#include "config.h" #include "nfc.h" #include #include "alMain.h" /* Near-field control filters are the basis for handling the near-field effect. * The near-field effect is a bass-boost present in the directional components * of a recorded signal, created as a result of the wavefront curvature (itself * a function of sound distance). Proper reproduction dictates this be * compensated for using a bass-cut given the playback speaker distance, to * avoid excessive bass in the playback. * * For real-time rendered audio, emulating the near-field effect based on the * sound source's distance, and subsequently compensating for it at output * based on the speaker distances, can create a more realistic perception of * sound distance beyond a simple 1/r attenuation. * * These filters do just that. Each one applies a low-shelf filter, created as * the combination of a bass-boost for a given sound source distance (near- * field emulation) along with a bass-cut for a given control/speaker distance * (near-field compensation). * * Note that it is necessary to apply a cut along with the boost, since the * boost alone is unstable in higher-order ambisonics as it causes an infinite * DC gain (even first-order ambisonics requires there to be no DC offset for * the boost to work). Consequently, ambisonics requires a control parameter to * be used to avoid an unstable boost-only filter. NFC-HOA defines this control * as a reference delay, calculated with: * * reference_delay = control_distance / speed_of_sound * * This means w0 (for input) or w1 (for output) should be set to: * * wN = 1 / (reference_delay * sample_rate) * * when dealing with NFC-HOA content. For FOA input content, which does not * specify a reference_delay variable, w0 should be set to 0 to apply only * near-field compensation for output. It's important that w1 be a finite, * positive, non-0 value or else the bass-boost will become unstable again. * Also, w0 should not be too large compared to w1, to avoid excessively loud * low frequencies. */ namespace { constexpr float B[5][4] = { { 0.0f }, { 1.0f }, { 3.0f, 3.0f }, { 3.6778f, 6.4595f, 2.3222f }, { 4.2076f, 11.4877f, 5.7924f, 9.1401f } }; NfcFilter1 NfcFilterCreate1(const float w0, const float w1) noexcept { NfcFilter1 nfc{}; float b_00, g_0; float r; nfc.base_gain = 1.0f; nfc.gain = 1.0f; /* Calculate bass-boost coefficients. */ r = 0.5f * w0; b_00 = B[1][0] * r; g_0 = 1.0f + b_00; nfc.gain *= g_0; nfc.b1 = 2.0f * b_00 / g_0; /* Calculate bass-cut coefficients. */ r = 0.5f * w1; b_00 = B[1][0] * r; g_0 = 1.0f + b_00; nfc.base_gain /= g_0; nfc.gain /= g_0; nfc.a1 = 2.0f * b_00 / g_0; return nfc; } void NfcFilterAdjust1(NfcFilter1 *nfc, const float w0) noexcept { const float r{0.5f * w0}; const float b_00{B[1][0] * r}; const float g_0{1.0f + b_00}; nfc->gain = nfc->base_gain * g_0; nfc->b1 = 2.0f * b_00 / g_0; } NfcFilter2 NfcFilterCreate2(const float w0, const float w1) noexcept { NfcFilter2 nfc{}; float b_10, b_11, g_1; float r; nfc.base_gain = 1.0f; nfc.gain = 1.0f; /* Calculate bass-boost coefficients. */ r = 0.5f * w0; b_10 = B[2][0] * r; b_11 = B[2][1] * r * r; g_1 = 1.0f + b_10 + b_11; nfc.gain *= g_1; nfc.b1 = (2.0f*b_10 + 4.0f*b_11) / g_1; nfc.b2 = 4.0f * b_11 / g_1; /* Calculate bass-cut coefficients. */ r = 0.5f * w1; b_10 = B[2][0] * r; b_11 = B[2][1] * r * r; g_1 = 1.0f + b_10 + b_11; nfc.base_gain /= g_1; nfc.gain /= g_1; nfc.a1 = (2.0f*b_10 + 4.0f*b_11) / g_1; nfc.a2 = 4.0f * b_11 / g_1; return nfc; } void NfcFilterAdjust2(NfcFilter2 *nfc, const float w0) noexcept { const float r{0.5f * w0}; const float b_10{B[2][0] * r}; const float b_11{B[2][1] * r * r}; const float g_1{1.0f + b_10 + b_11}; nfc->gain = nfc->base_gain * g_1; nfc->b1 = (2.0f*b_10 + 4.0f*b_11) / g_1; nfc->b2 = 4.0f * b_11 / g_1; } NfcFilter3 NfcFilterCreate3(const float w0, const float w1) noexcept { NfcFilter3 nfc{}; float b_10, b_11, g_1; float b_00, g_0; float r; nfc.base_gain = 1.0f; nfc.gain = 1.0f; /* Calculate bass-boost coefficients. */ r = 0.5f * w0; b_10 = B[3][0] * r; b_11 = B[3][1] * r * r; b_00 = B[3][2] * r; g_1 = 1.0f + b_10 + b_11; g_0 = 1.0f + b_00; nfc.gain *= g_1 * g_0; nfc.b1 = (2.0f*b_10 + 4.0f*b_11) / g_1; nfc.b2 = 4.0f * b_11 / g_1; nfc.b3 = 2.0f * b_00 / g_0; /* Calculate bass-cut coefficients. */ r = 0.5f * w1; b_10 = B[3][0] * r; b_11 = B[3][1] * r * r; b_00 = B[3][2] * r; g_1 = 1.0f + b_10 + b_11; g_0 = 1.0f + b_00; nfc.base_gain /= g_1 * g_0; nfc.gain /= g_1 * g_0; nfc.a1 = (2.0f*b_10 + 4.0f*b_11) / g_1; nfc.a2 = 4.0f * b_11 / g_1; nfc.a3 = 2.0f * b_00 / g_0; return nfc; } void NfcFilterAdjust3(NfcFilter3 *nfc, const float w0) noexcept { const float r{0.5f * w0}; const float b_10{B[3][0] * r}; const float b_11{B[3][1] * r * r}; const float b_00{B[3][2] * r}; const float g_1{1.0f + b_10 + b_11}; const float g_0{1.0f + b_00}; nfc->gain = nfc->base_gain * g_1 * g_0; nfc->b1 = (2.0f*b_10 + 4.0f*b_11) / g_1; nfc->b2 = 4.0f * b_11 / g_1; nfc->b3 = 2.0f * b_00 / g_0; } NfcFilter4 NfcFilterCreate4(const float w0, const float w1) noexcept { NfcFilter4 nfc{}; float b_10, b_11, g_1; float b_00, b_01, g_0; float r; nfc.base_gain = 1.0f; nfc.gain = 1.0f; /* Calculate bass-boost coefficients. */ r = 0.5f * w0; b_10 = B[4][0] * r; b_11 = B[4][1] * r * r; b_00 = B[4][2] * r; b_01 = B[4][3] * r * r; g_1 = 1.0f + b_10 + b_11; g_0 = 1.0f + b_00 + b_01; nfc.gain *= g_1 * g_0; nfc.b1 = (2.0f*b_10 + 4.0f*b_11) / g_1; nfc.b2 = 4.0f * b_11 / g_1; nfc.b3 = (2.0f*b_00 + 4.0f*b_01) / g_0; nfc.b4 = 4.0f * b_01 / g_0; /* Calculate bass-cut coefficients. */ r = 0.5f * w1; b_10 = B[4][0] * r; b_11 = B[4][1] * r * r; b_00 = B[4][2] * r; b_01 = B[4][3] * r * r; g_1 = 1.0f + b_10 + b_11; g_0 = 1.0f + b_00 + b_01; nfc.base_gain /= g_1 * g_0; nfc.gain /= g_1 * g_0; nfc.a1 = (2.0f*b_10 + 4.0f*b_11) / g_1; nfc.a2 = 4.0f * b_11 / g_1; nfc.a3 = (2.0f*b_00 + 4.0f*b_01) / g_0; nfc.a4 = 4.0f * b_01 / g_0; return nfc; } void NfcFilterAdjust4(NfcFilter4 *nfc, const float w0) noexcept { const float r{0.5f * w0}; const float b_10{B[4][0] * r}; const float b_11{B[4][1] * r * r}; const float b_00{B[4][2] * r}; const float b_01{B[4][3] * r * r}; const float g_1{1.0f + b_10 + b_11}; const float g_0{1.0f + b_00 + b_01}; nfc->gain = nfc->base_gain * g_1 * g_0; nfc->b1 = (2.0f*b_10 + 4.0f*b_11) / g_1; nfc->b2 = 4.0f * b_11 / g_1; nfc->b3 = (2.0f*b_00 + 4.0f*b_01) / g_0; nfc->b4 = 4.0f * b_01 / g_0; } } // namespace void NfcFilter::init(const float w1) noexcept { first = NfcFilterCreate1(0.0f, w1); second = NfcFilterCreate2(0.0f, w1); third = NfcFilterCreate3(0.0f, w1); fourth = NfcFilterCreate4(0.0f, w1); } void NfcFilter::adjust(const float w0) noexcept { NfcFilterAdjust1(&first, w0); NfcFilterAdjust2(&second, w0); NfcFilterAdjust3(&third, w0); NfcFilterAdjust4(&fourth, w0); } void NfcFilter::process1(float *RESTRICT dst, const float *RESTRICT src, const int count) { ASSUME(count > 0); const float gain{first.gain}; const float b1{first.b1}; const float a1{first.a1}; float z1{first.z[0]}; auto proc_sample = [gain,b1,a1,&z1](const float in) noexcept -> float { const float y{in*gain - a1*z1}; const float out{y + b1*z1}; z1 += y; return out; }; std::transform(src, src+count, dst, proc_sample); first.z[0] = z1; } void NfcFilter::process2(float *RESTRICT dst, const float *RESTRICT src, const int count) { ASSUME(count > 0); const float gain{second.gain}; const float b1{second.b1}; const float b2{second.b2}; const float a1{second.a1}; const float a2{second.a2}; float z1{second.z[0]}; float z2{second.z[1]}; auto proc_sample = [gain,b1,b2,a1,a2,&z1,&z2](const float in) noexcept -> float { const float y{in*gain - a1*z1 - a2*z2}; const float out{y + b1*z1 + b2*z2}; z2 += z1; z1 += y; return out; }; std::transform(src, src+count, dst, proc_sample); second.z[0] = z1; second.z[1] = z2; } void NfcFilter::process3(float *RESTRICT dst, const float *RESTRICT src, const int count) { ASSUME(count > 0); const float gain{third.gain}; const float b1{third.b1}; const float b2{third.b2}; const float b3{third.b3}; const float a1{third.a1}; const float a2{third.a2}; const float a3{third.a3}; float z1{third.z[0]}; float z2{third.z[1]}; float z3{third.z[2]}; auto proc_sample = [gain,b1,b2,b3,a1,a2,a3,&z1,&z2,&z3](const float in) noexcept -> float { float y{in*gain - a1*z1 - a2*z2}; float out{y + b1*z1 + b2*z2}; z2 += z1; z1 += y; y = out - a3*z3; out = y + b3*z3; z3 += y; return out; }; std::transform(src, src+count, dst, proc_sample); third.z[0] = z1; third.z[1] = z2; third.z[2] = z3; } void NfcFilter::process4(float *RESTRICT dst, const float *RESTRICT src, const int count) { ASSUME(count > 0); const float gain{fourth.gain}; const float b1{fourth.b1}; const float b2{fourth.b2}; const float b3{fourth.b3}; const float b4{fourth.b4}; const float a1{fourth.a1}; const float a2{fourth.a2}; const float a3{fourth.a3}; const float a4{fourth.a4}; float z1{fourth.z[0]}; float z2{fourth.z[1]}; float z3{fourth.z[2]}; float z4{fourth.z[3]}; auto proc_sample = [gain,b1,b2,b3,b4,a1,a2,a3,a4,&z1,&z2,&z3,&z4](const float in) noexcept -> float { float y{in*gain - a1*z1 - a2*z2}; float out{y + b1*z1 + b2*z2}; z2 += z1; z1 += y; y = out - a3*z3 - a4*z4; out = y + b3*z3 + b4*z4; z4 += z3; z3 += y; return out; }; std::transform(src, src+count, dst, proc_sample); fourth.z[0] = z1; fourth.z[1] = z2; fourth.z[2] = z3; fourth.z[3] = z4; }