#include "config.h" #include "AL/al.h" #include "AL/efx.h" #include "alc/effects/base.h" #include "effects.h" #ifdef ALSOFT_EAX #include "alnumeric.h" #include "al/eax/exception.h" #include "al/eax/utils.h" #endif // ALSOFT_EAX namespace { void Distortion_setParami(EffectProps*, ALenum param, int) { throw effect_exception{AL_INVALID_ENUM, "Invalid distortion integer property 0x%04x", param}; } void Distortion_setParamiv(EffectProps*, ALenum param, const int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid distortion integer-vector property 0x%04x", param}; } void Distortion_setParamf(EffectProps *props, ALenum param, float val) { switch(param) { case AL_DISTORTION_EDGE: if(!(val >= AL_DISTORTION_MIN_EDGE && val <= AL_DISTORTION_MAX_EDGE)) throw effect_exception{AL_INVALID_VALUE, "Distortion edge out of range"}; props->Distortion.Edge = val; break; case AL_DISTORTION_GAIN: if(!(val >= AL_DISTORTION_MIN_GAIN && val <= AL_DISTORTION_MAX_GAIN)) throw effect_exception{AL_INVALID_VALUE, "Distortion gain out of range"}; props->Distortion.Gain = val; break; case AL_DISTORTION_LOWPASS_CUTOFF: if(!(val >= AL_DISTORTION_MIN_LOWPASS_CUTOFF && val <= AL_DISTORTION_MAX_LOWPASS_CUTOFF)) throw effect_exception{AL_INVALID_VALUE, "Distortion low-pass cutoff out of range"}; props->Distortion.LowpassCutoff = val; break; case AL_DISTORTION_EQCENTER: if(!(val >= AL_DISTORTION_MIN_EQCENTER && val <= AL_DISTORTION_MAX_EQCENTER)) throw effect_exception{AL_INVALID_VALUE, "Distortion EQ center out of range"}; props->Distortion.EQCenter = val; break; case AL_DISTORTION_EQBANDWIDTH: if(!(val >= AL_DISTORTION_MIN_EQBANDWIDTH && val <= AL_DISTORTION_MAX_EQBANDWIDTH)) throw effect_exception{AL_INVALID_VALUE, "Distortion EQ bandwidth out of range"}; props->Distortion.EQBandwidth = val; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid distortion float property 0x%04x", param}; } } void Distortion_setParamfv(EffectProps *props, ALenum param, const float *vals) { Distortion_setParamf(props, param, vals[0]); } void Distortion_getParami(const EffectProps*, ALenum param, int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid distortion integer property 0x%04x", param}; } void Distortion_getParamiv(const EffectProps*, ALenum param, int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid distortion integer-vector property 0x%04x", param}; } void Distortion_getParamf(const EffectProps *props, ALenum param, float *val) { switch(param) { case AL_DISTORTION_EDGE: *val = props->Distortion.Edge; break; case AL_DISTORTION_GAIN: *val = props->Distortion.Gain; break; case AL_DISTORTION_LOWPASS_CUTOFF: *val = props->Distortion.LowpassCutoff; break; case AL_DISTORTION_EQCENTER: *val = props->Distortion.EQCenter; break; case AL_DISTORTION_EQBANDWIDTH: *val = props->Distortion.EQBandwidth; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid distortion float property 0x%04x", param}; } } void Distortion_getParamfv(const EffectProps *props, ALenum param, float *vals) { Distortion_getParamf(props, param, vals); } EffectProps genDefaultProps() noexcept { EffectProps props{}; props.Distortion.Edge = AL_DISTORTION_DEFAULT_EDGE; props.Distortion.Gain = AL_DISTORTION_DEFAULT_GAIN; props.Distortion.LowpassCutoff = AL_DISTORTION_DEFAULT_LOWPASS_CUTOFF; props.Distortion.EQCenter = AL_DISTORTION_DEFAULT_EQCENTER; props.Distortion.EQBandwidth = AL_DISTORTION_DEFAULT_EQBANDWIDTH; return props; } } // namespace DEFINE_ALEFFECT_VTABLE(Distortion); const EffectProps DistortionEffectProps{genDefaultProps()}; #ifdef ALSOFT_EAX namespace { class EaxDistortionEffectException : public EaxException { public: explicit EaxDistortionEffectException(const char* message) : EaxException{"EAX_DISTORTION_EFFECT", message} {} }; // EaxDistortionEffectException class EaxDistortionEffect final : public EaxEffect4 { public: EaxDistortionEffect(const EaxCall& call); private: struct EdgeValidator { void operator()(float flEdge) const { eax_validate_range( "Edge", flEdge, EAXDISTORTION_MINEDGE, EAXDISTORTION_MAXEDGE); } }; // EdgeValidator struct GainValidator { void operator()(long lGain) const { eax_validate_range( "Gain", lGain, EAXDISTORTION_MINGAIN, EAXDISTORTION_MAXGAIN); } }; // GainValidator struct LowPassCutOffValidator { void operator()(float flLowPassCutOff) const { eax_validate_range( "Low-pass Cut-off", flLowPassCutOff, EAXDISTORTION_MINLOWPASSCUTOFF, EAXDISTORTION_MAXLOWPASSCUTOFF); } }; // LowPassCutOffValidator