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# sdl2 cmake project-config input for ./configure script
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include(FeatureSummary)
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set_package_properties(SDL2 PROPERTIES
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URL "https://www.libsdl.org/"
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DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware"
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)
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# Copied from `configure_package_config_file`
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macro(set_and_check _var _file)
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set(${_var} "${_file}")
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if(NOT EXISTS "${_file}")
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message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !")
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endif()
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endmacro()
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get_filename_component(prefix "${CMAKE_CURRENT_LIST_DIR}/@cmake_prefix_relpath@" ABSOLUTE)
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set(exec_prefix "@exec_prefix@")
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set(bindir "@bindir@")
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set(libdir "@libdir@")
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set(includedir "@includedir@")
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set_and_check(SDL2_PREFIX "${prefix}")
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set_and_check(SDL2_EXEC_PREFIX "${exec_prefix}")
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set_and_check(SDL2_BINDIR "${bindir}")
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set_and_check(SDL2_INCLUDE_DIR "${includedir}/SDL2")
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set_and_check(SDL2_LIBDIR "${libdir}")
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set(SDL2_INCLUDE_DIRS "${includedir};${SDL2_INCLUDE_DIR}")
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set(SDL2_LIBRARIES SDL2::SDL2)
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set(SDL2_STATIC_LIBRARIES SDL2::SDL2-static)
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set(SDL2MAIN_LIBRARY)
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set(SDL2TEST_LIBRARY SDL2::SDL2test)
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unset(prefix)
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unset(exec_prefix)
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unset(bindir)
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unset(libdir)
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unset(includedir)
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set(_sdl2_libraries_in "@SDL_LIBS@")
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set(_sdl2_static_private_libs_in "@SDL_STATIC_LIBS@")
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# Convert _sdl2_libraries to list and keep only libraries + library directories
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string(REGEX MATCHALL "-[lm]([-a-zA-Z0-9._]+)" _sdl2_libraries "${_sdl2_libraries_in}")
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string(REGEX REPLACE "^-l" "" _sdl2_libraries "${_sdl2_libraries}")
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string(REGEX REPLACE ";-l" ";" _sdl2_libraries "${_sdl2_libraries}")
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string(REGEX MATCHALL "-L([-a-zA-Z0-9._/]+)" _sdl2_libdirs "${_sdl2_libraries_in}")
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string(REGEX REPLACE "^-L" "" _sdl2_libdirs "${_sdl2_libdirs}")
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string(REGEX REPLACE ";-L" ";" _sdl2_libdirs "${_sdl2_libdirs}")
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list(APPEND _sdl2_libdirs "${SDL2_LIBDIR}")
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# Convert _sdl2_static_private_libs to list and keep only libraries + library directories
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string(REGEX MATCHALL "(-[lm]([-a-zA-Z0-9._]+))|(-Wl,[^ ]*framework[^ ]*)|(-pthread)" _sdl2_static_private_libs "${_sdl2_static_private_libs_in}")
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string(REGEX REPLACE "^-l" "" _sdl2_static_private_libs "${_sdl2_static_private_libs}")
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string(REGEX REPLACE ";-l" ";" _sdl2_static_private_libs "${_sdl2_static_private_libs}")
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string(REGEX MATCHALL "-L([-a-zA-Z0-9._/]+)" _sdl2_static_private_libdirs "${_sdl2_static_private_libs_in}")
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string(REGEX REPLACE "^-L" "" _sdl2_static_private_libdirs "${_sdl2_static_private_libdirs}")
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string(REGEX REPLACE ";-L" ";" _sdl2_static_private_libdirs "${_sdl2_static_private_libdirs}")
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if(_sdl2_libraries MATCHES ".*SDL2main.*")
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list(INSERT SDL2_LIBRARIES 0 SDL2::SDL2main)
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list(INSERT SDL2_STATIC_LIBRARIES 0 SDL2::SDL2main)
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endif()
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set(_sdl2main_library ${SDL2_LIBDIR}/libSDL2main.a)
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if(EXISTS "${_sdl2main_library}")
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set(SDL2MAIN_LIBRARY SDL2::SDL2main)
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if(NOT TARGET SDL2::SDL2main)
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add_library(SDL2::SDL2main STATIC IMPORTED)
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set_target_properties(SDL2::SDL2main
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PROPERTIES
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IMPORTED_LOCATION "${_sdl2main_library}"
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)
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if(WIN32)
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# INTERFACE_LINK_OPTIONS needs CMake 3.13
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cmake_minimum_required(VERSION 3.13)
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# Mark WinMain/WinMain@16 as undefined, such that it will be withheld by the linker.
