#include "config.h" #include "AL/al.h" #include "AL/efx.h" #include "alc/effects/base.h" #include "effects.h" #ifdef ALSOFT_EAX #include "alnumeric.h" #include "al/eax/exception.h" #include "al/eax/utils.h" #endif // ALSOFT_EAX namespace { static_assert(EchoMaxDelay >= AL_ECHO_MAX_DELAY, "Echo max delay too short"); static_assert(EchoMaxLRDelay >= AL_ECHO_MAX_LRDELAY, "Echo max left-right delay too short"); void Echo_setParami(EffectProps*, ALenum param, int) { throw effect_exception{AL_INVALID_ENUM, "Invalid echo integer property 0x%04x", param}; } void Echo_setParamiv(EffectProps*, ALenum param, const int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid echo integer-vector property 0x%04x", param}; } void Echo_setParamf(EffectProps *props, ALenum param, float val) { switch(param) { case AL_ECHO_DELAY: if(!(val >= AL_ECHO_MIN_DELAY && val <= AL_ECHO_MAX_DELAY)) throw effect_exception{AL_INVALID_VALUE, "Echo delay out of range"}; props->Echo.Delay = val; break; case AL_ECHO_LRDELAY: if(!(val >= AL_ECHO_MIN_LRDELAY && val <= AL_ECHO_MAX_LRDELAY)) throw effect_exception{AL_INVALID_VALUE, "Echo LR delay out of range"}; props->Echo.LRDelay = val; break; case AL_ECHO_DAMPING: if(!(val >= AL_ECHO_MIN_DAMPING && val <= AL_ECHO_MAX_DAMPING)) throw effect_exception{AL_INVALID_VALUE, "Echo damping out of range"}; props->Echo.Damping = val; break; case AL_ECHO_FEEDBACK: if(!(val >= AL_ECHO_MIN_FEEDBACK && val <= AL_ECHO_MAX_FEEDBACK)) throw effect_exception{AL_INVALID_VALUE, "Echo feedback out of range"}; props->Echo.Feedback = val; break; case AL_ECHO_SPREAD: if(!(val >= AL_ECHO_MIN_SPREAD && val <= AL_ECHO_MAX_SPREAD)) throw effect_exception{AL_INVALID_VALUE, "Echo spread out of range"}; props->Echo.Spread = val; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid echo float property 0x%04x", param}; } } void Echo_setParamfv(EffectProps *props, ALenum param, const float *vals) { Echo_setParamf(props, param, vals[0]); } void Echo_getParami(const EffectProps*, ALenum param, int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid echo integer property 0x%04x", param}; } void Echo_getParamiv(const EffectProps*, ALenum param, int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid echo integer-vector property 0x%04x", param}; } void Echo_getParamf(const EffectProps *props, ALenum param, float *val) { switch(param) { case AL_ECHO_DELAY: *val = props->Echo.Delay; break; case AL_ECHO_LRDELAY: *val = props->Echo.LRDelay; break; case AL_ECHO_DAMPING: *val = props->Echo.Damping; break; case AL_ECHO_FEEDBACK: *val = props->Echo.Feedback; break; case AL_ECHO_SPREAD: *val = props->Echo.Spread; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid echo float property 0x%04x", param}; } } void Echo_getParamfv(const EffectProps *props, ALenum param, float *vals) { Echo_getParamf(props, param, vals); } EffectProps genDefaultProps() noexcept { EffectProps props{}; props.Echo.Delay = AL_ECHO_DEFAULT_DELAY; props.Echo.LRDelay = AL_ECHO_DEFAULT_LRDELAY; props.Echo.Damping = AL_ECHO_DEFAULT_DAMPING; props.Echo.Feedback = AL_ECHO_DEFAULT_FEEDBACK; props.Echo.Spread = AL_ECHO_DEFAULT_SPREAD; return props; } } // namespace DEFINE_ALEFFECT_VTABLE(Echo); const EffectProps EchoEffectProps{genDefaultProps()}; #ifdef ALSOFT_EAX namespace { class EaxEchoEffectException : public EaxException { public: explicit EaxEchoEffectException(const char* message) : EaxException{"EAX_ECHO_EFFECT", message} {} }; // EaxEchoEffectException class EaxEchoEffect final : public EaxEffect4 { public: EaxEchoEffect(const EaxCall& call); private: struct DelayValidator { void operator()(float flDelay) const { eax_validate_range( "Delay", flDelay, EAXECHO_MINDELAY, EAXECHO_MAXDELAY); } }; // DelayValidator struct LrDelayValidator { void operator()(float flLRDelay) const { eax_validate_range( "LR Delay", flLRDelay, EAXECHO_MINLRDELAY, EAXECHO_MAXLRDELAY); } }; // LrDelayValidator struct DampingValidator { void operator()(float flDamping) const { eax_validate_range( "Damping", flDamping, EAXECHO_MINDAMPING, EAXECHO_MAXDAMPING); } }; // DampingValidator struct FeedbackValidator { void operator()(float flFeedback) const { eax_validate_range( "Feedback", flFeedback, EAXECHO_MINFEEDBACK, EAXECHO_MAXFEEDBACK); } }; // FeedbackValidator struct SpreadValidator { void operator()(float flSpread) const { eax_validate_range( "Spread", flSpread, EAXECHO_MINSPREAD, EAXECHO_MAXSPREAD); } }; // SpreadValidator struct AllValidator { void operator()(const Props& all) const { DelayValidator{}(all.flDelay); LrDelayValidator{}(all.flLRDelay); DampingValidator{}(all.flDamping); FeedbackValidator{}(all.flFeedback); SpreadValidator{}(all.flSpread); } }; // AllValidator void set_defaults(Props& props) override; void set_efx_delay() noexcept; void set_efx_lr_delay() noexcept; void set_efx_damping() noexcept; void set_efx_feedback() noexcept; void set_efx_spread() noexcept; void set_efx_defaults() override; void get(const EaxCall& call, const Props& props) override; void set(const EaxCall& call, Props& props) override; bool commit_props(const Props& props) override; }; // EaxEchoEffect EaxEchoEffect::EaxEchoEffect(const EaxCall& call) : EaxEffect4{AL_EFFECT_ECHO, call} {} void EaxEchoEffect::set_defaults(Props& props) { props.flDelay = EAXECHO_DEFAULTDELAY; props.flLRDelay = EAXECHO_DEFAULTLRDELAY; props.flDamping = EAXECHO_DEFAULTDAMPING; props.flFeedback = EAXECHO_DEFAULTFEEDBACK; props.flSpread = EAXECHO_DEFAULTSPREAD; } void EaxEchoEffect::set_efx_delay() noexcept { al_effect_props_.Echo.Delay = clamp( props_.flDelay, AL_ECHO_MIN_DELAY, AL_ECHO_MAX_DELAY); } void EaxEchoEffect::set_efx_lr_delay() noexcept { al_effect_props_.Echo.LRDelay = clamp( props_.flLRDelay, AL_ECHO_MIN_LRDELAY, AL_ECHO_MAX_LRDELAY); } void EaxEchoEffect::set_efx_damping() noexcept { al_effect_props_.Echo.Damping = clamp( props_.flDamping, AL_ECHO_MIN_DAMPING, AL_ECHO_MAX_DAMPING); } void EaxEchoEffect::set_efx_feedback() noexcept { al_effect_props_.Echo.Feedback = clamp( props_.flFeedback, AL_ECHO_MIN_FEEDBACK, AL_ECHO_MAX_FEEDBACK); } void EaxEchoEffect::set_efx_spread() noexcept { al_effect_props_.Echo.Spread = clamp( props_.flSpread, AL_ECHO_MIN_SPREAD, AL_ECHO_MAX_SPREAD); } void EaxEchoEffect::set_efx_defaults() { set_efx_delay(); set_efx_lr_delay(); set_efx_damping(); set_efx_feedback(); set_efx_spread(); } void EaxEchoEffect::get(const EaxCall& call, const Props& props) { switch(call.get_property_id()) { case EAXECHO_NONE: break; case EAXECHO_ALLPARAMETERS: call.set_value(props); break; case EAXECHO_DELAY: call.set_value(props.flDelay); break; case EAXECHO_LRDELAY: call.set_value(props.flLRDelay); break; case EAXECHO_DAMPING: call.set_value(props.flDamping); break; case EAXECHO_FEEDBACK: call.set_value(props.flFeedback); break; case EAXECHO_SPREAD: call.set_value(props.flSpread); break; default: fail_unknown_property_id(); } } void EaxEchoEffect::set(const EaxCall& call, Props& props) { switch(call.get_property_id()) { case EAXECHO_NONE: break; case EAXECHO_ALLPARAMETERS: defer(call, props); break; case EAXECHO_DELAY: defer(call, props.flDelay); break; case EAXECHO_LRDELAY: defer(call, props.flLRDelay); break; case EAXECHO_DAMPING: defer(call, props.flDamping); break; case EAXECHO_FEEDBACK: defer(call, props.flFeedback); break; case EAXECHO_SPREAD: defer(call, props.flSpread); break; default: fail_unknown_property_id(); } } bool EaxEchoEffect::commit_props(const Props& props) { auto is_dirty = false; if (props_.flDelay != props.flDelay) { is_dirty = true; set_efx_delay(); } if (props_.flLRDelay != props.flLRDelay) { is_dirty = true; set_efx_lr_delay(); } if (props_.flDamping != props.flDamping) { is_dirty = true; set_efx_damping(); } if (props_.flFeedback != props.flFeedback) { is_dirty = true; set_efx_feedback(); } if (props_.flSpread != props.flSpread) { is_dirty = true; set_efx_spread(); } return is_dirty; } } // namespace EaxEffectUPtr eax_create_eax_echo_effect(const EaxCall& call) { return eax_create_eax4_effect(call); } #endif // ALSOFT_EAX