struct EqCenterValidator { void operator()(float flEQCenter) const { eax_validate_range( "EQ Center", flEQCenter, EAXDISTORTION_MINEQCENTER, EAXDISTORTION_MAXEQCENTER); } }; // EqCenterValidator struct EqBandwidthValidator { void operator()(float flEQBandwidth) const { eax_validate_range( "EQ Bandwidth", flEQBandwidth, EAXDISTORTION_MINEQBANDWIDTH, EAXDISTORTION_MAXEQBANDWIDTH); } }; // EqBandwidthValidator struct AllValidator { void operator()(const Props& all) const { EdgeValidator{}(all.flEdge); GainValidator{}(all.lGain); LowPassCutOffValidator{}(all.flLowPassCutOff); EqCenterValidator{}(all.flEQCenter); EqBandwidthValidator{}(all.flEQBandwidth); } }; // AllValidator void set_defaults(Props& props) override; void set_efx_edge() noexcept; void set_efx_gain() noexcept; void set_efx_lowpass_cutoff() noexcept; void set_efx_eq_center() noexcept; void set_efx_eq_bandwidth() noexcept; void set_efx_defaults() override; void get(const EaxCall& call, const Props& props) override; void set(const EaxCall& call, Props& props) override; bool commit_props(const Props& props) override; }; // EaxDistortionEffect EaxDistortionEffect::EaxDistortionEffect(const EaxCall& call) : EaxEffect4{AL_EFFECT_DISTORTION, call} {} void EaxDistortionEffect::set_defaults(Props& props) { props.flEdge = EAXDISTORTION_DEFAULTEDGE; props.lGain = EAXDISTORTION_DEFAULTGAIN; props.flLowPassCutOff = EAXDISTORTION_DEFAULTLOWPASSCUTOFF; props.flEQCenter = EAXDISTORTION_DEFAULTEQCENTER; props.flEQBandwidth = EAXDISTORTION_DEFAULTEQBANDWIDTH; } void EaxDistortionEffect::set_efx_edge() noexcept { al_effect_props_.Distortion.Edge = clamp( props_.flEdge, AL_DISTORTION_MIN_EDGE, AL_DISTORTION_MAX_EDGE); } void EaxDistortionEffect::set_efx_gain() noexcept { al_effect_props_.Distortion.Gain = clamp( level_mb_to_gain(static_cast(props_.lGain)), AL_DISTORTION_MIN_GAIN, AL_DISTORTION_MAX_GAIN); } void EaxDistortionEffect::set_efx_lowpass_cutoff() noexcept { al_effect_props_.Distortion.LowpassCutoff = clamp( props_.flLowPassCutOff, AL_DISTORTION_MIN_LOWPASS_CUTOFF, AL_DISTORTION_MAX_LOWPASS_CUTOFF); } void EaxDistortionEffect::set_efx_eq_center() noexcept { al_effect_props_.Distortion.EQCenter = clamp( props_.flEQCenter, AL_DISTORTION_MIN_EQCENTER, AL_DISTORTION_MAX_EQCENTER); } void EaxDistortionEffect::set_efx_eq_bandwidth() noexcept { al_effect_props_.Distortion.EQBandwidth = clamp( props_.flEdge, AL_DISTORTION_MIN_EQBANDWIDTH, AL_DISTORTION_MAX_EQBANDWIDTH); } void EaxDistortionEffect::set_efx_defaults() { set_efx_edge(); set_efx_gain(); set_efx_lowpass_cutoff(); set_efx_eq_center(); set_efx_eq_bandwidth(); } void EaxDistortionEffect::get(const EaxCall& call, const Props& props) { switch(call.get_property_id()) { case EAXDISTORTION_NONE: break; case EAXDISTORTION_ALLPARAMETERS: call.set_value(props); break; case EAXDISTORTION_EDGE: call.set_value(props.flEdge); break; case EAXDISTORTION_GAIN: call.set_value(props.lGain); break; case EAXDISTORTION_LOWPASSCUTOFF: call.set_value(props.flLowPassCutOff); break; case EAXDISTORTION_EQCENTER: call.set_value(props.flEQCenter); break; case EAXDISTORTION_EQBANDWIDTH: call.set_value(props.flEQBandwidth); break; default: fail_unknown_property_id(); } } void EaxDistortionEffect::set(const EaxCall& call, Props& props) { switch(call.get_property_id()) { case EAXDISTORTION_NONE: break; case EAXDISTORTION_ALLPARAMETERS: defer(call, props); break; case EAXDISTORTION_EDGE: defer(call, props.flEdge); break; case EAXDISTORTION_GAIN: defer(call, props.lGain); break; case EAXDISTORTION_LOWPASSCUTOFF: defer(call, props.flLowPassCutOff); break; case EAXDISTORTION_EQCENTER: defer(call, props.flEQCenter); break; case EAXDISTORTION_EQBANDWIDTH: defer(call, props.flEQBandwidth); break; default: fail_unknown_property_id(); } } bool EaxDistortionEffect::commit_props(const Props& props) { auto is_dirty = false; if (props_.flEdge != props.flEdge) { is_dirty = true; set_efx_edge(); } if (props_.lGain != props.lGain) { is_dirty = true; set_efx_gain(); } if (props_.flLowPassCutOff != props.flLowPassCutOff) { is_dirty = true; set_efx_lowpass_cutoff(); } if (props_.flEQCenter != props.flEQCenter) { is_dirty = true; set_efx_eq_center(); } if (props_.flEQBandwidth != props.flEQBandwidth) { is_dirty = true; set_efx_eq_bandwidth(); } return is_dirty; } } // namespace EaxEffectUPtr eax_create_eax_distortion_effect(const EaxCall& call) { return eax_create_eax4_effect(call); } #endif // ALSOFT_EAX