/** * OpenAL cross platform audio library * Copyright (C) 1999-2007 by authors. * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * Or go to http://www.gnu.org/copyleft/lgpl.html */ #include "config.h" #include #include #include #include #include #include #include #include #include #include #include "alMain.h" #include "alcontext.h" #include "alSource.h" #include "alBuffer.h" #include "alListener.h" #include "alAuxEffectSlot.h" #include "alu.h" #include "bs2b.h" #include "hrtf.h" #include "mastering.h" #include "uhjfilter.h" #include "bformatdec.h" #include "ringbuffer.h" #include "filters/splitter.h" #include "mixer/defs.h" #include "fpu_modes.h" #include "cpu_caps.h" #include "bsinc_inc.h" namespace { using namespace std::placeholders; ALfloat InitConeScale() { ALfloat ret{1.0f}; const char *str{getenv("__ALSOFT_HALF_ANGLE_CONES")}; if(str && (strcasecmp(str, "true") == 0 || strtol(str, nullptr, 0) == 1)) ret *= 0.5f; return ret; } ALfloat InitZScale() { ALfloat ret{1.0f}; const char *str{getenv("__ALSOFT_REVERSE_Z")}; if(str && (strcasecmp(str, "true") == 0 || strtol(str, nullptr, 0) == 1)) ret *= -1.0f; return ret; } ALboolean InitReverbSOS() { ALboolean ret{AL_FALSE}; const char *str{getenv("__ALSOFT_REVERB_IGNORES_SOUND_SPEED")}; if(str && (strcasecmp(str, "true") == 0 || strtol(str, nullptr, 0) == 1)) ret = AL_TRUE; return ret; } } // namespace /* Cone scalar */ const ALfloat ConeScale{InitConeScale()}; /* Localized Z scalar for mono sources */ const ALfloat ZScale{InitZScale()}; /* Force default speed of sound for distance-related reverb decay. */ const ALboolean OverrideReverbSpeedOfSound{InitReverbSOS()}; namespace { void ClearArray(ALfloat (&f)[MAX_OUTPUT_CHANNELS]) { std::fill(std::begin(f), std::end(f), 0.0f); } struct ChanMap { Channel channel; ALfloat angle; ALfloat elevation; }; HrtfDirectMixerFunc MixDirectHrtf = MixDirectHrtf_; inline HrtfDirectMixerFunc SelectHrtfMixer(void) { #ifdef HAVE_NEON if((CPUCapFlags&CPU_CAP_NEON)) return MixDirectHrtf_; #endif #ifdef HAVE_SSE if((CPUCapFlags&CPU_CAP_SSE)) return MixDirectHrtf_; #endif return MixDirectHrtf_; } void ProcessHrtf(ALCdevice *device, const ALsizei SamplesToDo) { /* HRTF is stereo output only. */ const int lidx{device->RealOut.ChannelIndex[FrontLeft]}; const int ridx{device->RealOut.ChannelIndex[FrontRight]}; ASSUME(lidx >= 0 && ridx >= 0); DirectHrtfState *state{device->mHrtfState.get()}; MixDirectHrtf(device->RealOut.Buffer[lidx], device->RealOut.Buffer[ridx], device->Dry.Buffer, device->HrtfAccumData, state, device->Dry.NumChannels, SamplesToDo); } void ProcessAmbiDec(ALCdevice *device, const ALsizei SamplesToDo) { BFormatDec *ambidec{device->AmbiDecoder.get()}; ambidec->process(device->RealOut.Buffer, device->RealOut.NumChannels, device->Dry.Buffer, SamplesToDo); } void ProcessUhj(ALCdevice *device, const ALsizei SamplesToDo) { /* UHJ is stereo output only. */ const int lidx{device->RealOut.ChannelIndex[FrontLeft]}; const int ridx{device->RealOut.ChannelIndex[FrontRight]}; ASSUME(lidx >= 0 && ridx >= 0); /* Encode to stereo-compatible 2-channel UHJ output. */ Uhj2Encoder *uhj2enc{device->Uhj_Encoder.get()}; uhj2enc->encode(device->RealOut.Buffer[lidx], device->RealOut.Buffer[ridx], device->Dry.Buffer, SamplesToDo); } void ProcessBs2b(ALCdevice *device, const ALsizei SamplesToDo) { /* BS2B is stereo output only. */ const int lidx{device->RealOut.ChannelIndex[FrontLeft]}; const int ridx{device->RealOut.ChannelIndex[FrontRight]}; ASSUME(lidx >= 0 && ridx >= 0); /* Apply binaural/crossfeed filter */ bs2b_cross_feed(device->Bs2b.get(), device->RealOut.Buffer[lidx], device->RealOut.Buffer[ridx], SamplesToDo); } } // namespace void aluInit(void) { MixDirectHrtf = SelectHrtfMixer(); } void DeinitVoice(ALvoice *voice) noexcept { delete voice->mUpdate.exchange(nullptr, std::memory_order_acq_rel); voice->~ALvoice(); } void aluSelectPostProcess(ALCdevice *device) { if(device->mHrtf) device->PostProcess = ProcessHrtf; else if(device->AmbiDecoder) device->PostProcess = ProcessAmbiDec; else if(device->Uhj_Encoder) device->PostProcess = ProcessUhj; else if(device->Bs2b) device->PostProcess = ProcessBs2b; else device->PostProcess = nullptr; } /* Prepares the interpolator for a given rate (determined by increment). * * With a bit of work, and a trade of memory for CPU cost, this could be * modified for use with an interpolated increment for buttery-smooth pitch * changes. */ void BsincPrepare(const ALuint increment, BsincState *state, const BSincTable *table) { ALsizei si{BSINC_SCALE_COUNT - 1}; ALfloat sf{0.0f}; if(increment > FRACTIONONE) { sf = static_castFRACTIONONE / increment; sf = maxf(0.0f, (BSINC_SCALE_COUNT-1) * (sf-table->scaleBase) * table->scaleRange); si = float2int(sf); /* The interpolation factor is fit to this diagonally-symmetric curve * to reduce the transition ripple caused by interpolating different * scales of the sinc function. */ sf = 1.0f - std::cos(std::asin(sf - si)); } state->sf = sf; state->m = table->m[si]; state->l = (state->m/2) - 1; state->filter = table->Tab + table->filterOffset[si]; } namespace { /* This RNG method was created based on the math found in opusdec. It's quick, * and starting with a seed value of 22222, is suitable for generating * whitenoise. */ inline ALuint dither_rng(ALuint *seed) noexcept { *seed = (*seed * 96314165) + 907633515; return *seed; } inline alu::Vector aluCrossproduct(const alu::Vector &in1, const alu::Vector &in2) { return alu::Vector{ in1[1]*in2[2] - in1[2]*in2[1], in1[2]*in2[0] - in1[0]*in2[2], in1[0]*in2[1] - in1[1]*in2[0], 0.0f }; } inline ALfloat aluDotproduct(const alu::Vector &vec1, const alu::Vector &vec2) { return vec1[0]*vec2[0] + vec1[1]*vec2[1] + vec1[2]*vec2[2]; } alu::Vector operator*(const alu::Matrix &mtx, const alu::Vector &vec) noexcept { return alu::Vector{ vec[0]*mtx[0][0] + vec[1]*mtx[1][0] + vec[2]*mtx[2][0] + vec[3]*mtx[3][0], vec[0]*mtx[0][1] + vec[1]*mtx[1][1] + vec[2]*mtx[2][1] + vec[3]*mtx[3][1], vec[0]*mtx[0][2] + vec[1]*mtx[1][2] + vec[2]*mtx[2][2] + vec[3]*mtx[3][2], vec[0]*mtx[0][3] + vec[1]*mtx[1][3] + vec[2]*mtx[2][3] + vec[3]*mtx[3][3] }; } bool CalcContextParams(ALCcontext *Context) { ALcontextProps *props{Context->Update.exchange(nullptr, std::memory_order_acq_rel)}; if(!props) return false; ALlistener &Listener = Context->Listener; Listener.Params.MetersPerUnit = props->MetersPerUnit; Listener.Params.DopplerFactor = props->DopplerFactor; Listener.Params.SpeedOfSound = props->SpeedOfSound * props->DopplerVelocity; if(!OverrideReverbSpeedOfSound) Listener.Params.ReverbSpeedOfSound = Listener.Params.SpeedOfSound * Listener.Params.MetersPerUnit; Listener.Params.SourceDistanceModel = props->SourceDistanceModel; Listener.Params.mDistanceModel = props->mDistanceModel; AtomicReplaceHead(Context->FreeContextProps, props); return true; } bool CalcListenerParams(ALCcontext *Context) { ALlistener &Listener = Context->Listener; ALlistenerProps *props{Listener.Update.exchange(nullptr, std::memory_order_acq_rel)}; if(!props) return false; /* AT then UP */ alu::Vector N{props->OrientAt[0], props->OrientAt[1], props->OrientAt[2], 0.0f}; N.normalize(); alu::Vector V{props->OrientUp[0], props->OrientUp[1], props->OrientUp[2], 0.0f}; V.normalize(); /* Build and normalize right-vector */ alu::Vector U{aluCrossproduct(N, V)}; U.normalize(); Listener.Params.Matrix = alu::Matrix{ U[0], V[0], -N[0], 0.0f, U[1], V[1], -N[1], 0.0f, U[2], V[2], -N[2], 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }; const alu::Vector P{Listener.Params.Matrix * alu::Vector{props->Position[0], props->Position[1], props->Position[2], 1.0f}}; Listener.Params.Matrix.setRow(3, -P[0], -P[1], -P[2], 1.0f); const alu::Vector vel{props->Velocity[0], props->Velocity[1], props->Velocity[2], 0.0f}; Listener.Params.Velocity = Listener.Params.Matrix * vel; Listener.Params.Gain = props->Gain * Context->GainBoost; AtomicReplaceHead(Context->FreeListenerProps, props); return true; } bool CalcEffectSlotParams(ALeffectslot *slot, ALCcontext *context, bool force) { ALeffectslotProps *props{slot->Update.exchange(nullptr, std::memory_order_acq_rel)}; if(!props && !force) return false; EffectState *state; if(!props) state = slot->Params.mEffectState; else { slot->Params.Gain = props->Gain; slot->Params.AuxSendAuto = props->AuxSendAuto; slot->Params.Target = props->Target; slot->Params.EffectType = props->Type; slot->Params.mEffectProps = props->Props; if(IsReverbEffect(props->Type)) { slot->Params.RoomRolloff = props->Props.Reverb.RoomRolloffFactor; slot->Params.DecayTime = props->Props.Reverb.DecayTime; slot->Params.DecayLFRatio = props->Props.Reverb.DecayLFRatio; slot->Params.DecayHFRatio = props->Props.Reverb.DecayHFRatio; slot->Params.DecayHFLimit = props->Props.Reverb.DecayHFLimit; slot->Params.AirAbsorptionGainHF = props->Props.Reverb.AirAbsorptionGainHF; } else { slot->Params.RoomRolloff = 0.0f; slot->Params.DecayTime = 0.0f; slot->Params.DecayLFRatio = 0.0f; slot->Params.DecayHFRatio = 0.0f; slot->Params.DecayHFLimit = AL_FALSE; slot->Params.AirAbsorptionGainHF = 1.0f; } state = props->State; props->State = nullptr; EffectState *oldstate{slot->Params.mEffectState}; slot->Params.mEffectState = state; /* Manually decrement the old effect state's refcount if it's greater * than 1. We need to be a bit clever here to avoid the refcount * reaching 0 since it can't be deleted in the mixer. */ ALuint oldval{oldstate->mRef.load(std::memory_order_acquire)}; while(oldval > 1 && !oldstate->mRef.compare_exchange_weak(oldval, oldval-1, std::memory_order_acq_rel, std::memory_order_acquire)) { /* oldval was updated with the current value on failure, so just * try again. */ } if(oldval < 2) { /* Otherwise, if it would be deleted, send it off with a release * event. */ RingBuffer *ring{context->AsyncEvents.get()}; auto evt_vec = ring->getWriteVector(); if(LIKELY(evt_vec.first.len > 0)) { AsyncEvent *evt{new (evt_vec.first.buf) AsyncEvent{EventType_ReleaseEffectState}}; evt->u.mEffectState = oldstate; ring->writeAdvance(1); context->EventSem.post(); } else { /* If writing the event failed, the queue was probably full. * Store the old state in the property object where it can * eventually be cleaned up sometime later (not ideal, but * better than blocking or leaking). */ props->State = oldstate; } } AtomicReplaceHead(context->FreeEffectslotProps, props); } EffectTarget output; if(ALeffectslot *target{slot->Params.Target}) output = EffectTarget{&target->Wet, nullptr}; else { ALCdevice *device{context->Device}; output = EffectTarget{&device->Dry, &device->RealOut}; } state->update(context, slot, &slot->Params.mEffectProps, output); return true; } /* Scales the given azimuth toward the side (+/- pi/2 radians) for positions in * front. */ inline float ScaleAzimuthFront(float azimuth, float scale) { const ALfloat abs_azi{std::fabs(azimuth)}; if(!(abs_azi > al::MathDefs::Pi()*0.5f)) return minf(abs_azi*scale, al::MathDefs::Pi()*0.5f) * std::copysign(1.0f, azimuth); return azimuth; } void CalcPanningAndFilters(ALvoice *voice, const ALfloat xpos, const ALfloat ypos, const ALfloat zpos, const ALfloat Distance, const ALfloat Spread, const ALfloat DryGain, const ALfloat DryGainHF, const ALfloat DryGainLF, const ALfloat (&WetGain)[MAX_SENDS], const ALfloat (&WetGainLF)[MAX_SENDS], const ALfloat (&WetGainHF)[MAX_SENDS], ALeffectslot *(&SendSlots)[MAX_SENDS], const ALvoicePropsBase *props, const ALlistener &Listener, const ALCdevice *Device) { static constexpr ChanMap MonoMap[1]{ { FrontCenter, 0.0f, 0.0f } }, RearMap[2]{ { BackLeft, Deg2Rad(-150.0f), Deg2Rad(0.0f) }, { BackRight, Deg2Rad( 150.0f), Deg2Rad(0.0f) } }, QuadMap[4]{ { FrontLeft, Deg2Rad( -45.0f), Deg2Rad(0.0f) }, { FrontRight, Deg2Rad( 45.0f), Deg2Rad(0.0f) }, { BackLeft, Deg2Rad(-135.0f), Deg2Rad(0.0f) }, { BackRight, Deg2Rad( 135.0f), Deg2Rad(0.0f) } }, X51Map[6]{ { FrontLeft, Deg2Rad( -30.0f), Deg2Rad(0.0f) }, { FrontRight, Deg2Rad( 30.0f), Deg2Rad(0.0f) }, { FrontCenter, Deg2Rad( 0.0f), Deg2Rad(0.0f) }, { LFE, 0.0f, 0.0f }, { SideLeft, Deg2Rad(-110.0f), Deg2Rad(0.0f) }, { SideRight, Deg2Rad( 110.0f), Deg2Rad(0.0f) } }, X61Map[7]{ { FrontLeft, Deg2Rad(-30.0f), Deg2Rad(0.0f) }, { FrontRight, Deg2Rad( 30.0f), Deg2Rad(0.0f) }, { FrontCenter, Deg2Rad( 0.0f), Deg2Rad(0.0f) }, { LFE, 0.0f, 0.0f }, { BackCenter, Deg2Rad(180.0f), Deg2Rad(0.0f) }, { SideLeft, Deg2Rad(-90.0f), Deg2Rad(0.0f) }, { SideRight, Deg2Rad( 90.0f), Deg2Rad(0.0f) } }, X71Map[8]{ { FrontLeft, Deg2Rad( -30.0f), Deg2Rad(0.0f) }, { FrontRight, Deg2Rad( 30.0f), Deg2Rad(0.0f) }, { FrontCenter, Deg2Rad( 0.0f), Deg2Rad(0.0f) }, { LFE, 0.0f, 0.0f }, { BackLeft, Deg2Rad(-150.0f), Deg2Rad(0.0f) }, { BackRight, Deg2Rad( 150.0f), Deg2Rad(0.0f) }, { SideLeft, Deg2Rad( -90.0f), Deg2Rad(0.0f) }, { SideRight, Deg2Rad( 90.0f), Deg2Rad(0.0f) } }; ChanMap StereoMap[2]{ { FrontLeft, Deg2Rad(-30.0f), Deg2Rad(0.0f) }, { FrontRight, Deg2Rad( 30.0f), Deg2Rad(0.0f) } }; const auto Frequency = static_cast(Device->Frequency); const ALsizei NumSends{Device->NumAuxSends}; ASSUME(NumSends >= 0); bool DirectChannels{props->DirectChannels != AL_FALSE}; const ChanMap *chans{nullptr}; ALsizei num_channels{0}; bool isbformat{false}; ALfloat downmix_gain{1.0f}; switch(voice->mFmtChannels) { case FmtMono: chans = MonoMap; num_channels = 1; /* Mono buffers are never played direct. */ DirectChannels = false; break; case FmtStereo: /* Convert counter-clockwise to clockwise. */ StereoMap[0].angle = -props->StereoPan[0]; StereoMap[1].angle = -props->StereoPan[1]; chans = StereoMap; num_channels = 2; downmix_gain = 1.0f / 2.0f; break; case FmtRear: chans = RearMap; num_channels = 2; downmix_gain = 1.0f / 2.0f; break; case FmtQuad: chans = QuadMap; num_channels = 4; downmix_gain = 1.0f / 4.0f; break; case FmtX51: chans = X51Map; num_channels = 6; /* NOTE: Excludes LFE. */ downmix_gain = 1.0f / 5.0f; break; case FmtX61: chans = X61Map; num_channels = 7; /* NOTE: Excludes LFE. */ downmix_gain = 1.0f / 6.0f; break; case FmtX71: chans = X71Map; num_channels = 8; /* NOTE: Excludes LFE. */ downmix_gain = 1.0f / 7.0f; break; case FmtBFormat2D: num_channels = 3; isbformat = true; DirectChannels = false; break; case FmtBFormat3D: num_channels = 4; isbformat = true; DirectChannels = false; break; } ASSUME(num_channels > 0); std::for_each(std::begin(voice->mDirect.Params), std::begin(voice->mDirect.Params)+num_channels, [](DirectParams ¶ms) -> void { params.Hrtf.Target = HrtfParams{}; ClearArray(params.Gains.Target); } ); std::for_each(voice->mSend.begin(), voice->mSend.end(), [num_channels](ALvoice::SendData &send) -> void { std::for_each(std::begin(send.Params), std::begin(send.Params)+num_channels, [](SendParams ¶ms) -> void { ClearArray(params.Gains.Target); } ); } ); voice->mFlags &= ~(VOICE_HAS_HRTF | VOICE_HAS_NFC); if(isbformat) { /* Special handling for B-Format sources. */ if(Distance > std::numeric_limits::epsilon()) { /* Panning a B-Format sound toward some direction is easy. Just pan * the first (W) channel as a normal mono sound and silence the * others. */ if(Device->AvgSpeakerDist > 0.0f) { /* Clamp the distance for really close sources, to prevent * excessive bass. */ const ALfloat mdist{maxf(Distance, Device->AvgSpeakerDist/4.0f)}; const ALfloat w0{SPEEDOFSOUNDMETRESPERSEC / (mdist * Frequency)}; /* Only need to adjust the first channel of a B-Format source. */ voice->mDirect.Params[0].NFCtrlFilter.adjust(w0); std::copy(std::begin(Device->NumChannelsPerOrder), std::end(Device->NumChannelsPerOrder), std::begin(voice->mDirect.ChannelsPerOrder)); voice->mFlags |= VOICE_HAS_NFC; } ALfloat coeffs[MAX_AMBI_CHANNELS]; if(Device->mRenderMode != StereoPair) CalcDirectionCoeffs({xpos, ypos, zpos}, Spread, coeffs); else { /* Clamp Y, in case rounding errors caused it to end up outside * of -1...+1. */ const ALfloat ev{std::asin(clampf(ypos, -1.0f, 1.0f))}; /* Negate Z for right-handed coords with -Z in front. */ const ALfloat az{std::atan2(xpos, -zpos)}; /* A scalar of 1.5 for plain stereo results in +/-60 degrees * being moved to +/-90 degrees for direct right and left * speaker responses. */ CalcAngleCoeffs(ScaleAzimuthFront(az, 1.5f), ev, Spread, coeffs); } /* NOTE: W needs to be scaled due to FuMa normalization. */ const ALfloat &scale0 = AmbiScale::FromFuMa[0]; ComputePanGains(&Device->Dry, coeffs, DryGain*scale0, voice->mDirect.Params[0].Gains.Target); for(ALsizei i{0};i < NumSends;i++) { if(const ALeffectslot *Slot{SendSlots[i]}) ComputePanGains(&Slot->Wet, coeffs, WetGain[i]*scale0, voice->mSend[i].Params[0].Gains.Target); } } else { if(Device->AvgSpeakerDist > 0.0f) { /* NOTE: The NFCtrlFilters were created with a w0 of 0, which * is what we want for FOA input. The first channel may have * been previously re-adjusted if panned, so reset it. */ voice->mDirect.Params[0].NFCtrlFilter.adjust(0.0f); voice->mDirect.ChannelsPerOrder[0] = 1; voice->mDirect.ChannelsPerOrder[1] = mini(voice->mDirect.Channels-1, 3); std::fill(std::begin(voice->mDirect.ChannelsPerOrder)+2, std::end(voice->mDirect.ChannelsPerOrder), 0); voice->mFlags |= VOICE_HAS_NFC; } /* Local B-Format sources have their XYZ channels rotated according * to the orientation. */ /* AT then UP */ alu::Vector N{props->OrientAt[0], props->OrientAt[1], props->OrientAt[2], 0.0f}; N.normalize(); alu::Vector V{props->OrientUp[0], props->OrientUp[1], props->OrientUp[2], 0.0f}; V.normalize(); if(!props->HeadRelative) { N = Listener.Params.Matrix * N; V = Listener.Params.Matrix * V; } /* Build and normalize right-vector */ alu::Vector U{aluCrossproduct(N, V)}; U.normalize(); /* Build a rotate + conversion matrix (FuMa -> ACN+N3D). NOTE: This * matrix is transposed, for the inputs to align on the rows and * outputs on the columns. */ const ALfloat &wscale = AmbiScale::FromFuMa[0]; const ALfloat &yscale = AmbiScale::FromFuMa[1]; const ALfloat &zscale = AmbiScale::FromFuMa[2]; const ALfloat &xscale = AmbiScale::FromFuMa[3]; const ALfloat matrix[4][MAX_AMBI_CHANNELS]{ // ACN0 ACN1 ACN2 ACN3 { wscale, 0.0f, 0.0f, 0.0f }, // FuMa W { 0.0f, -N[0]*xscale, N[1]*xscale, -N[2]*xscale }, // FuMa X { 0.0f, U[0]*yscale, -U[1]*yscale, U[2]*yscale }, // FuMa Y { 0.0f, -V[0]*zscale, V[1]*zscale, -V[2]*zscale } // FuMa Z }; for(ALsizei c{0};c < num_channels;c++) ComputePanGains(&Device->Dry, matrix[c], DryGain, voice->mDirect.Params[c].Gains.Target); for(ALsizei i{0};i < NumSends;i++) { if(const ALeffectslot *Slot{SendSlots[i]}) for(ALsizei c{0};c < num_channels;c++) ComputePanGains(&Slot->Wet, matrix[c], WetGain[i], voice->mSend[i].Params[c].Gains.Target); } } } else if(DirectChannels) { /* Direct source channels always play local. Skip the virtual channels * and write inputs to the matching real outputs. */ voice->mDirect.Buffer = Device->RealOut.Buffer; voice->mDirect.Channels = Device->RealOut.NumChannels; for(ALsizei c{0};c < num_channels;c++) { int idx{GetChannelIdxByName(Device->RealOut, chans[c].channel)}; if(idx != -1) voice->mDirect.Params[c].Gains.Target[idx] = DryGain; } /* Auxiliary sends still use normal channel panning since they mix to * B-Format, which can't channel-match. */ for(ALsizei c{0};c < num_channels;c++) { ALfloat coeffs[MAX_AMBI_CHANNELS]; CalcAngleCoeffs(chans[c].angle, chans[c].elevation, 0.0f, coeffs); for(ALsizei i{0};i < NumSends;i++) { if(const ALeffectslot *Slot{SendSlots[i]}) ComputePanGains(&Slot->Wet, coeffs, WetGain[i], voice->mSend[i].Params[c].Gains.Target); } } } else if(Device->mRenderMode == HrtfRender) { /* Full HRTF rendering. Skip the virtual channels and render to the * real outputs. */ voice->mDirect.Buffer = Device->RealOut.Buffer; voice->mDirect.Channels = Device->RealOut.NumChannels; if(Distance > std::numeric_limits::epsilon()) { const ALfloat ev{std::asin(clampf(ypos, -1.0f, 1.0f))}; const ALfloat az{std::atan2(xpos, -zpos)}; /* Get the HRIR coefficients and delays just once, for the given * source direction. */ GetHrtfCoeffs(Device->mHrtf, ev, az, Distance, Spread, voice->mDirect.Params[0].Hrtf.Target.Coeffs, voice->mDirect.Params[0].Hrtf.Target.Delay); voice->mDirect.Params[0].Hrtf.Target.Gain = DryGain * downmix_gain; /* Remaining channels use the same results as the first. */ for(ALsizei c{1};c < num_channels;c++) { /* Skip LFE */ if(chans[c].channel != LFE) voice->mDirect.Params[c].Hrtf.Target = voice->mDirect.Params[0].Hrtf.Target; } /* Calculate the directional