
enum EAXFXSLOT_PROPERTY : unsigned int {
EAXFXSLOT_PARAMETER = 0,
EAXFXSLOT_NONE = 0x10000,
EAXFXSLOT_ALLPARAMETERS,
EAXFXSLOT_LOADEFFECT,
EAXFXSLOT_VOLUME,
EAXFXSLOT_LOCK,
EAXFXSLOT_FLAGS,
// EAX50
EAXFXSLOT_OCCLUSION,
EAXFXSLOT_OCCLUSIONLFRATIO,
}; // EAXFXSLOT_PROPERTY
constexpr auto EAXFXSLOTFLAGS_ENVIRONMENT = 0x00000001UL;
// EAX50
constexpr auto EAXFXSLOTFLAGS_UPMIX = 0x00000002UL;
constexpr auto EAX40FXSLOTFLAGS_RESERVED = 0xFFFFFFFEUL; // reserved future use
constexpr auto EAX50FXSLOTFLAGS_RESERVED = 0xFFFFFFFCUL; // reserved future use
constexpr auto EAXFXSLOT_MINVOLUME = -10'000L;
constexpr auto EAXFXSLOT_MAXVOLUME = 0L;
constexpr auto EAXFXSLOT_DEFAULTVOLUME = 0L;
constexpr auto EAXFXSLOT_MINLOCK = 0L;
constexpr auto EAXFXSLOT_MAXLOCK = 1L;
enum : long {
EAXFXSLOT_UNLOCKED = 0,
EAXFXSLOT_LOCKED = 1
};
constexpr auto EAXFXSLOT_MINOCCLUSION = -10'000L;
constexpr auto EAXFXSLOT_MAXOCCLUSION = 0L;
constexpr auto EAXFXSLOT_DEFAULTOCCLUSION = 0L;
constexpr auto EAXFXSLOT_MINOCCLUSIONLFRATIO = 0.0F;
constexpr auto EAXFXSLOT_MAXOCCLUSIONLFRATIO = 1.0F;
constexpr auto EAXFXSLOT_DEFAULTOCCLUSIONLFRATIO = 0.25F;
constexpr auto EAX40FXSLOT_DEFAULTFLAGS = EAXFXSLOTFLAGS_ENVIRONMENT;
constexpr auto EAX50FXSLOT_DEFAULTFLAGS =
EAXFXSLOTFLAGS_ENVIRONMENT |
EAXFXSLOTFLAGS_UPMIX; // ignored for reverb;
struct EAX40FXSLOTPROPERTIES {
GUID guidLoadEffect;
long lVolume;
long lLock;
unsigned long ulFlags;
}; // EAX40FXSLOTPROPERTIES
struct EAX50FXSLOTPROPERTIES : public EAX40FXSLOTPROPERTIES {
long lOcclusion;
float flOcclusionLFRatio;
}; // EAX50FXSLOTPROPERTIES
extern const GUID EAXPROPERTYID_EAX40_Source;
extern const GUID EAXPROPERTYID_EAX50_Source;
// Source object properties
enum EAXSOURCE_PROPERTY : unsigned int {
// EAX30
EAXSOURCE_NONE,
EAXSOURCE_ALLPARAMETERS,
EAXSOURCE_OBSTRUCTIONPARAMETERS,
EAXSOURCE_OCCLUSIONPARAMETERS,
EAXSOURCE_EXCLUSIONPARAMETERS,
EAXSOURCE_DIRECT,
EAXSOURCE_DIRECTHF,
EAXSOURCE_ROOM,
EAXSOURCE_ROOMHF,
EAXSOURCE_OBSTRUCTION,
EAXSOURCE_OBSTRUCTIONLFRATIO,
EAXSOURCE_OCCLUSION,
EAXSOURCE_OCCLUSIONLFRATIO,
EAXSOURCE_OCCLUSIONROOMRATIO,
EAXSOURCE_OCCLUSIONDIRECTRATIO,
EAXSOURCE_EXCLUSION,
EAXSOURCE_EXCLUSIONLFRATIO,
EAXSOURCE_OUTSIDEVOLUMEHF,
EAXSOURCE_DOPPLERFACTOR,
EAXSOURCE_ROLLOFFFACTOR,
EAXSOURCE_ROOMROLLOFFFACTOR,
EAXSOURCE_AIRABSORPTIONFACTOR,
EAXSOURCE_FLAGS,
// EAX40
EAXSOURCE_SENDPARAMETERS,
EAXSOURCE_ALLSENDPARAMETERS,
EAXSOURCE_OCCLUSIONSENDPARAMETERS,
EAXSOURCE_EXCLUSIONSENDPARAMETERS,
EAXSOURCE_ACTIVEFXSLOTID,
// EAX50
EAXSOURCE_MACROFXFACTOR,
EAXSOURCE_SPEAKERLEVELS,
EAXSOURCE_ALL2DPARAMETERS,
}; // EAXSOURCE_PROPERTY
constexpr auto EAXSOURCEFLAGS_DIRECTHFAUTO = 0x00000001UL; // relates to EAXSOURCE_DIRECTHF
constexpr auto EAXSOURCEFLAGS_ROOMAUTO = 0x00000002UL; // relates to EAXSOURCE_ROOM
constexpr auto EAXSOURCEFLAGS_ROOMHFAUTO = 0x00000004UL; // relates to EAXSOURCE_ROOMHF
// EAX50
constexpr auto EAXSOURCEFLAGS_3DELEVATIONFILTER = 0x00000008UL;
constexpr auto EAXSOURCEFLAGS_UPMIX = 0x00000010UL;
constexpr auto EAXSOURCEFLAGS_APPLYSPEAKERLEVELS = 0x00000020UL;
constexpr auto EAX20SOURCEFLAGS_RESERVED = 0xFFFFFFF8UL; // reserved future use
constexpr auto EAX50SOURCEFLAGS_RESERVED = 0xFFFFFFC0UL; // reserved future use
constexpr auto EAXSOURCE_MINSEND = -10'000L;
constexpr auto EAXSOURCE_MAXSEND = 0L;
constexpr auto EAXSOURCE_DEFAULTSEND = 0L;
constexpr auto EAXSOURCE_MINSENDHF = -10'000L;
constexpr auto EAXSOURCE_MAXSENDHF = 0L;
constexpr auto EAXSOURCE_DEFAULTSENDHF = 0L;
constexpr auto EAXSOURCE_MINDIRECT = -10'000L;
constexpr auto EAXSOURCE_MAXDIRECT = 1'000L;
constexpr auto EAXSOURCE_DEFAULTDIRECT = 0L;
constexpr auto EAXSOURCE_MINDIRECTHF = -10'000L;
constexpr auto EAXSOURCE_MAXDIRECTHF = 0L;
constexpr auto EAXSOURCE_DEFAULTDIRECTHF = 0L;
constexpr auto EAXSOURCE_MINROOM = -10'000L;
constexpr auto EAXSOURCE_MAXROOM = 1'000L;
constexpr auto EAXSOURCE_DEFAULTROOM = 0L;
constexpr auto EAXSOURCE_MINROOMHF = -10'000L;
constexpr auto EAXSOURCE_MAXROOMHF = 0L;
constexpr auto EAXSOURCE_DEFAULTROOMHF = 0L;
constexpr auto EAXSOURCE_MINOBSTRUCTION = -10'000L;
constexpr auto EAXSOURCE_MAXOBSTRUCTION = 0L;
constexpr auto EAXSOURCE_DEFAULTOBSTRUCTION = 0L;
constexpr auto EAXSOURCE_MINOBSTRUCTIONLFRATIO = 0.0F;
constexpr auto EAXSOURCE_MAXOBSTRUCTIONLFRATIO = 1.0F;
constexpr auto EAXSOURCE_DEFAULTOBSTRUCTIONLFRATIO = 0.0F;
constexpr auto EAXSOURCE_MINOCCLUSION = -10'000L;
constexpr auto EAXSOURCE_MAXOCCLUSION = 0L;
constexpr auto EAXSOURCE_DEFAULTOCCLUSION = 0L;
constexpr auto EAXSOURCE_MINOCCLUSIONLFRATIO = 0.0F;
constexpr auto EAXSOURCE_MAXOCCLUSIONLFRATIO = 1.0F;
constexpr auto EAXSOURCE_DEFAULTOCCLUSIONLFRATIO = 0.25F;
constexpr auto EAXSOURCE_MINOCCLUSIONROOMRATIO = 0.0F;
constexpr auto EAXSOURCE_MAXOCCLUSIONROOMRATIO = 10.0F;
constexpr auto EAXSOURCE_DEFAULTOCCLUSIONROOMRATIO = 1.5F;
constexpr auto EAXSOURCE_MINOCCLUSIONDIRECTRATIO = 0.0F;