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if(CMAKE_SIZEOF_VOID_P EQUAL 4)
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set_target_properties(SDL2::SDL2main
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PROPERTIES
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INTERFACE_LINK_OPTIONS "$<$<STREQUAL:$<TARGET_PROPERTY:TYPE>,EXECUTABLE>:-Wl,--undefined=_WinMain@16>"
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)
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else()
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set_target_properties(SDL2::SDL2main
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PROPERTIES
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INTERFACE_LINK_OPTIONS "$<$<STREQUAL:$<TARGET_PROPERTY:TYPE>,EXECUTABLE>:-Wl,--undefined=WinMain>"
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)
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endif()
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endif()
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endif()
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set(SDL2_SDL2main_FOUND TRUE)
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else()
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set(SDL2_SDL2main_FOUND FALSE)
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endif()
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unset(_sdl2main_library)
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# Remove SDL2 since this is the "central" library
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# Remove SDL2main since this will be provided by SDL2::SDL2main (if available)
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# Remove mingw32 and cygwin since these are not needed when using `-Wl,--undefined,WinMain`
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set(_sdl2_link_libraries ${_sdl2_libraries})
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list(REMOVE_ITEM _sdl2_link_libraries SDL2 SDL2main mingw32 cygwin)
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if(WIN32)
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set(_sdl2_implib "${SDL2_LIBDIR}/libSDL2.dll.a")
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set(_sdl2_dll "${SDL2_BINDIR}/SDL2.dll")
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if(EXISTS "${_sdl2_implib}" AND EXISTS "${_sdl2_dll}")
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if(NOT TARGET SDL2::SDL2)
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add_library(SDL2::SDL2 SHARED IMPORTED)
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set_target_properties(SDL2::SDL2 PROPERTIES
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INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}"
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INTERFACE_LINK_LIBRARIES "${_sdl2_link_libraries}"
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INTERFACE_LINK_DIRECTORIES "${_sdl2_libdirs}"
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IMPORTED_LINK_INTERFACE_LANGUAGES "C"
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IMPORTED_IMPLIB "${_sdl2_implib}"
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IMPORTED_LOCATION "${_sdl2_dll}"
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)
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endif()
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set(SDL2_SDL2_FOUND TRUE)
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else()
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set(SDL2_SDL2_FOUND FALSE)
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endif()
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unset(_sdl2_implib)
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unset(_sdl2_dll)
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else()
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set(_sdl2_shared "${SDL2_LIBDIR}/libSDL2${CMAKE_SHARED_LIBRARY_SUFFIX}")
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if(EXISTS "${_sdl2_shared}")
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if(NOT TARGET SDL2::SDL2)
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add_library(SDL2::SDL2 SHARED IMPORTED)
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set_target_properties(SDL2::SDL2 PROPERTIES
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INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}"
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INTERFACE_LINK_LIBRARIES "${_sdl2_link_libraries}"
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INTERFACE_LINK_DIRECTORIES "${_sdl2_libdirs}"
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IMPORTED_LINK_INTERFACE_LANGUAGES "C"
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IMPORTED_LOCATION "${_sdl2_shared}"
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)
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endif()
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set(SDL2_SDL2_FOUND TRUE)
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else()
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set(SDL2_SDL2_FOUND FALSE)
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endif()
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unset(_sdl2_shared)
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endif()
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set(_sdl2_static "${SDL2_LIBDIR}/libSDL2.a")
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if(EXISTS "${_sdl2_static}")
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if(NOT TARGET SDL2::SDL2-static)
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add_library(SDL2::SDL2-static STATIC IMPORTED)
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set_target_properties(SDL2::SDL2-static
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PROPERTIES
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IMPORTED_LOCATION "${_sdl2_static}"
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INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}"
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INTERFACE_LINK_LIBRARIES "${_sdl2_link_libraries};${_sdl2_static_private_libs}"
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INTERFACE_LINK_DIRECTORIES "${_sdl2_libdirs};${_sdl2_static_private_libdirs}"
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IMPORTED_LINK_INTERFACE_LANGUAGES "C"
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)
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endif()
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set(SDL2_SDL2-static_FOUND TRUE)
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else()
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set(SDL2_SDL2-static_FOUND FALSE)
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endif()
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unset(_sdl2_static)
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unset(_sdl2_link_libraries)
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set(_sdl2test_library "${SDL2_LIBDIR}/libSDL2_test.a")
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if(EXISTS "${_sdl2test_library}")
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if(NOT TARGET SDL2::SDL2test)
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add_library(SDL2::SDL2test STATIC IMPORTED)
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set_target_properties(SDL2::SDL2test
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PROPERTIES
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IMPORTED_LOCATION "${_sdl2test_library}"
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INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}"
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IMPORTED_LINK_INTERFACE_LANGUAGES "C"
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)
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endif()
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set(SDL2_SDL2test_FOUND TRUE)
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else()
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set(SDL2_SDL2test_FOUND FALSE)
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endif()
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unset(_sdl2test_library)
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# Copied from `configure_package_config_file`
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macro(check_required_components _NAME)
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foreach(comp ${${_NAME}_FIND_COMPONENTS})
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if(NOT ${_NAME}_${comp}_FOUND)
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if(${_NAME}_FIND_REQUIRED_${comp})
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set(${_NAME}_FOUND FALSE)
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endif()
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endif()
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endforeach()
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endmacro()
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check_required_components(SDL2)
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# Create SDL2::SDL2 alias for static-only builds
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if(TARGET SDL2::SDL2-static AND NOT TARGET SDL2::SDL2)
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if(CMAKE_VERSION VERSION_LESS "3.18")
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# FIXME: Aliasing local targets is not supported on CMake < 3.18, so make it global.
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add_library(SDL2::SDL2 INTERFACE IMPORTED)
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set_target_properties(SDL2::SDL2 PROPERTIES INTERFACE_LINK_LIBRARIES "SDL2::SDL2-static")
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else()
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add_library(SDL2::SDL2 ALIAS SDL2::SDL2-static)
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endif()
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endif()
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