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- /*
- * OpenAL Callback-based Stream Example
- *
- * Copyright (c) 2020 by Chris Robinson <chris.kcat@gmail.com>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-
- /* This file contains a streaming audio player using a callback buffer. */
-
- #include <string.h>
- #include <stdlib.h>
- #include <stdio.h>
-
- #include <atomic>
- #include <chrono>
- #include <memory>
- #include <stdexcept>
- #include <string>
- #include <thread>
- #include <vector>
-
- #include "sndfile.h"
-
- #include "AL/al.h"
- #include "AL/alc.h"
- #include "AL/alext.h"
-
- #include "common/alhelpers.h"
-
-
- namespace {
-
- using std::chrono::seconds;
- using std::chrono::nanoseconds;
-
- LPALBUFFERCALLBACKSOFT alBufferCallbackSOFT;
-
- struct StreamPlayer {
- /* A lockless ring-buffer (supports single-provider, single-consumer
- * operation).
- */
- std::unique_ptr<ALbyte[]> mBufferData;
- size_t mBufferDataSize{0};
- std::atomic<size_t> mReadPos{0};
- std::atomic<size_t> mWritePos{0};
-
- /* The buffer to get the callback, and source to play with. */
- ALuint mBuffer{0}, mSource{0};
- size_t mStartOffset{0};
-
- /* Handle for the audio file to decode. */
- SNDFILE *mSndfile{nullptr};
- SF_INFO mSfInfo{};
- size_t mDecoderOffset{0};
-
- /* The format of the callback samples. */
- ALenum mFormat;
-
- StreamPlayer()
- {
- alGenBuffers(1, &mBuffer);
- if(ALenum err{alGetError()})
- throw std::runtime_error{"alGenBuffers failed"};
- alGenSources(1, &mSource);
- if(ALenum err{alGetError()})
- {
- alDeleteBuffers(1, &mBuffer);
- throw std::runtime_error{"alGenSources failed"};
- }
- }
- ~StreamPlayer()
- {
- alDeleteSources(1, &mSource);
- alDeleteBuffers(1, &mBuffer);
- if(mSndfile)
- sf_close(mSndfile);
- }
-
- void close()
- {
- if(mSndfile)
- {
- alSourceRewind(mSource);
- alSourcei(mSource, AL_BUFFER, 0);
- sf_close(mSndfile);
- mSndfile = nullptr;
- }
- }
-
- bool open(const char *filename)
- {
- close();
-
- /* Open the file and figure out the OpenAL format. */
- mSndfile = sf_open(filename, SFM_READ, &mSfInfo);
- if(!mSndfile)
- {
- fprintf(stderr, "Could not open audio in %s: %s\n", filename, sf_strerror(mSndfile));
- return false;
- }
-
- mFormat = AL_NONE;
- if(mSfInfo.channels == 1)
- mFormat = AL_FORMAT_MONO_FLOAT32;
- else if(mSfInfo.channels == 2)
- mFormat = AL_FORMAT_STEREO_FLOAT32;
- else if(mSfInfo.channels == 3)
- {
- if(sf_command(mSndfile, SFC_WAVEX_GET_AMBISONIC, NULL, 0) == SF_AMBISONIC_B_FORMAT)
- mFormat = AL_FORMAT_BFORMAT2D_FLOAT32;
- }
- else if(mSfInfo.channels == 4)
- {
- if(sf_command(mSndfile, SFC_WAVEX_GET_AMBISONIC, NULL, 0) == SF_AMBISONIC_B_FORMAT)
- mFormat = AL_FORMAT_BFORMAT3D_FLOAT32;
- }
- if(!mFormat)
- {
- fprintf(stderr, "Unsupported channel count: %d\n", mSfInfo.channels);
- sf_close(mSndfile);
- mSndfile = nullptr;
-
- return false;
- }
-
- /* Set a 1s ring buffer size. */
- mBufferDataSize = static_cast<ALuint>(mSfInfo.samplerate*mSfInfo.channels) * sizeof(float);
- mBufferData.reset(new ALbyte[mBufferDataSize]);
- mReadPos.store(0, std::memory_order_relaxed);
- mWritePos.store(0, std::memory_order_relaxed);
- mDecoderOffset = 0;
-
- return true;
- }
-
- /* The actual C-style callback just forwards to the non-static method. Not
- * strictly needed and the compiler will optimize it to a normal function,
- * but it allows the callback implementation to have a nice 'this' pointer
- * with normal member access.