constexpr auto EAXSOURCE_MAXOCCLUSIONDIRECTRATIO = 10.0F;
constexpr auto EAXSOURCE_DEFAULTOCCLUSIONDIRECTRATIO = 1.0F;
constexpr auto EAXSOURCE_MINEXCLUSION = -10'000L;
constexpr auto EAXSOURCE_MAXEXCLUSION = 0L;
constexpr auto EAXSOURCE_DEFAULTEXCLUSION = 0L;
constexpr auto EAXSOURCE_MINEXCLUSIONLFRATIO = 0.0F;
constexpr auto EAXSOURCE_MAXEXCLUSIONLFRATIO = 1.0F;
constexpr auto EAXSOURCE_DEFAULTEXCLUSIONLFRATIO = 1.0F;
constexpr auto EAXSOURCE_MINOUTSIDEVOLUMEHF = -10'000L;
constexpr auto EAXSOURCE_MAXOUTSIDEVOLUMEHF = 0L;
constexpr auto EAXSOURCE_DEFAULTOUTSIDEVOLUMEHF = 0L;
constexpr auto EAXSOURCE_MINDOPPLERFACTOR = 0.0F;
constexpr auto EAXSOURCE_MAXDOPPLERFACTOR = 10.0F;
constexpr auto EAXSOURCE_DEFAULTDOPPLERFACTOR = 1.0F;
constexpr auto EAXSOURCE_MINROLLOFFFACTOR = 0.0F;
constexpr auto EAXSOURCE_MAXROLLOFFFACTOR = 10.0F;
constexpr auto EAXSOURCE_DEFAULTROLLOFFFACTOR = 0.0F;
constexpr auto EAXSOURCE_MINROOMROLLOFFFACTOR = 0.0F;
constexpr auto EAXSOURCE_MAXROOMROLLOFFFACTOR = 10.0F;
constexpr auto EAXSOURCE_DEFAULTROOMROLLOFFFACTOR = 0.0F;
constexpr auto EAXSOURCE_MINAIRABSORPTIONFACTOR = 0.0F;
constexpr auto EAXSOURCE_MAXAIRABSORPTIONFACTOR = 10.0F;
constexpr auto EAXSOURCE_DEFAULTAIRABSORPTIONFACTOR = 0.0F;
// EAX50
constexpr auto EAXSOURCE_MINMACROFXFACTOR = 0.0F;
constexpr auto EAXSOURCE_MAXMACROFXFACTOR = 1.0F;
constexpr auto EAXSOURCE_DEFAULTMACROFXFACTOR = 1.0F;
constexpr auto EAXSOURCE_MINSPEAKERLEVEL = -10'000L;
constexpr auto EAXSOURCE_MAXSPEAKERLEVEL = 0L;
constexpr auto EAXSOURCE_DEFAULTSPEAKERLEVEL = -10'000L;
constexpr auto EAXSOURCE_DEFAULTFLAGS =
EAXSOURCEFLAGS_DIRECTHFAUTO |
EAXSOURCEFLAGS_ROOMAUTO |
EAXSOURCEFLAGS_ROOMHFAUTO;
enum : long {
EAXSPEAKER_FRONT_LEFT = 1,
EAXSPEAKER_FRONT_CENTER = 2,
EAXSPEAKER_FRONT_RIGHT = 3,
EAXSPEAKER_SIDE_RIGHT = 4,
EAXSPEAKER_REAR_RIGHT = 5,
EAXSPEAKER_REAR_CENTER = 6,
EAXSPEAKER_REAR_LEFT = 7,
EAXSPEAKER_SIDE_LEFT = 8,
EAXSPEAKER_LOW_FREQUENCY = 9
};
// EAXSOURCEFLAGS_DIRECTHFAUTO, EAXSOURCEFLAGS_ROOMAUTO and EAXSOURCEFLAGS_ROOMHFAUTO are ignored for 2D sources
// EAXSOURCEFLAGS_UPMIX is ignored for 3D sources
constexpr auto EAX50SOURCE_DEFAULTFLAGS =
EAXSOURCEFLAGS_DIRECTHFAUTO |
EAXSOURCEFLAGS_ROOMAUTO |
EAXSOURCEFLAGS_ROOMHFAUTO |
EAXSOURCEFLAGS_UPMIX;
struct EAX30SOURCEPROPERTIES {
long lDirect; // direct path level (at low and mid frequencies)
long lDirectHF; // relative direct path level at high frequencies
long lRoom; // room effect level (at low and mid frequencies)
long lRoomHF; // relative room effect level at high frequencies
long lObstruction; // main obstruction control (attenuation at high frequencies)
float flObstructionLFRatio; // obstruction low-frequency level re. main control
long lOcclusion; // main occlusion control (attenuation at high frequencies)
float flOcclusionLFRatio; // occlusion low-frequency level re. main control
float flOcclusionRoomRatio; // relative occlusion control for room effect
float flOcclusionDirectRatio; // relative occlusion control for direct path
long lExclusion; // main exlusion control (attenuation at high frequencies)
float flExclusionLFRatio; // exclusion low-frequency level re. main control
long lOutsideVolumeHF; // outside sound cone level at high frequencies
float flDopplerFactor; // like DS3D flDopplerFactor but per source
float flRolloffFactor; // like DS3D flRolloffFactor but per source
float flRoomRolloffFactor; // like DS3D flRolloffFactor but for room effect
float flAirAbsorptionFactor; // multiplies EAXREVERB_AIRABSORPTIONHF
unsigned long ulFlags; // modifies the behavior of properties
}; // EAX30SOURCEPROPERTIES
struct EAX50SOURCEPROPERTIES : public EAX30SOURCEPROPERTIES {
float flMacroFXFactor;
}; // EAX50SOURCEPROPERTIES
struct EAXSOURCEALLSENDPROPERTIES {
GUID guidReceivingFXSlotID;
long lSend; // send level (at low and mid frequencies)
long lSendHF; // relative send level at high frequencies
long lOcclusion;
float flOcclusionLFRatio;
float flOcclusionRoomRatio;
float flOcclusionDirectRatio;
long lExclusion;
float flExclusionLFRatio;
}; // EAXSOURCEALLSENDPROPERTIES
struct EAXSOURCE2DPROPERTIES {
long lDirect; // direct path level (at low and mid frequencies)
long lDirectHF; // relative direct path level at high frequencies
long lRoom; // room effect level (at low and mid frequencies)
long lRoomHF; // relative room effect level at high frequencies
unsigned long ulFlags; // modifies the behavior of properties
}; // EAXSOURCE2DPROPERTIES
struct EAXSPEAKERLEVELPROPERTIES {
long lSpeakerID;
long lLevel;
}; // EAXSPEAKERLEVELPROPERTIES
struct EAX40ACTIVEFXSLOTS {
GUID guidActiveFXSlots[EAX40_MAX_ACTIVE_FXSLOTS];
}; // EAX40ACTIVEFXSLOTS
struct EAX50ACTIVEFXSLOTS {
GUID guidActiveFXSlots[EAX50_MAX_ACTIVE_FXSLOTS];
}; // EAX50ACTIVEFXSLOTS
// Use this structure for EAXSOURCE_OBSTRUCTIONPARAMETERS property.
