name: Build (Sony Playstation Portable) on: [push, pull_request] jobs: psp: runs-on: ubuntu-latest container: pspdev/pspdev:latest steps: - uses: actions/checkout@v3 - name: Setup dependencies run: | apk update apk add cmake gmp mpc1 mpfr4 make pkgconf - name: Configure CMake run: | cmake -S . -B build \ -DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake \ -DSDL_WERROR=ON \ -DSDL_TESTS=ON \ -DSDL_INSTALL_TESTS=ON \ -DCMAKE_BUILD_TYPE=Release \ -DCMAKE_INSTALL_PREFIX=prefix - name: Build run: cmake --build build --config Release - name: Install run: | echo "SDL2_DIR=$(pwd)/prefix" >> $GITHUB_ENV cmake --install build --config Release ( cd prefix; find ) | LC_ALL=C sort -u - name: Verify CMake configuration files run: | cmake -S cmake/test -B cmake_config_build \ -DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake \ -DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} \ -DTEST_SHARED=FALSE \ -DCMAKE_BUILD_TYPE=Release cmake --build cmake_config_build --verbose - name: Verify sdl2-config run: | export CC=psp-gcc export LDFLAGS="-L$PSPDEV/lib -L$PSPDEV/psp/lib -L$PSPDEV/psp/sdk/lib" export PATH=${{ env.SDL2_DIR }}/bin:$PATH cmake/test/test_sdlconfig.sh - name: Verify sdl2.pc run: | export CC=psp-gcc export LDFLAGS="-L$PSPDEV/lib -L$PSPDEV/psp/lib -L$PSPDEV/psp/sdk/lib" export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig cmake/test/test_pkgconfig.sh