#ifndef _AL_SOURCE_H_ #define _AL_SOURCE_H_ #include #include "alMain.h" #include "alu.h" #include "hrtf.h" #include "almalloc.h" #include "atomic.h" #define DEFAULT_SENDS 2 struct ALbuffer; struct ALsource; struct ALeffectslot; struct ALbufferlistitem { std::atomic next; ALsizei max_samples; ALsizei num_buffers; ALbuffer *buffers[]; static constexpr size_t Sizeof(size_t num_buffers) noexcept { return maxz(offsetof(ALbufferlistitem, buffers) + sizeof(ALbuffer*)*num_buffers, sizeof(ALbufferlistitem)); } }; struct ALsource { /** Source properties. */ ALfloat Pitch; ALfloat Gain; ALfloat OuterGain; ALfloat MinGain; ALfloat MaxGain; ALfloat InnerAngle; ALfloat OuterAngle; ALfloat RefDistance; ALfloat MaxDistance; ALfloat RolloffFactor; std::array Position; std::array Velocity; std::array Direction; std::array OrientAt; std::array OrientUp; ALboolean HeadRelative; ALboolean Looping; DistanceModel mDistanceModel; Resampler mResampler; ALboolean DirectChannels; SpatializeMode mSpatialize; ALboolean DryGainHFAuto; ALboolean WetGainAuto; ALboolean WetGainHFAuto; ALfloat OuterGainHF; ALfloat AirAbsorptionFactor; ALfloat RoomRolloffFactor; ALfloat DopplerFactor; /* NOTE: Stereo pan angles are specified in radians, counter-clockwise * rather than clockwise. */ std::array StereoPan; ALfloat Radius; /** Direct filter and auxiliary send info. */ struct { ALfloat Gain; ALfloat GainHF; ALfloat HFReference; ALfloat GainLF; ALfloat LFReference; } Direct; struct SendData { ALeffectslot *Slot; ALfloat Gain; ALfloat GainHF; ALfloat HFReference; ALfloat GainLF; ALfloat LFReference; }; al::vector Send; /** * Last user-specified offset, and the offset type (bytes, samples, or * seconds). */ ALdouble Offset; ALenum OffsetType; /** Source type (static, streaming, or undetermined) */ ALint SourceType; /** Source state (initial, playing, paused, or stopped) */ ALenum state; /** Source Buffer Queue head. */ ALbufferlistitem *queue; std::atomic_flag PropsClean; /* Index into the context's Voices array. Lazily updated, only checked and * reset when looking up the voice. */ ALint VoiceIdx; /** Self ID */ ALuint id; ALsource(ALsizei num_sends); ~ALsource(); ALsource(const ALsource&) = delete; ALsource& operator=(const ALsource&) = delete; }; void UpdateAllSourceProps(ALCcontext *context); #endif