struct EAXOBSTRUCTIONPROPERTIES {
long lObstruction;
float flObstructionLFRatio;
}; // EAXOBSTRUCTIONPROPERTIES
// Use this structure for EAXSOURCE_OCCLUSIONPARAMETERS property.
struct EAXOCCLUSIONPROPERTIES {
long lOcclusion;
float flOcclusionLFRatio;
float flOcclusionRoomRatio;
float flOcclusionDirectRatio;
}; // EAXOCCLUSIONPROPERTIES
// Use this structure for EAXSOURCE_EXCLUSIONPARAMETERS property.
struct EAXEXCLUSIONPROPERTIES {
long lExclusion;
float flExclusionLFRatio;
}; // EAXEXCLUSIONPROPERTIES
// Use this structure for EAXSOURCE_SENDPARAMETERS properties.
struct EAXSOURCESENDPROPERTIES {
GUID guidReceivingFXSlotID;
long lSend;
long lSendHF;
}; // EAXSOURCESENDPROPERTIES
// Use this structure for EAXSOURCE_OCCLUSIONSENDPARAMETERS
struct EAXSOURCEOCCLUSIONSENDPROPERTIES {
GUID guidReceivingFXSlotID;
long lOcclusion;
float flOcclusionLFRatio;
float flOcclusionRoomRatio;
float flOcclusionDirectRatio;
}; // EAXSOURCEOCCLUSIONSENDPROPERTIES
// Use this structure for EAXSOURCE_EXCLUSIONSENDPARAMETERS
struct EAXSOURCEEXCLUSIONSENDPROPERTIES {
GUID guidReceivingFXSlotID;
long lExclusion;
float flExclusionLFRatio;
}; // EAXSOURCEEXCLUSIONSENDPROPERTIES
extern const EAX40ACTIVEFXSLOTS EAX40SOURCE_DEFAULTACTIVEFXSLOTID;
extern const EAX50ACTIVEFXSLOTS EAX50SOURCE_3DDEFAULTACTIVEFXSLOTID;
extern const EAX50ACTIVEFXSLOTS EAX50SOURCE_2DDEFAULTACTIVEFXSLOTID;
// EAX Reverb Effect
extern const GUID EAX_REVERB_EFFECT;
// Reverb effect properties
enum EAXREVERB_PROPERTY : unsigned int {
EAXREVERB_NONE,
EAXREVERB_ALLPARAMETERS,
EAXREVERB_ENVIRONMENT,
EAXREVERB_ENVIRONMENTSIZE,
EAXREVERB_ENVIRONMENTDIFFUSION,
EAXREVERB_ROOM,
EAXREVERB_ROOMHF,
EAXREVERB_ROOMLF,
EAXREVERB_DECAYTIME,
EAXREVERB_DECAYHFRATIO,
EAXREVERB_DECAYLFRATIO,
EAXREVERB_REFLECTIONS,
EAXREVERB_REFLECTIONSDELAY,
EAXREVERB_REFLECTIONSPAN,
EAXREVERB_REVERB,
EAXREVERB_REVERBDELAY,
EAXREVERB_REVERBPAN,
EAXREVERB_ECHOTIME,
EAXREVERB_ECHODEPTH,
EAXREVERB_MODULATIONTIME,
EAXREVERB_MODULATIONDEPTH,
EAXREVERB_AIRABSORPTIONHF,
EAXREVERB_HFREFERENCE,
EAXREVERB_LFREFERENCE,
EAXREVERB_ROOMROLLOFFFACTOR,
EAXREVERB_FLAGS,
}; // EAXREVERB_PROPERTY
// used by EAXREVERB_ENVIRONMENT
enum : unsigned long {
EAX_ENVIRONMENT_GENERIC,
EAX_ENVIRONMENT_PADDEDCELL,
EAX_ENVIRONMENT_ROOM,
EAX_ENVIRONMENT_BATHROOM,
EAX_ENVIRONMENT_LIVINGROOM,
EAX_ENVIRONMENT_STONEROOM,
EAX_ENVIRONMENT_AUDITORIUM,
EAX_ENVIRONMENT_CONCERTHALL,
EAX_ENVIRONMENT_CAVE,
EAX_ENVIRONMENT_ARENA,
EAX_ENVIRONMENT_HANGAR,
EAX_ENVIRONMENT_CARPETEDHALLWAY,
EAX_ENVIRONMENT_HALLWAY,
EAX_ENVIRONMENT_STONECORRIDOR,
EAX_ENVIRONMENT_ALLEY,
EAX_ENVIRONMENT_FOREST,
EAX_ENVIRONMENT_CITY,
EAX_ENVIRONMENT_MOUNTAINS,
EAX_ENVIRONMENT_QUARRY,
EAX_ENVIRONMENT_PLAIN,
EAX_ENVIRONMENT_PARKINGLOT,
EAX_ENVIRONMENT_SEWERPIPE,
EAX_ENVIRONMENT_UNDERWATER,
EAX_ENVIRONMENT_DRUGGED,
EAX_ENVIRONMENT_DIZZY,
EAX_ENVIRONMENT_PSYCHOTIC,
EAX1_ENVIRONMENT_COUNT,
// EAX30
EAX_ENVIRONMENT_UNDEFINED = EAX1_ENVIRONMENT_COUNT,
EAX3_ENVIRONMENT_COUNT,
};
// reverberation decay time
constexpr auto EAXREVERBFLAGS_DECAYTIMESCALE = 0x00000001UL;
// reflection level
constexpr auto EAXREVERBFLAGS_REFLECTIONSSCALE = 0x00000002UL;
// initial reflection delay time
constexpr auto EAXREVERBFLAGS_REFLECTIONSDELAYSCALE = 0x00000004UL;
// reflections level
constexpr auto EAXREVERBFLAGS_REVERBSCALE = 0x00000008UL;
// late reverberation delay time
constexpr auto EAXREVERBFLAGS_REVERBDELAYSCALE = 0x00000010UL;
// echo time
// EAX30+
constexpr auto EAXREVERBFLAGS_ECHOTIMESCALE = 0x00000040UL;
// modulation time
// EAX30+
constexpr auto EAXREVERBFLAGS_MODULATIONTIMESCALE = 0x00000080UL;
// This flag limits high-frequency decay time according to air absorption.
