|
|
-
- #include "config.h"
-
- #include <cmath>
-
- #include "AL/al.h"
- #include "AL/efx.h"
-
- #include "alc/effects/base.h"
- #include "effects.h"
-
- #ifdef ALSOFT_EAX
- #include <tuple>
- #include "alnumeric.h"
- #include "AL/efx-presets.h"
- #include "al/eax_exception.h"
- #include "al/eax_utils.h"
- #endif // ALSOFT_EAX
-
-
- namespace {
-
- void Reverb_setParami(EffectProps *props, ALenum param, int val)
- {
- switch(param)
- {
- case AL_EAXREVERB_DECAY_HFLIMIT:
- if(!(val >= AL_EAXREVERB_MIN_DECAY_HFLIMIT && val <= AL_EAXREVERB_MAX_DECAY_HFLIMIT))
- throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay hflimit out of range"};
- props->Reverb.DecayHFLimit = val != AL_FALSE;
- break;
-
- default:
- throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb integer property 0x%04x",
- param};
- }
- }
- void Reverb_setParamiv(EffectProps *props, ALenum param, const int *vals)
- { Reverb_setParami(props, param, vals[0]); }
- void Reverb_setParamf(EffectProps *props, ALenum param, float val)
- {
- switch(param)
- {
- case AL_EAXREVERB_DENSITY:
- if(!(val >= AL_EAXREVERB_MIN_DENSITY && val <= AL_EAXREVERB_MAX_DENSITY))
- throw effect_exception{AL_INVALID_VALUE, "EAX Reverb density out of range"};
- props->Reverb.Density = val;
- break;
-
- case AL_EAXREVERB_DIFFUSION:
- if(!(val >= AL_EAXREVERB_MIN_DIFFUSION && val <= AL_EAXREVERB_MAX_DIFFUSION))
- throw effect_exception{AL_INVALID_VALUE, "EAX Reverb diffusion out of range"};
- props->Reverb.Diffusion = val;
- break;
-
- case AL_EAXREVERB_GAIN:
- if(!(val >= AL_EAXREVERB_MIN_GAIN && val <= AL_EAXREVERB_MAX_GAIN))
- throw effect_exception{AL_INVALID_VALUE, "EAX Reverb gain out of range"};
- props->Reverb.Gain = val;
- break;
-
- case AL_EAXREVERB_GAINHF:
- if(!(val >= AL_EAXREVERB_MIN_GAINHF && val <= AL_EAXREVERB_MAX_GAINHF))
- throw effect_exception{AL_INVALID_VALUE, "EAX Reverb gainhf out of range"};
- props->Reverb.GainHF = val;
- break;
-
- case AL_EAXREVERB_GAINLF:
- if(!(val >= AL_EAXREVERB_MIN_GAINLF && val <= AL_EAXREVERB_MAX_GAINLF))
- throw effect_exception{AL_INVALID_VALUE, "EAX Reverb gainlf out of range"};
- props->Reverb.GainLF = val;
- break;
-
- case AL_EAXREVERB_DECAY_TIME:
- if(!(val >= AL_EAXREVERB_MIN_DECAY_TIME && val <= AL_EAXREVERB_MAX_DECAY_TIME))
- throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay time out of range"};
- props->Reverb.DecayTime = val;
- break;
-
- case AL_EAXREVERB_DECAY_HFRATIO:
- if(!(val >= AL_EAXREVERB_MIN_DECAY_HFRATIO && val <= AL_EAXREVERB_MAX_DECAY_HFRATIO))
- throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay hfratio out of range"};
- props->Reverb.DecayHFRatio = val;
- break;
-
- case AL_EAXREVERB_DECAY_LFRATIO:
- if(!(val >= AL_EAXREVERB_MIN_DECAY_LFRATIO && val <= AL_EAXREVERB_MAX_DECAY_LFRATIO))
- throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay lfratio out of range"};
- props->Reverb.DecayLFRatio = val;
- break;
-
- case AL_EAXREVERB_REFLECTIONS_GAIN:
- if(!(val >= AL_EAXREVERB_MIN_REFLECTIONS_GAIN && val <= AL_EAXREVERB_MAX_REFLECTIONS_GAIN))
- throw effect_exception{AL_INVALID_VALUE, "EAX Reverb reflections gain out of range"};
- props->Reverb.ReflectionsGain = val;
- break;
-
- case AL_EAXREVERB_REFLECTIONS_DELAY:
- if(!(val >= AL_EAXREVERB_MIN_REFLECTIONS_DELAY && val <= AL_EAXREVERB_MAX_REFLECTIONS_DELAY))
- throw effect_exception{AL_INVALID_VALUE, "EAX Reverb reflections delay out of range"};
- props->Reverb.ReflectionsDelay = val;
- break;
-
- case AL_EAXREVERB_LATE_REVERB_GAIN:
- if(!(val >= AL_EAXREVERB_MIN_LATE_REVERB_GAIN && val <= AL_EAXREVERB_MAX_LATE_REVERB_GAIN))
- throw effect_exception{AL_INVALID_VALUE, "EAX Reverb late reverb gain out of range"};
- props->Reverb.LateReverbGain = val;
- break;
-
- case AL_EAXREVERB_LATE_REVERB_DELAY:
- if(!(val >= AL_EAXREVERB_MIN_LATE_REVERB_DELAY && val <= AL_EAXREVERB_MAX_LATE_REVERB_DELAY))
- throw effect_exception{AL_INVALID_VALUE, "EAX Reverb late reverb delay out of range"};
- props->Reverb.LateReverbDelay = val;
- break;
-
- case AL_EAXREVERB_AIR_ABSORPTION_GAINHF:
- if(!(val >= AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF && val <= AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF))
