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#include "config.h"
#include <cmath>
#include "AL/al.h"
#include "AL/efx.h"
#include "alc/effects/base.h"
#include "effects.h"
#ifdef ALSOFT_EAX
#include <cassert>
#include "alnumeric.h"
#include "AL/efx-presets.h"
#include "al/eax/exception.h"
#include "al/eax/utils.h"
#endif // ALSOFT_EAX
namespace {
void Reverb_setParami(EffectProps *props, ALenum param, int val)
{
switch(param)
{
case AL_EAXREVERB_DECAY_HFLIMIT:
if(!(val >= AL_EAXREVERB_MIN_DECAY_HFLIMIT && val <= AL_EAXREVERB_MAX_DECAY_HFLIMIT))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay hflimit out of range"};
props->Reverb.DecayHFLimit = val != AL_FALSE;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb integer property 0x%04x",
param};
}
}
void Reverb_setParamiv(EffectProps *props, ALenum param, const int *vals)
{ Reverb_setParami(props, param, vals[0]); }
void Reverb_setParamf(EffectProps *props, ALenum param, float val)
{
switch(param)
{
case AL_EAXREVERB_DENSITY:
if(!(val >= AL_EAXREVERB_MIN_DENSITY && val <= AL_EAXREVERB_MAX_DENSITY))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb density out of range"};
props->Reverb.Density = val;
break;
case AL_EAXREVERB_DIFFUSION:
if(!(val >= AL_EAXREVERB_MIN_DIFFUSION && val <= AL_EAXREVERB_MAX_DIFFUSION))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb diffusion out of range"};
props->Reverb.Diffusion = val;
break;
case AL_EAXREVERB_GAIN:
if(!(val >= AL_EAXREVERB_MIN_GAIN && val <= AL_EAXREVERB_MAX_GAIN))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb gain out of range"};
props->Reverb.Gain = val;
break;
case AL_EAXREVERB_GAINHF:
if(!(val >= AL_EAXREVERB_MIN_GAINHF && val <= AL_EAXREVERB_MAX_GAINHF))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb gainhf out of range"};
props->Reverb.GainHF = val;
break;
case AL_EAXREVERB_GAINLF:
if(!(val >= AL_EAXREVERB_MIN_GAINLF && val <= AL_EAXREVERB_MAX_GAINLF))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb gainlf out of range"};
props->Reverb.GainLF = val;
break;
case AL_EAXREVERB_DECAY_TIME:
if(!(val >= AL_EAXREVERB_MIN_DECAY_TIME && val <= AL_EAXREVERB_MAX_DECAY_TIME))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay time out of range"};
props->Reverb.DecayTime = val;
break;
case AL_EAXREVERB_DECAY_HFRATIO:
if(!(val >= AL_EAXREVERB_MIN_DECAY_HFRATIO && val <= AL_EAXREVERB_MAX_DECAY_HFRATIO))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay hfratio out of range"};
props->Reverb.DecayHFRatio = val;
break;
case AL_EAXREVERB_DECAY_LFRATIO:
if(!(val >= AL_EAXREVERB_MIN_DECAY_LFRATIO && val <= AL_EAXREVERB_MAX_DECAY_LFRATIO))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay lfratio out of range"};
props->Reverb.DecayLFRatio = val;
break;
case AL_EAXREVERB_REFLECTIONS_GAIN:
if(!(val >= AL_EAXREVERB_MIN_REFLECTIONS_GAIN && val <= AL_EAXREVERB_MAX_REFLECTIONS_GAIN))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb reflections gain out of range"};
props->Reverb.ReflectionsGain = val;
break;
case AL_EAXREVERB_REFLECTIONS_DELAY:
if(!(val >= AL_EAXREVERB_MIN_REFLECTIONS_DELAY && val <= AL_EAXREVERB_MAX_REFLECTIONS_DELAY))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb reflections delay out of range"};
props->Reverb.ReflectionsDelay = val;
break;
case AL_EAXREVERB_LATE_REVERB_GAIN:
if(!(val >= AL_EAXREVERB_MIN_LATE_REVERB_GAIN && val <= AL_EAXREVERB_MAX_LATE_REVERB_GAIN))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb late reverb gain out of range"};
props->Reverb.LateReverbGain = val;
break;
case AL_EAXREVERB_LATE_REVERB_DELAY:
if(!(val >= AL_EAXREVERB_MIN_LATE_REVERB_DELAY && val <= AL_EAXREVERB_MAX_LATE_REVERB_DELAY))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb late reverb delay out of range"};
props->Reverb.LateReverbDelay = val;
break;
case AL_EAXREVERB_AIR_ABSORPTION_GAINHF:
if(!(val >= AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF && val <= AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb air absorption gainhf out of range"};
props->Reverb.AirAbsorptionGainHF = val;
break;
case AL_EAXREVERB_ECHO_TIME:
if(!(val >= AL_EAXREVERB_MIN_ECHO_TIME && val <= AL_EAXREVERB_MAX_ECHO_TIME))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb echo time out of range"};
props->Reverb.EchoTime = val;
break;
case AL_EAXREVERB_ECHO_DEPTH:
if(!(val >= AL_EAXREVERB_MIN_ECHO_DEPTH && val <= AL_EAXREVERB_MAX_ECHO_DEPTH))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb echo depth out of range"};
props->Reverb.EchoDepth = val;
break;
case AL_EAXREVERB_MODULATION_TIME:
if(!(val >= AL_EAXREVERB_MIN_MODULATION_TIME && val <= AL_EAXREVERB_MAX_MODULATION_TIME))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb modulation time out of range"};
props->Reverb.ModulationTime = val;
break;
case AL_EAXREVERB_MODULATION_DEPTH:
if(!(val >= AL_EAXREVERB_MIN_MODULATION_DEPTH && val <= AL_EAXREVERB_MAX_MODULATION_DEPTH))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb modulation depth out of range"};
props->Reverb.ModulationDepth = val;
break;
case AL_EAXREVERB_HFREFERENCE:
if(!(val >= AL_EAXREVERB_MIN_HFREFERENCE && val <= AL_EAXREVERB_MAX_HFREFERENCE))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb hfreference out of range"};
props->Reverb.HFReference = val;
break;
case AL_EAXREVERB_LFREFERENCE:
if(!(val >= AL_EAXREVERB_MIN_LFREFERENCE && val <= AL_EAXREVERB_MAX_LFREFERENCE))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb lfreference out of range"};
props->Reverb.LFReference = val;
break;
case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR:
if(!(val >= AL_EAXREVERB_MIN_ROOM_ROLLOFF_FACTOR && val <= AL_EAXREVERB_MAX_ROOM_ROLLOFF_FACTOR))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb room rolloff factor out of range"};
props->Reverb.RoomRolloffFactor = val;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb float property 0x%04x", param};
}
}
void Reverb_setParamfv(EffectProps *props, ALenum param, const float *vals)
{
switch(param)
{
case AL_EAXREVERB_REFLECTIONS_PAN:
if(!(std::isfinite(vals[0]) && std::isfinite(vals[1]) && std::isfinite(vals[2])))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb reflections pan out of range"};
props->Reverb.ReflectionsPan[0] = vals[0];
props->Reverb.ReflectionsPan[1] = vals[1];
props->Reverb.ReflectionsPan[2] = vals[2];
break;
case AL_EAXREVERB_LATE_REVERB_PAN:
if(!(std::isfinite(vals[0]) && std::isfinite(vals[1]) && std::isfinite(vals[2])))
throw effect_exception{AL_INVALID_VALUE, "EAX Reverb late reverb pan out of range"};
props->Reverb.LateReverbPan[0] = vals[0];
props->Reverb.LateReverbPan[1] = vals[1];
props->Reverb.LateReverbPan[2] = vals[2];
break;
default:
Reverb_setParamf(props, param, vals[0]);
break;
}
}
void Reverb_getParami(const EffectProps *props, ALenum param, int *val)
{
switch(param)
{
case AL_EAXREVERB_DECAY_HFLIMIT:
*val = props->Reverb.DecayHFLimit;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb integer property 0x%04x",
param};
}
}
void Reverb_getParamiv(const EffectProps *props, ALenum param, int *vals)
{ Reverb_getParami(props, param, vals); }
void Reverb_getParamf(const EffectProps *props, ALenum param, float *val)
{
switch(param)
{
case AL_EAXREVERB_DENSITY:
*val = props->Reverb.Density;
break;
case AL_EAXREVERB_DIFFUSION:
*val = props->Reverb.Diffusion;
break;
case AL_EAXREVERB_GAIN:
*val = props->Reverb.Gain;
break;
case AL_EAXREVERB_GAINHF:
*val = props->Reverb.GainHF;
break;
case AL_EAXREVERB_GAINLF:
*val = props->Reverb.GainLF;
break;
case AL_EAXREVERB_DECAY_TIME:
*val = props->Reverb.DecayTime;
break;
case AL_EAXREVERB_DECAY_HFRATIO:
*val = props->Reverb.DecayHFRatio;
break;
case AL_EAXREVERB_DECAY_LFRATIO:
*val = props->Reverb.DecayLFRatio;
break;
case AL_EAXREVERB_REFLECTIONS_GAIN:
*val = props->Reverb.ReflectionsGain;
break;
case AL_EAXREVERB_REFLECTIONS_DELAY:
*val = props->Reverb.ReflectionsDelay;
break;
case AL_EAXREVERB_LATE_REVERB_GAIN:
*val = props->Reverb.LateReverbGain;
break;
case AL_EAXREVERB_LATE_REVERB_DELAY:
*val = props->Reverb.LateReverbDelay;
break;
case AL_EAXREVERB_AIR_ABSORPTION_GAINHF:
*val = props->Reverb.AirAbsorptionGainHF;
break;
case AL_EAXREVERB_ECHO_TIME:
*val = props->Reverb.EchoTime;
break;
case AL_EAXREVERB_ECHO_DEPTH:
*val = props->Reverb.EchoDepth;
break;
case AL_EAXREVERB_MODULATION_TIME:
*val = props->Reverb.ModulationTime;
break;
case AL_EAXREVERB_MODULATION_DEPTH:
*val = props->Reverb.ModulationDepth;
break;
case AL_EAXREVERB_HFREFERENCE:
*val = props->Reverb.HFReference;
break;
case AL_EAXREVERB_LFREFERENCE:
*val = props->Reverb.LFReference;
break;
case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR:
*val = props->Reverb.RoomRolloffFactor;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb float property 0x%04x", param};
}
}
void Reverb_getParamfv(const EffectProps *props, ALenum param, float *vals)
{
switch(param)
{
case AL_EAXREVERB_REFLECTIONS_PAN:
vals[0] = props->Reverb.ReflectionsPan[0];
vals[1] = props->Reverb.ReflectionsPan[1];
vals[2] = props->Reverb.ReflectionsPan[2];
break;
case AL_EAXREVERB_LATE_REVERB_PAN:
vals[0] = props->Reverb.LateReverbPan[0];
vals[1] = props->Reverb.LateReverbPan[1];
vals[2] = props->Reverb.LateReverbPan[2];
break;
default:
Reverb_getParamf(props, param, vals);
break;
}
}
EffectProps genDefaultProps() noexcept
{
EffectProps props{};
props.Reverb.Density = AL_EAXREVERB_DEFAULT_DENSITY;
props.Reverb.Diffusion = AL_EAXREVERB_DEFAULT_DIFFUSION;
props.Reverb.Gain = AL_EAXREVERB_DEFAULT_GAIN;
props.Reverb.GainHF = AL_EAXREVERB_DEFAULT_GAINHF;
props.Reverb.GainLF = AL_EAXREVERB_DEFAULT_GAINLF;
props.Reverb.DecayTime = AL_EAXREVERB_DEFAULT_DECAY_TIME;
props.Reverb.DecayHFRatio = AL_EAXREVERB_DEFAULT_DECAY_HFRATIO;
props.Reverb.DecayLFRatio = AL_EAXREVERB_DEFAULT_DECAY_LFRATIO;
props.Reverb.ReflectionsGain = AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN;
props.Reverb.ReflectionsDelay = AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY;
props.Reverb.ReflectionsPan[0] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
props.Reverb.ReflectionsPan[1] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
props.Reverb.ReflectionsPan[2] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
props.Reverb.LateReverbGain = AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN;
props.Reverb.LateReverbDelay = AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY;
props.Reverb.LateReverbPan[0] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
props.Reverb.LateReverbPan[1] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
props.Reverb.LateReverbPan[2] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
props.Reverb.EchoTime = AL_EAXREVERB_DEFAULT_ECHO_TIME;
props.Reverb.EchoDepth = AL_EAXREVERB_DEFAULT_ECHO_DEPTH;
props.Reverb.ModulationTime = AL_EAXREVERB_DEFAULT_MODULATION_TIME;
props.Reverb.ModulationDepth = AL_EAXREVERB_DEFAULT_MODULATION_DEPTH;
props.Reverb.AirAbsorptionGainHF = AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF;
props.Reverb.HFReference = AL_EAXREVERB_DEFAULT_HFREFERENCE;
props.Reverb.LFReference = AL_EAXREVERB_DEFAULT_LFREFERENCE;
props.Reverb.RoomRolloffFactor = AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR;
props.Reverb.DecayHFLimit = AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT;
return props;
}
void StdReverb_setParami(EffectProps *props, ALenum param, int val)
{
switch(param)
{
case AL_REVERB_DECAY_HFLIMIT:
if(!(val >= AL_REVERB_MIN_DECAY_HFLIMIT && val <= AL_REVERB_MAX_DECAY_HFLIMIT))
throw effect_exception{AL_INVALID_VALUE, "Reverb decay hflimit out of range"};
props->Reverb.DecayHFLimit = val != AL_FALSE;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid reverb integer property 0x%04x", param};
}
}
void StdReverb_setParamiv(EffectProps *props, ALenum param, const int *vals)
{ StdReverb_setParami(props, param, vals[0]); }
void StdReverb_setParamf(EffectProps *props, ALenum param, float val)
{
switch(param)
{
case AL_REVERB_DENSITY:
if(!(val >= AL_REVERB_MIN_DENSITY && val <= AL_REVERB_MAX_DENSITY))
throw effect_exception{AL_INVALID_VALUE, "Reverb density out of range"};
props->Reverb.Density = val;
break;
case AL_REVERB_DIFFUSION:
if(!(val >= AL_REVERB_MIN_DIFFUSION && val <= AL_REVERB_MAX_DIFFUSION))
throw effect_exception{AL_INVALID_VALUE, "Reverb diffusion out of range"};
props->Reverb.Diffusion = val;
break;
case AL_REVERB_GAIN:
if(!(val >= AL_REVERB_MIN_GAIN && val <= AL_REVERB_MAX_GAIN))
throw effect_exception{AL_INVALID_VALUE, "Reverb gain out of range"};
props->Reverb.Gain = val;
break;
case AL_REVERB_GAINHF:
if(!(val >= AL_REVERB_MIN_GAINHF && val <= AL_REVERB_MAX_GAINHF))
throw effect_exception{AL_INVALID_VALUE, "Reverb gainhf out of range"};
props->Reverb.GainHF = val;
break;
case AL_REVERB_DECAY_TIME:
if(!(val >= AL_REVERB_MIN_DECAY_TIME && val <= AL_REVERB_MAX_DECAY_TIME))
throw effect_exception{AL_INVALID_VALUE, "Reverb decay time out of range"};
props->Reverb.DecayTime = val;
break;
case AL_REVERB_DECAY_HFRATIO:
if(!(val >= AL_REVERB_MIN_DECAY_HFRATIO && val <= AL_REVERB_MAX_DECAY_HFRATIO))
throw effect_exception{AL_INVALID_VALUE, "Reverb decay hfratio out of range"};
props->Reverb.DecayHFRatio = val;
break;
case AL_REVERB_REFLECTIONS_GAIN:
if(!(val >= AL_REVERB_MIN_REFLECTIONS_GAIN && val <= AL_REVERB_MAX_REFLECTIONS_GAIN))
throw effect_exception{AL_INVALID_VALUE, "Reverb reflections gain out of range"};
props->Reverb.ReflectionsGain = val;
break;
case AL_REVERB_REFLECTIONS_DELAY:
if(!(val >= AL_REVERB_MIN_REFLECTIONS_DELAY && val <= AL_REVERB_MAX_REFLECTIONS_DELAY))
throw effect_exception{AL_INVALID_VALUE, "Reverb reflections delay out of range"};
props->Reverb.ReflectionsDelay = val;
break;
case AL_REVERB_LATE_REVERB_GAIN:
if(!(val >= AL_REVERB_MIN_LATE_REVERB_GAIN && val <= AL_REVERB_MAX_LATE_REVERB_GAIN))
throw effect_exception{AL_INVALID_VALUE, "Reverb late reverb gain out of range"};
props->Reverb.LateReverbGain = val;
break;
case AL_REVERB_LATE_REVERB_DELAY:
if(!(val >= AL_REVERB_MIN_LATE_REVERB_DELAY && val <= AL_REVERB_MAX_LATE_REVERB_DELAY))
throw effect_exception{AL_INVALID_VALUE, "Reverb late reverb delay out of range"};
props->Reverb.LateReverbDelay = val;
break;
case AL_REVERB_AIR_ABSORPTION_GAINHF:
if(!(val >= AL_REVERB_MIN_AIR_ABSORPTION_GAINHF && val <= AL_REVERB_MAX_AIR_ABSORPTION_GAINHF))
throw effect_exception{AL_INVALID_VALUE, "Reverb air absorption gainhf out of range"};
props->Reverb.AirAbsorptionGainHF = val;
break;
case AL_REVERB_ROOM_ROLLOFF_FACTOR:
if(!(val >= AL_REVERB_MIN_ROOM_ROLLOFF_FACTOR && val <= AL_REVERB_MAX_ROOM_ROLLOFF_FACTOR))
throw effect_exception{AL_INVALID_VALUE, "Reverb room rolloff factor out of range"};
props->Reverb.RoomRolloffFactor = val;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid reverb float property 0x%04x", param};
}
}
void StdReverb_setParamfv(EffectProps *props, ALenum param, const float *vals)
{ StdReverb_setParamf(props, param, vals[0]); }
void StdReverb_getParami(const EffectProps *props, ALenum param, int *val)
{
switch(param)
{
case AL_REVERB_DECAY_HFLIMIT:
*val = props->Reverb.DecayHFLimit;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid reverb integer property 0x%04x", param};
}
}
void StdReverb_getParamiv(const EffectProps *props, ALenum param, int *vals)
{ StdReverb_getParami(props, param, vals); }
void StdReverb_getParamf(const EffectProps *props, ALenum param, float *val)
{
switch(param)
{
case AL_REVERB_DENSITY:
*val = props->Reverb.Density;
break;
case AL_REVERB_DIFFUSION:
*val = props->Reverb.Diffusion;
break;
case AL_REVERB_GAIN:
*val = props->Reverb.Gain;
break;
case AL_REVERB_GAINHF:
*val = props->Reverb.GainHF;
break;
case AL_REVERB_DECAY_TIME:
*val = props->Reverb.DecayTime;
break;
case AL_REVERB_DECAY_HFRATIO:
*val = props->Reverb.DecayHFRatio;
break;
case AL_REVERB_REFLECTIONS_GAIN:
*val = props->Reverb.ReflectionsGain;
break;
case AL_REVERB_REFLECTIONS_DELAY:
*val = props->Reverb.ReflectionsDelay;
break;
case AL_REVERB_LATE_REVERB_GAIN:
*val = props->Reverb.LateReverbGain;
break;
case AL_REVERB_LATE_REVERB_DELAY:
*val = props->Reverb.LateReverbDelay;
break;
case AL_REVERB_AIR_ABSORPTION_GAINHF:
*val = props->Reverb.AirAbsorptionGainHF;
break;
case AL_REVERB_ROOM_ROLLOFF_FACTOR:
*val = props->Reverb.RoomRolloffFactor;
break;
default:
throw effect_exception{AL_INVALID_ENUM, "Invalid reverb float property 0x%04x", param};
}
}
void StdReverb_getParamfv(const EffectProps *props, ALenum param, float *vals)
{ StdReverb_getParamf(props, param, vals); }
EffectProps genDefaultStdProps() noexcept
{
EffectProps props{};
props.Reverb.Density = AL_REVERB_DEFAULT_DENSITY;
props.Reverb.Diffusion = AL_REVERB_DEFAULT_DIFFUSION;
props.Reverb.Gain = AL_REVERB_DEFAULT_GAIN;
props.Reverb.GainHF = AL_REVERB_DEFAULT_GAINHF;
props.Reverb.GainLF = 1.0f;
props.Reverb.DecayTime = AL_REVERB_DEFAULT_DECAY_TIME;
props.Reverb.DecayHFRatio = AL_REVERB_DEFAULT_DECAY_HFRATIO;
props.Reverb.DecayLFRatio = 1.0f;
props.Reverb.ReflectionsGain = AL_REVERB_DEFAULT_REFLECTIONS_GAIN;
props.Reverb.ReflectionsDelay = AL_REVERB_DEFAULT_REFLECTIONS_DELAY;
props.Reverb.ReflectionsPan[0] = 0.0f;
props.Reverb.ReflectionsPan[1] = 0.0f;
props.Reverb.ReflectionsPan[2] = 0.0f;
props.Reverb.LateReverbGain = AL_REVERB_DEFAULT_LATE_REVERB_GAIN;
props.Reverb.LateReverbDelay = AL_REVERB_DEFAULT_LATE_REVERB_DELAY;
props.Reverb.LateReverbPan[0] = 0.0f;
props.Reverb.LateReverbPan[1] = 0.0f;
props.Reverb.LateReverbPan[2] = 0.0f;
props.Reverb.EchoTime = 0.25f;
props.Reverb.EchoDepth = 0.0f;
props.Reverb.ModulationTime = 0.25f;
props.Reverb.ModulationDepth = 0.0f;
props.Reverb.AirAbsorptionGainHF = AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF;
props.Reverb.HFReference = 5000.0f;
props.Reverb.LFReference = 250.0f;
props.Reverb.RoomRolloffFactor = AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR;
props.Reverb.DecayHFLimit = AL_REVERB_DEFAULT_DECAY_HFLIMIT;
return props;
}
} // namespace
DEFINE_ALEFFECT_VTABLE(Reverb);
const EffectProps ReverbEffectProps{genDefaultProps()};
DEFINE_ALEFFECT_VTABLE(StdReverb);
const EffectProps StdReverbEffectProps{genDefaultStdProps()};
#ifdef ALSOFT_EAX
namespace {
class EaxReverbEffectException : public EaxException
{
public:
explicit EaxReverbEffectException(const char* message)
: EaxException{"EAX_REVERB_EFFECT", message}
{}
}; // EaxReverbEffectException
class EaxReverbEffect final : public EaxEffect
{
public:
EaxReverbEffect(const EaxCall& call) noexcept;
void dispatch(const EaxCall& call) override;
/*[[nodiscard]]*/ bool commit() override;
private:
static constexpr auto initial_room2 = -10'000L;
using Exception = EaxReverbEffectException;
using Props1 = EAX_REVERBPROPERTIES;
using Props2 = EAX20LISTENERPROPERTIES;
using Props3 = EAXREVERBPROPERTIES;
struct State1
{
Props1 i; // Immediate.
Props1 d; // Deferred.
}; // State1
struct State2
{
Props2 i; // Immediate.
Props2 d; // Deferred.
}; // State2
struct State3
{
Props3 i; // Immediate.
Props3 d; // Deferred.
}; // State3
struct EnvironmentValidator1 {
void operator()(unsigned long ulEnvironment) const
{
eax_validate_range<Exception>(
"Environment",
ulEnvironment,
EAXREVERB_MINENVIRONMENT,
EAX1REVERB_MAXENVIRONMENT);
}
}; // EnvironmentValidator1
struct VolumeValidator {
void operator()(float volume) const
{
eax_validate_range<Exception>(
"Volume",
volume,
EAX1REVERB_MINVOLUME,
EAX1REVERB_MAXVOLUME);
}
}; // VolumeValidator
struct DecayTimeValidator {
void operator()(float flDecayTime) const
{
eax_validate_range<Exception>(
"Decay Time",
flDecayTime,
EAXREVERB_MINDECAYTIME,
EAXREVERB_MAXDECAYTIME);
}
}; // DecayTimeValidator
struct DampingValidator {
void operator()(float damping) const
{
eax_validate_range<Exception>(
"Damping",
damping,
EAX1REVERB_MINDAMPING,
EAX1REVERB_MAXDAMPING);
}
}; // DampingValidator
struct AllValidator1 {
void operator()(const Props1& all) const
{
EnvironmentValidator1{}(all.environment);
VolumeValidator{}(all.fVolume);
DecayTimeValidator{}(all.fDecayTime_sec);
DampingValidator{}(all.fDamping);
}
}; // AllValidator1
struct RoomValidator {
void operator()(long lRoom) const
{
eax_validate_range<Exception>(
"Room",
lRoom,
EAXREVERB_MINROOM,
EAXREVERB_MAXROOM);
}
}; // RoomValidator
struct RoomHFValidator {
void operator()(long lRoomHF) const
{
eax_validate_range<Exception>(
"Room HF",
lRoomHF,
EAXREVERB_MINROOMHF,
EAXREVERB_MAXROOMHF);
}
}; // RoomHFValidator
struct RoomRolloffFactorValidator {
void operator()(float flRoomRolloffFactor) const
{
eax_validate_range<Exception>(
"Room Rolloff Factor",
flRoomRolloffFactor,
EAXREVERB_MINROOMROLLOFFFACTOR,