constexpr auto EAXREVERBFLAGS_DECAYHFLIMIT = 0x00000020UL;
constexpr auto EAXREVERBFLAGS_RESERVED = 0xFFFFFF00UL; // reserved future use
struct EAXREVERBPROPERTIES {
unsigned long ulEnvironment; // sets all reverb properties
float flEnvironmentSize; // environment size in meters
float flEnvironmentDiffusion; // environment diffusion
long lRoom; // room effect level (at mid frequencies)
long lRoomHF; // relative room effect level at high frequencies
long lRoomLF; // relative room effect level at low frequencies
float flDecayTime; // reverberation decay time at mid frequencies
float flDecayHFRatio; // high-frequency to mid-frequency decay time ratio
float flDecayLFRatio; // low-frequency to mid-frequency decay time ratio
long lReflections; // early reflections level relative to room effect
float flReflectionsDelay; // initial reflection delay time
EAXVECTOR vReflectionsPan; // early reflections panning vector
long lReverb; // late reverberation level relative to room effect
float flReverbDelay; // late reverberation delay time relative to initial reflection
EAXVECTOR vReverbPan; // late reverberation panning vector
float flEchoTime; // echo time
float flEchoDepth; // echo depth
float flModulationTime; // modulation time
float flModulationDepth; // modulation depth
float flAirAbsorptionHF; // change in level per meter at high frequencies
float flHFReference; // reference high frequency
float flLFReference; // reference low frequency
float flRoomRolloffFactor; // like DS3D flRolloffFactor but for room effect
unsigned long ulFlags; // modifies the behavior of properties
}; // EAXREVERBPROPERTIES
constexpr auto EAXREVERB_MINENVIRONMENT = static_cast<unsigned long>(EAX_ENVIRONMENT_GENERIC);
constexpr auto EAX1REVERB_MAXENVIRONMENT = static_cast<unsigned long>(EAX_ENVIRONMENT_PSYCHOTIC);
constexpr auto EAX30REVERB_MAXENVIRONMENT = static_cast<unsigned long>(EAX_ENVIRONMENT_UNDEFINED);
constexpr auto EAXREVERB_DEFAULTENVIRONMENT = static_cast<unsigned long>(EAX_ENVIRONMENT_GENERIC);
constexpr auto EAXREVERB_MINENVIRONMENTSIZE = 1.0F;
constexpr auto EAXREVERB_MAXENVIRONMENTSIZE = 100.0F;
constexpr auto EAXREVERB_DEFAULTENVIRONMENTSIZE = 7.5F;
constexpr auto EAXREVERB_MINENVIRONMENTDIFFUSION = 0.0F;
constexpr auto EAXREVERB_MAXENVIRONMENTDIFFUSION = 1.0F;
constexpr auto EAXREVERB_DEFAULTENVIRONMENTDIFFUSION = 1.0F;
constexpr auto EAXREVERB_MINROOM = -10'000L;
constexpr auto EAXREVERB_MAXROOM = 0L;
constexpr auto EAXREVERB_DEFAULTROOM = -1'000L;
constexpr auto EAXREVERB_MINROOMHF = -10'000L;
constexpr auto EAXREVERB_MAXROOMHF = 0L;
constexpr auto EAXREVERB_DEFAULTROOMHF = -100L;
constexpr auto EAXREVERB_MINROOMLF = -10'000L;
constexpr auto EAXREVERB_MAXROOMLF = 0L;
constexpr auto EAXREVERB_DEFAULTROOMLF = 0L;
constexpr auto EAXREVERB_MINDECAYTIME = 0.1F;
constexpr auto EAXREVERB_MAXDECAYTIME = 20.0F;
constexpr auto EAXREVERB_DEFAULTDECAYTIME = 1.49F;
constexpr auto EAXREVERB_MINDECAYHFRATIO = 0.1F;
constexpr auto EAXREVERB_MAXDECAYHFRATIO = 2.0F;
constexpr auto EAXREVERB_DEFAULTDECAYHFRATIO = 0.83F;
constexpr auto EAXREVERB_MINDECAYLFRATIO = 0.1F;
constexpr auto EAXREVERB_MAXDECAYLFRATIO = 2.0F;
constexpr auto EAXREVERB_DEFAULTDECAYLFRATIO = 1.0F;
constexpr auto EAXREVERB_MINREFLECTIONS = -10'000L;
constexpr auto EAXREVERB_MAXREFLECTIONS = 1'000L;
constexpr auto EAXREVERB_DEFAULTREFLECTIONS = -2'602L;
constexpr auto EAXREVERB_MINREFLECTIONSDELAY = 0.0F;
constexpr auto EAXREVERB_MAXREFLECTIONSDELAY = 0.3F;
constexpr auto EAXREVERB_DEFAULTREFLECTIONSDELAY = 0.007F;
constexpr auto EAXREVERB_DEFAULTREFLECTIONSPAN = EAXVECTOR{0.0F, 0.0F, 0.0F};
constexpr auto EAXREVERB_MINREVERB = -10'000L;
constexpr auto EAXREVERB_MAXREVERB = 2'000L;
constexpr auto EAXREVERB_DEFAULTREVERB = 200L;
constexpr auto EAXREVERB_MINREVERBDELAY = 0.0F;
constexpr auto EAXREVERB_MAXREVERBDELAY = 0.1F;
constexpr auto EAXREVERB_DEFAULTREVERBDELAY = 0.011F;
constexpr auto EAXREVERB_DEFAULTREVERBPAN = EAXVECTOR{0.0F, 0.0F, 0.0F};
constexpr auto EAXREVERB_MINECHOTIME = 0.075F;
constexpr auto EAXREVERB_MAXECHOTIME = 0.25F;
constexpr auto EAXREVERB_DEFAULTECHOTIME = 0.25F;
constexpr auto EAXREVERB_MINECHODEPTH = 0.0F;
constexpr auto EAXREVERB_MAXECHODEPTH = 1.0F;
constexpr auto EAXREVERB_DEFAULTECHODEPTH = 0.0F;
