🛠️🐜 Antkeeper superbuild with dependencies included https://antkeeper.com
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  1. /*
  2. Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
  3. This software is provided 'as-is', without any express or implied
  4. warranty. In no event will the authors be held liable for any damages
  5. arising from the use of this software.
  6. Permission is granted to anyone to use this software for any purpose,
  7. including commercial applications, and to alter it and redistribute it
  8. freely.
  9. */
  10. /********************************************************************************
  11. * *
  12. * Running moose :) Coded by Mike Gorchak. *
  13. * *
  14. ********************************************************************************/
  15. #include <stdlib.h>
  16. #include <stdio.h>
  17. #ifdef __EMSCRIPTEN__
  18. #include <emscripten/emscripten.h>
  19. #endif
  20. #include "SDL.h"
  21. #define MOOSEPIC_W 64
  22. #define MOOSEPIC_H 88
  23. #define MOOSEFRAME_SIZE (MOOSEPIC_W * MOOSEPIC_H)
  24. #define MOOSEFRAMES_COUNT 10
  25. SDL_Color MooseColors[84] = {
  26. {49, 49, 49, 255}, {66, 24, 0, 255}, {66, 33, 0, 255}, {66, 66, 66, 255},
  27. {66, 115, 49, 255}, {74, 33, 0, 255}, {74, 41, 16, 255}, {82, 33, 8, 255},
  28. {82, 41, 8, 255}, {82, 49, 16, 255}, {82, 82, 82, 255}, {90, 41, 8, 255},
  29. {90, 41, 16, 255}, {90, 57, 24, 255}, {99, 49, 16, 255}, {99, 66, 24, 255},
  30. {99, 66, 33, 255}, {99, 74, 33, 255}, {107, 57, 24, 255}, {107, 82, 41, 255},
  31. {115, 57, 33, 255}, {115, 66, 33, 255}, {115, 66, 41, 255}, {115, 74, 0, 255},
  32. {115, 90, 49, 255}, {115, 115, 115, 255}, {123, 82, 0, 255}, {123, 99, 57, 255},
  33. {132, 66, 41, 255}, {132, 74, 41, 255}, {132, 90, 8, 255}, {132, 99, 33, 255},
  34. {132, 99, 66, 255}, {132, 107, 66, 255}, {140, 74, 49, 255}, {140, 99, 16, 255},
  35. {140, 107, 74, 255}, {140, 115, 74, 255}, {148, 107, 24, 255}, {148, 115, 82, 255},
  36. {148, 123, 74, 255}, {148, 123, 90, 255}, {156, 115, 33, 255}, {156, 115, 90, 255},
  37. {156, 123, 82, 255}, {156, 132, 82, 255}, {156, 132, 99, 255}, {156, 156, 156, 255},
  38. {165, 123, 49, 255}, {165, 123, 90, 255}, {165, 132, 82, 255}, {165, 132, 90, 255},
  39. {165, 132, 99, 255}, {165, 140, 90, 255}, {173, 132, 57, 255}, {173, 132, 99, 255},
  40. {173, 140, 107, 255}, {173, 140, 115, 255}, {173, 148, 99, 255}, {173, 173, 173, 255},
  41. {181, 140, 74, 255}, {181, 148, 115, 255}, {181, 148, 123, 255}, {181, 156, 107, 255},
  42. {189, 148, 123, 255}, {189, 156, 82, 255}, {189, 156, 123, 255}, {189, 156, 132, 255},
  43. {189, 189, 189, 255}, {198, 156, 123, 255}, {198, 165, 132, 255}, {206, 165, 99, 255},
  44. {206, 165, 132, 255}, {206, 173, 140, 255}, {206, 206, 206, 255}, {214, 173, 115, 255},
  45. {214, 173, 140, 255}, {222, 181, 148, 255}, {222, 189, 132, 255}, {222, 189, 156, 255},
  46. {222, 222, 222, 255}, {231, 198, 165, 255}, {231, 231, 231, 255}, {239, 206, 173, 255}
  47. };
  48. Uint8 MooseFrames[MOOSEFRAMES_COUNT][MOOSEFRAME_SIZE];
  49. SDL_Renderer *renderer;
  50. int frame;
  51. SDL_Texture *MooseTexture;
  52. SDL_bool done = SDL_FALSE;
  53. void quit(int rc)
  54. {
  55. SDL_Quit();