EAXREVERB_MAXROOMROLLOFFFACTOR);
}
}; // RoomRolloffFactorValidator
struct DecayHFRatioValidator {
void operator()(float flDecayHFRatio) const
{
eax_validate_range<Exception>(
"Decay HF Ratio",
flDecayHFRatio,
EAXREVERB_MINDECAYHFRATIO,
EAXREVERB_MAXDECAYHFRATIO);
}
}; // DecayHFRatioValidator
struct ReflectionsValidator {
void operator()(long lReflections) const
{
eax_validate_range<Exception>(
"Reflections",
lReflections,
EAXREVERB_MINREFLECTIONS,
EAXREVERB_MAXREFLECTIONS);
}
}; // ReflectionsValidator
struct ReflectionsDelayValidator {
void operator()(float flReflectionsDelay) const
{
eax_validate_range<Exception>(
"Reflections Delay",
flReflectionsDelay,
EAXREVERB_MINREFLECTIONSDELAY,
EAXREVERB_MAXREFLECTIONSDELAY);
}
}; // ReflectionsDelayValidator
struct ReverbValidator {
void operator()(long lReverb) const
{
eax_validate_range<Exception>(
"Reverb",
lReverb,
EAXREVERB_MINREVERB,
EAXREVERB_MAXREVERB);
}
}; // ReverbValidator
struct ReverbDelayValidator {
void operator()(float flReverbDelay) const
{
eax_validate_range<Exception>(
"Reverb Delay",
flReverbDelay,
EAXREVERB_MINREVERBDELAY,
EAXREVERB_MAXREVERBDELAY);
}
}; // ReverbDelayValidator
struct EnvironmentSizeValidator {
void operator()(float flEnvironmentSize) const
{
eax_validate_range<Exception>(
"Environment Size",
flEnvironmentSize,
EAXREVERB_MINENVIRONMENTSIZE,
EAXREVERB_MAXENVIRONMENTSIZE);
}
}; // EnvironmentSizeValidator
struct EnvironmentDiffusionValidator {
void operator()(float flEnvironmentDiffusion) const
{
eax_validate_range<Exception>(
"Environment Diffusion",
flEnvironmentDiffusion,
EAXREVERB_MINENVIRONMENTDIFFUSION,
EAXREVERB_MAXENVIRONMENTDIFFUSION);
}
}; // EnvironmentDiffusionValidator
struct AirAbsorptionHFValidator {
void operator()(float flAirAbsorptionHF) const
{
eax_validate_range<Exception>(
"Air Absorbtion HF",
flAirAbsorptionHF,
EAXREVERB_MINAIRABSORPTIONHF,
EAXREVERB_MAXAIRABSORPTIONHF);
}
}; // AirAbsorptionHFValidator
struct FlagsValidator2 {
void operator()(unsigned long ulFlags) const
{
eax_validate_range<Exception>(
"Flags",
ulFlags,
0UL,
~EAX2LISTENERFLAGS_RESERVED);
}
}; // FlagsValidator2
struct AllValidator2 {
void operator()(const Props2& all) const
{
RoomValidator{}(all.lRoom);
RoomHFValidator{}(all.lRoomHF);
RoomRolloffFactorValidator{}(all.flRoomRolloffFactor);
DecayTimeValidator{}(all.flDecayTime);
DecayHFRatioValidator{}(all.flDecayHFRatio);
ReflectionsValidator{}(all.lReflections);
ReflectionsDelayValidator{}(all.flReflectionsDelay);
ReverbValidator{}(all.lReverb);
ReverbDelayValidator{}(all.flReverbDelay);
EnvironmentValidator1{}(all.dwEnvironment);
EnvironmentSizeValidator{}(all.flEnvironmentSize);
EnvironmentDiffusionValidator{}(all.flEnvironmentDiffusion);
AirAbsorptionHFValidator{}(all.flAirAbsorptionHF);
FlagsValidator2{}(all.dwFlags);
}
}; // AllValidator2
struct EnvironmentValidator3 {
void operator()(unsigned long ulEnvironment) const
{
eax_validate_range<Exception>(
"Environment",
ulEnvironment,
EAXREVERB_MINENVIRONMENT,
EAX30REVERB_MAXENVIRONMENT);
}
}; // EnvironmentValidator1
struct RoomLFValidator {
void operator()(long lRoomLF) const
{
eax_validate_range<Exception>(
"Room LF",
lRoomLF,
EAXREVERB_MINROOMLF,
EAXREVERB_MAXROOMLF);
}
}; // RoomLFValidator
struct DecayLFRatioValidator {
void operator()(float flDecayLFRatio) const
{
eax_validate_range<Exception>(
"Decay LF Ratio",
flDecayLFRatio,
EAXREVERB_MINDECAYLFRATIO,
EAXREVERB_MAXDECAYLFRATIO);
}
}; // DecayLFRatioValidator
struct VectorValidator {
void operator()(const EAXVECTOR&) const
{}
}; // VectorValidator
struct EchoTimeValidator {
void operator()(float flEchoTime) const
{
eax_validate_range<Exception>(
"Echo Time",
flEchoTime,
EAXREVERB_MINECHOTIME,
EAXREVERB_MAXECHOTIME);
}
}; // EchoTimeValidator
struct EchoDepthValidator {
void operator()(float flEchoDepth) const
{
eax_validate_range<Exception>(
"Echo Depth",
flEchoDepth,
EAXREVERB_MINECHODEPTH,
EAXREVERB_MAXECHODEPTH);
}
}; // EchoDepthValidator
struct ModulationTimeValidator {
void operator()(float flModulationTime) const
{
eax_validate_range<Exception>(
"Modulation Time",
flModulationTime,
EAXREVERB_MINMODULATIONTIME,
EAXREVERB_MAXMODULATIONTIME);
}
}; // ModulationTimeValidator
struct ModulationDepthValidator {
void operator()(float flModulationDepth) const
{
eax_validate_range<Exception>(
"Modulation Depth",
flModulationDepth,
EAXREVERB_MINMODULATIONDEPTH,
EAXREVERB_MAXMODULATIONDEPTH);
}
}; // ModulationDepthValidator
struct HFReferenceValidator {
void operator()(float flHFReference) const
{
eax_validate_range<Exception>(
"HF Reference",
flHFReference,
EAXREVERB_MINHFREFERENCE,
EAXREVERB_MAXHFREFERENCE);
}
}; // HFReferenceValidator
struct LFReferenceValidator {
void operator()(float flLFReference) const
{
eax_validate_range<Exception>(
"LF Reference",
flLFReference,
EAXREVERB_MINLFREFERENCE,
EAXREVERB_MAXLFREFERENCE);
}
}; // LFReferenceValidator
struct FlagsValidator3 {
void operator()(unsigned long ulFlags) const
{
eax_validate_range<Exception>(
"Flags",
ulFlags,
0UL,
~EAXREVERBFLAGS_RESERVED);
}
}; // FlagsValidator3
struct AllValidator3 {
void operator()(const Props3& all) const
{
EnvironmentValidator3{}(all.ulEnvironment);
EnvironmentSizeValidator{}(all.flEnvironmentSize);
EnvironmentDiffusionValidator{}(all.flEnvironmentDiffusion);
RoomValidator{}(all.lRoom);
RoomHFValidator{}(all.lRoomHF);
RoomLFValidator{}(all.lRoomLF);
DecayTimeValidator{}(all.flDecayTime);
DecayHFRatioValidator{}(all.flDecayHFRatio);
DecayLFRatioValidator{}(all.flDecayLFRatio);
ReflectionsValidator{}(all.lReflections);
ReflectionsDelayValidator{}(all.flReflectionsDelay);
VectorValidator{}(all.vReflectionsPan);
ReverbValidator{}(all.lReverb);
ReverbDelayValidator{}(all.flReverbDelay);
VectorValidator{}(all.vReverbPan);
EchoTimeValidator{}(all.flEchoTime);
EchoDepthValidator{}(all.flEchoDepth);
ModulationTimeValidator{}(all.flModulationTime);
ModulationDepthValidator{}(all.flModulationDepth);
AirAbsorptionHFValidator{}(all.flAirAbsorptionHF);
HFReferenceValidator{}(all.flHFReference);
LFReferenceValidator{}(all.flLFReference);
RoomRolloffFactorValidator{}(all.flRoomRolloffFactor);
FlagsValidator3{}(all.ulFlags);
}
}; // AllValidator3
struct EnvironmentDeferrer2 {
void operator()(Props2& props, unsigned long dwEnvironment) const
{
props = EAX2REVERB_PRESETS[dwEnvironment];
}
}; // EnvironmentDeferrer2
struct EnvironmentSizeDeferrer2 {
void operator()(Props2& props, float flEnvironmentSize) const
{
if (props.flEnvironmentSize == flEnvironmentSize)
{
return;
}
const auto scale = flEnvironmentSize / props.flEnvironmentSize;
props.flEnvironmentSize = flEnvironmentSize;
if ((props.dwFlags & EAX2LISTENERFLAGS_DECAYTIMESCALE) != 0)
{
props.flDecayTime = clamp(
props.flDecayTime * scale,
EAXREVERB_MINDECAYTIME,
EAXREVERB_MAXDECAYTIME);
}
if ((props.dwFlags & EAX2LISTENERFLAGS_REFLECTIONSSCALE) != 0 &&
