/* * OpenAL Source Play Example * * Copyright (c) 2017 by Chris Robinson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ /* This file contains an example for playing a sound buffer. */ #include #include #include #include "AL/al.h" #include "AL/alc.h" #include "common/alhelpers.h" /* LoadBuffer loads the named audio file into an OpenAL buffer object, and * returns the new buffer ID. */ static ALuint LoadSound(const char *filename) { Sound_Sample *sample; ALenum err, format; ALuint buffer; Uint32 slen; /* Open the audio file */ sample = Sound_NewSampleFromFile(filename, NULL, 65536); if(!sample) { fprintf(stderr, "Could not open audio in %s\n", filename); return 0; } /* Get the sound format, and figure out the OpenAL format */ if(sample->actual.channels == 1) { if(sample->actual.format == AUDIO_U8) format = AL_FORMAT_MONO8; else if(sample->actual.format == AUDIO_S16SYS) format = AL_FORMAT_MONO16; else { fprintf(stderr, "Unsupported sample format: 0x%04x\n", sample->actual.format); Sound_FreeSample(sample); return 0; } } else if(sample->actual.channels == 2) { if(sample->actual.format == AUDIO_U8) format = AL_FORMAT_STEREO8; else if(sample->actual.format == AUDIO_S16SYS) format = AL_FORMAT_STEREO16; else { fprintf(stderr, "Unsupported sample format: 0x%04x\n", sample->actual.format); Sound_FreeSample(sample); return 0; } } else { fprintf(stderr, "Unsupported channel count: %d\n", sample->actual.channels); Sound_FreeSample(sample); return 0; } /* Decode the whole audio stream to a buffer. */ slen = Sound_DecodeAll(sample); if(!sample->buffer || slen == 0) { fprintf(stderr, "Failed to read audio from %s\n", filename); Sound_FreeSample(sample); return 0; } /* Buffer the audio data into a new buffer object, then free the data and * close the file. */ buffer = 0; alGenBuffers(1, &buffer); alBufferData(buffer, format, sample->buffer, slen, sample->actual.rate); Sound_FreeSample(sample); /* Check if an error occured, and clean up if so. */ err = alGetError(); if(err != AL_NO_ERROR) { fprintf(stderr, "OpenAL Error: %s\n", alGetString(err)); if(buffer && alIsBuffer(buffer)) alDeleteBuffers(1, &buffer); return 0; } return buffer; } int main(int argc, char **argv) { ALuint source, buffer; ALfloat offset; ALenum state; /* Print out usage if no arguments were specified */ if(argc < 2) { fprintf(stderr, "Usage: %s [-device ] \n", argv[0]); return 1; } /* Initialize OpenAL. */ argv++; argc--; if(InitAL(&argv, &argc) != 0) return 1; /* Initialize SDL_sound. */ Sound_Init(); /* Load the sound into a buffer. */ buffer = LoadSound(argv[0]); if(!buffer) { Sound_Quit(); CloseAL(); return 1; } /* Create the source to play the sound with. */ source = 0; alGenSources(1, &source); alSourcei(source, AL_BUFFER, buffer); assert(alGetError()==AL_NO_ERROR && "Failed to setup sound source"); /* Play the sound until it finishes. */ alSourcePlay(source); do { al_nssleep(10000000); alGetSourcei(source, AL_SOURCE_STATE, &state); /* Get the source offset. */ alGetSourcef(source, AL_SEC_OFFSET, &offset); printf("\rOffset: %f ", offset); fflush(stdout); } while(alGetError() == AL_NO_ERROR && state == AL_PLAYING); printf("\n"); /* All done. Delete resources, and close down SDL_sound and OpenAL. */ alDeleteSources(1, &source); alDeleteBuffers(1, &buffer); Sound_Quit(); CloseAL(); return 0; }