/*
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Copyright 1997-2023 Sam Lantinga
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Copyright 2022 Collabora Ltd.
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SPDX-License-Identifier: Zlib
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*/
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#ifndef TESTUTILS_H
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#define TESTUTILS_H
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#include "SDL.h"
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SDL_Texture *LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent,
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int *width_out, int *height_out);
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char *GetNearbyFilename(const char *file);
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char *GetResourceFilename(const char *user_specified, const char *def);
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#endif
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