(props.dwFlags & EAX2LISTENERFLAGS_REFLECTIONSDELAYSCALE) != 0)
{
props.lReflections = clamp(
props.lReflections - static_cast<long>(gain_to_level_mb(scale)),
EAXREVERB_MINREFLECTIONS,
EAXREVERB_MAXREFLECTIONS);
}
if ((props.dwFlags & EAX2LISTENERFLAGS_REFLECTIONSDELAYSCALE) != 0)
{
props.flReflectionsDelay = clamp(
props.flReflectionsDelay * scale,
EAXREVERB_MINREFLECTIONSDELAY,
EAXREVERB_MAXREFLECTIONSDELAY);
}
if ((props.dwFlags & EAX2LISTENERFLAGS_REVERBSCALE) != 0)
{
const auto log_scalar = ((props.dwFlags & EAXREVERBFLAGS_DECAYTIMESCALE) != 0) ? 2'000.0F : 3'000.0F;
props.lReverb = clamp(
props.lReverb - static_cast<long>(std::log10(scale) * log_scalar),
EAXREVERB_MINREVERB,
EAXREVERB_MAXREVERB);
}
if ((props.dwFlags & EAX2LISTENERFLAGS_REVERBDELAYSCALE) != 0)
{
props.flReverbDelay = clamp(
props.flReverbDelay * scale,
EAXREVERB_MINREVERBDELAY,
EAXREVERB_MAXREVERBDELAY);
}
}
}; // EnvironmentSizeDeferrer2
struct EnvironmentDeferrer3 {
void operator()(Props3& props, unsigned long ulEnvironment) const
{
if (ulEnvironment == EAX_ENVIRONMENT_UNDEFINED)
{
props.ulEnvironment = EAX_ENVIRONMENT_UNDEFINED;
return;
}
props = EAXREVERB_PRESETS[ulEnvironment];
}
}; // EnvironmentDeferrer3
struct EnvironmentSizeDeferrer3 {
void operator()(Props3& props, float flEnvironmentSize) const
{
if (props.flEnvironmentSize == flEnvironmentSize)
{
return;
}
const auto scale = flEnvironmentSize / props.flEnvironmentSize;
props.ulEnvironment = EAX_ENVIRONMENT_UNDEFINED;
props.flEnvironmentSize = flEnvironmentSize;
if ((props.ulFlags & EAXREVERBFLAGS_DECAYTIMESCALE) != 0)
{
props.flDecayTime = clamp(
props.flDecayTime * scale,
EAXREVERB_MINDECAYTIME,
EAXREVERB_MAXDECAYTIME);
}
if ((props.ulFlags & EAXREVERBFLAGS_REFLECTIONSSCALE) != 0 &&
(props.ulFlags & EAXREVERBFLAGS_REFLECTIONSDELAYSCALE) != 0)
{
props.lReflections = clamp(
props.lReflections - static_cast<long>(gain_to_level_mb(scale)),
EAXREVERB_MINREFLECTIONS,
EAXREVERB_MAXREFLECTIONS);
}
if ((props.ulFlags & EAXREVERBFLAGS_REFLECTIONSDELAYSCALE) != 0)
{
props.flReflectionsDelay = clamp(
props.flReflectionsDelay * scale,
EAXREVERB_MINREFLECTIONSDELAY,
EAXREVERB_MAXREFLECTIONSDELAY);
}
if ((props.ulFlags & EAXREVERBFLAGS_REVERBSCALE) != 0)
{
const auto log_scalar = ((props.ulFlags & EAXREVERBFLAGS_DECAYTIMESCALE) != 0) ? 2'000.0F : 3'000.0F;
props.lReverb = clamp(
props.lReverb - static_cast<long>(std::log10(scale) * log_scalar),
EAXREVERB_MINREVERB,
EAXREVERB_MAXREVERB);
}
if ((props.ulFlags & EAXREVERBFLAGS_REVERBDELAYSCALE) != 0)
{
props.flReverbDelay = clamp(
props.flReverbDelay * scale,
EAXREVERB_MINREVERBDELAY,
EAXREVERB_MAXREVERBDELAY);
}
if ((props.ulFlags & EAXREVERBFLAGS_ECHOTIMESCALE) != 0)
{
props.flEchoTime = clamp(
props.flEchoTime * scale,
EAXREVERB_MINECHOTIME,
EAXREVERB_MAXECHOTIME);
}
if ((props.ulFlags & EAXREVERBFLAGS_MODULATIONTIMESCALE) != 0)
{
props.flModulationTime = clamp(
props.flModulationTime * scale,
EAXREVERB_MINMODULATIONTIME,
EAXREVERB_MAXMODULATIONTIME);
}
}
}; // EnvironmentSizeDeferrer3
int version_;
bool changed_{};
Props3 props_{};
State1 state1_{};
State2 state2_{};
State3 state3_{};
State3 state4_{};
State3 state5_{};
[[noreturn]] static void fail(const char* message);
[[noreturn]] static void fail_unknown_property_id();
[[noreturn]] static void fail_unknown_version();
static void set_defaults(State1& state) noexcept;
static void set_defaults(State2& state) noexcept;
static void set_defaults(State3& state) noexcept;
void set_defaults() noexcept;
void set_current_defaults();
void set_efx_density_from_environment_size() noexcept;
void set_efx_diffusion() noexcept;
void set_efx_gain() noexcept;
void set_efx_gain_hf() noexcept;
void set_efx_gain_lf() noexcept;
void set_efx_decay_time() noexcept;
void set_efx_decay_hf_ratio() noexcept;
void set_efx_decay_lf_ratio() noexcept;
void set_efx_reflections_gain() noexcept;
void set_efx_reflections_delay() noexcept;
void set_efx_reflections_pan() noexcept;
void set_efx_late_reverb_gain() noexcept;
void set_efx_late_reverb_delay() noexcept;
void set_efx_late_reverb_pan() noexcept;
void set_efx_echo_time() noexcept;
void set_efx_echo_depth() noexcept;
void set_efx_modulation_time() noexcept;
void set_efx_modulation_depth() noexcept;
void set_efx_air_absorption_gain_hf() noexcept;
void set_efx_hf_reference() noexcept;
void set_efx_lf_reference() noexcept;
void set_efx_room_rolloff_factor() noexcept;
void set_efx_flags() noexcept;
void set_efx_defaults() noexcept;
static void get1(const EaxCall& call, const Props1& props);
static void get2(const EaxCall& call, const Props2& props);
static void get3(const EaxCall& call, const Props3& props);
void get(const EaxCall& call);
template<typename TValidator, typename TProperty>
static void defer(const EaxCall& call, TProperty& property)
{
const auto& value = call.get_value<Exception, const TProperty>();
TValidator{}(value);
property = value;
}
template<typename TValidator, typename TDeferrer, typename TProperties, typename TProperty>
static void defer(const EaxCall& call, TProperties& properties, TProperty&)
{
const auto& value = call.get_value<Exception, const TProperty>();
TValidator{}(value);
TDeferrer{}(properties, value);
}
template<typename TValidator, typename TProperty>
static void defer3(const EaxCall& call, Props3& properties, TProperty& property)
{
const auto& value = call.get_value<Exception, const TProperty>();
TValidator{}(value);
if (value == property)
return;
property = value;
properties.ulEnvironment = EAX_ENVIRONMENT_UNDEFINED;
}
static void set1(const EaxCall& call, Props1& props);
static void set2(const EaxCall& call, Props2& props);
static void set3(const EaxCall& call, Props3& props);
void set(const EaxCall& call);
static void translate(const Props1& src, Props3& dst) noexcept;
static void translate(const Props2& src, Props3& dst) noexcept;
}; // EaxReverbEffect
EaxReverbEffect::EaxReverbEffect(const EaxCall& call) noexcept
: EaxEffect{AL_EFFECT_EAXREVERB}, version_{call.get_version()}
{
set_defaults();
set_current_defaults();
set_efx_defaults();
}
void EaxReverbEffect::dispatch(const EaxCall& call)
{
call.is_get() ? get(call) : set(call);
}
[[noreturn]] void EaxReverbEffect::fail(const char* message)
{
throw Exception{message};
}
[[noreturn]] void EaxReverbEffect::fail_unknown_property_id()
{
fail(EaxEffectErrorMessages::unknown_property_id());
}
[[noreturn]] void EaxReverbEffect::fail_unknown_version()
{
fail(EaxEffectErrorMessages::unknown_version());
}
void EaxReverbEffect::set_defaults(State1& state) noexcept
{
state.i = EAX1REVERB_PRESETS[EAX_ENVIRONMENT_GENERIC];
state.d = state.i;
}
void EaxReverbEffect::set_defaults(State2& state) noexcept
{
state.i = EAX2REVERB_PRESETS[EAX2_ENVIRONMENT_GENERIC];
state.i.lRoom = initial_room2;
state.d = state.i;
}
void EaxReverbEffect::set_defaults(State3& state) noexcept