- throw effect_exception{AL_INVALID_VALUE, "EAX Reverb air absorption gainhf out of range"};
- props->Reverb.AirAbsorptionGainHF = val;
- break;
-
- case AL_EAXREVERB_ECHO_TIME:
- if(!(val >= AL_EAXREVERB_MIN_ECHO_TIME && val <= AL_EAXREVERB_MAX_ECHO_TIME))
- throw effect_exception{AL_INVALID_VALUE, "EAX Reverb echo time out of range"};
- props->Reverb.EchoTime = val;
- break;
-
- case AL_EAXREVERB_ECHO_DEPTH:
- if(!(val >= AL_EAXREVERB_MIN_ECHO_DEPTH && val <= AL_EAXREVERB_MAX_ECHO_DEPTH))
- throw effect_exception{AL_INVALID_VALUE, "EAX Reverb echo depth out of range"};
- props->Reverb.EchoDepth = val;
- break;
-
- case AL_EAXREVERB_MODULATION_TIME:
- if(!(val >= AL_EAXREVERB_MIN_MODULATION_TIME && val <= AL_EAXREVERB_MAX_MODULATION_TIME))
- throw effect_exception{AL_INVALID_VALUE, "EAX Reverb modulation time out of range"};
- props->Reverb.ModulationTime = val;
- break;
-
- case AL_EAXREVERB_MODULATION_DEPTH:
- if(!(val >= AL_EAXREVERB_MIN_MODULATION_DEPTH && val <= AL_EAXREVERB_MAX_MODULATION_DEPTH))
- throw effect_exception{AL_INVALID_VALUE, "EAX Reverb modulation depth out of range"};
- props->Reverb.ModulationDepth = val;
- break;
-
- case AL_EAXREVERB_HFREFERENCE:
- if(!(val >= AL_EAXREVERB_MIN_HFREFERENCE && val <= AL_EAXREVERB_MAX_HFREFERENCE))
- throw effect_exception{AL_INVALID_VALUE, "EAX Reverb hfreference out of range"};
- props->Reverb.HFReference = val;
- break;
-
- case AL_EAXREVERB_LFREFERENCE:
- if(!(val >= AL_EAXREVERB_MIN_LFREFERENCE && val <= AL_EAXREVERB_MAX_LFREFERENCE))
- throw effect_exception{AL_INVALID_VALUE, "EAX Reverb lfreference out of range"};
- props->Reverb.LFReference = val;
- break;
-
- case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR:
- if(!(val >= AL_EAXREVERB_MIN_ROOM_ROLLOFF_FACTOR && val <= AL_EAXREVERB_MAX_ROOM_ROLLOFF_FACTOR))
- throw effect_exception{AL_INVALID_VALUE, "EAX Reverb room rolloff factor out of range"};
- props->Reverb.RoomRolloffFactor = val;
- break;
-
- default:
- throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb float property 0x%04x", param};
- }
- }
- void Reverb_setParamfv(EffectProps *props, ALenum param, const float *vals)
- {
- switch(param)
- {
- case AL_EAXREVERB_REFLECTIONS_PAN:
- if(!(std::isfinite(vals[0]) && std::isfinite(vals[1]) && std::isfinite(vals[2])))
- throw effect_exception{AL_INVALID_VALUE, "EAX Reverb reflections pan out of range"};
- props->Reverb.ReflectionsPan[0] = vals[0];
- props->Reverb.ReflectionsPan[1] = vals[1];
- props->Reverb.ReflectionsPan[2] = vals[2];
- break;
- case AL_EAXREVERB_LATE_REVERB_PAN:
- if(!(std::isfinite(vals[0]) && std::isfinite(vals[1]) && std::isfinite(vals[2])))
- throw effect_exception{AL_INVALID_VALUE, "EAX Reverb late reverb pan out of range"};
- props->Reverb.LateReverbPan[0] = vals[0];
- props->Reverb.LateReverbPan[1] = vals[1];
- props->Reverb.LateReverbPan[2] = vals[2];
- break;
-
- default:
- Reverb_setParamf(props, param, vals[0]);
- break;
- }
- }
-
- void Reverb_getParami(const EffectProps *props, ALenum param, int *val)
- {
- switch(param)
- {
- case AL_EAXREVERB_DECAY_HFLIMIT:
- *val = props->Reverb.DecayHFLimit;
- break;
-
- default:
- throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb integer property 0x%04x",
- param};
- }
- }
- void Reverb_getParamiv(const EffectProps *props, ALenum param, int *vals)
- { Reverb_getParami(props, param, vals); }
- void Reverb_getParamf(const EffectProps *props, ALenum param, float *val)
- {
- switch(param)
- {
- case AL_EAXREVERB_DENSITY:
- *val = props->Reverb.Density;
- break;
-
- case AL_EAXREVERB_DIFFUSION:
- *val = props->Reverb.Diffusion;
- break;
-
- case AL_EAXREVERB_GAIN:
- *val = props->Reverb.Gain;
- break;
-
- case AL_EAXREVERB_GAINHF:
- *val = props->Reverb.GainHF;
- break;
-
- case AL_EAXREVERB_GAINLF:
- *val = props->Reverb.GainLF;
- break;
-
- case AL_EAXREVERB_DECAY_TIME:
- *val = props->Reverb.DecayTime;
- break;
-
- case AL_EAXREVERB_DECAY_HFRATIO:
- *val = props->Reverb.DecayHFRatio;
- break;
-
- case AL_EAXREVERB_DECAY_LFRATIO:
- *val = props->Reverb.DecayLFRatio;
- break;
