#include "config.h" #include "AL/al.h" #include "AL/efx.h" #include "alc/effects/base.h" #include "effects.h" #ifdef ALSOFT_EAX #include "alnumeric.h" #include "al/eax_exception.h" #include "al/eax_utils.h" #endif // ALSOFT_EAX namespace { void Equalizer_setParami(EffectProps*, ALenum param, int) { throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param}; } void Equalizer_setParamiv(EffectProps*, ALenum param, const int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x", param}; } void Equalizer_setParamf(EffectProps *props, ALenum param, float val) { switch(param) { case AL_EQUALIZER_LOW_GAIN: if(!(val >= AL_EQUALIZER_MIN_LOW_GAIN && val <= AL_EQUALIZER_MAX_LOW_GAIN)) throw effect_exception{AL_INVALID_VALUE, "Equalizer low-band gain out of range"}; props->Equalizer.LowGain = val; break; case AL_EQUALIZER_LOW_CUTOFF: if(!(val >= AL_EQUALIZER_MIN_LOW_CUTOFF && val <= AL_EQUALIZER_MAX_LOW_CUTOFF)) throw effect_exception{AL_INVALID_VALUE, "Equalizer low-band cutoff out of range"}; props->Equalizer.LowCutoff = val; break; case AL_EQUALIZER_MID1_GAIN: if(!(val >= AL_EQUALIZER_MIN_MID1_GAIN && val <= AL_EQUALIZER_MAX_MID1_GAIN)) throw effect_exception{AL_INVALID_VALUE, "Equalizer mid1-band gain out of range"}; props->Equalizer.Mid1Gain = val; break; case AL_EQUALIZER_MID1_CENTER: if(!(val >= AL_EQUALIZER_MIN_MID1_CENTER && val <= AL_EQUALIZER_MAX_MID1_CENTER)) throw effect_exception{AL_INVALID_VALUE, "Equalizer mid1-band center out of range"}; props->Equalizer.Mid1Center = val; break; case AL_EQUALIZER_MID1_WIDTH: if(!(val >= AL_EQUALIZER_MIN_MID1_WIDTH && val <= AL_EQUALIZER_MAX_MID1_WIDTH)) throw effect_exception{AL_INVALID_VALUE, "Equalizer mid1-band width out of range"}; props->Equalizer.Mid1Width = val; break; case AL_EQUALIZER_MID2_GAIN: if(!(val >= AL_EQUALIZER_MIN_MID2_GAIN && val <= AL_EQUALIZER_MAX_MID2_GAIN)) throw effect_exception{AL_INVALID_VALUE, "Equalizer mid2-band gain out of range"}; props->Equalizer.Mid2Gain = val; break; case AL_EQUALIZER_MID2_CENTER: if(!(val >= AL_EQUALIZER_MIN_MID2_CENTER && val <= AL_EQUALIZER_MAX_MID2_CENTER)) throw effect_exception{AL_INVALID_VALUE, "Equalizer mid2-band center out of range"}; props->Equalizer.Mid2Center = val; break; case AL_EQUALIZER_MID2_WIDTH: if(!(val >= AL_EQUALIZER_MIN_MID2_WIDTH && val <= AL_EQUALIZER_MAX_MID2_WIDTH)) throw effect_exception{AL_INVALID_VALUE, "Equalizer mid2-band width out of range"}; props->Equalizer.Mid2Width = val; break; case AL_EQUALIZER_HIGH_GAIN: if(!(val >= AL_EQUALIZER_MIN_HIGH_GAIN && val <= AL_EQUALIZER_MAX_HIGH_GAIN)) throw effect_exception{AL_INVALID_VALUE, "Equalizer high-band gain out of range"}; props->Equalizer.HighGain = val; break; case AL_EQUALIZER_HIGH_CUTOFF: if(!