{
state.i = EAXREVERB_PRESETS[EAX_ENVIRONMENT_GENERIC];
state.d = state.i;
}
void EaxReverbEffect::set_defaults() noexcept
{
set_defaults(state1_);
set_defaults(state2_);
set_defaults(state3_);
state4_ = state3_;
state5_ = state3_;
}
void EaxReverbEffect::set_current_defaults()
{
switch (version_)
{
case 1: translate(state1_.i, props_); break;
case 2: translate(state2_.i, props_); break;
case 3: props_ = state3_.i; break;
case 4: props_ = state4_.i; break;
case 5: props_ = state5_.i; break;
default: fail_unknown_version();
}
}
void EaxReverbEffect::set_efx_density_from_environment_size() noexcept
{
const auto size = props_.flEnvironmentSize;
const auto density = (size * size * size) / 16.0F;
al_effect_props_.Reverb.Density = clamp(
density,
AL_EAXREVERB_MIN_DENSITY,
AL_EAXREVERB_MAX_DENSITY);
}
void EaxReverbEffect::set_efx_diffusion() noexcept
{
al_effect_props_.Reverb.Diffusion = clamp(
props_.flEnvironmentDiffusion,
AL_EAXREVERB_MIN_DIFFUSION,
AL_EAXREVERB_MAX_DIFFUSION);
}
void EaxReverbEffect::set_efx_gain() noexcept
{
al_effect_props_.Reverb.Gain = clamp(
level_mb_to_gain(static_cast<float>(props_.lRoom)),
AL_EAXREVERB_MIN_GAIN,
AL_EAXREVERB_MAX_GAIN);
}
void EaxReverbEffect::set_efx_gain_hf() noexcept
{
al_effect_props_.Reverb.GainHF = clamp(
level_mb_to_gain(static_cast<float>(props_.lRoomHF)),
AL_EAXREVERB_MIN_GAINHF,
AL_EAXREVERB_MAX_GAINHF);
}
void EaxReverbEffect::set_efx_gain_lf() noexcept
{
al_effect_props_.Reverb.GainLF = clamp(
level_mb_to_gain(static_cast<float>(props_.lRoomLF)),
AL_EAXREVERB_MIN_GAINLF,
AL_EAXREVERB_MAX_GAINLF);
}
void EaxReverbEffect::set_efx_decay_time() noexcept
{
al_effect_props_.Reverb.DecayTime = clamp(
props_.flDecayTime,
AL_EAXREVERB_MIN_DECAY_TIME,
AL_EAXREVERB_MAX_DECAY_TIME);
}
void EaxReverbEffect::set_efx_decay_hf_ratio() noexcept
{
al_effect_props_.Reverb.DecayHFRatio = clamp(
props_.flDecayHFRatio,
AL_EAXREVERB_MIN_DECAY_HFRATIO,
AL_EAXREVERB_MAX_DECAY_HFRATIO);
}
void EaxReverbEffect::set_efx_decay_lf_ratio() noexcept
{
al_effect_props_.Reverb.DecayLFRatio = clamp(
props_.flDecayLFRatio,
AL_EAXREVERB_MIN_DECAY_LFRATIO,
AL_EAXREVERB_MAX_DECAY_LFRATIO);
}
void EaxReverbEffect::set_efx_reflections_gain() noexcept
{
al_effect_props_.Reverb.ReflectionsGain = clamp(
level_mb_to_gain(static_cast<float>(props_.lReflections)),
AL_EAXREVERB_MIN_REFLECTIONS_GAIN,
AL_EAXREVERB_MAX_REFLECTIONS_GAIN);
}
void EaxReverbEffect::set_efx_reflections_delay() noexcept
{
al_effect_props_.Reverb.ReflectionsDelay = clamp(
props_.flReflectionsDelay,
AL_EAXREVERB_MIN_REFLECTIONS_DELAY,
AL_EAXREVERB_MAX_REFLECTIONS_DELAY);
}
void EaxReverbEffect::set_efx_reflections_pan() noexcept
{
al_effect_props_.Reverb.ReflectionsPan[0] = props_.vReflectionsPan.x;
al_effect_props_.Reverb.ReflectionsPan[1] = props_.vReflectionsPan.y;
al_effect_props_.Reverb.ReflectionsPan[2] = props_.vReflectionsPan.z;
}
void EaxReverbEffect::set_efx_late_reverb_gain() noexcept
{
al_effect_props_.Reverb.LateReverbGain = clamp(
level_mb_to_gain(static_cast<float>(props_.lReverb)),
AL_EAXREVERB_MIN_LATE_REVERB_GAIN,
AL_EAXREVERB_MAX_LATE_REVERB_GAIN);
}
void EaxReverbEffect::set_efx_late_reverb_delay() noexcept
{
al_effect_props_.Reverb.LateReverbDelay = clamp(
props_.flReverbDelay,
AL_EAXREVERB_MIN_LATE_REVERB_DELAY,
AL_EAXREVERB_MAX_LATE_REVERB_DELAY);
}
void EaxReverbEffect::set_efx_late_reverb_pan() noexcept
{
al_effect_props_.Reverb.LateReverbPan[0] = props_.vReverbPan.x;
al_effect_props_.Reverb.LateReverbPan[1] = props_.vReverbPan.y;
al_effect_props_.Reverb.LateReverbPan[2] = props_.vReverbPan.z;
}
void EaxReverbEffect::set_efx_echo_time() noexcept
{
al_effect_props_.Reverb.EchoTime = clamp(
props_.flEchoTime,
AL_EAXREVERB_MIN_ECHO_TIME,
AL_EAXREVERB_MAX_ECHO_TIME);
}
void EaxReverbEffect::set_efx_echo_depth() noexcept
{
al_effect_props_.Reverb.EchoDepth = clamp(
props_.flEchoDepth,
AL_EAXREVERB_MIN_ECHO_DEPTH,
AL_EAXREVERB_MAX_ECHO_DEPTH);
}
void EaxReverbEffect::set_efx_modulation_time() noexcept
{
al_effect_props_.Reverb.ModulationTime = clamp(
props_.flModulationTime,
AL_EAXREVERB_MIN_MODULATION_TIME,
AL_EAXREVERB_MAX_MODULATION_TIME);
}
void EaxReverbEffect::set_efx_modulation_depth() noexcept
{
al_effect_props_.Reverb.ModulationDepth = clamp(
props_.flModulationDepth,
AL_EAXREVERB_MIN_MODULATION_DEPTH,
AL_EAXREVERB_MAX_MODULATION_DEPTH);
}
void EaxReverbEffect::set_efx_air_absorption_gain_hf() noexcept
{
al_effect_props_.Reverb.AirAbsorptionGainHF = clamp(
level_mb_to_gain(props_.flAirAbsorptionHF),
AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF,
AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF);
}
void EaxReverbEffect::set_efx_hf_reference() noexcept
{
al_effect_props_.Reverb.HFReference = clamp(
props_.flHFReference,
AL_EAXREVERB_MIN_HFREFERENCE,
AL_EAXREVERB_MAX_HFREFERENCE);
}
void EaxReverbEffect::set_efx_lf_reference() noexcept
{
al_effect_props_.Reverb.LFReference = clamp(
props_.flLFReference,
AL_EAXREVERB_MIN_LFREFERENCE,
AL_EAXREVERB_MAX_LFREFERENCE);
}
void EaxReverbEffect::set_efx_room_rolloff_factor() noexcept
{
al_effect_props_.Reverb.RoomRolloffFactor = clamp(
props_.flRoomRolloffFactor,
AL_EAXREVERB_MIN_ROOM_ROLLOFF_FACTOR,
AL_EAXREVERB_MAX_ROOM_ROLLOFF_FACTOR);
}
void EaxReverbEffect::set_efx_flags() noexcept
{
al_effect_props_.Reverb.DecayHFLimit = ((props_.ulFlags & EAXREVERBFLAGS_DECAYHFLIMIT) != 0);
}
void EaxReverbEffect::set_efx_defaults() noexcept
{
set_efx_density_from_environment_size();
set_efx_diffusion();
set_efx_gain();
set_efx_gain_hf();
set_efx_gain_lf();
set_efx_decay_time();
set_efx_decay_hf_ratio();
set_efx_decay_lf_ratio();
set_efx_reflections_gain();
set_efx_reflections_delay();
set_efx_reflections_pan();
set_efx_late_reverb_gain();
set_efx_late_reverb_delay();
set_efx_late_reverb_pan();
set_efx_echo_time();
set_efx_echo_depth();
set_efx_modulation_time();
set_efx_modulation_depth();
set_efx_air_absorption_gain_hf();
set_efx_hf_reference();
set_efx_lf_reference();
set_efx_room_rolloff_factor();
set_efx_flags();
}
void EaxReverbEffect::get1(const EaxCall& call, const Props1& props)
{
switch(call.get_property_id())
{
case DSPROPERTY_EAX_ALL: call.set_value<Exception>(props); break;
case DSPROPERTY_EAX_ENVIRONMENT: call.set_value<Exception>(props.environment); break;
case DSPROPERTY_EAX_VOLUME: call.set_value<Exception>(props.fVolume); break;
case DSPROPERTY_EAX_DECAYTIME: call.set_value<Exception>(props.fDecayTime_sec); break;
case DSPROPERTY_EAX_DAMPING: call.set_value<Exception>(props.fDamping); break;
default: fail_unknown_property_id();
}
}
void EaxReverbEffect::get2(const EaxCall& call, const Props2& props)
{
switch(call.get_property_id())
{
case DSPROPERTY_EAX20LISTENER_NONE: break;
case DSPROPERTY_EAX20LISTENER_ALLPARAMETERS: call.set_value<Exception>(props); break;