constexpr auto EAXREVERB_MINMODULATIONTIME = 0.04F;
constexpr auto EAXREVERB_MAXMODULATIONTIME = 4.0F;
constexpr auto EAXREVERB_DEFAULTMODULATIONTIME = 0.25F;
constexpr auto EAXREVERB_MINMODULATIONDEPTH = 0.0F;
constexpr auto EAXREVERB_MAXMODULATIONDEPTH = 1.0F;
constexpr auto EAXREVERB_DEFAULTMODULATIONDEPTH = 0.0F;
constexpr auto EAXREVERB_MINAIRABSORPTIONHF = -100.0F;
constexpr auto EAXREVERB_MAXAIRABSORPTIONHF = 0.0F;
constexpr auto EAXREVERB_DEFAULTAIRABSORPTIONHF = -5.0F;
constexpr auto EAXREVERB_MINHFREFERENCE = 1'000.0F;
constexpr auto EAXREVERB_MAXHFREFERENCE = 20'000.0F;
constexpr auto EAXREVERB_DEFAULTHFREFERENCE = 5'000.0F;
constexpr auto EAXREVERB_MINLFREFERENCE = 20.0F;
constexpr auto EAXREVERB_MAXLFREFERENCE = 1'000.0F;
constexpr auto EAXREVERB_DEFAULTLFREFERENCE = 250.0F;
constexpr auto EAXREVERB_MINROOMROLLOFFFACTOR = 0.0F;
constexpr auto EAXREVERB_MAXROOMROLLOFFFACTOR = 10.0F;
constexpr auto EAXREVERB_DEFAULTROOMROLLOFFFACTOR = 0.0F;
constexpr auto EAX1REVERB_MINVOLUME = 0.0F;
constexpr auto EAX1REVERB_MAXVOLUME = 1.0F;
constexpr auto EAX1REVERB_MINDAMPING = 0.0F;
constexpr auto EAX1REVERB_MAXDAMPING = 2.0F;
constexpr auto EAXREVERB_DEFAULTFLAGS =
EAXREVERBFLAGS_DECAYTIMESCALE |
EAXREVERBFLAGS_REFLECTIONSSCALE |
EAXREVERBFLAGS_REFLECTIONSDELAYSCALE |
EAXREVERBFLAGS_REVERBSCALE |
EAXREVERBFLAGS_REVERBDELAYSCALE |
EAXREVERBFLAGS_DECAYHFLIMIT;
using Eax1ReverbPresets = std::array<EAX_REVERBPROPERTIES, EAX1_ENVIRONMENT_COUNT>;
extern const Eax1ReverbPresets EAX1REVERB_PRESETS;
using Eax2ReverbPresets = std::array<EAX20LISTENERPROPERTIES, EAX2_ENVIRONMENT_COUNT>;
extern const Eax2ReverbPresets EAX2REVERB_PRESETS;
using EaxReverbPresets = std::array<EAXREVERBPROPERTIES, EAX1_ENVIRONMENT_COUNT>;
extern const EaxReverbPresets EAXREVERB_PRESETS;
// AGC Compressor Effect
extern const GUID EAX_AGCCOMPRESSOR_EFFECT;
enum EAXAGCCOMPRESSOR_PROPERTY : unsigned int {
EAXAGCCOMPRESSOR_NONE,
EAXAGCCOMPRESSOR_ALLPARAMETERS,
EAXAGCCOMPRESSOR_ONOFF,
}; // EAXAGCCOMPRESSOR_PROPERTY
struct EAXAGCCOMPRESSORPROPERTIES {
unsigned long ulOnOff; // Switch Compressor on or off
}; // EAXAGCCOMPRESSORPROPERTIES
constexpr auto EAXAGCCOMPRESSOR_MINONOFF = 0UL;
constexpr auto EAXAGCCOMPRESSOR_MAXONOFF = 1UL;
constexpr auto EAXAGCCOMPRESSOR_DEFAULTONOFF = EAXAGCCOMPRESSOR_MAXONOFF;
// Autowah Effect
extern const GUID EAX_AUTOWAH_EFFECT;
enum EAXAUTOWAH_PROPERTY : unsigned int {
EAXAUTOWAH_NONE,
EAXAUTOWAH_ALLPARAMETERS,
EAXAUTOWAH_ATTACKTIME,
EAXAUTOWAH_RELEASETIME,
EAXAUTOWAH_RESONANCE,
EAXAUTOWAH_PEAKLEVEL,
}; // EAXAUTOWAH_PROPERTY
struct EAXAUTOWAHPROPERTIES {
float flAttackTime; // Attack time (seconds)
float flReleaseTime; // Release time (seconds)
long lResonance; // Resonance (mB)
long lPeakLevel; // Peak level (mB)
}; // EAXAUTOWAHPROPERTIES
constexpr auto EAXAUTOWAH_MINATTACKTIME = 0.0001F;
constexpr auto EAXAUTOWAH_MAXATTACKTIME = 1.0F;
constexpr auto EAXAUTOWAH_DEFAULTATTACKTIME = 0.06F;
constexpr auto EAXAUTOWAH_MINRELEASETIME = 0.0001F;
constexpr auto EAXAUTOWAH_MAXRELEASETIME = 1.0F;
constexpr auto EAXAUTOWAH_DEFAULTRELEASETIME = 0.06F;
constexpr auto EAXAUTOWAH_MINRESONANCE = 600L;
constexpr auto EAXAUTOWAH_MAXRESONANCE = 6000L;
constexpr auto EAXAUTOWAH_DEFAULTRESONANCE = 6000L;
constexpr auto EAXAUTOWAH_MINPEAKLEVEL = -9000L;
constexpr auto EAXAUTOWAH_MAXPEAKLEVEL = 9000L;
constexpr auto EAXAUTOWAH_DEFAULTPEAKLEVEL = 2100L;
// Chorus Effect
extern const GUID EAX_CHORUS_EFFECT;
enum EAXCHORUS_PROPERTY : unsigned int {
EAXCHORUS_NONE,
EAXCHORUS_ALLPARAMETERS,
EAXCHORUS_WAVEFORM,
EAXCHORUS_PHASE,
EAXCHORUS_RATE,
EAXCHORUS_DEPTH,
EAXCHORUS_FEEDBACK,
EAXCHORUS_DELAY,
}; // EAXCHORUS_PROPERTY
enum : unsigned long {
EAX_CHORUS_SINUSOID,
EAX_CHORUS_TRIANGLE,
};
struct EAXCHORUSPROPERTIES {
unsigned long ulWaveform; // Waveform selector - see enum above
long lPhase; // Phase (Degrees)
float flRate; // Rate (Hz)
float flDepth; // Depth (0 to 1)
float flFeedback; // Feedback (-1 to 1)
float flDelay; // Delay (seconds)
}; // EAXCHORUSPROPERTIES
constexpr auto EAXCHORUS_MINWAVEFORM = 0UL;
constexpr auto EAXCHORUS_MAXWAVEFORM = 1UL;
constexpr auto EAXCHORUS_DEFAULTWAVEFORM = 1UL;
constexpr auto EAXCHORUS_MINPHASE = -180L;
constexpr auto EAXCHORUS_MAXPHASE = 180L;
