🛠️🐜 Antkeeper superbuild with dependencies included https://antkeeper.com
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#ifndef EAX_EFFECT_INCLUDED
#define EAX_EFFECT_INCLUDED
#include <memory>
#include "AL/al.h"
#include "core/effects/base.h"
#include "eax_eax_call.h"
class EaxEffect
{
public:
EaxEffect(ALenum type) : al_effect_type_{type} { }
virtual ~EaxEffect() = default;
const ALenum al_effect_type_;
EffectProps al_effect_props_{};
virtual void dispatch(const EaxEaxCall& eax_call) = 0;
// Returns "true" if any immediated property was changed.
// [[nodiscard]]
virtual bool apply_deferred() = 0;
}; // EaxEffect
using EaxEffectUPtr = std::unique_ptr<EaxEffect>;
EaxEffectUPtr eax_create_eax_null_effect();
EaxEffectUPtr eax_create_eax_chorus_effect();
EaxEffectUPtr eax_create_eax_distortion_effect();
EaxEffectUPtr eax_create_eax_echo_effect();
EaxEffectUPtr eax_create_eax_flanger_effect();
EaxEffectUPtr eax_create_eax_frequency_shifter_effect();
EaxEffectUPtr eax_create_eax_vocal_morpher_effect();
EaxEffectUPtr eax_create_eax_pitch_shifter_effect();
EaxEffectUPtr eax_create_eax_ring_modulator_effect();
EaxEffectUPtr eax_create_eax_auto_wah_effect();
EaxEffectUPtr eax_create_eax_compressor_effect();
EaxEffectUPtr eax_create_eax_equalizer_effect();
EaxEffectUPtr eax_create_eax_reverb_effect();
#endif // !EAX_EFFECT_INCLUDED