/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
/**
|
|
* \file SDL_platform.h
|
|
*
|
|
* Try to get a standard set of platform defines.
|
|
*/
|
|
|
|
#ifndef SDL_platform_h_
|
|
#define SDL_platform_h_
|
|
|
|
#if defined(_AIX)
|
|
#undef __AIX__
|
|
#define __AIX__ 1
|
|
#endif
|
|
#if defined(__HAIKU__)
|
|
#undef __HAIKU__
|
|
#define __HAIKU__ 1
|
|
#endif
|
|
#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
|
|
#undef __BSDI__
|
|
#define __BSDI__ 1
|
|
#endif
|
|
#if defined(_arch_dreamcast)
|
|
#undef __DREAMCAST__
|
|
#define __DREAMCAST__ 1
|
|
#endif
|
|
#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
|
|
#undef __FREEBSD__
|
|
#define __FREEBSD__ 1
|
|
#endif
|
|
#if defined(hpux) || defined(__hpux) || defined(__hpux__)
|
|
#undef __HPUX__
|
|
#define __HPUX__ 1
|
|
#endif
|
|
#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
|
|
#undef __IRIX__
|
|
#define __IRIX__ 1
|
|
#endif
|
|
#if (defined(linux) || defined(__linux) || defined(__linux__))
|
|
#undef __LINUX__
|
|
#define __LINUX__ 1
|
|
#endif
|
|
#if defined(ANDROID) || defined(__ANDROID__)
|
|
#undef __ANDROID__
|
|
#undef __LINUX__ /* do we need to do this? */
|
|
#define __ANDROID__ 1
|
|
#endif
|
|
#if defined(__NGAGE__)
|
|
#undef __NGAGE__
|
|
#define __NGAGE__ 1
|
|
#endif
|
|
|
|
#if defined(__APPLE__)
|
|
/* lets us know what version of Mac OS X we're compiling on */
|
|
#include <AvailabilityMacros.h>
|
|
#include <TargetConditionals.h>
|
|
|
|
/* Fix building with older SDKs that don't define these
|
|
See this for more information:
|
|
https://stackoverflow.com/questions/12132933/preprocessor-macro-for-os-x-targets
|
|
*/
|
|
#ifndef TARGET_OS_MACCATALYST
|
|
#define TARGET_OS_MACCATALYST 0
|
|
#endif
|
|
#ifndef TARGET_OS_IOS
|
|
#define TARGET_OS_IOS 0
|
|
#endif
|
|
#ifndef TARGET_OS_IPHONE
|
|
#define TARGET_OS_IPHONE 0
|
|
#endif
|
|
#ifndef TARGET_OS_TV
|
|
#define TARGET_OS_TV 0
|
|
#endif
|
|
#ifndef TARGET_OS_SIMULATOR
|
|
#define TARGET_OS_SIMULATOR 0
|
|
#endif
|
|
|
|
#if TARGET_OS_TV
|
|
#undef __TVOS__
|
|
#define __TVOS__ 1
|
|
#endif
|
|
#if TARGET_OS_IPHONE
|
|
/* if compiling for iOS */
|
|
#undef __IPHONEOS__
|
|
#define __IPHONEOS__ 1
|
|
#undef __MACOSX__
|
|
#else
|
|
/* if not compiling for iOS */
|
|
#undef __MACOSX__
|
|
#define __MACOSX__ 1
|
|
#if MAC_OS_X_VERSION_MIN_REQUIRED < 1070
|
|
# error SDL for Mac OS X only supports deploying on 10.7 and above.
|
|
#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1070 */
|
|
#endif /* TARGET_OS_IPHONE */
|
|
#endif /* defined(__APPLE__) */
|
|
|
|
#if defined(__NetBSD__)
|
|
#undef __NETBSD__
|
|
#define __NETBSD__ 1
|
|
#endif
|
|
#if defined(__OpenBSD__)
|
|
#undef __OPENBSD__
|
|
#define __OPENBSD__ 1
|
|
#endif
|
|
#if defined(__OS2__) || defined(__EMX__)
|
|
#undef __OS2__
|
|
#define __OS2__ 1
|
|
#endif
|
|
#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
|
|
#undef __OSF__
|
|
#define __OSF__ 1
|
|
#endif
|
|
#if defined(__QNXNTO__)
|
|
#undef __QNXNTO__
|
|
#define __QNXNTO__ 1
|
|
#endif
|
|
#if defined(riscos) || defined(__riscos) || defined(__riscos__)
|
|
#undef __RISCOS__
|
|
#define __RISCOS__ 1
|
|
#endif
|
|
#if defined(__sun) && defined(__SVR4)
|
|
#undef __SOLARIS__
|
|
#define __SOLARIS__ 1
|
|
#endif
|
|
|
|
#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
|
|
/* Try to find out if we're compiling for WinRT, GDK or non-WinRT/GDK */
|
|
#if defined(_MSC_VER) && defined(__has_include)
|
|
#if __has_include(<winapifamily.h>)
|
|
#define HAVE_WINAPIFAMILY_H 1
|
|
#else
|
|
#define HAVE_WINAPIFAMILY_H 0
|
|
#endif
|
|
|
|
/* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */
|
|
#elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */
|
|
#define HAVE_WINAPIFAMILY_H 1
|
|
#else
|
|
#define HAVE_WINAPIFAMILY_H 0
|
|
#endif
|
|
|
|
#if HAVE_WINAPIFAMILY_H
|
|
#include <winapifamily.h>
|
|
#define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP))
|
|
#else
|
|
#define WINAPI_FAMILY_WINRT 0
|
|
#endif /* HAVE_WINAPIFAMILY_H */
|
|
|
|
#if WINAPI_FAMILY_WINRT
|
|
#undef __WINRT__
|
|
#define __WINRT__ 1
|
|
#elif defined(_GAMING_DESKTOP) /* GDK project configuration always defines _GAMING_XXX */
|
|
#undef __WINGDK__
|
|
#define __WINGDK__ 1
|
|
#elif defined(_GAMING_XBOX_XBOXONE)
|
|
#undef __XBOXONE__
|
|
#define __XBOXONE__ 1
|
|
#elif defined(_GAMING_XBOX_SCARLETT)
|
|
#undef __XBOXSERIES__
|
|
#define __XBOXSERIES__ 1
|
|
#else
|
|
#undef __WINDOWS__
|
|
#define __WINDOWS__ 1
|
|
#endif
|
|
#endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */
|
|
|
|
#if defined(__WINDOWS__)
|
|
#undef __WIN32__
|
|
#define __WIN32__ 1
|
|
#endif
|
|
/* This is to support generic "any GDK" separate from a platform-specific GDK */
|
|
#if defined(__WINGDK__) || defined(__XBOXONE__) || defined(__XBOXSERIES__)
|
|
#undef __GDK__
|
|
#define __GDK__ 1
|
|
#endif
|
|
#if defined(__PSP__)
|
|
#undef __PSP__
|
|
#define __PSP__ 1
|
|
#endif
|
|
#if defined(PS2)
|
|
#define __PS2__ 1
|
|
#endif
|
|
|
|
/* The NACL compiler defines __native_client__ and __pnacl__
|
|
* Ref: http://www.chromium.org/nativeclient/pnacl/stability-of-the-pnacl-bitcode-abi
|
|
*/
|
|
#if defined(__native_client__)
|
|
#undef __LINUX__
|
|
#undef __NACL__
|
|
#define __NACL__ 1
|
|
#endif
|
|
#if defined(__pnacl__)
|
|
#undef __LINUX__
|
|
#undef __PNACL__
|
|
#define __PNACL__ 1
|
|
/* PNACL with newlib supports static linking only */
|
|
#define __SDL_NOGETPROCADDR__
|
|
#endif
|
|
|
|
#if defined(__vita__)
|
|
#define __VITA__ 1
|
|
#endif
|
|
|
|
#if defined(__3DS__)
|
|
#undef __3DS__
|
|
#define __3DS__ 1
|
|
#endif
|
|
|
|
#include "begin_code.h"
|
|
/* Set up for C function definitions, even when using C++ */
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
/**
|
|
* Get the name of the platform.
|
|
*
|
|
* Here are the names returned for some (but not all) supported platforms:
|
|
*
|
|
* - "Windows"
|
|
* - "Mac OS X"
|
|
* - "Linux"
|
|
* - "iOS"
|
|
* - "Android"
|
|
*
|
|
* \returns the name of the platform. If the correct platform name is not
|
|
* available, returns a string beginning with the text "Unknown".
|
|
*
|
|
* \since This function is available since SDL 2.0.0.
|
|
*/
|
|
extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void);
|
|
|
|
/* Ends C function definitions when using C++ */
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#include "close_code.h"
|
|
|
|
#endif /* SDL_platform_h_ */
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|