coefficients once, which apply to all * input channels of the source sends. */ ALfloat coeffs[MAX_AMBI_CHANNELS]; CalcDirectionCoeffs({xpos, ypos, zpos}, Spread, coeffs); for(ALsizei i{0};i < NumSends;i++) { if(const ALeffectslot *Slot{SendSlots[i]}) for(ALsizei c{0};c < num_channels;c++) { /* Skip LFE */ if(chans[c].channel != LFE) ComputePanGains(&Slot->Wet, coeffs, WetGain[i] * downmix_gain, voice->mSend[i].Params[c].Gains.Target); } } } else { /* Local sources on HRTF play with each channel panned to its * relative location around the listener, providing "virtual * speaker" responses. */ for(ALsizei c{0};c < num_channels;c++) { /* Skip LFE */ if(chans[c].channel == LFE) continue; /* Get the HRIR coefficients and delays for this channel * position. */ GetHrtfCoeffs(Device->mHrtf, chans[c].elevation, chans[c].angle, std::numeric_limits::infinity(), Spread, voice->mDirect.Params[c].Hrtf.Target.Coeffs, voice->mDirect.Params[c].Hrtf.Target.Delay); voice->mDirect.Params[c].Hrtf.Target.Gain = DryGain; /* Normal panning for auxiliary sends. */ ALfloat coeffs[MAX_AMBI_CHANNELS]; CalcAngleCoeffs(chans[c].angle, chans[c].elevation, Spread, coeffs); for(ALsizei i{0};i < NumSends;i++) { if(const ALeffectslot *Slot{SendSlots[i]}) ComputePanGains(&Slot->Wet, coeffs, WetGain[i], voice->mSend[i].Params[c].Gains.Target); } } } voice->mFlags |= VOICE_HAS_HRTF; } else { /* Non-HRTF rendering. Use normal panning to the output. */ if(Distance > std::numeric_limits::epsilon()) { /* Calculate NFC filter coefficient if needed. */ if(Device->AvgSpeakerDist > 0.0f) { /* Clamp the distance for really close sources, to prevent * excessive bass. */ const ALfloat mdist{maxf(Distance, Device->AvgSpeakerDist/4.0f)}; const ALfloat w0{SPEEDOFSOUNDMETRESPERSEC / (mdist * Frequency)}; /* Adjust NFC filters. */ for(ALsizei c{0};c < num_channels;c++) voice->mDirect.Params[c].NFCtrlFilter.adjust(w0); std::copy(std::begin(Device->NumChannelsPerOrder), std::end(Device->NumChannelsPerOrder), std::begin(voice->mDirect.ChannelsPerOrder)); voice->mFlags |= VOICE_HAS_NFC; } /* Calculate the directional coefficients once, which apply to all * input channels. */ ALfloat coeffs[MAX_AMBI_CHANNELS]; if(Device->mRenderMode != StereoPair) CalcDirectionCoeffs({xpos, ypos, zpos}, Spread, coeffs); else { const ALfloat ev{std::asin(clampf(ypos, -1.0f, 1.0f))}; const ALfloat az{std::atan2(xpos, -zpos)}; CalcAngleCoeffs(ScaleAzimuthFront(az, 1.5f), ev, Spread, coeffs); } for(ALsizei c{0};c < num_channels;c++) { /* Special-case LFE */ if(chans[c].channel == LFE) { if(Device->Dry.Buffer == Device->RealOut.Buffer) { int idx = GetChannelIdxByName(Device->RealOut, chans[c].channel); if(idx != -1) voice->mDirect.Params[c].Gains.Target[idx] = DryGain; } continue; } ComputePanGains(&Device->Dry, coeffs, DryGain * downmix_gain, voice->mDirect.Params[c].Gains.Target); } for(ALsizei i{0};i < NumSends;i++) { if(const ALeffectslot *Slot{SendSlots[i]}) for(ALsizei c{0};c < num_channels;c++) { /* Skip LFE */ if(chans[c].channel != LFE) ComputePanGains(&Slot->Wet, coeffs, WetGain[i] * downmix_gain, voice->mSend[i].Params[c].Gains.Target); } } } else { if(Device->AvgSpeakerDist > 0.0f) { /* If the source distance is 0, set w0 to w1 to act as a pass- * through. We still want to pass the signal through the * filters so they keep an appropriate history, in case the * source moves away from the listener. */ const ALfloat w0{SPEEDOFSOUNDMETRESPERSEC / (Device->AvgSpeakerDist * Frequency)}; for(ALsizei c{0};c < num_channels;c++) voice->mDirect.Params[c].NFCtrlFilter.adjust(w0); std::copy(std::begin(Device->NumChannelsPerOrder), std::end(Device->NumChannelsPerOrder), std::begin(voice->mDirect.ChannelsPerOrder)); voice->mFlags |= VOICE_HAS_NFC; } for(ALsizei c{0};c < num_channels;c++) { /* Special-case LFE */ if(chans[c].channel == LFE) { if(Device->Dry.Buffer == Device->RealOut.Buffer) { int idx = GetChannelIdxByName(Device->RealOut, chans[c].channel); if(idx != -1) voice->mDirect.Params[c].Gains.Target[idx] = DryGain; } continue; } ALfloat coeffs[MAX_AMBI_CHANNELS]; CalcAngleCoeffs( (Device->mRenderMode==StereoPair) ? ScaleAzimuthFront(chans[c].angle, 3.0f) : chans[c].angle, chans[c].elevation, Spread, coeffs ); ComputePanGains(&Device->Dry, coeffs, DryGain, voice->mDirect.Params[c].Gains.Target); for(ALsizei i{0};i < NumSends;i++) { if(const ALeffectslot *Slot{SendSlots[i]}) ComputePanGains(&Slot->Wet, coeffs, WetGain[i], voice->mSend[i].Params[c].Gains.Target); } } } } { const ALfloat hfScale{props->Direct.HFReference / Frequency}; const ALfloat lfScale{props->Direct.LFReference / Frequency}; const ALfloat gainHF{maxf(DryGainHF, 0.001f)}; /* Limit -60dB */ const ALfloat gainLF{maxf(DryGainLF, 0.001f)}; voice->mDirect.FilterType = AF_None; if(gainHF != 1.0f) voice->mDirect.FilterType |= AF_LowPass; if(gainLF != 1.0f) voice->mDirect.FilterType |= AF_HighPass; voice->mDirect.Params[0].LowPass.setParams(BiquadType::HighShelf, gainHF, hfScale, calc_rcpQ_from_slope(gainHF, 1.0f) ); voice->mDirect.Params[0].HighPass.setParams(BiquadType::LowShelf, gainLF, lfScale, calc_rcpQ_from_slope(gainLF, 1.0f) ); for(ALsizei c{1};c < num_channels;c++) { voice->mDirect.Params[c].LowPass.copyParamsFrom(voice->mDirect.Params[0].LowPass); voice->mDirect.Params[c].HighPass.copyParamsFrom(voice->mDirect.Params[0].HighPass); } } for(ALsizei i{0};i < NumSends;i++) { const ALfloat hfScale{props->Send[i].HFReference / Frequency}; const ALfloat lfScale{props->Send[i].LFReference / Frequency}; const ALfloat gainHF{maxf(WetGainHF[i], 0.001f)}; const ALfloat gainLF{maxf(WetGainLF[i], 0.001f)}; voice->mSend[i].FilterType = AF_None; if(gainHF != 1.0f) voice->mSend[i].FilterType |= AF_LowPass; if(gainLF != 1.0f) voice->mSend[i].FilterType |= AF_HighPass; voice->mSend[i].Params[0].LowPass.setParams(BiquadType::HighShelf, gainHF, hfScale, calc_rcpQ_from_slope(gainHF, 1.0f) ); voice->mSend[i].Params[0].HighPass.setParams(BiquadType::LowShelf, gainLF, lfScale, calc_rcpQ_from_slope(gainLF, 1.0f) ); for(ALsizei c{1};c < num_channels;c++) { voice->mSend[i].Params[c].LowPass.copyParamsFrom(voice->mSend[i].Params[0].LowPass); voice->mSend[i].Params[c].HighPass.copyParamsFrom(voice->mSend[i].Params[0].HighPass); } } } void CalcNonAttnSourceParams(ALvoice *voice, const ALvoicePropsBase *props, const ALCcontext *ALContext) { const ALCdevice *Device{ALContext->Device}; ALeffectslot *SendSlots[MAX_SENDS]; voice->mDirect.Buffer = Device->Dry.Buffer; voice->mDirect.Channels = Device->Dry.NumChannels; for(ALsizei i{0};i < Device->NumAuxSends;i++) { SendSlots[i] = props->Send[i].Slot; if(!SendSlots[i] && i == 0) SendSlots[i] = ALContext->DefaultSlot.get(); if(!SendSlots[i] || SendSlots[i]->Params.EffectType == AL_EFFECT_NULL) { SendSlots[i] = nullptr; voice->mSend[i].Buffer = nullptr; voice->mSend[i].Channels = 0; } else { voice->mSend[i].Buffer = SendSlots[i]->Wet.Buffer; voice->mSend[i].Channels = SendSlots[i]->Wet.NumChannels; } } /* Calculate the stepping value */ const auto Pitch = static_cast(voice->mFrequency) / static_cast(Device->Frequency) * props->Pitch; if(Pitch > static_cast(MAX_PITCH)) voice->mStep = MAX_PITCH<mStep = maxi(fastf2i(Pitch * FRACTIONONE), 1); if(props->mResampler == BSinc24Resampler) BsincPrepare(voice->mStep, &voice->mResampleState.bsinc, &bsinc24); else if(props->mResampler == BSinc12Resampler) BsincPrepare(voice->mStep, &voice->mResampleState.bsinc, &bsinc12); voice->mResampler = SelectResampler(props->mResampler); /* Calculate gains */ const ALlistener &Listener = ALContext->Listener; ALfloat DryGain{clampf(props->Gain, props->MinGain, props->MaxGain)}; DryGain *= props->Direct.Gain * Listener.Params.Gain; DryGain = minf(DryGain, GAIN_MIX_MAX); ALfloat DryGainHF{props->Direct.GainHF}; ALfloat DryGainLF{props->Direct.GainLF}; ALfloat WetGain[MAX_SENDS], WetGainHF[MAX_SENDS], WetGainLF[MAX_SENDS]; for(ALsizei i{0};i < Device->NumAuxSends;i++) { WetGain[i] = clampf(props->Gain, props->MinGain, props->MaxGain); WetGain[i] *= props->Send[i].Gain * Listener.Params.Gain; WetGain[i] = minf(WetGain[i], GAIN_MIX_MAX); WetGainHF[i] = props->Send[i].GainHF; WetGainLF[i] = props->Send[i].GainLF; } CalcPanningAndFilters(voice, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, DryGain, DryGainHF, DryGainLF, WetGain, WetGainLF, WetGainHF, SendSlots, props, Listener, Device); } void CalcAttnSourceParams(ALvoice *voice, const ALvoicePropsBase *props, const ALCcontext *ALContext) { const ALCdevice *Device{ALContext->Device}; const ALsizei NumSends{Device->NumAuxSends}; const ALlistener &Listener = ALContext->Listener; /* Set mixing buffers and get send parameters. */ voice->mDirect.Buffer = Device->Dry.Buffer; voice->mDirect.Channels = Device->Dry.NumChannels; ALeffectslot *SendSlots[MAX_SENDS]; ALfloat RoomRolloff[MAX_SENDS]; ALfloat DecayDistance[MAX_SENDS]; ALfloat DecayLFDistance[MAX_SENDS]; ALfloat DecayHFDistance[MAX_SENDS]; for(ALsizei i{0};i < NumSends;i++) { SendSlots[i] = props->Send[i].Slot; if(!SendSlots[i] && i == 0) SendSlots[i] = ALContext->DefaultSlot.get(); if(!SendSlots[i] || SendSlots[i]->Params.EffectType == AL_EFFECT_NULL) { SendSlots[i] = nullptr; RoomRolloff[i] = 0.0f; DecayDistance[i] = 0.0f; DecayLFDistance[i] = 0.0f; DecayHFDistance[i] = 0.0f; } else if(SendSlots[i]->Params.AuxSendAuto) { RoomRolloff[i] = SendSlots[i]->Params.RoomRolloff + props->RoomRolloffFactor; /* Calculate the distances to where this effect's decay reaches * -60dB. */ DecayDistance[i] = SendSlots[i]->Params.DecayTime * Listener.Params.ReverbSpeedOfSound; DecayLFDistance[i] = DecayDistance[i] * SendSlots[i]->Params.DecayLFRatio; DecayHFDistance[i] = DecayDistance[i] * SendSlots[i]->Params.DecayHFRatio; if(SendSlots[i]->Params.DecayHFLimit) { ALfloat airAbsorption{SendSlots[i]->Params.AirAbsorptionGainHF}; if(airAbsorption < 1.0f) { /* Calculate the distance to where this effect's air * absorption reaches -60dB, and limit the effect's HF * decay distance (so it doesn't take any longer to decay * than the air would allow). */ ALfloat absorb_dist{std::log10(REVERB_DECAY_GAIN) / std::log10(airAbsorption)}; DecayHFDistance[i] = minf(absorb_dist, DecayHFDistance[i]); } } } else { /* If the slot's auxiliary send auto is off, the data sent to the * effect slot is the same as the dry path, sans filter effects */ RoomRolloff[i] = props->RolloffFactor; DecayDistance[i] = 0.0f; DecayLFDistance[i] = 0.0f; DecayHFDistance[i] = 0.0f; } if(!SendSlots[i]) { voice->mSend[i].Buffer = nullptr; voice->mSend[i].Channels = 0; } else { voice->mSend[i].Buffer = SendSlots[i]->Wet.Buffer; voice->mSend[i].Channels = SendSlots[i]->Wet.NumChannels; } } /* Transform source to listener space (convert to head relative) */ alu::Vector Position{props->Position[0], props->Position[1], props->Position[2], 1.0f}; alu::Vector Velocity{props->Velocity[0], props->Velocity[1], props->Velocity[2], 0.0f}; alu::Vector Direction{props->Direction[0], props->Direction[1], props->Direction[2], 0.0f}; if(props->HeadRelative == AL_FALSE) { /* Transform source vectors */ Position = Listener.Params.Matrix * Position; Velocity = Listener.Params.Matrix * Velocity; Direction = Listener.Params.Matrix * Direction; } else { /* Offset the source velocity to be relative of the listener velocity */ Velocity += Listener.Params.Velocity; } const bool directional{Direction.normalize() > 0.0f}; alu::Vector ToSource{Position[0], Position[1], Position[2], 0.0f}; const ALfloat Distance{ToSource.normalize()}; /* Initial source gain */ ALfloat DryGain{props->Gain}; ALfloat DryGainHF{1.0f}; ALfloat DryGainLF{1.0f}; ALfloat WetGain[MAX_SENDS], WetGainHF[MAX_SENDS], WetGainLF[MAX_SENDS]; for(ALsizei i{0};i < NumSends;i++) { WetGain[i] = props->Gain; WetGainHF[i] = 1.0f; WetGainLF[i] = 1.0f; } /* Calculate distance attenuation */ ALfloat ClampedDist{Distance}; switch(Listener.Params.SourceDistanceModel ? props->mDistanceModel : Listener.Params.mDistanceModel) { case DistanceModel::InverseClamped: ClampedDist = clampf(ClampedDist, props->RefDistance, props->MaxDistance); if(props->MaxDistance < props->RefDistance) break; /*fall-through*/ case DistanceModel::Inverse: if(!(props->RefDistance > 0.0f)) ClampedDist = props->RefDistance; else { ALfloat dist = lerp(props->RefDistance, ClampedDist, props->RolloffFactor); if(dist > 0.0f) DryGain *= props->RefDistance / dist; for(ALsizei i{0};i < NumSends;i++) { dist = lerp(props->RefDistance, ClampedDist, RoomRolloff[i]); if(dist > 0.0f) WetGain[i] *= props->RefDistance / dist; } } break; case DistanceModel::LinearClamped: ClampedDist = clampf(ClampedDist, props->RefDistance, props->MaxDistance); if(props->MaxDistance < props->RefDistance) break; /*fall-through*/ case DistanceModel::Linear: if(!(props->MaxDistance != props->RefDistance)) ClampedDist = props->RefDistance; else { ALfloat attn = props->RolloffFactor * (ClampedDist-props->RefDistance) / (props->MaxDistance-props->RefDistance); DryGain *= maxf(1.0f - attn, 0.0f); for(ALsizei i{0};i < NumSends;i++) { attn = RoomRolloff[i] * (ClampedDist-props->RefDistance) / (props->MaxDistance-props->RefDistance); WetGain[i] *= maxf(1.0f - attn, 0.0f); } } break; case DistanceModel::ExponentClamped: ClampedDist = clampf(ClampedDist, props->RefDistance, props->MaxDistance); if(props->MaxDistance < props->RefDistance) break; /*fall-through*/ case DistanceModel::Exponent: if(!