constexpr auto EAXCHORUS_DEFAULTPHASE = 90L;
constexpr auto EAXCHORUS_MINRATE = 0.0F;
constexpr auto EAXCHORUS_MAXRATE = 10.0F;
constexpr auto EAXCHORUS_DEFAULTRATE = 1.1F;
constexpr auto EAXCHORUS_MINDEPTH = 0.0F;
constexpr auto EAXCHORUS_MAXDEPTH = 1.0F;
constexpr auto EAXCHORUS_DEFAULTDEPTH = 0.1F;
constexpr auto EAXCHORUS_MINFEEDBACK = -1.0F;
constexpr auto EAXCHORUS_MAXFEEDBACK = 1.0F;
constexpr auto EAXCHORUS_DEFAULTFEEDBACK = 0.25F;
constexpr auto EAXCHORUS_MINDELAY = 0.0002F;
constexpr auto EAXCHORUS_MAXDELAY = 0.016F;
constexpr auto EAXCHORUS_DEFAULTDELAY = 0.016F;
// Distortion Effect
extern const GUID EAX_DISTORTION_EFFECT;
enum EAXDISTORTION_PROPERTY : unsigned int {
EAXDISTORTION_NONE,
EAXDISTORTION_ALLPARAMETERS,
EAXDISTORTION_EDGE,
EAXDISTORTION_GAIN,
EAXDISTORTION_LOWPASSCUTOFF,
EAXDISTORTION_EQCENTER,
EAXDISTORTION_EQBANDWIDTH,
}; // EAXDISTORTION_PROPERTY
struct EAXDISTORTIONPROPERTIES {
float flEdge; // Controls the shape of the distortion (0 to 1)
long lGain; // Controls the post distortion gain (mB)
float flLowPassCutOff; // Controls the cut-off of the filter pre-distortion (Hz)
float flEQCenter; // Controls the center frequency of the EQ post-distortion (Hz)
float flEQBandwidth; // Controls the bandwidth of the EQ post-distortion (Hz)
}; // EAXDISTORTIONPROPERTIES
constexpr auto EAXDISTORTION_MINEDGE = 0.0F;
constexpr auto EAXDISTORTION_MAXEDGE = 1.0F;
constexpr auto EAXDISTORTION_DEFAULTEDGE = 0.2F;
constexpr auto EAXDISTORTION_MINGAIN = -6000L;
constexpr auto EAXDISTORTION_MAXGAIN = 0L;
constexpr auto EAXDISTORTION_DEFAULTGAIN = -2600L;
constexpr auto EAXDISTORTION_MINLOWPASSCUTOFF = 80.0F;
constexpr auto EAXDISTORTION_MAXLOWPASSCUTOFF = 24000.0F;
constexpr auto EAXDISTORTION_DEFAULTLOWPASSCUTOFF = 8000.0F;
constexpr auto EAXDISTORTION_MINEQCENTER = 80.0F;
constexpr auto EAXDISTORTION_MAXEQCENTER = 24000.0F;
constexpr auto EAXDISTORTION_DEFAULTEQCENTER = 3600.0F;
constexpr auto EAXDISTORTION_MINEQBANDWIDTH = 80.0F;
constexpr auto EAXDISTORTION_MAXEQBANDWIDTH = 24000.0F;
constexpr auto EAXDISTORTION_DEFAULTEQBANDWIDTH = 3600.0F;
// Echo Effect
extern const GUID EAX_ECHO_EFFECT;
enum EAXECHO_PROPERTY : unsigned int {
EAXECHO_NONE,
EAXECHO_ALLPARAMETERS,
EAXECHO_DELAY,
EAXECHO_LRDELAY,
EAXECHO_DAMPING,
EAXECHO_FEEDBACK,
EAXECHO_SPREAD,
}; // EAXECHO_PROPERTY
struct EAXECHOPROPERTIES {
float flDelay; // Controls the initial delay time (seconds)
float flLRDelay; // Controls the delay time between the first and second taps (seconds)
float flDamping; // Controls a low-pass filter that dampens the echoes (0 to 1)
float flFeedback; // Controls the duration of echo repetition (0 to 1)
float flSpread; // Controls the left-right spread of the echoes
}; // EAXECHOPROPERTIES
constexpr auto EAXECHO_MINDAMPING = 0.0F;
constexpr auto EAXECHO_MAXDAMPING = 0.99F;
constexpr auto EAXECHO_DEFAULTDAMPING = 0.5F;
constexpr auto EAXECHO_MINDELAY = 0.002F;
constexpr auto EAXECHO_MAXDELAY = 0.207F;
constexpr auto EAXECHO_DEFAULTDELAY = 0.1F;
constexpr auto EAXECHO_MINLRDELAY = 0.0F;
constexpr auto EAXECHO_MAXLRDELAY = 0.404F;
constexpr auto EAXECHO_DEFAULTLRDELAY = 0.1F;
constexpr auto EAXECHO_MINFEEDBACK = 0.0F;
constexpr auto EAXECHO_MAXFEEDBACK = 1.0F;
constexpr auto EAXECHO_DEFAULTFEEDBACK = 0.5F;
constexpr auto EAXECHO_MINSPREAD = -1.0F;
constexpr auto EAXECHO_MAXSPREAD = 1.0F;
constexpr auto EAXECHO_DEFAULTSPREAD = -1.0F;
// Equalizer Effect
extern const GUID EAX_EQUALIZER_EFFECT;
enum EAXEQUALIZER_PROPERTY : unsigned int {
EAXEQUALIZER_NONE,
EAXEQUALIZER_ALLPARAMETERS,
EAXEQUALIZER_LOWGAIN,
EAXEQUALIZER_LOWCUTOFF,
EAXEQUALIZER_MID1GAIN,
EAXEQUALIZER_MID1CENTER,
EAXEQUALIZER_MID1WIDTH,
EAXEQUALIZER_MID2GAIN,
EAXEQUALIZER_MID2CENTER,
EAXEQUALIZER_MID2WIDTH,
EAXEQUALIZER_HIGHGAIN,
EAXEQUALIZER_HIGHCUTOFF,
}; // EAXEQUALIZER_PROPERTY
struct EAXEQUALIZERPROPERTIES {
long lLowGain; // (mB)
float flLowCutOff; // (Hz)
long lMid1Gain; // (mB)
float flMid1Center; // (Hz)
float flMid1Width; // (octaves)
long lMid2Gain; // (mB)
float flMid2Center; // (Hz)
float flMid2Width; // (octaves)
long lHighGain; // (mB)
float flHighCutOff; // (Hz)
}; // EAXEQUALIZERPROPERTIES
constexpr auto EAXEQUALIZER_MINLOWGAIN = -1800L;
constexpr auto EAXEQUALIZER_MAXLOWGAIN = 1800L;
constexpr auto EAXEQUALIZER_DEFAULTLOWGAIN = 0L;