case DSPROPERTY_EAX20LISTENER_ROOM: call.set_value<Exception>(props.lRoom); break;
case DSPROPERTY_EAX20LISTENER_ROOMHF: call.set_value<Exception>(props.lRoomHF); break;
case DSPROPERTY_EAX20LISTENER_ROOMROLLOFFFACTOR: call.set_value<Exception>(props.flRoomRolloffFactor); break;
case DSPROPERTY_EAX20LISTENER_DECAYTIME: call.set_value<Exception>(props.flDecayTime); break;
case DSPROPERTY_EAX20LISTENER_DECAYHFRATIO: call.set_value<Exception>(props.flDecayHFRatio); break;
case DSPROPERTY_EAX20LISTENER_REFLECTIONS: call.set_value<Exception>(props.lReflections); break;
case DSPROPERTY_EAX20LISTENER_REFLECTIONSDELAY: call.set_value<Exception>(props.flReverbDelay); break;
case DSPROPERTY_EAX20LISTENER_REVERB: call.set_value<Exception>(props.lReverb); break;
case DSPROPERTY_EAX20LISTENER_REVERBDELAY: call.set_value<Exception>(props.flReverbDelay); break;
case DSPROPERTY_EAX20LISTENER_ENVIRONMENT: call.set_value<Exception>(props.dwEnvironment); break;
case DSPROPERTY_EAX20LISTENER_ENVIRONMENTSIZE: call.set_value<Exception>(props.flEnvironmentSize); break;
case DSPROPERTY_EAX20LISTENER_ENVIRONMENTDIFFUSION: call.set_value<Exception>(props.flEnvironmentDiffusion); break;
case DSPROPERTY_EAX20LISTENER_AIRABSORPTIONHF: call.set_value<Exception>(props.flAirAbsorptionHF); break;
case DSPROPERTY_EAX20LISTENER_FLAGS: call.set_value<Exception>(props.dwFlags); break;
default: fail_unknown_property_id();
}
}
void EaxReverbEffect::get3(const EaxCall& call, const Props3& props)
{
switch(call.get_property_id())
{
case EAXREVERB_NONE: break;
case EAXREVERB_ALLPARAMETERS: call.set_value<Exception>(props); break;
case EAXREVERB_ENVIRONMENT: call.set_value<Exception>(props.ulEnvironment); break;
case EAXREVERB_ENVIRONMENTSIZE: call.set_value<Exception>(props.flEnvironmentSize); break;
case EAXREVERB_ENVIRONMENTDIFFUSION: call.set_value<Exception>(props.flEnvironmentDiffusion); break;
case EAXREVERB_ROOM: call.set_value<Exception>(props.lRoom); break;
case EAXREVERB_ROOMHF: call.set_value<Exception>(props.lRoomHF); break;
case EAXREVERB_ROOMLF: call.set_value<Exception>(props.lRoomLF); break;
case EAXREVERB_DECAYTIME: call.set_value<Exception>(props.flDecayTime); break;
case EAXREVERB_DECAYHFRATIO: call.set_value<Exception>(props.flDecayHFRatio); break;
case EAXREVERB_DECAYLFRATIO: call.set_value<Exception>(props.flDecayLFRatio); break;
case EAXREVERB_REFLECTIONS: call.set_value<Exception>(props.lReflections); break;
case EAXREVERB_REFLECTIONSDELAY: call.set_value<Exception>(props.flReflectionsDelay); break;
case EAXREVERB_REFLECTIONSPAN: call.set_value<Exception>(props.vReflectionsPan); break;
case EAXREVERB_REVERB: call.set_value<Exception>(props.lReverb); break;
case EAXREVERB_REVERBDELAY: call.set_value<Exception>(props.flReverbDelay); break;
case EAXREVERB_REVERBPAN: call.set_value<Exception>(props.vReverbPan); break;
case EAXREVERB_ECHOTIME: call.set_value<Exception>(props.flEchoTime); break;
case EAXREVERB_ECHODEPTH: call.set_value<Exception>(props.flEchoDepth); break;
case EAXREVERB_MODULATIONTIME: call.set_value<Exception>(props.flModulationTime); break;
case EAXREVERB_MODULATIONDEPTH: call.set_value<Exception>(props.flModulationDepth); break;
case EAXREVERB_AIRABSORPTIONHF: call.set_value<Exception>(props.flAirAbsorptionHF); break;
case EAXREVERB_HFREFERENCE: call.set_value<Exception>(props.flHFReference); break;
case EAXREVERB_LFREFERENCE: call.set_value<Exception>(props.flLFReference); break;
case EAXREVERB_ROOMROLLOFFFACTOR: call.set_value<Exception>(props.flRoomRolloffFactor); break;
case EAXREVERB_FLAGS: call.set_value<Exception>(props.ulFlags); break;
default: fail_unknown_property_id();
}
}
void EaxReverbEffect::get(const EaxCall& call)
{
switch(call.get_version())
{
case 1: get1(call, state1_.i); break;
case 2: get2(call, state2_.i); break;
case 3: get3(call, state3_.i); break;
case 4: get3(call, state4_.i); break;
case 5: get3(call, state5_.i); break;
default: fail_unknown_version();
}
}
/*[[nodiscard]]*/ bool EaxReverbEffect::commit()
{
if(!changed_)
return false;
changed_ = false;
const auto props = props_;
switch(version_)
{
case 1:
state1_.i = state1_.d;
translate(state1_.d, props_);
break;
case 2:
state2_.i = state2_.d;
translate(state2_.d, props_);
break;
case 3:
state3_.i = state3_.d;
props_ = state3_.d;
break;
case 4:
state4_.i = state4_.d;
props_ = state4_.d;
break;
case 5:
state5_.i = state5_.d;
props_ = state5_.d;
break;
default:
fail_unknown_version();
}
auto is_dirty = false;
if (props_.flEnvironmentSize != props.flEnvironmentSize)
{
is_dirty = true;
set_efx_density_from_environment_size();
}
if (props_.flEnvironmentDiffusion != props.flEnvironmentDiffusion)
{
is_dirty = true;
set_efx_diffusion();
}
if (props_.lRoom != props.lRoom)
{
is_dirty = true;
set_efx_gain();
}
if (props_.lRoomHF != props.lRoomHF)
{
is_dirty = true;
set_efx_gain_hf();
}
if (props_.lRoomLF != props.lRoomLF)
{
is_dirty = true;
set_efx_gain_lf();
}
if (props_.flDecayTime != props.flDecayTime)
{
is_dirty = true;
set_efx_decay_time();
}
if (props_.flDecayHFRatio != props.flDecayHFRatio)
{
is_dirty = true;
set_efx_decay_hf_ratio();
}
if (props_.flDecayLFRatio != props.flDecayLFRatio)
{
is_dirty = true;
set_efx_decay_lf_ratio();
}
if (props_.lReflections != props.lReflections)
{
is_dirty = true;
set_efx_reflections_gain();
}
if (props_.flReflectionsDelay != props.flReflectionsDelay)
{
is_dirty = true;
set_efx_reflections_delay();
}
if (props_.vReflectionsPan != props.vReflectionsPan)
{
is_dirty = true;
set_efx_reflections_pan();
}
if (props_.lReverb != props.lReverb)
{
is_dirty = true;
set_efx_late_reverb_gain();
}
if (props_.flReverbDelay != props.flReverbDelay)
{
is_dirty = true;
set_efx_late_reverb_delay();
}
if (props_.vReverbPan != props.vReverbPan)
{
is_dirty = true;
set_efx_late_reverb_pan();
}
if (props_.flEchoTime != props.flEchoTime)
{
is_dirty = true;
set_efx_echo_time();
}
if (props_.flEchoDepth != props.flEchoDepth)
{
is_dirty = true;
set_efx_echo_depth();
}
if (props_.flModulationTime != props.flModulationTime)
{
is_dirty = true;
set_efx_modulation_time();
}
if (props_.flModulationDepth != props.flModulationDepth)
{
is_dirty = true;
set_efx_modulation_depth();
}
if (props_.flAirAbsorptionHF != props.flAirAbsorptionHF)
{
is_dirty = true;
set_efx_air_absorption_gain_hf();
}
if (props_.flHFReference != props.flHFReference)
{
is_dirty = true;
set_efx_hf_reference();
}
if (props_.flLFReference != props.flLFReference)
{
is_dirty = true;
set_efx_lf_reference();
}
if (props_.flRoomRolloffFactor != props.flRoomRolloffFactor)
{
is_dirty = true;
set_efx_room_rolloff_factor();
}
if (props_.ulFlags != props.ulFlags)
{
is_dirty = true;
set_efx_flags();
}
return is_dirty;
}
void EaxReverbEffect::set1(const EaxCall& call, Props1& props)
{
switch (call.get_property_id())
{
case DSPROPERTY_EAX_ALL: defer<AllValidator1>(call, props); break;
