#include "config.h" #include #include #include "alMain.h" #include "alu.h" #include "backends/base.h" ClockLatency GetClockLatency(ALCdevice *device) { BackendBase *backend{device->Backend.get()}; ClockLatency ret{backend->getClockLatency()}; ret.Latency += device->FixedLatency; return ret; } /* BackendBase method implementations. */ BackendBase::BackendBase(ALCdevice *device) noexcept : mDevice{device} { } BackendBase::~BackendBase() = default; ALCboolean BackendBase::reset() { return ALC_FALSE; } ALCenum BackendBase::captureSamples(void* UNUSED(buffer), ALCuint UNUSED(samples)) { return ALC_INVALID_DEVICE; } ALCuint BackendBase::availableSamples() { return 0; } ClockLatency BackendBase::getClockLatency() { ClockLatency ret; ALuint refcount; do { while(((refcount=mDevice->MixCount.load(std::memory_order_acquire))&1)) std::this_thread::yield(); ret.ClockTime = GetDeviceClockTime(mDevice); std::atomic_thread_fence(std::memory_order_acquire); } while(refcount != mDevice->MixCount.load(std::memory_order_relaxed)); /* NOTE: The device will generally have about all but one periods filled at * any given time during playback. Without a more accurate measurement from * the output, this is an okay approximation. */ ret.Latency = std::chrono::seconds{maxi(mDevice->BufferSize-mDevice->UpdateSize, 0)}; ret.Latency /= mDevice->Frequency; return ret; }