#include "SDL.h"
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#include <stdio.h>
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int main(int argc, char *argv[]) {
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SDL_Window *window = NULL;
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SDL_Surface *screenSurface = NULL;
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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fprintf(stderr, "could not initialize sdl2: %s\n", SDL_GetError());
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return 1;
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}
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window = SDL_CreateWindow(
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"hello_sdl2",
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SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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640, 480,
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SDL_WINDOW_SHOWN
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);
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if (window == NULL) {
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fprintf(stderr, "could not create window: %s\n", SDL_GetError());
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return 1;
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}
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screenSurface = SDL_GetWindowSurface(window);
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SDL_FillRect(screenSurface, NULL, SDL_MapRGB(screenSurface->format, 0xff, 0xff, 0xff));
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SDL_UpdateWindowSurface(window);
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SDL_Delay(100);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 0;
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}
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