constexpr auto EAXEQUALIZER_MINLOWCUTOFF = 50.0F;
constexpr auto EAXEQUALIZER_MAXLOWCUTOFF = 800.0F;
constexpr auto EAXEQUALIZER_DEFAULTLOWCUTOFF = 200.0F;
constexpr auto EAXEQUALIZER_MINMID1GAIN = -1800L;
constexpr auto EAXEQUALIZER_MAXMID1GAIN = 1800L;
constexpr auto EAXEQUALIZER_DEFAULTMID1GAIN = 0L;
constexpr auto EAXEQUALIZER_MINMID1CENTER = 200.0F;
constexpr auto EAXEQUALIZER_MAXMID1CENTER = 3000.0F;
constexpr auto EAXEQUALIZER_DEFAULTMID1CENTER = 500.0F;
constexpr auto EAXEQUALIZER_MINMID1WIDTH = 0.01F;
constexpr auto EAXEQUALIZER_MAXMID1WIDTH = 1.0F;
constexpr auto EAXEQUALIZER_DEFAULTMID1WIDTH = 1.0F;
constexpr auto EAXEQUALIZER_MINMID2GAIN = -1800L;
constexpr auto EAXEQUALIZER_MAXMID2GAIN = 1800L;
constexpr auto EAXEQUALIZER_DEFAULTMID2GAIN = 0L;
constexpr auto EAXEQUALIZER_MINMID2CENTER = 1000.0F;
constexpr auto EAXEQUALIZER_MAXMID2CENTER = 8000.0F;
constexpr auto EAXEQUALIZER_DEFAULTMID2CENTER = 3000.0F;
constexpr auto EAXEQUALIZER_MINMID2WIDTH = 0.01F;
constexpr auto EAXEQUALIZER_MAXMID2WIDTH = 1.0F;
constexpr auto EAXEQUALIZER_DEFAULTMID2WIDTH = 1.0F;
constexpr auto EAXEQUALIZER_MINHIGHGAIN = -1800L;
constexpr auto EAXEQUALIZER_MAXHIGHGAIN = 1800L;
constexpr auto EAXEQUALIZER_DEFAULTHIGHGAIN = 0L;
constexpr auto EAXEQUALIZER_MINHIGHCUTOFF = 4000.0F;
constexpr auto EAXEQUALIZER_MAXHIGHCUTOFF = 16000.0F;
constexpr auto EAXEQUALIZER_DEFAULTHIGHCUTOFF = 6000.0F;
// Flanger Effect
extern const GUID EAX_FLANGER_EFFECT;
enum EAXFLANGER_PROPERTY : unsigned int {
EAXFLANGER_NONE,
EAXFLANGER_ALLPARAMETERS,
EAXFLANGER_WAVEFORM,
EAXFLANGER_PHASE,
EAXFLANGER_RATE,
EAXFLANGER_DEPTH,
EAXFLANGER_FEEDBACK,
EAXFLANGER_DELAY,
}; // EAXFLANGER_PROPERTY
enum : unsigned long {
EAX_FLANGER_SINUSOID,
EAX_FLANGER_TRIANGLE,
};
struct EAXFLANGERPROPERTIES {
unsigned long ulWaveform; // Waveform selector - see enum above
long lPhase; // Phase (Degrees)
float flRate; // Rate (Hz)
float flDepth; // Depth (0 to 1)
float flFeedback; // Feedback (0 to 1)
float flDelay; // Delay (seconds)
}; // EAXFLANGERPROPERTIES
constexpr auto EAXFLANGER_MINWAVEFORM = 0UL;
constexpr auto EAXFLANGER_MAXWAVEFORM = 1UL;
constexpr auto EAXFLANGER_DEFAULTWAVEFORM = 1UL;
constexpr auto EAXFLANGER_MINPHASE = -180L;
constexpr auto EAXFLANGER_MAXPHASE = 180L;
constexpr auto EAXFLANGER_DEFAULTPHASE = 0L;
constexpr auto EAXFLANGER_MINRATE = 0.0F;
constexpr auto EAXFLANGER_MAXRATE = 10.0F;
constexpr auto EAXFLANGER_DEFAULTRATE = 0.27F;
constexpr auto EAXFLANGER_MINDEPTH = 0.0F;
constexpr auto EAXFLANGER_MAXDEPTH = 1.0F;
constexpr auto EAXFLANGER_DEFAULTDEPTH = 1.0F;
constexpr auto EAXFLANGER_MINFEEDBACK = -1.0F;
constexpr auto EAXFLANGER_MAXFEEDBACK = 1.0F;
constexpr auto EAXFLANGER_DEFAULTFEEDBACK = -0.5F;
constexpr auto EAXFLANGER_MINDELAY = 0.0002F;
constexpr auto EAXFLANGER_MAXDELAY = 0.004F;
constexpr auto EAXFLANGER_DEFAULTDELAY = 0.002F;
// Frequency Shifter Effect
extern const GUID EAX_FREQUENCYSHIFTER_EFFECT;
enum EAXFREQUENCYSHIFTER_PROPERTY : unsigned int {
EAXFREQUENCYSHIFTER_NONE,
EAXFREQUENCYSHIFTER_ALLPARAMETERS,
EAXFREQUENCYSHIFTER_FREQUENCY,
EAXFREQUENCYSHIFTER_LEFTDIRECTION,
EAXFREQUENCYSHIFTER_RIGHTDIRECTION,
}; // EAXFREQUENCYSHIFTER_PROPERTY
enum : unsigned long {
EAX_FREQUENCYSHIFTER_DOWN,
EAX_FREQUENCYSHIFTER_UP,
EAX_FREQUENCYSHIFTER_OFF
};
struct EAXFREQUENCYSHIFTERPROPERTIES {
float flFrequency; // (Hz)
unsigned long ulLeftDirection; // see enum above
unsigned long ulRightDirection; // see enum above
}; // EAXFREQUENCYSHIFTERPROPERTIES
constexpr auto EAXFREQUENCYSHIFTER_MINFREQUENCY = 0.0F;
constexpr auto EAXFREQUENCYSHIFTER_MAXFREQUENCY = 24000.0F;
constexpr auto EAXFREQUENCYSHIFTER_DEFAULTFREQUENCY = EAXFREQUENCYSHIFTER_MINFREQUENCY;
constexpr auto EAXFREQUENCYSHIFTER_MINLEFTDIRECTION = 0UL;
constexpr auto EAXFREQUENCYSHIFTER_MAXLEFTDIRECTION = 2UL;
constexpr auto EAXFREQUENCYSHIFTER_DEFAULTLEFTDIRECTION = EAXFREQUENCYSHIFTER_MINLEFTDIRECTION;
constexpr auto EAXFREQUENCYSHIFTER_MINRIGHTDIRECTION = 0UL;
constexpr auto EAXFREQUENCYSHIFTER_MAXRIGHTDIRECTION = 2UL;
constexpr auto EAXFREQUENCYSHIFTER_DEFAULTRIGHTDIRECTION = EAXFREQUENCYSHIFTER_MINRIGHTDIRECTION;
// Vocal Morpher Effect
extern const GUID EAX_VOCALMORPHER_EFFECT;
enum EAXVOCALMORPHER_PROPERTY : unsigned int {