case DSPROPERTY_EAX_ENVIRONMENT: defer<EnvironmentValidator1>(call, props.environment); break;
case DSPROPERTY_EAX_VOLUME: defer<VolumeValidator>(call, props.fVolume); break;
case DSPROPERTY_EAX_DECAYTIME: defer<DecayTimeValidator>(call, props.fDecayTime_sec); break;
case DSPROPERTY_EAX_DAMPING: defer<DampingValidator>(call, props.fDamping); break;
default: fail_unknown_property_id();
}
}
void EaxReverbEffect::set2(const EaxCall& call, Props2& props)
{
switch (call.get_property_id())
{
case DSPROPERTY_EAX20LISTENER_NONE:
break;
case DSPROPERTY_EAX20LISTENER_ALLPARAMETERS:
defer<AllValidator2>(call, props);
break;
case DSPROPERTY_EAX20LISTENER_ROOM:
defer<RoomValidator>(call, props.lRoom);
break;
case DSPROPERTY_EAX20LISTENER_ROOMHF:
defer<RoomHFValidator>(call, props.lRoomHF);
break;
case DSPROPERTY_EAX20LISTENER_ROOMROLLOFFFACTOR:
defer<RoomRolloffFactorValidator>(call, props.flRoomRolloffFactor);
break;
case DSPROPERTY_EAX20LISTENER_DECAYTIME:
defer<DecayTimeValidator>(call, props.flDecayTime);
break;
case DSPROPERTY_EAX20LISTENER_DECAYHFRATIO:
defer<DecayHFRatioValidator>(call, props.flDecayHFRatio);
break;
case DSPROPERTY_EAX20LISTENER_REFLECTIONS:
defer<ReflectionsValidator>(call, props.lReflections);
break;
case DSPROPERTY_EAX20LISTENER_REFLECTIONSDELAY:
defer<ReflectionsDelayValidator>(call, props.flReverbDelay);
break;
case DSPROPERTY_EAX20LISTENER_REVERB:
defer<ReverbValidator>(call, props.lReverb);
break;
case DSPROPERTY_EAX20LISTENER_REVERBDELAY:
defer<ReverbDelayValidator>(call, props.flReverbDelay);
break;
case DSPROPERTY_EAX20LISTENER_ENVIRONMENT:
defer<EnvironmentValidator1, EnvironmentDeferrer2>(call, props, props.dwEnvironment);
break;
case DSPROPERTY_EAX20LISTENER_ENVIRONMENTSIZE:
defer<EnvironmentSizeValidator, EnvironmentSizeDeferrer2>(call, props, props.flEnvironmentSize);
break;
case DSPROPERTY_EAX20LISTENER_ENVIRONMENTDIFFUSION:
defer<EnvironmentDiffusionValidator>(call, props.flEnvironmentDiffusion);
break;
case DSPROPERTY_EAX20LISTENER_AIRABSORPTIONHF:
defer<AirAbsorptionHFValidator>(call, props.flAirAbsorptionHF);
break;
case DSPROPERTY_EAX20LISTENER_FLAGS:
defer<FlagsValidator2>(call, props.dwFlags);
break;
default:
fail_unknown_property_id();
}
}
void EaxReverbEffect::set3(const EaxCall& call, Props3& props)
{
switch(call.get_property_id())
{
case EAXREVERB_NONE:
break;
case EAXREVERB_ALLPARAMETERS:
defer<AllValidator3>(call, props);
break;
case EAXREVERB_ENVIRONMENT:
defer<EnvironmentValidator3, EnvironmentDeferrer3>(call, props, props.ulEnvironment);
break;
case EAXREVERB_ENVIRONMENTSIZE:
defer<EnvironmentSizeValidator, EnvironmentSizeDeferrer3>(call, props, props.flEnvironmentSize);
break;
case EAXREVERB_ENVIRONMENTDIFFUSION:
defer3<EnvironmentDiffusionValidator>(call, props, props.flEnvironmentDiffusion);
break;
case EAXREVERB_ROOM:
defer3<RoomValidator>(call, props, props.lRoom);
break;
case EAXREVERB_ROOMHF:
defer3<RoomHFValidator>(call, props, props.lRoomHF);
break;
case EAXREVERB_ROOMLF:
defer3<RoomLFValidator>(call, props, props.lRoomLF);
break;
case EAXREVERB_DECAYTIME:
defer3<DecayTimeValidator>(call, props, props.flDecayTime);
break;
case EAXREVERB_DECAYHFRATIO:
defer3<DecayHFRatioValidator>(call, props, props.flDecayHFRatio);
break;
case EAXREVERB_DECAYLFRATIO:
defer3<DecayLFRatioValidator>(call, props, props.flDecayLFRatio);
break;
case EAXREVERB_REFLECTIONS:
defer3<ReflectionsValidator>(call, props, props.lReflections);
break;
case EAXREVERB_REFLECTIONSDELAY:
defer3<ReflectionsDelayValidator>(call, props, props.flReflectionsDelay);
break;
case EAXREVERB_REFLECTIONSPAN:
defer3<VectorValidator>(call, props, props.vReflectionsPan);
break;
case EAXREVERB_REVERB:
defer3<ReverbValidator>(call, props, props.lReverb);
break;
case EAXREVERB_REVERBDELAY:
defer3<ReverbDelayValidator>(call, props, props.flReverbDelay);
break;
case EAXREVERB_REVERBPAN:
defer3<VectorValidator>(call, props, props.vReverbPan);
break;
case EAXREVERB_ECHOTIME:
defer3<EchoTimeValidator>(call, props, props.flEchoTime);
break;
case EAXREVERB_ECHODEPTH:
defer3<EchoDepthValidator>(call, props, props.flEchoDepth);
break;
case EAXREVERB_MODULATIONTIME:
defer3<ModulationTimeValidator>(call, props, props.flModulationTime);
break;
case EAXREVERB_MODULATIONDEPTH:
defer3<ModulationDepthValidator>(call, props, props.flModulationDepth);
break;
case EAXREVERB_AIRABSORPTIONHF:
defer3<AirAbsorptionHFValidator>(call, props, props.flAirAbsorptionHF);
break;
case EAXREVERB_HFREFERENCE:
defer3<HFReferenceValidator>(call, props, props.flHFReference);
break;
case EAXREVERB_LFREFERENCE:
defer3<LFReferenceValidator>(call, props, props.flLFReference);
break;
case EAXREVERB_ROOMROLLOFFFACTOR:
defer3<RoomRolloffFactorValidator>(call, props, props.flRoomRolloffFactor);
break;
case EAXREVERB_FLAGS:
defer3<FlagsValidator3>(call, props, props.ulFlags);
break;
default:
fail_unknown_property_id();
}
}
void EaxReverbEffect::set(const EaxCall& call)
{
const auto version = call.get_version();
switch(version)
{
case 1: set1(call, state1_.d); break;
case 2: set2(call, state2_.d); break;
case 3: set3(call, state3_.d); break;
case 4: set3(call, state4_.d); break;
case 5: set3(call, state5_.d); break;
default: fail_unknown_version();
}
changed_ = true;
version_ = version;
}
void EaxReverbEffect::translate(const Props1& src, Props3& dst) noexcept
{
assert(src.environment <= EAX1REVERB_MAXENVIRONMENT);
dst = EAXREVERB_PRESETS[src.environment];
dst.flDecayTime = src.fDecayTime_sec;
dst.flDecayHFRatio = src.fDamping;
dst.lReverb = mini(static_cast<int>(gain_to_level_mb(src.fVolume)), 0);
}
void EaxReverbEffect::translate(const Props2& src, Props3& dst) noexcept
{
assert(src.dwEnvironment <= EAX1REVERB_MAXENVIRONMENT);
const auto& env = EAXREVERB_PRESETS[src.dwEnvironment];
dst.ulEnvironment = src.dwEnvironment;
dst.flEnvironmentSize = src.flEnvironmentSize;
dst.flEnvironmentDiffusion = src.flEnvironmentDiffusion;
dst.lRoom = src.lRoom;
dst.lRoomHF = src.lRoomHF;
dst.lRoomLF = env.lRoomLF;
dst.flDecayTime = src.flDecayTime;
dst.flDecayHFRatio = src.flDecayHFRatio;
dst.flDecayLFRatio = env.flDecayLFRatio;
dst.lReflections = src.lReflections;
dst.flReflectionsDelay = src.flReflectionsDelay;
dst.vReflectionsPan = env.vReflectionsPan;
dst.lReverb = src.lReverb;
dst.flReverbDelay = src.flReverbDelay;
dst.vReverbPan = env.vReverbPan;
dst.flEchoTime = env.flEchoTime;
dst.flEchoDepth = env.flEchoDepth;
dst.flModulationTime = env.flModulationTime;
dst.flModulationDepth = env.flModulationDepth;
dst.flAirAbsorptionHF = src.flAirAbsorptionHF;
dst.flHFReference = env.flHFReference;
dst.flLFReference = env.flLFReference;
dst.flRoomRolloffFactor = src.flRoomRolloffFactor;
dst.ulFlags = src.dwFlags;
}
} // namespace
EaxEffectUPtr eax_create_eax_reverb_effect(const EaxCall& call)
{
return std::make_unique<EaxReverbEffect>(call);
}
#endif // ALSOFT_EAX