-
- case AL_EAXREVERB_REFLECTIONS_GAIN:
- *val = props->Reverb.ReflectionsGain;
- break;
-
- case AL_EAXREVERB_REFLECTIONS_DELAY:
- *val = props->Reverb.ReflectionsDelay;
- break;
-
- case AL_EAXREVERB_LATE_REVERB_GAIN:
- *val = props->Reverb.LateReverbGain;
- break;
-
- case AL_EAXREVERB_LATE_REVERB_DELAY:
- *val = props->Reverb.LateReverbDelay;
- break;
-
- case AL_EAXREVERB_AIR_ABSORPTION_GAINHF:
- *val = props->Reverb.AirAbsorptionGainHF;
- break;
-
- case AL_EAXREVERB_ECHO_TIME:
- *val = props->Reverb.EchoTime;
- break;
-
- case AL_EAXREVERB_ECHO_DEPTH:
- *val = props->Reverb.EchoDepth;
- break;
-
- case AL_EAXREVERB_MODULATION_TIME:
- *val = props->Reverb.ModulationTime;
- break;
-
- case AL_EAXREVERB_MODULATION_DEPTH:
- *val = props->Reverb.ModulationDepth;
- break;
-
- case AL_EAXREVERB_HFREFERENCE:
- *val = props->Reverb.HFReference;
- break;
-
- case AL_EAXREVERB_LFREFERENCE:
- *val = props->Reverb.LFReference;
- break;
-
- case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR:
- *val = props->Reverb.RoomRolloffFactor;
- break;
-
- default:
- throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb float property 0x%04x", param};
- }
- }
- void Reverb_getParamfv(const EffectProps *props, ALenum param, float *vals)
- {
- switch(param)
- {
- case AL_EAXREVERB_REFLECTIONS_PAN:
- vals[0] = props->Reverb.ReflectionsPan[0];
- vals[1] = props->Reverb.ReflectionsPan[1];
- vals[2] = props->Reverb.ReflectionsPan[2];
- break;
- case AL_EAXREVERB_LATE_REVERB_PAN:
- vals[0] = props->Reverb.LateReverbPan[0];
- vals[1] = props->Reverb.LateReverbPan[1];
- vals[2] = props->Reverb.LateReverbPan[2];
- break;
-
- default:
- Reverb_getParamf(props, param, vals);
- break;
- }
- }
-
- EffectProps genDefaultProps() noexcept
- {
- EffectProps props{};
- props.Reverb.Density = AL_EAXREVERB_DEFAULT_DENSITY;
- props.Reverb.Diffusion = AL_EAXREVERB_DEFAULT_DIFFUSION;
- props.Reverb.Gain = AL_EAXREVERB_DEFAULT_GAIN;
- props.Reverb.GainHF = AL_EAXREVERB_DEFAULT_GAINHF;
- props.Reverb.GainLF = AL_EAXREVERB_DEFAULT_GAINLF;
- props.Reverb.DecayTime = AL_EAXREVERB_DEFAULT_DECAY_TIME;
- props.Reverb.DecayHFRatio = AL_EAXREVERB_DEFAULT_DECAY_HFRATIO;
- props.Reverb.DecayLFRatio = AL_EAXREVERB_DEFAULT_DECAY_LFRATIO;
- props.Reverb.ReflectionsGain = AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN;
- props.Reverb.ReflectionsDelay = AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY;
- props.Reverb.ReflectionsPan[0] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
- props.Reverb.ReflectionsPan[1] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
- props.Reverb.ReflectionsPan[2] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
- props.Reverb.LateReverbGain = AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN;
- props.Reverb.LateReverbDelay = AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY;
- props.Reverb.LateReverbPan[0] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
- props.Reverb.LateReverbPan[1] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
- props.Reverb.LateReverbPan[2] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
- props.Reverb.EchoTime = AL_EAXREVERB_DEFAULT_ECHO_TIME;
- props.Reverb.EchoDepth = AL_EAXREVERB_DEFAULT_ECHO_DEPTH;
- props.Reverb.ModulationTime = AL_EAXREVERB_DEFAULT_MODULATION_TIME;
- props.Reverb.ModulationDepth = AL_EAXREVERB_DEFAULT_MODULATION_DEPTH;
- props.Reverb.AirAbsorptionGainHF = AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF;
- props.Reverb.HFReference = AL_EAXREVERB_DEFAULT_HFREFERENCE;
- props.Reverb.LFReference = AL_EAXREVERB_DEFAULT_LFREFERENCE;
- props.Reverb.RoomRolloffFactor = AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR;
- props.Reverb.DecayHFLimit = AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT;
- return props;
- }
-
-
- void StdReverb_setParami(EffectProps *props, ALenum param, int val)
- {
- switch(param)
- {
- case AL_REVERB_DECAY_HFLIMIT:
- if(!(val >= AL_REVERB_MIN_DECAY_HFLIMIT && val <= AL_REVERB_MAX_DECAY_HFLIMIT))
- throw effect_exception{AL_INVALID_VALUE, "Reverb decay hflimit out of range"};
- props->Reverb.DecayHFLimit = val != AL_FALSE;