EAXVOCALMORPHER_NONE,
EAXVOCALMORPHER_ALLPARAMETERS,
EAXVOCALMORPHER_PHONEMEA,
EAXVOCALMORPHER_PHONEMEACOARSETUNING,
EAXVOCALMORPHER_PHONEMEB,
EAXVOCALMORPHER_PHONEMEBCOARSETUNING,
EAXVOCALMORPHER_WAVEFORM,
EAXVOCALMORPHER_RATE,
}; // EAXVOCALMORPHER_PROPERTY
enum : unsigned long {
A,
E,
I,
O,
U,
AA,
AE,
AH,
AO,
EH,
ER,
IH,
IY,
UH,
UW,
B,
D,
F,
G,
J,
K,
L,
M,
N,
P,
R,
S,
T,
V,
Z,
};
enum : unsigned long {
EAX_VOCALMORPHER_SINUSOID,
EAX_VOCALMORPHER_TRIANGLE,
EAX_VOCALMORPHER_SAWTOOTH
};
// Use this structure for EAXVOCALMORPHER_ALLPARAMETERS
struct EAXVOCALMORPHERPROPERTIES {
unsigned long ulPhonemeA; // see enum above
long lPhonemeACoarseTuning; // (semitones)
unsigned long ulPhonemeB; // see enum above
long lPhonemeBCoarseTuning; // (semitones)
unsigned long ulWaveform; // Waveform selector - see enum above
float flRate; // (Hz)
}; // EAXVOCALMORPHERPROPERTIES
constexpr auto EAXVOCALMORPHER_MINPHONEMEA = 0UL;
constexpr auto EAXVOCALMORPHER_MAXPHONEMEA = 29UL;
constexpr auto EAXVOCALMORPHER_DEFAULTPHONEMEA = EAXVOCALMORPHER_MINPHONEMEA;
constexpr auto EAXVOCALMORPHER_MINPHONEMEACOARSETUNING = -24L;
constexpr auto EAXVOCALMORPHER_MAXPHONEMEACOARSETUNING = 24L;
constexpr auto EAXVOCALMORPHER_DEFAULTPHONEMEACOARSETUNING = 0L;
constexpr auto EAXVOCALMORPHER_MINPHONEMEB = 0UL;
constexpr auto EAXVOCALMORPHER_MAXPHONEMEB = 29UL;
constexpr auto EAXVOCALMORPHER_DEFAULTPHONEMEB = 10UL;
constexpr auto EAXVOCALMORPHER_MINPHONEMEBCOARSETUNING = -24L;
constexpr auto EAXVOCALMORPHER_MAXPHONEMEBCOARSETUNING = 24L;
constexpr auto EAXVOCALMORPHER_DEFAULTPHONEMEBCOARSETUNING = 0L;
constexpr auto EAXVOCALMORPHER_MINWAVEFORM = 0UL;
constexpr auto EAXVOCALMORPHER_MAXWAVEFORM = 2UL;
constexpr auto EAXVOCALMORPHER_DEFAULTWAVEFORM = EAXVOCALMORPHER_MINWAVEFORM;
constexpr auto EAXVOCALMORPHER_MINRATE = 0.0F;
constexpr auto EAXVOCALMORPHER_MAXRATE = 10.0F;
constexpr auto EAXVOCALMORPHER_DEFAULTRATE = 1.41F;
// Pitch Shifter Effect
extern const GUID EAX_PITCHSHIFTER_EFFECT;
enum EAXPITCHSHIFTER_PROPERTY : unsigned int {
EAXPITCHSHIFTER_NONE,
EAXPITCHSHIFTER_ALLPARAMETERS,
EAXPITCHSHIFTER_COARSETUNE,
EAXPITCHSHIFTER_FINETUNE,
}; // EAXPITCHSHIFTER_PROPERTY
struct EAXPITCHSHIFTERPROPERTIES {
long lCoarseTune; // Amount of pitch shift (semitones)
long lFineTune; // Amount of pitch shift (cents)
}; // EAXPITCHSHIFTERPROPERTIES
constexpr auto EAXPITCHSHIFTER_MINCOARSETUNE = -12L;
constexpr auto EAXPITCHSHIFTER_MAXCOARSETUNE = 12L;
constexpr auto EAXPITCHSHIFTER_DEFAULTCOARSETUNE = 12L;
constexpr auto EAXPITCHSHIFTER_MINFINETUNE = -50L;
constexpr auto EAXPITCHSHIFTER_MAXFINETUNE = 50L;
constexpr auto EAXPITCHSHIFTER_DEFAULTFINETUNE = 0L;
// Ring Modulator Effect
extern const GUID EAX_RINGMODULATOR_EFFECT;
enum EAXRINGMODULATOR_PROPERTY : unsigned int {
EAXRINGMODULATOR_NONE,
EAXRINGMODULATOR_ALLPARAMETERS,
EAXRINGMODULATOR_FREQUENCY,
EAXRINGMODULATOR_HIGHPASSCUTOFF,
EAXRINGMODULATOR_WAVEFORM,
}; // EAXRINGMODULATOR_PROPERTY
enum : unsigned long {
EAX_RINGMODULATOR_SINUSOID,
EAX_RINGMODULATOR_SAWTOOTH,
EAX_RINGMODULATOR_SQUARE,
};
// Use this structure for EAXRINGMODULATOR_ALLPARAMETERS
struct EAXRINGMODULATORPROPERTIES {
float flFrequency; // Frequency of modulation (Hz)
float flHighPassCutOff; // Cut-off frequency of high-pass filter (Hz)
unsigned long ulWaveform; // Waveform selector - see enum above
}; // EAXRINGMODULATORPROPERTIES
constexpr auto EAXRINGMODULATOR_MINFREQUENCY = 0.0F;
constexpr auto EAXRINGMODULATOR_MAXFREQUENCY = 8000.0F;
constexpr auto EAXRINGMODULATOR_DEFAULTFREQUENCY = 440.0F;
constexpr auto EAXRINGMODULATOR_MINHIGHPASSCUTOFF = 0.0F;
constexpr auto EAXRINGMODULATOR_MAXHIGHPASSCUTOFF = 24000.0F;
constexpr auto EAXRINGMODULATOR_DEFAULTHIGHPASSCUTOFF = 800.0F;
constexpr auto EAXRINGMODULATOR_MINWAVEFORM = 0UL;
constexpr auto EAXRINGMODULATOR_MAXWAVEFORM = 2UL;
constexpr auto EAXRINGMODULATOR_DEFAULTWAVEFORM = EAXRINGMODULATOR_MINWAVEFORM;
using LPEAXSET = ALenum(AL_APIENTRY*)(
const GUID* property_set_id,
ALuint property_id,
ALuint property_source_id,
ALvoid* property_buffer,
ALuint property_size);
using LPEAXGET = ALenum(AL_APIENTRY*)(
const GUID* property_set_id,
ALuint property_id,
ALuint property_source_id,
ALvoid* property_buffer,
ALuint property_size);
#endif // !EAX_API_INCLUDED