(val >= AL_EQUALIZER_MIN_HIGH_CUTOFF && val <= AL_EQUALIZER_MAX_HIGH_CUTOFF)) throw effect_exception{AL_INVALID_VALUE, "Equalizer high-band cutoff out of range"}; props->Equalizer.HighCutoff = val; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param}; } } void Equalizer_setParamfv(EffectProps *props, ALenum param, const float *vals) { Equalizer_setParamf(props, param, vals[0]); } void Equalizer_getParami(const EffectProps*, ALenum param, int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param}; } void Equalizer_getParamiv(const EffectProps*, ALenum param, int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x", param}; } void Equalizer_getParamf(const EffectProps *props, ALenum param, float *val) { switch(param) { case AL_EQUALIZER_LOW_GAIN: *val = props->Equalizer.LowGain; break; case AL_EQUALIZER_LOW_CUTOFF: *val = props->Equalizer.LowCutoff; break; case AL_EQUALIZER_MID1_GAIN: *val = props->Equalizer.Mid1Gain; break; case AL_EQUALIZER_MID1_CENTER: *val = props->Equalizer.Mid1Center; break; case AL_EQUALIZER_MID1_WIDTH: *val = props->Equalizer.Mid1Width; break; case AL_EQUALIZER_MID2_GAIN: *val = props->Equalizer.Mid2Gain; break; case AL_EQUALIZER_MID2_CENTER: *val = props->Equalizer.Mid2Center; break; case AL_EQUALIZER_MID2_WIDTH: *val = props->Equalizer.Mid2Width; break; case AL_EQUALIZER_HIGH_GAIN: *val = props->Equalizer.HighGain; break; case AL_EQUALIZER_HIGH_CUTOFF: *val = props->Equalizer.HighCutoff; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param}; } } void Equalizer_getParamfv(const EffectProps *props, ALenum param, float *vals) { Equalizer_getParamf(props, param, vals); } EffectProps genDefaultProps() noexcept { EffectProps props{}; props.Equalizer.LowCutoff = AL_EQUALIZER_DEFAULT_LOW_CUTOFF; props.Equalizer.LowGain = AL_EQUALIZER_DEFAULT_LOW_GAIN; props.Equalizer.Mid1Center = AL_EQUALIZER_DEFAULT_MID1_CENTER; props.Equalizer.Mid1Gain = AL_EQUALIZER_DEFAULT_MID1_GAIN; props.Equalizer.Mid1Width = AL_EQUALIZER_DEFAULT_MID1_WIDTH; props.Equalizer.Mid2Center = AL_EQUALIZER_DEFAULT_MID2_CENTER; props.Equalizer.Mid2Gain = AL_EQUALIZER_DEFAULT_MID2_GAIN; props.Equalizer.Mid2Width = AL_EQUALIZER_DEFAULT_MID2_WIDTH; props.Equalizer.HighCutoff = AL_EQUALIZER_DEFAULT_HIGH_CUTOFF; props.Equalizer.HighGain = AL_EQUALIZER_DEFAULT_HIGH_GAIN; return props; } } // namespace DEFINE_ALEFFECT_VTABLE(Equalizer); const EffectProps EqualizerEffectProps{genDefaultProps()}; #ifdef ALSOFT_EAX namespace { using EaxEqualizerEffectDirtyFlagsValue = std::uint_least16_t; struct EaxEqualizerEffectDirtyFlags { using EaxIsBitFieldStruct = bool; EaxEqualizerEffectDirtyFlagsValue lLowGain : 1; EaxEqualizerEffectDirtyFlagsValue flLowCutOff : 1; EaxEqualizerEffectDirtyFlagsValue lMid1Gain : 1; EaxEqualizerEffectDirtyFlagsValue flMid1Center : 1; EaxEqualizerEffectDirtyFlagsValue flMid1Width : 1; EaxEqualizerEffectDirtyFlagsValue lMid2Gain : 1; EaxEqualizerEffectDirtyFlagsValue flMid2Center : 1; EaxEqualizerEffectDirtyFlagsValue flMid2Width : 1; EaxEqualizerEffectDirtyFlagsValue lHighGain : 1; EaxEqualizerEffectDirtyFlagsValue flHighCutOff : 1; }; // EaxEqualizerEffectDirtyFlags class EaxEqualizerEffect final : public EaxEffect { public: EaxEqualizerEffect(); void dispatch(const EaxEaxCall& eax_call) override; // [[nodiscard]] bool apply_deferred() override; private: EAXEQUALIZERPROPERTIES eax_{}; EAXEQUALIZERPROPERTIES eax_d_{}; EaxEqualizerEffectDirtyFlags eax_dirty_flags_{}; void set_eax_defaults(); void set_efx_low_gain(); void set_efx_low_cutoff(); void set_efx_mid1_gain(); void set_efx_mid1_center(); void set_efx_mid1_width(); void set_efx_mid2_gain(); void set_efx_mid2_center(); void set_efx_mid2_width(); void set_efx_high_gain(); void set_efx_high_cutoff(); void set_efx_defaults(); void get(const EaxEaxCall& eax_call); void validate_low_gain(long lLowGain); void validate_low_cutoff(float flLowCutOff); void validate_mid1_gain(long lMid1Gain); void validate_mid1_center(float flMid1Center); void validate_mid1_width(float flMid1Width); void validate_mid2_gain(long lMid2Gain); void validate_mid2_center(float flMid2Center); void validate_mid2_width(float flMid2Width); void validate_high_gain(long lHighGain); void validate_high_cutoff(float flHighCutOff); void validate_all(const EAXEQUALIZERPROPERTIES& all); void defer_low_gain(long lLowGain); void defer_low_cutoff(float flLowCutOff); void defer_mid1_gain(long lMid1Gain); void defer_mid1_center(float flMid1Center); void defer_mid1_width(float flMid1Width); void defer_mid2_gain(long lMid2Gain); void defer_mid2_center(float flMid2Center); void defer_mid2_width(float flMid2Width); void defer_high_gain(long lHighGain); void defer_high_cutoff(float flHighCutOff); void defer_all(const EAXEQUALIZERPROPERTIES& all); void defer_low_gain(const EaxEaxCall& eax_call); void defer_low_cutoff(const EaxEaxCall& eax_call); void defer_mid1_gain(const EaxEaxCall& eax_call); void defer_mid1_center(const EaxEaxCall& eax_call); void defer_mid1_width(const EaxEaxCall& eax_call); void defer_mid2_gain(const EaxEaxCall& eax_call); void defer_mid2_center(const EaxEaxCall& eax_call); void defer_mid2_width(const EaxEaxCall& eax_call); void defer_high_gain(const EaxEaxCall& eax_call); void defer_high_cutoff(const EaxEaxCall& eax_call); void defer_all(const EaxEaxCall& eax_call); void set(const EaxEaxCall& eax_call); }; // EaxEqualizerEffect class EaxEqualizerEffectException : public EaxException { public: explicit EaxEqualizerEffectException( const char* message) : EaxException{"EAX_EQUALIZER_EFFECT", message} { } }; // EaxEqualizerEffectException EaxEqualizerEffect::EaxEqualizerEffect() : EaxEffect{AL_EFFECT_EQUALIZER} { set_eax_defaults(); set_efx_defaults(); } void EaxEqualizerEffect::dispatch(const EaxEaxCall& eax_call) { eax_call.is_get() ? get(eax_call) : set(eax_call); } void EaxEqualizerEffect::set_eax_defaults() { eax_.lLowGain = EAXEQUALIZER_DEFAULTLOWGAIN; eax_.flLowCutOff = EAXEQUALIZER_DEFAULTLOWCUTOFF; eax_.lMid1Gain = EAXEQUALIZER_DEFAULTMID1GAIN; eax_.flMid1Center = EAXEQUALIZER_DEFAULTMID1CENTER; eax_.flMid1Width = EAXEQUALIZER_DEFAULTMID1WIDTH; eax_.lMid2Gain = EAXEQUALIZER_DEFAULTMID2GAIN; eax_.flMid2Center = EAXEQUALIZER_DEFAULTMID2CENTER; eax_.flMid2Width = EAXEQUALIZER_DEFAULTMID2WIDTH; eax_.lHighGain = EAXEQUALIZER_DEFAULTHIGHGAIN; eax_.flHighCutOff = EAXEQUALIZER_DEFAULTHIGHCUTOFF; eax_d_ = eax_; } void EaxEqualizerEffect::set_efx_low_gain() { const auto low_gain = clamp( level_mb_to_gain(static_cast(eax_.lLowGain)), AL_EQUALIZER_MIN_LOW_GAIN, AL_EQUALIZER_MAX_LOW_GAIN); al_effect_props_.Equalizer.LowGain = low_gain; } void EaxEqualizerEffect::set_efx_low_cutoff() { const auto low_cutoff = clamp( eax_.flLowCutOff, AL_EQUALIZER_MIN_LOW_CUTOFF, AL_EQUALIZER_MAX_LOW_CUTOFF); al_effect_props_.Equalizer.LowCutoff = low_cutoff; } void EaxEqualizerEffect::set_efx_mid1_gain() { const auto mid1_gain = clamp( level_mb_to_gain(static_cast(eax_.lMid1Gain)), AL_EQUALIZER_MIN_MID1_GAIN, AL_EQUALIZER_MAX_MID1_GAIN); al_effect_props_.Equalizer.Mid1Gain = mid1_gain; } void EaxEqualizerEffect::set_efx_mid1_center() { const auto mid1_center = clamp( eax_.flMid1Center, AL_EQUALIZER_MIN_MID1_CENTER, AL_EQUALIZER_MAX_MID1_CENTER); al_effect_props_.Equalizer.Mid1Center = mid1_center; } void EaxEqualizerEffect::set_efx_mid1_width() { const auto mid1_width = clamp( eax_.flMid1Width, AL_EQUALIZER_MIN_MID1_WIDTH, AL_EQUALIZER_MAX_MID1_WIDTH); al_effect_props_.Equalizer.Mid1Width = mid1_width; } void EaxEqualizerEffect::set_efx_mid2_gain() { const auto mid2_gain = clamp( level_mb_to_gain(static_cast(eax_.lMid2Gain)), AL_EQUALIZER_MIN_MID2_GAIN, AL_EQUALIZER_MAX_MID2_GAIN); al_effect_props_.Equalizer.Mid2Gain = mid2_gain; } void EaxEqualizerEffect::set_efx_mid2_center() { const auto mid2_center = clamp( eax_.flMid2Center, AL_EQUALIZER_MIN_MID2_CENTER, AL_EQUALIZER_MAX_MID2_CENTER); al_effect_props_.Equalizer.Mid2Center = mid2_center; } void EaxEqualizerEffect::set_efx_mid2_width() { const auto mid2_width = clamp( eax_.flMid2Width, AL_EQUALIZER_MIN_MID2_WIDTH, AL_EQUALIZER_MAX_MID2_WIDTH); al_effect_props_.Equalizer.Mid2Width = mid2_width; } void EaxEqualizerEffect::set_efx_high_gain() { const auto high_gain = clamp( level_mb_to_gain(static_cast(eax_.lHighGain)), AL_EQUALIZER_MIN_HIGH_GAIN, AL_EQUALIZER_MAX_HIGH_GAIN); al_effect_props_.Equalizer.HighGain = high_gain; } void EaxEqualizerEffect::set_efx_high_cutoff() { const auto high_cutoff = clamp( eax_.flHighCutOff, AL_EQUALIZER_MIN_HIGH_CUTOFF, AL_EQUALIZER_MAX_HIGH_CUTOFF); al_effect_props_.Equalizer.HighCutoff = high_cutoff; } void EaxEqualizerEffect::set_efx_defaults() { set_efx_low_gain(); set_efx_low_cutoff(); set_efx_mid1_gain(); set_efx_mid1_center(); set_efx_mid1_width(); set_efx_mid2_gain(); set_efx_mid2_center(); set_efx_mid2_width(); set_efx_high_gain(); set_efx_high_cutoff(); } void EaxEqualizerEffect::get(const EaxEaxCall& eax_call) { switch(eax_call.get_property_id()) { case EAXEQUALIZER_NONE: break; case EAXEQUALIZER_ALLPARAMETERS: eax_call.set_value(eax_); break; case EAXEQUALIZER_LOWGAIN: eax_call.set_value(eax_.lLowGain); break; case EAXEQUALIZER_LOWCUTOFF: eax_call.set_value(eax_.flLowCutOff); break; case EAXEQUALIZER_MID1GAIN: eax_call.set_value(eax_.lMid1Gain); break; case EAXEQUALIZER_MID1CENTER: eax_call.set_value(eax_.flMid1Center); break; case EAXEQUALIZER_MID1WIDTH: eax_call.set_value(eax_.flMid1Width); break; case EAXEQUALIZER_MID2GAIN: eax_call.set_value(eax_.lMid2Gain); break; case EAXEQUALIZER_MID2CENTER: eax_call.set_value(eax_.flMid2Center); break; case EAXEQUALIZER_MID2WIDTH: eax_call.set_value(eax_.flMid2Width); break; case EAXEQUALIZER_HIGHGAIN: eax_call.set_value(eax_.lHighGain); break; case EAXEQUALIZER_HIGHCUTOFF: eax_call.set_value(eax_.flHighCutOff); break; default: throw EaxEqualizerEffectException{"Unsupported property id."}; } } void EaxEqualizerEffect::validate_low_gain( long lLowGain) { eax_validate_range( "Low Gain", lLowGain, EAXEQUALIZER_MINLOWGAIN, EAXEQUALIZER_MAXLOWGAIN); } void EaxEqualizerEffect::validate_low_cutoff( float flLowCutOff) { eax_validate_range( "Low Cutoff", flLowCutOff, EAXEQUALIZER_MINLOWCUTOFF, EAXEQUALIZER_MAXLOWCUTOFF); } void EaxEqualizerEffect::validate_mid1_gain( long lMid1Gain) { eax_validate_range( "Mid1 Gain", lMid1Gain, EAXEQUALIZER_MINMID1GAIN, EAXEQUALIZER_MAXMID1GAIN); } void EaxEqualizerEffect::validate_mid1_center( float flMid1Center) { eax_validate_range( "Mid1 Center", flMid1Center, EAXEQUALIZER_MINMID1CENTER, EAXEQUALIZER_MAXMID1CENTER); } void EaxEqualizerEffect::validate_mid1_width( float flMid1Width) { eax_validate_range( "Mid1 Width", flMid1Width, EAXEQUALIZER_MINMID1WIDTH, EAXEQUALIZER_MAXMID1WIDTH); } void EaxEqualizerEffect::validate_mid2_gain( long lMid2Gain) { eax_validate_range( "Mid2 Gain", lMid2Gain, EAXEQUALIZER_MINMID2GAIN, EAXEQUALIZER_MAXMID2GAIN); } void EaxEqualizerEffect::validate_mid2_center( float flMid2Center) { eax_validate_range( "Mid2 Center", flMid2Center, EAXEQUALIZER_MINMID2CENTER, EAXEQUALIZER_MAXMID2CENTER); } void EaxEqualizerEffect::validate_mid2_width( float flMid2Width) { eax_validate_range( "Mid2 Width", flMid2Width, EAXEQUALIZER_MINMID2WIDTH, EAXEQUALIZER_MAXMID2WIDTH); } void EaxEqualizerEffect::validate_high_gain( long lHighGain) { eax_validate_range( "High Gain", lHighGain, EAXEQUALIZER_MINHIGHGAIN, EAXEQUALIZER_MAXHIGHGAIN); } void EaxEqualizerEffect::validate_high_cutoff( float flHighCutOff) { eax_validate_range( "High Cutoff", flHighCutOff, EAXEQUALIZER_MINHIGHCUTOFF, EAXEQUALIZER_MAXHIGHCUTOFF); } void EaxEqualizerEffect::validate_all( const EAXEQUALIZERPROPERTIES& all) { validate_low_gain(all.lLowGain); validate_low_cutoff(all.flLowCutOff); validate_mid1_gain(all.lMid1Gain); validate_mid1_center(all.flMid1Center); validate_mid1_width(all.flMid1Width); validate_mid2_gain(all.lMid2Gain); validate_mid2_center(all.flMid2Center); validate_mid2_width(all.flMid2Width); validate_high_gain(all.lHighGain); validate_high_cutoff(all.flHighCutOff); } void EaxEqualizerEffect::defer_low_gain( long