- break;
-
- default:
- throw effect_exception{AL_INVALID_ENUM, "Invalid reverb integer property 0x%04x", param};
- }
- }
- void StdReverb_setParamiv(EffectProps *props, ALenum param, const int *vals)
- { StdReverb_setParami(props, param, vals[0]); }
- void StdReverb_setParamf(EffectProps *props, ALenum param, float val)
- {
- switch(param)
- {
- case AL_REVERB_DENSITY:
- if(!(val >= AL_REVERB_MIN_DENSITY && val <= AL_REVERB_MAX_DENSITY))
- throw effect_exception{AL_INVALID_VALUE, "Reverb density out of range"};
- props->Reverb.Density = val;
- break;
-
- case AL_REVERB_DIFFUSION:
- if(!(val >= AL_REVERB_MIN_DIFFUSION && val <= AL_REVERB_MAX_DIFFUSION))
- throw effect_exception{AL_INVALID_VALUE, "Reverb diffusion out of range"};
- props->Reverb.Diffusion = val;
- break;
-
- case AL_REVERB_GAIN:
- if(!(val >= AL_REVERB_MIN_GAIN && val <= AL_REVERB_MAX_GAIN))
- throw effect_exception{AL_INVALID_VALUE, "Reverb gain out of range"};
- props->Reverb.Gain = val;
- break;
-
- case AL_REVERB_GAINHF:
- if(!(val >= AL_REVERB_MIN_GAINHF && val <= AL_REVERB_MAX_GAINHF))
- throw effect_exception{AL_INVALID_VALUE, "Reverb gainhf out of range"};
- props->Reverb.GainHF = val;
- break;
-
- case AL_REVERB_DECAY_TIME:
- if(!(val >= AL_REVERB_MIN_DECAY_TIME && val <= AL_REVERB_MAX_DECAY_TIME))
- throw effect_exception{AL_INVALID_VALUE, "Reverb decay time out of range"};
- props->Reverb.DecayTime = val;
- break;
-
- case AL_REVERB_DECAY_HFRATIO:
- if(!(val >= AL_REVERB_MIN_DECAY_HFRATIO && val <= AL_REVERB_MAX_DECAY_HFRATIO))
- throw effect_exception{AL_INVALID_VALUE, "Reverb decay hfratio out of range"};
- props->Reverb.DecayHFRatio = val;
- break;
-
- case AL_REVERB_REFLECTIONS_GAIN:
- if(!(val >= AL_REVERB_MIN_REFLECTIONS_GAIN && val <= AL_REVERB_MAX_REFLECTIONS_GAIN))
- throw effect_exception{AL_INVALID_VALUE, "Reverb reflections gain out of range"};
- props->Reverb.ReflectionsGain = val;
- break;
-
- case AL_REVERB_REFLECTIONS_DELAY:
- if(!(val >= AL_REVERB_MIN_REFLECTIONS_DELAY && val <= AL_REVERB_MAX_REFLECTIONS_DELAY))
- throw effect_exception{AL_INVALID_VALUE, "Reverb reflections delay out of range"};
- props->Reverb.ReflectionsDelay = val;
- break;
-
- case AL_REVERB_LATE_REVERB_GAIN:
- if(!(val >= AL_REVERB_MIN_LATE_REVERB_GAIN && val <= AL_REVERB_MAX_LATE_REVERB_GAIN))
- throw effect_exception{AL_INVALID_VALUE, "Reverb late reverb gain out of range"};
- props->Reverb.LateReverbGain = val;
- break;
-
- case AL_REVERB_LATE_REVERB_DELAY:
- if(!(val >= AL_REVERB_MIN_LATE_REVERB_DELAY && val <= AL_REVERB_MAX_LATE_REVERB_DELAY))
- throw effect_exception{AL_INVALID_VALUE, "Reverb late reverb delay out of range"};
- props->Reverb.LateReverbDelay = val;
- break;
-
- case AL_REVERB_AIR_ABSORPTION_GAINHF:
- if(!(val >= AL_REVERB_MIN_AIR_ABSORPTION_GAINHF && val <= AL_REVERB_MAX_AIR_ABSORPTION_GAINHF))
- throw effect_exception{AL_INVALID_VALUE, "Reverb air absorption gainhf out of range"};
- props->Reverb.AirAbsorptionGainHF = val;
- break;
-
- case AL_REVERB_ROOM_ROLLOFF_FACTOR:
- if(!(val >= AL_REVERB_MIN_ROOM_ROLLOFF_FACTOR && val <= AL_REVERB_MAX_ROOM_ROLLOFF_FACTOR))
- throw effect_exception{AL_INVALID_VALUE, "Reverb room rolloff factor out of range"};
- props->Reverb.RoomRolloffFactor = val;
- break;
-
- default:
- throw effect_exception{AL_INVALID_ENUM, "Invalid reverb float property 0x%04x", param};
- }
- }
- void StdReverb_setParamfv(EffectProps *props, ALenum param, const float *vals)
- { StdReverb_setParamf(props, param, vals[0]); }
-
- void StdReverb_getParami(const EffectProps *props, ALenum param, int *val)
- {
- switch(param)
- {
- case AL_REVERB_DECAY_HFLIMIT:
- *val = props->Reverb.DecayHFLimit;
- break;
-
- default:
- throw effect_exception{AL_INVALID_ENUM, "Invalid reverb integer property 0x%04x", param};
- }
- }
- void StdReverb_getParamiv(const EffectProps *props, ALenum param, int *vals)
- { StdReverb_getParami(props, param, vals); }
- void StdReverb_getParamf(const EffectProps *props, ALenum param, float *val)
- {
- switch(param)
- {
- case AL_REVERB_DENSITY:
- *val = props->Reverb.Density;
- break;
-
- case AL_REVERB_DIFFUSION:
- *val = props->Reverb.Diffusion;
- break;
-
- case AL_REVERB_GAIN:
- *val = props->Reverb.Gain;
- break;
-
- case AL_REVERB_GAINHF:
- *val = props->Reverb.GainHF;
- break;
-
- case AL_REVERB_DECAY_TIME:
- *val = props->Reverb.DecayTime;
- break;
-
- case AL_REVERB_DECAY_HFRATIO:
- *val = props->Reverb.DecayHFRatio;
- break;
-
- case AL_REVERB_REFLECTIONS_GAIN:
- *val = props->Reverb.ReflectionsGain;
- break;
-
- case AL_REVERB_REFLECTIONS_DELAY:
- *val = props->Reverb.ReflectionsDelay;
- break;
-
- case AL_REVERB_LATE_REVERB_GAIN:
- *val = props->Reverb.LateReverbGain;
- break;
-
- case AL_REVERB_LATE_REVERB_DELAY:
- *val = props->Reverb.LateReverbDelay;
- break;
-
- case AL_REVERB_AIR_ABSORPTION_GAINHF:
- *val = props->Reverb.AirAbsorptionGainHF;
- break;
-
- case AL_REVERB_ROOM_ROLLOFF_FACTOR:
- *val = props->Reverb.RoomRolloffFactor;
- break;
-
- default:
- throw effect_exception{AL_INVALID_ENUM, "Invalid reverb float property 0x%04x", param};
- }
- }
- void StdReverb_getParamfv(const EffectProps *props, ALenum param, float *vals)
- { StdReverb_getParamf(props, param, vals); }
-
- EffectProps genDefaultStdProps() noexcept
- {
- EffectProps props{};
- props.Reverb.Density = AL_REVERB_DEFAULT_DENSITY;
- props.Reverb.Diffusion = AL_REVERB_DEFAULT_DIFFUSION;
- props.Reverb.Gain = AL_REVERB_DEFAULT_GAIN;
- props.Reverb.GainHF = AL_REVERB_DEFAULT_GAINHF;
- props.Reverb.GainLF = 1.0f;
- props.Reverb.DecayTime = AL_REVERB_DEFAULT_DECAY_TIME;
- props.Reverb.DecayHFRatio = AL_REVERB_DEFAULT_DECAY_HFRATIO;
- props.Reverb.DecayLFRatio = 1.0f;
- props.Reverb.ReflectionsGain = AL_REVERB_DEFAULT_REFLECTIONS_GAIN;
- props.Reverb.ReflectionsDelay = AL_REVERB_DEFAULT_REFLECTIONS_DELAY;
- props.Reverb.ReflectionsPan[0] = 0.0f;
- props.Reverb.ReflectionsPan[1] = 0.0f;
- props.Reverb.ReflectionsPan[2] = 0.0f;
- props.Reverb.LateReverbGain = AL_REVERB_DEFAULT_LATE_REVERB_GAIN;
- props.Reverb.LateReverbDelay = AL_REVERB_DEFAULT_LATE_REVERB_DELAY;
- props.Reverb.LateReverbPan[0] = 0.0f;
- props.Reverb.LateReverbPan[1] = 0.0f;
- props.Reverb.LateReverbPan[2] = 0.0f;
- props.Reverb.EchoTime = 0.25f;
- props.Reverb.EchoDepth = 0.0f;
- props.Reverb.ModulationTime = 0.25f;
- props.Reverb.ModulationDepth = 0.0f;
- props.Reverb.AirAbsorptionGainHF = AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF;
- props.Reverb.HFReference = 5000.0f;
- props.Reverb.LFReference = 250.0f;
- props.Reverb.RoomRolloffFactor = AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR;
- props.Reverb.DecayHFLimit = AL_REVERB_DEFAULT_DECAY_HFLIMIT;
- return props;
- }
-
- } // namespace
-
- DEFINE_ALEFFECT_VTABLE(Reverb);
-
- const EffectProps ReverbEffectProps{genDefaultProps()};
-
- DEFINE_ALEFFECT_VTABLE(StdReverb);
-
- const EffectProps StdReverbEffectProps{genDefaultStdProps()};
-
- #ifdef ALSOFT_EAX
- namespace {
-
- extern const EFXEAXREVERBPROPERTIES eax_efx_reverb_presets[];
-
- using EaxReverbEffectDirtyFlagsValue = std::uint_least32_t;
-
- struct EaxReverbEffectDirtyFlags
- {
- using EaxIsBitFieldStruct = bool;
-
- EaxReverbEffectDirtyFlagsValue ulEnvironment : 1;
- EaxReverbEffectDirtyFlagsValue flEnvironmentSize : 1;
- EaxReverbEffectDirtyFlagsValue flEnvironmentDiffusion : 1;
- EaxReverbEffectDirtyFlagsValue lRoom : 1;
- EaxReverbEffectDirtyFlagsValue lRoomHF : 1;
- EaxReverbEffectDirtyFlagsValue lRoomLF : 1;
- EaxReverbEffectDirtyFlagsValue flDecayTime : 1;
- EaxReverbEffectDirtyFlagsValue flDecayHFRatio : 1;
- EaxReverbEffectDirtyFlagsValue flDecayLFRatio : 1;
- EaxReverbEffectDirtyFlagsValue lReflections : 1;
- EaxReverbEffectDirtyFlagsValue flReflectionsDelay : 1;
- EaxReverbEffectDirtyFlagsValue vReflectionsPan : 1;
- EaxReverbEffectDirtyFlagsValue lReverb : 1;
- EaxReverbEffectDirtyFlagsValue flReverbDelay : 1;
- EaxReverbEffectDirtyFlagsValue vReverbPan : 1;
- EaxReverbEffectDirtyFlagsValue flEchoTime : 1;
- EaxReverbEffectDirtyFlagsValue flEchoDepth : 1;
- EaxReverbEffectDirtyFlagsValue flModulationTime : 1;
- EaxReverbEffectDirtyFlagsValue flModulationDepth : 1;
- EaxReverbEffectDirtyFlagsValue flAirAbsorptionHF : 1;
- EaxReverbEffectDirtyFlagsValue flHFReference : 1;