- */
- static ALsizei AL_APIENTRY bufferCallbackC(void *userptr, void *data, ALsizei size)
- { return static_cast<StreamPlayer*>(userptr)->bufferCallback(data, size); }
- ALsizei bufferCallback(void *data, ALsizei size)
- {
- /* NOTE: The callback *MUST* be real-time safe! That means no blocking,
- * no allocations or deallocations, no I/O, no page faults, or calls to
- * functions that could do these things (this includes calling to
- * libraries like SDL_sound, libsndfile, ffmpeg, etc). Nothing should
- * unexpectedly stall this call since the audio has to get to the
- * device on time.
- */
- ALsizei got{0};
-
- size_t roffset{mReadPos.load(std::memory_order_acquire)};
- while(got < size)
- {
- /* If the write offset == read offset, there's nothing left in the
- * ring-buffer. Break from the loop and give what has been written.
- */
- const size_t woffset{mWritePos.load(std::memory_order_relaxed)};
- if(woffset == roffset) break;
-
- /* If the write offset is behind the read offset, the readable
- * portion wrapped around. Just read up to the end of the buffer in
- * that case, otherwise read up to the write offset. Also limit the
- * amount to copy given how much is remaining to write.
- */
- size_t todo{((woffset < roffset) ? mBufferDataSize : woffset) - roffset};
- todo = std::min<size_t>(todo, static_cast<ALuint>(size-got));
-
- /* Copy from the ring buffer to the provided output buffer. Wrap
- * the resulting read offset if it reached the end of the ring-
- * buffer.
- */
- memcpy(data, &mBufferData[roffset], todo);
- data = static_cast<ALbyte*>(data) + todo;
- got += static_cast<ALsizei>(todo);
-
- roffset += todo;
- if(roffset == mBufferDataSize)
- roffset = 0;
- }
- /* Finally, store the updated read offset, and return how many bytes
- * have been written.
- */
- mReadPos.store(roffset, std::memory_order_release);
-
- return got;
- }
-
- bool prepare()
- {
- alBufferCallbackSOFT(mBuffer, mFormat, mSfInfo.samplerate, bufferCallbackC, this);
- alSourcei(mSource, AL_BUFFER, static_cast<ALint>(mBuffer));
- if(ALenum err{alGetError()})
- {
- fprintf(stderr, "Failed to set callback: %s (0x%04x)\n", alGetString(err), err);
- return false;
- }
- return true;
- }
-
- bool update()
- {
- ALenum state;
- ALint pos;
- alGetSourcei(mSource, AL_SAMPLE_OFFSET, &pos);
- alGetSourcei(mSource, AL_SOURCE_STATE, &state);
-
- const size_t frame_size{static_cast<ALuint>(mSfInfo.channels) * sizeof(float)};
- size_t woffset{mWritePos.load(std::memory_order_acquire)};
- if(state != AL_INITIAL)
- {
- const size_t roffset{mReadPos.load(std::memory_order_relaxed)};
- const size_t readable{((woffset >= roffset) ? woffset : (mBufferDataSize+woffset)) -
- roffset};
- /* For a stopped (underrun) source, the current playback offset is
- * the current decoder offset excluding the readable buffered data.
- * For a playing/paused source, it's the source's offset including
- * the playback offset the source was started with.
- */
- const size_t curtime{((state==AL_STOPPED) ? (mDecoderOffset-readable) / frame_size
- : (static_cast<ALuint>(pos) + mStartOffset/frame_size))
- / static_cast<ALuint>(mSfInfo.samplerate)};
- printf("\r%3zus (%3zu%% full)", curtime, readable * 100 / mBufferDataSize);
- }
- else
- fputs("Starting...", stdout);
- fflush(stdout);
-
- while(!sf_error(mSndfile))
- {
- size_t read_bytes;
- const size_t roffset{mReadPos.load(std::memory_order_relaxed)};
- if(roffset > woffset)
- {
- /* Note that the ring buffer's writable space is one byte less
- * than the available area because the write offset ending up
- * at the read offset would be interpreted as being empty
- * instead of full.
