#include "config.h" #include #include "AL/al.h" #include "AL/efx.h" #include "alc/effects/base.h" #include "aloptional.h" #include "effects.h" #ifdef ALSOFT_EAX #include #include "alnumeric.h" #include "al/eax/exception.h" #include "al/eax/utils.h" #endif // ALSOFT_EAX namespace { al::optional DirectionFromEmum(ALenum value) { switch(value) { case AL_FREQUENCY_SHIFTER_DIRECTION_DOWN: return al::make_optional(FShifterDirection::Down); case AL_FREQUENCY_SHIFTER_DIRECTION_UP: return al::make_optional(FShifterDirection::Up); case AL_FREQUENCY_SHIFTER_DIRECTION_OFF: return al::make_optional(FShifterDirection::Off); } return al::nullopt; } ALenum EnumFromDirection(FShifterDirection dir) { switch(dir) { case FShifterDirection::Down: return AL_FREQUENCY_SHIFTER_DIRECTION_DOWN; case FShifterDirection::Up: return AL_FREQUENCY_SHIFTER_DIRECTION_UP; case FShifterDirection::Off: return AL_FREQUENCY_SHIFTER_DIRECTION_OFF; } throw std::runtime_error{"Invalid direction: "+std::to_string(static_cast(dir))}; } void Fshifter_setParamf(EffectProps *props, ALenum param, float val) { switch(param) { case AL_FREQUENCY_SHIFTER_FREQUENCY: if(!(val >= AL_FREQUENCY_SHIFTER_MIN_FREQUENCY && val <= AL_FREQUENCY_SHIFTER_MAX_FREQUENCY)) throw effect_exception{AL_INVALID_VALUE, "Frequency shifter frequency out of range"}; props->Fshifter.Frequency = val; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid frequency shifter float property 0x%04x", param}; } } void Fshifter_setParamfv(EffectProps *props, ALenum param, const float *vals) { Fshifter_setParamf(props, param, vals[0]); } void Fshifter_setParami(EffectProps *props, ALenum param, int val) { switch(param) { case AL_FREQUENCY_SHIFTER_LEFT_DIRECTION: if(auto diropt = DirectionFromEmum(val)) props->Fshifter.LeftDirection = *diropt; else throw effect_exception{AL_INVALID_VALUE, "Unsupported frequency shifter left direction: 0x%04x", val}; break; case AL_FREQUENCY_SHIFTER_RIGHT_DIRECTION: if(auto diropt = DirectionFromEmum(val)) props->Fshifter.RightDirection = *diropt; else throw effect_exception{AL_INVALID_VALUE, "Unsupported frequency shifter right direction: 0x%04x", val}; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid frequency shifter integer property 0x%04x", param}; } } void Fshifter_setParamiv(EffectProps *props, ALenum param, const int *vals) { Fshifter_setParami(props, param, vals[0]); } void Fshifter_getParami(const EffectProps *props, ALenum param, int *val) { switch(param) { case AL_FREQUENCY_SHIFTER_LEFT_DIRECTION: *val = EnumFromDirection(props->Fshifter.LeftDirection); break; case AL_FREQUENCY_SHIFTER_RIGHT_DIRECTION: *val = EnumFromDirection(props->Fshifter.RightDirection); break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid frequency shifter integer property 0x%04x", param}; } } void Fshifter_getParamiv(const EffectProps *props, ALenum param, int *vals) { Fshifter_getParami(props, param, vals); } void Fshifter_getParamf(const EffectProps *props, ALenum param, float *val) { switch(param) { case AL_FREQUENCY_SHIFTER_FREQUENCY: *val = props->Fshifter.Frequency; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid frequency shifter float property 0x%04x", param}; } } void Fshifter_getParamfv(const EffectProps *props, ALenum param, float *vals) { Fshifter_getParamf(props, param, vals); } EffectProps genDefaultProps() noexcept { EffectProps props{}; props.Fshifter.Frequency = AL_FREQUENCY_SHIFTER_DEFAULT_FREQUENCY; props.Fshifter.LeftDirection = *DirectionFromEmum(AL_FREQUENCY_SHIFTER_DEFAULT_LEFT_DIRECTION); props.Fshifter.RightDirection = *DirectionFromEmum(AL_FREQUENCY_SHIFTER_DEFAULT_RIGHT_DIRECTION); return props; } } // namespace DEFINE_ALEFFECT_VTABLE(Fshifter); const EffectProps FshifterEffectProps{genDefaultProps()}; #ifdef ALSOFT_EAX namespace { class EaxFrequencyShifterEffectException : public EaxException { public: explicit EaxFrequencyShifterEffectException(const char* message) : EaxException{"EAX_FREQUENCY_SHIFTER_EFFECT", message} {} }; // EaxFrequencyShifterEffectException class EaxFrequencyShifterEffect final : public EaxEffect4 { public: EaxFrequencyShifterEffect(const EaxCall& call); private: struct FrequencyValidator { void operator()(float flFrequency) const { eax_validate_range( "Frequency", flFrequency, EAXFREQUENCYSHIFTER_MINFREQUENCY, EAXFREQUENCYSHIFTER_MAXFREQUENCY); } }; // FrequencyValidator struct LeftDirectionValidator { void operator()(unsigned long ulLeftDirection) const { eax_validate_range( "Left Direction", ulLeftDirection, EAXFREQUENCYSHIFTER_MINLEFTDIRECTION, EAXFREQUENCYSHIFTER_MAXLEFTDIRECTION); } }; // LeftDirectionValidator struct RightDirectionValidator { void operator()(unsigned long ulRightDirection) const { eax_validate_range( "Right Direction", ulRightDirection, EAXFREQUENCYSHIFTER_MINRIGHTDIRECTION, EAXFREQUENCYSHIFTER_MAXRIGHTDIRECTION); } }; // RightDirectionValidator struct AllValidator { void operator()(const Props& all) const { FrequencyValidator{}(all.flFrequency); LeftDirectionValidator{}(all.ulLeftDirection); RightDirectionValidator{}(all.ulRightDirection); } }; // AllValidator void set_defaults(Props& props) override; void set_efx_frequency() noexcept; void set_efx_left_direction(); void set_efx_right_direction(); void set_efx_defaults() override; void get(const EaxCall& call, const Props& props) override; void set(const EaxCall& call, Props& props) override; bool commit_props(const Props& props) override; }; // EaxFrequencyShifterEffect EaxFrequencyShifterEffect::EaxFrequencyShifterEffect(const EaxCall& call) : EaxEffect4{AL_EFFECT_FREQUENCY_SHIFTER, call} {} void EaxFrequencyShifterEffect::set_defaults(Props& props) { props.flFrequency = EAXFREQUENCYSHIFTER_DEFAULTFREQUENCY; props.ulLeftDirection = EAXFREQUENCYSHIFTER_DEFAULTLEFTDIRECTION; props.ulRightDirection = EAXFREQUENCYSHIFTER_DEFAULTRIGHTDIRECTION; } void EaxFrequencyShifterEffect::set_efx_frequency() noexcept { al_effect_props_.Fshifter.Frequency = clamp( props_.flFrequency, AL_FREQUENCY_SHIFTER_MIN_FREQUENCY, AL_FREQUENCY_SHIFTER_MAX_FREQUENCY); } void EaxFrequencyShifterEffect::set_efx_left_direction() { const auto left_direction = clamp( static_cast(props_.ulLeftDirection), AL_FREQUENCY_SHIFTER_MIN_LEFT_DIRECTION, AL_FREQUENCY_SHIFTER_MAX_LEFT_DIRECTION); const auto efx_left_direction = DirectionFromEmum(left_direction); assert(efx_left_direction.has_value()); al_effect_props_.Fshifter.LeftDirection = *efx_left_direction; } void EaxFrequencyShifterEffect::set_efx_right_direction() { const auto right_direction = clamp( static_cast(props_.ulRightDirection), AL_FREQUENCY_SHIFTER_MIN_RIGHT_DIRECTION, AL_FREQUENCY_SHIFTER_MAX_RIGHT_DIRECTION); const auto efx_right_direction = DirectionFromEmum(right_direction); assert(efx_right_direction.has_value()); al_effect_props_.Fshifter.RightDirection = *efx_right_direction; } void EaxFrequencyShifterEffect::set_efx_defaults() { set_efx_frequency(); set_efx_left_direction(); set_efx_right_direction(); } void EaxFrequencyShifterEffect::get(const EaxCall& call, const Props& props) { switch(call.get_property_id()) { case EAXFREQUENCYSHIFTER_NONE: break; case EAXFREQUENCYSHIFTER_ALLPARAMETERS: call.set_value(props); break; case EAXFREQUENCYSHIFTER_FREQUENCY: call.set_value(props.flFrequency); break; case EAXFREQUENCYSHIFTER_LEFTDIRECTION: call.set_value(props.ulLeftDirection); break; case EAXFREQUENCYSHIFTER_RIGHTDIRECTION: call.set_value(props.ulRightDirection); break; default: fail_unknown_property_id(); } } void EaxFrequencyShifterEffect::set(const EaxCall& call, Props& props) { switch(call.get_property_id()) { case EAXFREQUENCYSHIFTER_NONE: break; case EAXFREQUENCYSHIFTER_ALLPARAMETERS: defer(call, props); break; case EAXFREQUENCYSHIFTER_FREQUENCY: defer(call, props.flFrequency); break; case EAXFREQUENCYSHIFTER_LEFTDIRECTION: defer(call, props.ulLeftDirection); break; case EAXFREQUENCYSHIFTER_RIGHTDIRECTION: defer(call, props.ulRightDirection); break; default: fail_unknown_property_id(); } } bool EaxFrequencyShifterEffect::commit_props(const Props& props) { auto is_dirty = false; if (props_.flFrequency != props.flFrequency) { is_dirty = true; set_efx_frequency(); } if (props_.ulLeftDirection != props.ulLeftDirection) { is_dirty = true; set_efx_left_direction(); } if (props_.ulRightDirection != props.ulRightDirection) { is_dirty = true; set_efx_right_direction(); } return is_dirty; } } // namespace EaxEffectUPtr eax_create_eax_frequency_shifter_effect(const EaxCall& call) { return eax_create_eax4_effect(call); } #endif // ALSOFT_EAX