(ClampedDist > 0.0f && props->RefDistance > 0.0f)) ClampedDist = props->RefDistance; else { DryGain *= std::pow(ClampedDist/props->RefDistance, -props->RolloffFactor); for(ALsizei i{0};i < NumSends;i++) WetGain[i] *= std::pow(ClampedDist/props->RefDistance, -RoomRolloff[i]); } break; case DistanceModel::Disable: ClampedDist = props->RefDistance; break; } /* Calculate directional soundcones */ if(directional && props->InnerAngle < 360.0f) { const ALfloat Angle{Rad2Deg(std::acos(-aluDotproduct(Direction, ToSource)) * ConeScale * 2.0f)}; ALfloat ConeVolume, ConeHF; if(!(Angle > props->InnerAngle)) { ConeVolume = 1.0f; ConeHF = 1.0f; } else if(Angle < props->OuterAngle) { ALfloat scale = ( Angle-props->InnerAngle) / (props->OuterAngle-props->InnerAngle); ConeVolume = lerp(1.0f, props->OuterGain, scale); ConeHF = lerp(1.0f, props->OuterGainHF, scale); } else { ConeVolume = props->OuterGain; ConeHF = props->OuterGainHF; } DryGain *= ConeVolume; if(props->DryGainHFAuto) DryGainHF *= ConeHF; if(props->WetGainAuto) std::transform(std::begin(WetGain), std::begin(WetGain)+NumSends, std::begin(WetGain), [ConeVolume](ALfloat gain) noexcept -> ALfloat { return gain * ConeVolume; } ); if(props->WetGainHFAuto) std::transform(std::begin(WetGainHF), std::begin(WetGainHF)+NumSends, std::begin(WetGainHF), [ConeHF](ALfloat gain) noexcept -> ALfloat { return gain * ConeHF; } ); } /* Apply gain and frequency filters */ DryGain = clampf(DryGain, props->MinGain, props->MaxGain); DryGain = minf(DryGain*props->Direct.Gain*Listener.Params.Gain, GAIN_MIX_MAX); DryGainHF *= props->Direct.GainHF; DryGainLF *= props->Direct.GainLF; for(ALsizei i{0};i < NumSends;i++) { WetGain[i] = clampf(WetGain[i], props->MinGain, props->MaxGain); WetGain[i] = minf(WetGain[i]*props->Send[i].Gain*Listener.Params.Gain, GAIN_MIX_MAX); WetGainHF[i] *= props->Send[i].GainHF; WetGainLF[i] *= props->Send[i].GainLF; } /* Distance-based air absorption and initial send decay. */ if(ClampedDist > props->RefDistance && props->RolloffFactor > 0.0f) { ALfloat meters_base{(ClampedDist-props->RefDistance) * props->RolloffFactor * Listener.Params.MetersPerUnit}; if(props->AirAbsorptionFactor > 0.0f) { ALfloat hfattn{std::pow(AIRABSORBGAINHF, meters_base * props->AirAbsorptionFactor)}; DryGainHF *= hfattn; std::transform(std::begin(WetGainHF), std::begin(WetGainHF)+NumSends, std::begin(WetGainHF), [hfattn](ALfloat gain) noexcept -> ALfloat { return gain * hfattn; } ); } if(props->WetGainAuto) { /* Apply a decay-time transformation to the wet path, based on the * source distance in meters. The initial decay of the reverb * effect is calculated and applied to the wet path. */ for(ALsizei i{0};i < NumSends;i++) { if(!(DecayDistance[i] > 0.0f)) continue; const ALfloat gain{std::pow(REVERB_DECAY_GAIN, meters_base/DecayDistance[i])}; WetGain[i] *= gain; /* Yes, the wet path's air absorption is applied with * WetGainAuto on, rather than WetGainHFAuto. */ if(gain > 0.0f) { ALfloat gainhf{std::pow(REVERB_DECAY_GAIN, meters_base/DecayHFDistance[i])}; WetGainHF[i] *= minf(gainhf / gain, 1.0f); ALfloat gainlf{std::pow(REVERB_DECAY_GAIN, meters_base/DecayLFDistance[i])}; WetGainLF[i] *= minf(gainlf / gain, 1.0f); } } } } /* Initial source pitch */ ALfloat Pitch{props->Pitch}; /* Calculate velocity-based doppler effect */ ALfloat DopplerFactor{props->DopplerFactor * Listener.Params.DopplerFactor}; if(DopplerFactor > 0.0f) { const alu::Vector &lvelocity = Listener.Params.Velocity; ALfloat vss{aluDotproduct(Velocity, ToSource) * -DopplerFactor}; ALfloat vls{aluDotproduct(lvelocity, ToSource) * -DopplerFactor}; const ALfloat SpeedOfSound{Listener.Params.SpeedOfSound}; if(!(vls < SpeedOfSound)) { /* Listener moving away from the source at the speed of sound. * Sound waves can't catch it. */ Pitch = 0.0f; } else if(!(vss < SpeedOfSound)) { /* Source moving toward the listener at the speed of sound. Sound * waves bunch up to extreme frequencies. */ Pitch = std::numeric_limits::infinity(); } else { /* Source and listener movement is nominal. Calculate the proper * doppler shift. */ Pitch *= (SpeedOfSound-vls) / (SpeedOfSound-vss); } } /* Adjust pitch based on the buffer and output frequencies, and calculate * fixed-point stepping value. */ Pitch *= static_cast(voice->mFrequency)/static_cast(Device->Frequency); if(Pitch > static_cast(MAX_PITCH)) voice->mStep = MAX_PITCH<mStep = maxi(fastf2i(Pitch * FRACTIONONE), 1); if(props->mResampler == BSinc24Resampler) BsincPrepare(voice->mStep, &voice->mResampleState.bsinc, &bsinc24); else if(props->mResampler == BSinc12Resampler) BsincPrepare(voice->mStep, &voice->mResampleState.bsinc, &bsinc12); voice->mResampler = SelectResampler(props->mResampler); ALfloat spread{0.0f}; if(props->Radius > Distance) spread = al::MathDefs::Tau() - Distance/props->Radius*al::MathDefs::Pi(); else if(Distance > 0.0f) spread = std::asin(props->Radius/Distance) * 2.0f; CalcPanningAndFilters(voice, ToSource[0], ToSource[1], ToSource[2]*ZScale, Distance*Listener.Params.MetersPerUnit, spread, DryGain, DryGainHF, DryGainLF, WetGain, WetGainLF, WetGainHF, SendSlots, props, Listener, Device); } void CalcSourceParams(ALvoice *voice, ALCcontext *context, bool force) { ALvoiceProps *props{voice->mUpdate.exchange(nullptr, std::memory_order_acq_rel)}; if(!props && !force) return; if(props) { voice->mProps = *props; AtomicReplaceHead(context->FreeVoiceProps, props); } if((voice->mProps.mSpatializeMode == SpatializeAuto && voice->mFmtChannels == FmtMono) || voice->mProps.mSpatializeMode == SpatializeOn) CalcAttnSourceParams(voice, &voice->mProps, context); else CalcNonAttnSourceParams(voice, &voice->mProps, context); } void ProcessParamUpdates(ALCcontext *ctx, const ALeffectslotArray *slots) { IncrementRef(&ctx->UpdateCount); if(LIKELY(!ctx->HoldUpdates.load(std::memory_order_acquire))) { bool cforce{CalcContextParams(ctx)}; bool force{CalcListenerParams(ctx) || cforce}; force = std::accumulate(slots->begin(), slots->end(), force, [ctx,cforce](bool force, ALeffectslot *slot) -> bool { return CalcEffectSlotParams(slot, ctx, cforce) | force; } ); std::for_each(ctx->Voices, ctx->Voices+ctx->VoiceCount.load(std::memory_order_acquire), [ctx,force](ALvoice *voice) -> void { ALuint sid{voice->mSourceID.load(std::memory_order_acquire)}; if(sid) CalcSourceParams(voice, ctx, force); } ); } IncrementRef(&ctx->UpdateCount); } void ProcessContext(ALCcontext *ctx, const ALsizei SamplesToDo) { ASSUME(SamplesToDo > 0); const ALeffectslotArray *auxslots{ctx->ActiveAuxSlots.load(std::memory_order_acquire)}; /* Process pending propery updates for objects on the context. */ ProcessParamUpdates(ctx, auxslots); /* Clear auxiliary effect slot mixing buffers. */ std::for_each(auxslots->begin(), auxslots->end(), [SamplesToDo](ALeffectslot *slot) -> void { for(auto &buffer : slot->MixBuffer) std::fill_n(buffer.begin(), SamplesToDo, 0.0f); } ); /* Process voices that have a playing source. */ std::for_each(ctx->Voices, ctx->Voices+ctx->VoiceCount.load(std::memory_order_acquire), [SamplesToDo,ctx](ALvoice *voice) -> void { const ALvoice::State vstate{voice->mPlayState.load(std::memory_order_acquire)}; if(vstate == ALvoice::Stopped) return; const ALuint sid{voice->mSourceID.load(std::memory_order_relaxed)}; if(voice->mStep < 1) return; MixVoice(voice, vstate, sid, ctx, SamplesToDo); } ); /* Process effects. */ if(auxslots->size() < 1) return; auto slots = auxslots->data(); auto slots_end = slots + auxslots->size(); /* First sort the slots into scratch storage, so that effects come before * their effect target (or their targets' target). */ auto sorted_slots = const_cast(slots_end); auto sorted_slots_end = sorted_slots; auto in_chain = [](const ALeffectslot *slot1, const ALeffectslot *slot2) noexcept -> bool { while((slot1=slot1->Params.Target) != nullptr) { if(slot1 == slot2) return true; } return false; }; *sorted_slots_end = *slots; ++sorted_slots_end; while(++slots != slots_end) { /* If this effect slot targets an effect slot already in the list (i.e. * slots outputs to something in sorted_slots), directly or indirectly, * insert it prior to that element. */ auto checker = sorted_slots; do { if(in_chain(*slots, *checker)) break; } while(++checker != sorted_slots_end); checker = std::move_backward(checker, sorted_slots_end, sorted_slots_end+1); *--checker = *slots; ++sorted_slots_end; } std::for_each(sorted_slots, sorted_slots_end, [SamplesToDo](const ALeffectslot *slot) -> void { EffectState *state{slot->Params.mEffectState}; state->process(SamplesToDo, slot->Wet.Buffer, slot->Wet.NumChannels, state->mOutBuffer, state->mOutChannels); } ); } void ApplyStablizer(FrontStablizer *Stablizer, ALfloat (*RESTRICT Buffer)[BUFFERSIZE], int lidx, int ridx, int cidx, const ALsizei SamplesToDo, const ALsizei NumChannels) { ASSUME(SamplesToDo > 0); ASSUME(NumChannels > 0); /* Apply a delay to all channels, except the front-left and front-right, so * they maintain correct timing. */ for(ALsizei i{0};i < NumChannels;i++) { if(i == lidx || i == ridx) continue; auto &DelayBuf = Stablizer->DelayBuf[i]; auto buffer_end = Buffer[i] + SamplesToDo; if(LIKELY(SamplesToDo >= ALsizei{FrontStablizer::DelayLength})) { auto delay_end = std::rotate(Buffer[i], buffer_end - FrontStablizer::DelayLength, buffer_end); std::swap_ranges(Buffer[i], delay_end, std::begin(DelayBuf)); } else { auto delay_start = std::swap_ranges(Buffer[i], buffer_end, std::begin(DelayBuf)); std::rotate(std::begin(DelayBuf), delay_start, std::end(DelayBuf)); } } SplitterAllpass &APFilter = Stablizer->APFilter; ALfloat (&lsplit)[2][BUFFERSIZE] = Stablizer->LSplit; ALfloat (&rsplit)[2][BUFFERSIZE] = Stablizer->RSplit; auto &tmpbuf = Stablizer->TempBuf; /* This applies the band-splitter, preserving phase at the cost of some * delay. The shorter the delay, the more error seeps into the result. */ auto apply_splitter = [&APFilter,&tmpbuf,SamplesToDo](const ALfloat *RESTRICT Buffer, ALfloat (&DelayBuf)[FrontStablizer::DelayLength], BandSplitter &Filter, ALfloat (&splitbuf)[2][BUFFERSIZE]) -> void { /* Combine the delayed samples and the input samples into the temp * buffer, in reverse. Then copy the final samples back into the delay * buffer for next time. Note that the delay buffer's samples are * stored backwards here. */ auto tmpbuf_end = std::begin(tmpbuf) + SamplesToDo; std::copy_n(std::begin(DelayBuf), FrontStablizer::DelayLength, tmpbuf_end); std::reverse_copy(Buffer, Buffer+SamplesToDo, std::begin(tmpbuf)); std::copy_n(std::begin(tmpbuf), FrontStablizer::DelayLength, std::begin(DelayBuf)); /* Apply an all-pass on the reversed signal, then reverse the samples * to get the forward signal with a reversed phase shift. Note that the * all-pass filter is copied to a local for use, since each pass is * indepedent because the signal's processed backwards (with a delay * being used to hide discontinuities). */ SplitterAllpass allpass{APFilter}; allpass.process(tmpbuf, SamplesToDo+FrontStablizer::DelayLength); std::reverse(std::begin(tmpbuf), tmpbuf_end+FrontStablizer::DelayLength); /* Now apply the band-splitter, combining its phase shift with the * reversed phase shift, restoring the original phase on the split * signal. */ Filter.process(splitbuf[1], splitbuf[0], tmpbuf, SamplesToDo); }; apply_splitter(Buffer[lidx], Stablizer->DelayBuf[lidx], Stablizer->LFilter, lsplit); apply_splitter(Buffer[ridx], Stablizer->DelayBuf[ridx], Stablizer->RFilter, rsplit); for(ALsizei i{0};i < SamplesToDo;i++) { ALfloat lfsum{lsplit[0][i] + rsplit[0][i]}; ALfloat hfsum{lsplit[1][i] + rsplit[1][i]}; ALfloat s{lsplit[0][i] + lsplit[1][i] - rsplit[0][i] - rsplit[1][i]}; /* This pans the separate low- and high-frequency sums between being on * the center channel and the left/right channels. The low-frequency * sum is 1/3rd toward center (2/3rds on left/right) and the high- * frequency sum is 1/4th toward center (3/4ths on left/right). These * values can be tweaked. */ ALfloat m{lfsum*std::cos(1.0f/3.0f * (al::MathDefs::Pi()*0.5f)) + hfsum*std::cos(1.0f/4.0f * (al::MathDefs::Pi()*0.5f))}; ALfloat c{lfsum*std::sin(1.0f/3.0f * (al::MathDefs::Pi()*0.5f)) + hfsum*std::sin(1.0f/4.0f * (al::MathDefs::Pi()*0.5f))}; /* The generated center channel signal adds to the existing signal, * while the modified left and right channels replace. */ Buffer[lidx][i] = (m + s) * 0.5f; Buffer[ridx][i] = (m - s) * 0.5f; Buffer[cidx][i] += c * 0.5f; } } void ApplyDistanceComp(ALfloat (*Samples)[BUFFERSIZE], const DistanceComp &distcomp, const ALsizei SamplesToDo, const ALsizei numchans) { ASSUME(SamplesToDo > 0); ASSUME(numchans > 0); for(ALsizei c{0};c < numchans;c++) { const ALfloat gain{distcomp[c].Gain}; const ALsizei base{distcomp[c].Length}; ALfloat *distbuf{al::assume_aligned<16>(distcomp[c].Buffer)}; if(base < 1) continue; ALfloat *inout{al::assume_aligned<16>(Samples[c])}; auto inout_end = inout + SamplesToDo; if(LIKELY(SamplesToDo >= base)) { auto delay_end = std::rotate(inout, inout_end - base, inout_end); std::swap_ranges(inout, delay_end, distbuf); } else { auto delay_start = std::swap_ranges(inout, inout_end, distbuf); std::rotate(distbuf, delay_start, distbuf + base); } std::transform(inout, inout_end, inout, std::bind(std::multiplies{}, _1, gain)); } } void ApplyDither(ALfloat (*Samples)[BUFFERSIZE], ALuint *dither_seed, const ALfloat quant_scale, const ALsizei SamplesToDo, const ALsizei numchans) { ASSUME(numchans > 0); /* Dithering. Generate whitenoise (uniform distribution of random values * between -1 and +1) and add it to the sample values, after scaling up to * the desired quantization depth amd before rounding. */ const ALfloat invscale{1.0f / quant_scale}; ALuint seed{*dither_seed}; auto dither_channel = [&seed,invscale,quant_scale,SamplesToDo](ALfloat *input) -> void { ASSUME(SamplesToDo > 0); ALfloat *buffer{al::assume_aligned<16>(input)}; auto dither_sample = [&seed,invscale,quant_scale](ALfloat sample) noexcept -> ALfloat { ALfloat val{sample * quant_scale}; ALuint rng0{dither_rng(&seed)}; ALuint rng1{dither_rng(&seed)}; val += static_cast(rng0*(1.0/UINT_MAX) - rng1*(1.0/UINT_MAX)); return fast_roundf(val) * invscale; }; std::transform(buffer, buffer+SamplesToDo, buffer, dither_sample); }; std::for_each(Samples, Samples+numchans, dither_channel); *dither_seed = seed; } /* Base template left undefined. Should be marked =delete, but Clang 3.8.1 * chokes on that given the inline specializations. */ template inline T SampleConv(ALfloat) noexcept; template<> inline ALfloat SampleConv(ALfloat val) noexcept { return val; } template<> inline ALint SampleConv(ALfloat val) noexcept { /* Floats have a 23-bit mantissa, plus an implied 1 bit and a sign bit. * This means a normalized float has at most 25 bits of signed precision. * When scaling and clamping for a signed 32-bit integer, these following * values are the best a float can give. */ return fastf2i(clampf(val*2147483648.0f, -2147483648.0f, 2147483520.0f)); } template<> inline ALshort SampleConv(ALfloat val) noexcept { return fastf2i(clampf(val*32768.0f, -32768.0f, 32767.0f)); } template<> inline ALbyte SampleConv(ALfloat val) noexcept { return fastf2i(clampf(val*128.0f, -128.0f, 127.0f)); } /* Define unsigned output variations. */ template<> inline ALuint SampleConv(ALfloat val) noexcept { return SampleConv(val) + 2147483648u; } template<> inline ALushort SampleConv(ALfloat val) noexcept { return SampleConv(val) + 32768; } template<> inline ALubyte SampleConv(ALfloat val) noexcept { return SampleConv(val) + 128; } template void Write(const ALfloat (*InBuffer)[BUFFERSIZE], ALvoid *OutBuffer, ALsizei Offset, ALsizei SamplesToDo, ALsizei numchans) { using SampleType = typename DevFmtTypeTraits::Type; ASSUME(numchans > 0); SampleType *outbase = static_cast(OutBuffer) + Offset*numchans; auto conv_channel = [&outbase,SamplesToDo,numchans](const ALfloat *inbuf) -> void { ASSUME(SamplesToDo > 0); SampleType *out{outbase++}; std::for_each(inbuf, inbuf+SamplesToDo, [numchans,&out](const ALfloat s) noexcept -> void { *out = SampleConv(s); out += numchans; } ); }; std::for_each(InBuffer, InBuffer+numchans, conv_channel); } } // namespace void aluMixData(ALCdevice *device, ALvoid *OutBuffer, ALsizei NumSamples) { FPUCtl mixer_mode{}; for(ALsizei SamplesDone{0};SamplesDone < NumSamples;) { const ALsizei SamplesToDo{mini(NumSamples-SamplesDone, BUFFERSIZE)}; /* Clear main mixing buffers. */ std::for_each(device->MixBuffer.begin(), device->MixBuffer.end(), [SamplesToDo](std::array &buffer) -> void { std::fill_n(buffer.begin(), SamplesToDo, 0.0f); } ); /* Increment the mix count at the start (lsb should now be 1). */ IncrementRef(&device->MixCount); /* For each context on this device, process and mix its sources and * effects. */ ALCcontext *ctx{device->ContextList.load(std::memory_order_acquire)}; while(ctx) { ProcessContext(ctx, SamplesToDo); ctx = ctx->next.load(std::memory_order_relaxed); } /* Increment the clock time. Every second's worth of samples is * converted and added to clock base so that large sample counts don't * overflow during conversion. This also guarantees a stable * conversion. */ device->SamplesDone += SamplesToDo; device->ClockBase += std::chrono::seconds{device->SamplesDone / device->Frequency}; device->SamplesDone %= device->Frequency; /* Increment the mix count at the end (lsb should now be 0). */ IncrementRef(&device->MixCount); /* Apply any needed post-process for finalizing the Dry mix to the * RealOut (Ambisonic decode, UHJ encode, etc). */ if(LIKELY(device->PostProcess)) device->PostProcess(device, SamplesToDo); /* Apply front image stablization for surround sound, if applicable. */ if(device->Stablizer) { const int lidx{GetChannelIdxByName(device->RealOut, FrontLeft)}; const int ridx{GetChannelIdxByName(device->RealOut, FrontRight)}; const int cidx{GetChannelIdxByName(device->RealOut, FrontCenter)}; assert(lidx >= 0 && ridx >= 0 && cidx >= 0); ApplyStablizer(device->Stablizer.get(), device->RealOut.Buffer, lidx, ridx, cidx, SamplesToDo, device->RealOut.NumChannels); } /* Apply compression, limiting sample amplitude if needed or desired. */ if(Compressor *comp{device->Limiter.get()}) comp->process(SamplesToDo, device->RealOut.Buffer); /* Apply delays and attenuation for mismatched speaker distances. */ ApplyDistanceComp(device->RealOut.Buffer, device->ChannelDelay, SamplesToDo, device->RealOut.NumChannels); /* Apply dithering. The compressor should have left enough headroom for * the dither noise to not saturate. */ if(device->DitherDepth > 0.0f) ApplyDither(device->RealOut.Buffer, &device->DitherSeed, device->DitherDepth, SamplesToDo, device->RealOut.NumChannels); if(LIKELY(OutBuffer)) { ALfloat (*Buffer)[BUFFERSIZE]{device->RealOut.Buffer}; ALsizei Channels{device->RealOut.NumChannels}; /* Finally, interleave and convert samples, writing to the device's * output buffer. */ switch(device->FmtType) { #define HANDLE_WRITE(T) case T: \ Write(Buffer, OutBuffer, SamplesDone, SamplesToDo, Channels); break; HANDLE_WRITE(DevFmtByte) HANDLE_WRITE(DevFmtUByte) HANDLE_WRITE(DevFmtShort) HANDLE_WRITE(DevFmtUShort) HANDLE_WRITE(DevFmtInt) HANDLE_WRITE(DevFmtUInt) HANDLE_WRITE(DevFmtFloat) #undef HANDLE_WRITE } } SamplesDone += SamplesToDo; } } void aluHandleDisconnect(ALCdevice *device, const char *msg, ...) { if(!device->Connected.exchange(false, std::memory_order_acq_rel)) return; AsyncEvent evt{EventType_Disconnected}; evt.u.user.type = AL_EVENT_TYPE_DISCONNECTED_SOFT; evt.u.user.id = 0; evt.u.user.param = 0; va_list args; va_start(args, msg); int msglen{vsnprintf(evt.u.user.msg, sizeof(evt.u.user.msg), msg, args)}; va_end(args); if(msglen < 0 || static_cast(msglen) >= sizeof(evt.u.user.msg)) evt.u.user.msg[sizeof(evt.u.user.msg)-1] = 0; ALCcontext *ctx{device->ContextList.load()}; while(ctx) { const ALbitfieldSOFT enabledevt{ctx->EnabledEvts.load(std::memory_order_acquire)}; if((enabledevt&EventType_Disconnected)) { RingBuffer *ring{ctx->AsyncEvents.get()}; auto evt_data = ring->getWriteVector().first; if(evt_data.len > 0) { new (evt_data.buf) AsyncEvent{evt}; ring->writeAdvance(1); ctx->EventSem.post(); } } auto stop_voice = [](ALvoice *voice) -> void { voice->mCurrentBuffer.store(nullptr, std::memory_order_relaxed); voice->mLoopBuffer.store(nullptr, std::memory_order_relaxed); voice->mSourceID.store(0u, std::memory_order_relaxed); voice->mPlayState.store(ALvoice::Stopped, std::memory_order_release); }; std::for_each(ctx->Voices, ctx->Voices+ctx->VoiceCount.load(std::memory_order_acquire), stop_voice); ctx = ctx->next.load(std::memory_order_relaxed); } }