  56. exit(rc);
  57. }
  58. void UpdateTexture(SDL_Texture *texture, int frame)
  59. {
  60. SDL_Color *color;
  61. Uint8 *src;
  62. Uint32 *dst;
  63. int row, col;
  64. void *pixels;
  65. int pitch;
  66. if (SDL_LockTexture(texture, NULL, &pixels, &pitch) < 0) {
  67. SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't lock texture: %s\n", SDL_GetError());
  68. quit(5);
  69. }
  70. src = MooseFrames[frame];
  71. for (row = 0; row < MOOSEPIC_H; ++row) {
  72. dst = (Uint32*)((Uint8*)pixels + row * pitch);
  73. for (col = 0; col < MOOSEPIC_W; ++col) {
  74. color = &MooseColors[*src++];
  75. *dst++ = (0xFF000000|(color->r<<16)|(color->g<<8)|color->b);
  76. }
  77. }
  78. SDL_UnlockTexture(texture);
  79. }
  80. void
  81. loop()
  82. {
  83. SDL_Event event;
  84. while (SDL_PollEvent(&event)) {
  85. switch (event.type) {
  86. case SDL_KEYDOWN:
  87. if (event.key.keysym.sym == SDLK_ESCAPE) {
  88. done = SDL_TRUE;
  89. }
  90. break;
  91. case SDL_QUIT:
  92. done = SDL_TRUE;
  93. break;
  94. }
  95. }
  96. frame = (frame + 1) % MOOSEFRAMES_COUNT;
  97. UpdateTexture(MooseTexture, frame);
  98. SDL_RenderClear(renderer);
  99. SDL_RenderCopy(renderer, MooseTexture, NULL, NULL);
  100. SDL_RenderPresent(renderer);
  101. #ifdef __EMSCRIPTEN__
  102. if (done) {
  103. emscripten_cancel_main_loop();
  104. }
  105. #endif
  106. }
  107. int
  108. main(int argc, char **argv)
  109. {
  110. SDL_Window *window;
  111. SDL_RWops *handle;
  112. /* Enable standard application logging */
  113. SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
  114. if (SDL_Init(SDL_INIT_VIDEO) < 0) {
  115. SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
  116. return 1;
  117. }
  118. /* load the moose images */
  119. handle = SDL_RWFromFile("moose.dat", "rb");
  120. if (handle == NULL) {
  121. SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Can't find the file moose.dat !\n");
  122. quit(2);
  123. }
  124. SDL_RWread(handle, MooseFrames, MOOSEFRAME_SIZE, MOOSEFRAMES_COUNT);
  125. SDL_RWclose(handle);
  126. /* Create the window and renderer */
  127. window = SDL_CreateWindow("Happy Moose",
  128. SDL_WINDOWPOS_UNDEFINED,
  129. SDL_WINDOWPOS_UNDEFINED,
  130. MOOSEPIC_W*4, MOOSEPIC_H*4,
  131. SDL_WINDOW_RESIZABLE);
  132. if (!window) {
  133. SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create window: %s\n", SDL_GetError());
  134. quit(3);
  135. }
  136. renderer = SDL_CreateRenderer(window, -1, 0);
  137. if (!renderer) {
  138. SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create renderer: %s\n", SDL_GetError());
  139. quit(4);
  140. }
  141. MooseTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, MOOSEPIC_W, MOOSEPIC_H);
  142. if (!MooseTexture) {
  143. SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create texture: %s\n", SDL_GetError());
  144. quit(5);
  145. }
  146. /* Loop, waiting for QUIT or the escape key */
  147. frame = 0;
  148. #ifdef __EMSCRIPTEN__
  149. emscripten_set_main_loop(loop, 0, 1);
  150. #else
  151. while (!done) {
  152. loop();
  153. }
  154. #endif
  155. SDL_DestroyRenderer(renderer);
  156. quit(0);
  157. return 0;
  158. }
  159. /* vi: set ts=4 sw=4 expandtab: */