- EaxReverbEffectDirtyFlagsValue flLFReference : 1;
- EaxReverbEffectDirtyFlagsValue flRoomRolloffFactor : 1;
- EaxReverbEffectDirtyFlagsValue ulFlags : 1;
- }; // EaxReverbEffectDirtyFlags
-
- struct Eax1ReverbEffectDirtyFlags
- {
- using EaxIsBitFieldStruct = bool;
-
- EaxReverbEffectDirtyFlagsValue ulEnvironment : 1;
- EaxReverbEffectDirtyFlagsValue flVolume : 1;
- EaxReverbEffectDirtyFlagsValue flDecayTime : 1;
- EaxReverbEffectDirtyFlagsValue flDamping : 1;
- }; // Eax1ReverbEffectDirtyFlags
-
- class EaxReverbEffect final :
- public EaxEffect
- {
- public:
- EaxReverbEffect();
-
- void dispatch(const EaxEaxCall& eax_call) override;
-
- // [[nodiscard]]
- bool apply_deferred() override;
-
- private:
- EAX_REVERBPROPERTIES eax1_{};
- EAX_REVERBPROPERTIES eax1_d_{};
- Eax1ReverbEffectDirtyFlags eax1_dirty_flags_{};
- EAXREVERBPROPERTIES eax_{};
- EAXREVERBPROPERTIES eax_d_{};
- EaxReverbEffectDirtyFlags eax_dirty_flags_{};
-
- [[noreturn]] static void eax_fail(const char* message);
-
- void set_eax_defaults();
-
- void set_efx_density_from_environment_size();
- void set_efx_diffusion();
- void set_efx_gain();
- void set_efx_gain_hf();
- void set_efx_gain_lf();
- void set_efx_decay_time();
- void set_efx_decay_hf_ratio();
- void set_efx_decay_lf_ratio();
- void set_efx_reflections_gain();
- void set_efx_reflections_delay();
- void set_efx_reflections_pan();
- void set_efx_late_reverb_gain();
- void set_efx_late_reverb_delay();
- void set_efx_late_reverb_pan();
- void set_efx_echo_time();
- void set_efx_echo_depth();
- void set_efx_modulation_time();
- void set_efx_modulation_depth();
- void set_efx_air_absorption_gain_hf();
- void set_efx_hf_reference();
- void set_efx_lf_reference();
- void set_efx_room_rolloff_factor();
- void set_efx_flags();
- void set_efx_defaults();
-
- void v1_get(const EaxEaxCall& eax_call) const;
-
- void get_all(const EaxEaxCall& eax_call) const;
-
- void get(const EaxEaxCall& eax_call) const;
-
- static void v1_validate_environment(unsigned long environment);
- static void v1_validate_volume(float volume);
- static void v1_validate_decay_time(float decay_time);
- static void v1_validate_damping(float damping);
- static void v1_validate_all(const EAX_REVERBPROPERTIES& all);
-
- void v1_defer_environment(unsigned long environment);
- void v1_defer_volume(float volume);
- void v1_defer_decay_time(float decay_time);
- void v1_defer_damping(float damping);
- void v1_defer_all(const EAX_REVERBPROPERTIES& all);
-
- void v1_defer_environment(const EaxEaxCall& eax_call);
- void v1_defer_volume(const EaxEaxCall& eax_call);
- void v1_defer_decay_time(const EaxEaxCall& eax_call);
- void v1_defer_damping(const EaxEaxCall& eax_call);
- void v1_defer_all(const EaxEaxCall& eax_call);
- void v1_defer(const EaxEaxCall& eax_call);
-
- void v1_set_efx();
-
- static void validate_environment(unsigned long ulEnvironment, int version, bool is_standalone);
- static void validate_environment_size(float flEnvironmentSize);
- static void validate_environment_diffusion(float flEnvironmentDiffusion);
- static void validate_room(long lRoom);
- static void validate_room_hf(long lRoomHF);
- static void validate_room_lf(long lRoomLF);
- static void validate_decay_time(float flDecayTime);
- static void validate_decay_hf_ratio(float flDecayHFRatio);
- static void validate_decay_lf_ratio(float flDecayLFRatio);
- static void validate_reflections(long lReflections);
- static void validate_reflections_delay(float flReflectionsDelay);
- static void validate_reflections_pan(const EAXVECTOR& vReflectionsPan);
- static void validate_reverb(long lReverb);
- static void validate_reverb_delay(float flReverbDelay);
- static void validate_reverb_pan(const EAXVECTOR& vReverbPan);
- static void validate_echo_time(float flEchoTime);
- static void validate_echo_depth(float flEchoDepth);
- static void validate_modulation_time(float flModulationTime);
- static void validate_modulation_depth(float flModulationDepth);
- static void validate_air_absorbtion_hf(float air_absorbtion_hf);
- static void validate_hf_reference(float flHFReference);