- */
- const size_t writable{roffset-woffset-1};
- if(writable < frame_size) break;
-
- sf_count_t num_frames{sf_readf_float(mSndfile,
- reinterpret_cast<float*>(&mBufferData[woffset]),
- static_cast<sf_count_t>(writable/frame_size))};
- if(num_frames < 1) break;
-
- read_bytes = static_cast<size_t>(num_frames) * frame_size;
- woffset += read_bytes;
- }
- else
- {
- /* If the read offset is at or behind the write offset, the
- * writeable area (might) wrap around. Make sure the sample
- * data can fit, and calculate how much can go in front before
- * wrapping.
- */
- const size_t writable{!roffset ? mBufferDataSize-woffset-1 :
- (mBufferDataSize-woffset)};
- if(writable < frame_size) break;
-
- sf_count_t num_frames{sf_readf_float(mSndfile,
- reinterpret_cast<float*>(&mBufferData[woffset]),
- static_cast<sf_count_t>(writable/frame_size))};
- if(num_frames < 1) break;
-
- read_bytes = static_cast<size_t>(num_frames) * frame_size;
- woffset += read_bytes;
- if(woffset == mBufferDataSize)
- woffset = 0;
- }
- mWritePos.store(woffset, std::memory_order_release);
- mDecoderOffset += read_bytes;
- }
-
- if(state != AL_PLAYING && state != AL_PAUSED)
- {
- /* If the source is not playing or paused, it either underrun
- * (AL_STOPPED) or is just getting started (AL_INITIAL). If the
- * ring buffer is empty, it's done, otherwise play the source with
- * what's available.
- */
- const size_t roffset{mReadPos.load(std::memory_order_relaxed)};
- const size_t readable{((woffset >= roffset) ? woffset : (mBufferDataSize+woffset)) -
- roffset};
- if(readable == 0)
- return false;
-
- /* Store the playback offset that the source will start reading
- * from, so it can be tracked during playback.
- */
- mStartOffset = mDecoderOffset - readable;
- alSourcePlay(mSource);
- if(alGetError() != AL_NO_ERROR)
- return false;
- }
- return true;
- }
- };
-
- } // namespace
-
- int main(int argc, char **argv)
- {
- /* A simple RAII container for OpenAL startup and shutdown. */
- struct AudioManager {
- AudioManager(char ***argv_, int *argc_)
- {
- if(InitAL(argv_, argc_) != 0)
- throw std::runtime_error{"Failed to initialize OpenAL"};
- }
- ~AudioManager() { CloseAL(); }
- };
-
- /* Print out usage if no arguments were specified */
- if(argc < 2)
- {
- fprintf(stderr, "Usage: %s [-device <name>] <filenames...>\n", argv[0]);
- return 1;
- }
-
- argv++; argc--;
- AudioManager almgr{&argv, &argc};
-
- if(!alIsExtensionPresent("AL_SOFT_callback_buffer"))
- {
- fprintf(stderr, "AL_SOFT_callback_buffer extension not available\n");
- return 1;
- }
-
- alBufferCallbackSOFT = reinterpret_cast<LPALBUFFERCALLBACKSOFT>(
- alGetProcAddress("alBufferCallbackSOFT"));
-
- ALCint refresh{25};
- alcGetIntegerv(alcGetContextsDevice(alcGetCurrentContext()), ALC_REFRESH, 1, &refresh);
-
- std::unique_ptr<StreamPlayer> player{new StreamPlayer{}};
-
- /* Play each file listed on the command line */
- for(int i{0};i < argc;++i)
- {
- if(!player->open(argv[i]))
- continue;
-
- /* Get the name portion, without the path, for display. */
- const char *namepart{strrchr(argv[i], '/')};
- if(namepart || (namepart=strrchr(argv[i], '\\')))
- ++namepart;
- else
- namepart = argv[i];
-
- printf("Playing: %s (%s, %dhz)\n", namepart, FormatName(player->mFormat),
- player->mSfInfo.samplerate);
- fflush(stdout);
-
- if(!player->prepare())
- {
- player->close();
- continue;
- }
-
- while(player->update())
- std::this_thread::sleep_for(nanoseconds{seconds{1}} / refresh);
- putc('\n', stdout);
-
- /* All done with this file. Close it and go to the next */
- player->close();
- }
- /* All done. */
- printf("Done.\n");
-
- return 0;
- }
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