#include "config.h" #include "bformatdec.h" #include "bs2b.h" #include "device.h" #include "front_stablizer.h" #include "hrtf.h" #include "mastering.h" al::FlexArray DeviceBase::sEmptyContextArray{0u}; DeviceBase::DeviceBase(DeviceType type) : Type{type}, mContexts{&sEmptyContextArray} { } DeviceBase::~DeviceBase() { auto *oldarray = mContexts.exchange(nullptr, std::memory_order_relaxed); if(oldarray != &sEmptyContextArray) delete oldarray; }