- static void validate_lf_reference(float flLFReference);
- static void validate_room_rolloff_factor(float flRoomRolloffFactor);
- static void validate_flags(unsigned long ulFlags);
- static void validate_all(const EAX20LISTENERPROPERTIES& all, int version);
- static void validate_all(const EAXREVERBPROPERTIES& all, int version);
-
- void defer_environment(unsigned long ulEnvironment);
- void defer_environment_size(float flEnvironmentSize);
- void defer_environment_diffusion(float flEnvironmentDiffusion);
- void defer_room(long lRoom);
- void defer_room_hf(long lRoomHF);
- void defer_room_lf(long lRoomLF);
- void defer_decay_time(float flDecayTime);
- void defer_decay_hf_ratio(float flDecayHFRatio);
- void defer_decay_lf_ratio(float flDecayLFRatio);
- void defer_reflections(long lReflections);
- void defer_reflections_delay(float flReflectionsDelay);
- void defer_reflections_pan(const EAXVECTOR& vReflectionsPan);
- void defer_reverb(long lReverb);
- void defer_reverb_delay(float flReverbDelay);
- void defer_reverb_pan(const EAXVECTOR& vReverbPan);
- void defer_echo_time(float flEchoTime);
- void defer_echo_depth(float flEchoDepth);
- void defer_modulation_time(float flModulationTime);
- void defer_modulation_depth(float flModulationDepth);
- void defer_air_absorbtion_hf(float flAirAbsorptionHF);
- void defer_hf_reference(float flHFReference);
- void defer_lf_reference(float flLFReference);
- void defer_room_rolloff_factor(float flRoomRolloffFactor);
- void defer_flags(unsigned long ulFlags);
- void defer_all(const EAX20LISTENERPROPERTIES& all);
- void defer_all(const EAXREVERBPROPERTIES& all);
-
- void defer_environment(const EaxEaxCall& eax_call);
- void defer_environment_size(const EaxEaxCall& eax_call);
- void defer_environment_diffusion(const EaxEaxCall& eax_call);
- void defer_room(const EaxEaxCall& eax_call);
- void defer_room_hf(const EaxEaxCall& eax_call);
- void defer_room_lf(const EaxEaxCall& eax_call);
- void defer_decay_time(const EaxEaxCall& eax_call);
- void defer_decay_hf_ratio(const EaxEaxCall& eax_call);
- void defer_decay_lf_ratio(const EaxEaxCall& eax_call);
- void defer_reflections(const EaxEaxCall& eax_call);
- void defer_reflections_delay(const EaxEaxCall& eax_call);
- void defer_reflections_pan(const EaxEaxCall& eax_call);
- void defer_reverb(const EaxEaxCall& eax_call);
- void defer_reverb_delay(const EaxEaxCall& eax_call);
- void defer_reverb_pan(const EaxEaxCall& eax_call);
- void defer_echo_time(const EaxEaxCall& eax_call);
- void defer_echo_depth(const EaxEaxCall& eax_call);
- void defer_modulation_time(const EaxEaxCall& eax_call);
- void defer_modulation_depth(const EaxEaxCall& eax_call);
- void defer_air_absorbtion_hf(const EaxEaxCall& eax_call);
- void defer_hf_reference(const EaxEaxCall& eax_call);
- void defer_lf_reference(const EaxEaxCall& eax_call);
- void defer_room_rolloff_factor(const EaxEaxCall& eax_call);
- void defer_flags(const EaxEaxCall& eax_call);
- void defer_all(const EaxEaxCall& eax_call);
-
- void set(const EaxEaxCall& eax_call);
- }; // EaxReverbEffect
-
-
- class EaxReverbEffectException :
- public EaxException
- {
- public:
- explicit EaxReverbEffectException(
- const char* message)
- :
- EaxException{"EAX_REVERB_EFFECT", message}
- {
- }
- }; // EaxReverbEffectException
-
-
- EaxReverbEffect::EaxReverbEffect()
- : EaxEffect{AL_EFFECT_EAXREVERB}
- {
- set_eax_defaults();
- set_efx_defaults();
- }
-
- void EaxReverbEffect::dispatch(const EaxEaxCall& eax_call)
- {
- eax_call.is_get() ? get(eax_call) : set(eax_call);
- }
-
- [[noreturn]] void EaxReverbEffect::eax_fail(const char* message)
- {
- throw EaxReverbEffectException{message};
- }
-
- void EaxReverbEffect::set_eax_defaults()
- {
- eax1_ = EAX1REVERB_PRESETS[EAX_ENVIRONMENT_GENERIC];
- eax1_d_ = eax1_;
- eax_ = EAXREVERB_PRESETS[EAX_ENVIRONMENT_GENERIC];
- /* HACK: EAX2 has a default room volume of -10,000dB (silence), although
- * newer versions use -1,000dB. What should be happening is properties for
- * each EAX version is tracked separately, with the last version used for
- * the properties to apply (presumably v2 or nothing being the default).
