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Update README.md

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C. J. Howard 4 years ago
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      CMakeLists.txt
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      README.md

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CMakeLists.txt View File

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# Prevent in-source builds
if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR})
message(FATAL_ERROR "In-source builds prohibited. Call cmake from the build directory.")
message(FATAL_ERROR "In-source builds prohibited. Call CMake from a build/<platform> directory.")
endif()
cmake_minimum_required(VERSION 3.7)

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README.md View File

@ -8,14 +8,18 @@ Download the `antkeeper-superbuild` repository and all of its Git submodules:
git clone --recursive https://github.com/antkeeper/antkeeper-superbuild.git
> Note: The `antkeeper-data` submodule contains proprietary game data and is not publicly available. The game can be built without this submodule, but game data is required to play Antkeeper. You can get a copy of the game data by purchasing Antkeeper at [antkeeper.com](https://antkeeper.com/).
## Configuration & Building
CMake is required to configure and build the application. Depending on the target build platform, CMake should be invoked from one of the following directories:
CMake is required to configure and build the application. Depending on the target platform, CMake should be invoked from one of the following directories:
build/linux32 // 32-bit GNU/Linux application
build/linux64 // 64-bit GNU/Linux application
build/win32 // 32-bit Windows application
build/win64 // 64-bit Windows application
| Directory | Platform |
| :------------------------------- | :--------------- |
| [build/linux32](./build/linux32) | 32-bit GNU/Linux |
| [build/linux64](./build/linux64) | 64-bit GNU/Linux |
| [build/win32](./build/win32) | 32-bit Windows |
| [build/win64](./build/win64) | 64-bit Windows |
The following arguments may be passed to CMake during configuration:
@ -23,25 +27,21 @@ The following arguments may be passed to CMake during configuration:
### GNU/Linux
Building on GNU/Linux requires CMake, GCC, G++, and GNU Make. Open a terminal in the project root directory and run the following commands:
Building for GNU/Linux requires CMake, GCC, G++, and GNU Make. Open a terminal in either the `build/linux32` or `build/linux64` directory and run the following commands:
cd build/linux64
cmake ../.. -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=...
cmake --build .
### Windows
Building on Windows requires CMake and Visual Studio Build Tools. Additionally, [NSIS](http://nsis.sourceforge.net/) is required if you want to build a distributable installer program. In order to correctly build for your target architecture, you must use the `x86 Native Tools Command Prompt` or the `x64 Native Tools Command Prompt` for 32-bit and 64-bit applications, respectively. Then navigate to the project root directory and run the following commands:
Building for Windows requires CMake and Visual Studio Build Tools. Additionally, [NSIS](http://nsis.sourceforge.net/) is required if you want to build a distributable installer program. In order to correctly build for your target architecture, you must use the `x86 Native Tools Command Prompt` or the `x64 Native Tools Command Prompt` for 32-bit and 64-bit applications, respectively. Then navigate to either the `build\win32` or `build\win64` directory and run the following commands:
cd build\win64
cmake ..\.. -G "NMake Makefiles" -DCMAKE_BUILD_TYPE=...
cmake --build .
## Testing
After building, a standalone version of the application will be located somewhere in the `bin` directory according to the build type, build platform, and version string. This application can be executed with the following command:
## Running
cmake --build . --target run
After building, a standalone version of the application will be located somewhere in the `bin` directory according to the build type, build platform, and version string.
## Distribution

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