lLowGain) { eax_d_.lLowGain = lLowGain; eax_dirty_flags_.lLowGain = (eax_.lLowGain != eax_d_.lLowGain); } void EaxEqualizerEffect::defer_low_cutoff( float flLowCutOff) { eax_d_.flLowCutOff = flLowCutOff; eax_dirty_flags_.flLowCutOff = (eax_.flLowCutOff != eax_d_.flLowCutOff); } void EaxEqualizerEffect::defer_mid1_gain( long lMid1Gain) { eax_d_.lMid1Gain = lMid1Gain; eax_dirty_flags_.lMid1Gain = (eax_.lMid1Gain != eax_d_.lMid1Gain); } void EaxEqualizerEffect::defer_mid1_center( float flMid1Center) { eax_d_.flMid1Center = flMid1Center; eax_dirty_flags_.flMid1Center = (eax_.flMid1Center != eax_d_.flMid1Center); } void EaxEqualizerEffect::defer_mid1_width( float flMid1Width) { eax_d_.flMid1Width = flMid1Width; eax_dirty_flags_.flMid1Width = (eax_.flMid1Width != eax_d_.flMid1Width); } void EaxEqualizerEffect::defer_mid2_gain( long lMid2Gain) { eax_d_.lMid2Gain = lMid2Gain; eax_dirty_flags_.lMid2Gain = (eax_.lMid2Gain != eax_d_.lMid2Gain); } void EaxEqualizerEffect::defer_mid2_center( float flMid2Center) { eax_d_.flMid2Center = flMid2Center; eax_dirty_flags_.flMid2Center = (eax_.flMid2Center != eax_d_.flMid2Center); } void EaxEqualizerEffect::defer_mid2_width( float flMid2Width) { eax_d_.flMid2Width = flMid2Width; eax_dirty_flags_.flMid2Width = (eax_.flMid2Width != eax_d_.flMid2Width); } void EaxEqualizerEffect::defer_high_gain( long lHighGain) { eax_d_.lHighGain = lHighGain; eax_dirty_flags_.lHighGain = (eax_.lHighGain != eax_d_.lHighGain); } void EaxEqualizerEffect::defer_high_cutoff( float flHighCutOff) { eax_d_.flHighCutOff = flHighCutOff; eax_dirty_flags_.flHighCutOff = (eax_.flHighCutOff != eax_d_.flHighCutOff); } void EaxEqualizerEffect::defer_all( const EAXEQUALIZERPROPERTIES& all) { defer_low_gain(all.lLowGain); defer_low_cutoff(all.flLowCutOff); defer_mid1_gain(all.lMid1Gain); defer_mid1_center(all.flMid1Center); defer_mid1_width(all.flMid1Width); defer_mid2_gain(all.lMid2Gain); defer_mid2_center(all.flMid2Center); defer_mid2_width(all.flMid2Width); defer_high_gain(all.lHighGain); defer_high_cutoff(all.flHighCutOff); } void EaxEqualizerEffect::defer_low_gain( const EaxEaxCall& eax_call) { const auto& low_gain = eax_call.get_value(); validate_low_gain(low_gain); defer_low_gain(low_gain); } void EaxEqualizerEffect::defer_low_cutoff( const EaxEaxCall& eax_call) { const auto& low_cutoff = eax_call.get_value(); validate_low_cutoff(low_cutoff); defer_low_cutoff(low_cutoff); } void EaxEqualizerEffect::defer_mid1_gain( const EaxEaxCall& eax_call) { const auto& mid1_gain = eax_call.get_value(); validate_mid1_gain(mid1_gain); defer_mid1_gain(mid1_gain); } void EaxEqualizerEffect::defer_mid1_center( const EaxEaxCall& eax_call) { const auto& mid1_center = eax_call.get_value(); validate_mid1_center(mid1_center); defer_mid1_center(mid1_center); } void EaxEqualizerEffect::defer_mid1_width( const EaxEaxCall& eax_call) { const auto& mid1_width = eax_call.get_value(); validate_mid1_width(mid1_width); defer_mid1_width(mid1_width); } void EaxEqualizerEffect::defer_mid2_gain( const EaxEaxCall& eax_call) { const auto& mid2_gain = eax_call.get_value(); validate_mid2_gain(mid2_gain); defer_mid2_gain(mid2_gain); } void EaxEqualizerEffect::defer_mid2_center( const EaxEaxCall& eax_call) { const auto& mid2_center = eax_call.get_value(); validate_mid2_center(mid2_center); defer_mid2_center(mid2_center); } void EaxEqualizerEffect::defer_mid2_width( const EaxEaxCall& eax_call) { const auto& mid2_width = eax_call.get_value(); validate_mid2_width(mid2_width); defer_mid2_width(mid2_width); } void EaxEqualizerEffect::defer_high_gain( const EaxEaxCall& eax_call) { const auto& high_gain = eax_call.get_value(); validate_high_gain(high_gain); defer_high_gain(high_gain); } void EaxEqualizerEffect::defer_high_cutoff( const EaxEaxCall& eax_call) { const auto& high_cutoff = eax_call.get_value(); validate_high_cutoff(high_cutoff); defer_high_cutoff(high_cutoff); } void EaxEqualizerEffect::defer_all( const EaxEaxCall& eax_call) { const auto& all = eax_call.get_value(); validate_all(all); defer_all(all); } // [[nodiscard]] bool EaxEqualizerEffect::apply_deferred() { if (eax_dirty_flags_ == EaxEqualizerEffectDirtyFlags{}) { return false; } eax_ = eax_d_; if (eax_dirty_flags_.lLowGain) { set_efx_low_gain(); } if (eax_dirty_flags_.flLowCutOff) { set_efx_low_cutoff(); } if (eax_dirty_flags_.lMid1Gain) { set_efx_mid1_gain(); } if (eax_dirty_flags_.flMid1Center) { set_efx_mid1_center(); } if (eax_dirty_flags_.flMid1Width) { set_efx_mid1_width(); } if (eax_dirty_flags_.lMid2Gain) { set_efx_mid2_gain(); } if (eax_dirty_flags_.flMid2Center) { set_efx_mid2_center(); } if (eax_dirty_flags_.flMid2Width) { set_efx_mid2_width(); } if (eax_dirty_flags_.lHighGain) { set_efx_high_gain(); } if (eax_dirty_flags_.flHighCutOff) { set_efx_high_cutoff(); } eax_dirty_flags_ = EaxEqualizerEffectDirtyFlags{}; return true; } void EaxEqualizerEffect::set(const EaxEaxCall& eax_call) { switch(eax_call.get_property_id()) { case EAXEQUALIZER_NONE: break; case EAXEQUALIZER_ALLPARAMETERS: defer_all(eax_call); break; case EAXEQUALIZER_LOWGAIN: defer_low_gain(eax_call); break; case EAXEQUALIZER_LOWCUTOFF: defer_low_cutoff(eax_call); break; case EAXEQUALIZER_MID1GAIN: defer_mid1_gain(eax_call); break; case EAXEQUALIZER_MID1CENTER: defer_mid1_center(eax_call); break; case EAXEQUALIZER_MID1WIDTH: defer_mid1_width(eax_call); break; case EAXEQUALIZER_MID2GAIN: defer_mid2_gain(eax_call); break; case EAXEQUALIZER_MID2CENTER: defer_mid2_center(eax_call); break; case EAXEQUALIZER_MID2WIDTH: defer_mid2_width(eax_call); break; case EAXEQUALIZER_HIGHGAIN: defer_high_gain(eax_call); break; case EAXEQUALIZER_HIGHCUTOFF: defer_high_cutoff(eax_call); break; default: throw EaxEqualizerEffectException{"Unsupported property id."}; } } } // namespace EaxEffectUPtr eax_create_eax_equalizer_effect() { return std::make_unique(); } #endif // ALSOFT_EAX