- */
- eax_.lRoom = EAXREVERB_MINROOM;
- eax_d_ = eax_;
- }
-
- void EaxReverbEffect::set_efx_density_from_environment_size()
- {
- const auto eax_environment_size = eax_.flEnvironmentSize;
-
- const auto efx_density = clamp(
- (eax_environment_size * eax_environment_size * eax_environment_size) / 16.0F,
- AL_EAXREVERB_MIN_DENSITY,
- AL_EAXREVERB_MAX_DENSITY);
-
- al_effect_props_.Reverb.Density = efx_density;
- }
-
- void EaxReverbEffect::set_efx_diffusion()
- {
- const auto efx_diffusion = clamp(
- eax_.flEnvironmentDiffusion,
- AL_EAXREVERB_MIN_DIFFUSION,
- AL_EAXREVERB_MAX_DIFFUSION);
-
- al_effect_props_.Reverb.Diffusion = efx_diffusion;
- }
-
- void EaxReverbEffect::set_efx_gain()
- {
- const auto efx_gain = clamp(
- level_mb_to_gain(static_cast<float>(eax_.lRoom)),
- AL_EAXREVERB_MIN_GAIN,
- AL_EAXREVERB_MAX_GAIN);
-
- al_effect_props_.Reverb.Gain = efx_gain;
- }
-
- void EaxReverbEffect::set_efx_gain_hf()
- {
- const auto efx_gain_hf = clamp(
- level_mb_to_gain(static_cast<float>(eax_.lRoomHF)),
- AL_EAXREVERB_MIN_GAINHF,
- AL_EAXREVERB_MAX_GAINHF);
-
- al_effect_props_.Reverb.GainHF = efx_gain_hf;
- }
-
- void EaxReverbEffect::set_efx_gain_lf()
- {
- const auto efx_gain_lf = clamp(
- level_mb_to_gain(static_cast<float>(eax_.lRoomLF)),
- AL_EAXREVERB_MIN_GAINLF,
- AL_EAXREVERB_MAX_GAINLF);
-
- al_effect_props_.Reverb.GainLF = efx_gain_lf;
- }
-
- void EaxReverbEffect::set_efx_decay_time()
- {
- const auto efx_decay_time = clamp(
- eax_.flDecayTime,
- AL_EAXREVERB_MIN_DECAY_TIME,
- AL_EAXREVERB_MAX_DECAY_TIME);
-
- al_effect_props_.Reverb.DecayTime = efx_decay_time;
- }
-
- void EaxReverbEffect::set_efx_decay_hf_ratio()
- {
- const auto efx_decay_hf_ratio = clamp(
- eax_.flDecayHFRatio,
- AL_EAXREVERB_MIN_DECAY_HFRATIO,
- AL_EAXREVERB_MAX_DECAY_HFRATIO);
-
- al_effect_props_.Reverb.DecayHFRatio = efx_decay_hf_ratio;
- }
-
- void EaxReverbEffect::set_efx_decay_lf_ratio()
- {
- const auto efx_decay_lf_ratio = clamp(
- eax_.flDecayLFRatio,
- AL_EAXREVERB_MIN_DECAY_LFRATIO,
- AL_EAXREVERB_MAX_DECAY_LFRATIO);
-
- al_effect_props_.Reverb.DecayLFRatio = efx_decay_lf_ratio;
- }
-
- void EaxReverbEffect::set_efx_reflections_gain()
- {
- const auto efx_reflections_gain = clamp(
- level_mb_to_gain(static_cast<float>(eax_.lReflections)),
- AL_EAXREVERB_MIN_REFLECTIONS_GAIN,
- AL_EAXREVERB_MAX_REFLECTIONS_GAIN);
-
- al_effect_props_.Reverb.ReflectionsGain = efx_reflections_gain;
- }
-
- void EaxReverbEffect::set_efx_reflections_delay()
- {
- const auto efx_reflections_delay = clamp(
- eax_.flReflectionsDelay,
- AL_EAXREVERB_MIN_REFLECTIONS_DELAY,
- AL_EAXREVERB_MAX_REFLECTIONS_DELAY);
-
- al_effect_props_.Reverb.ReflectionsDelay = efx_reflections_delay;
- }
-
- void EaxReverbEffect::set_efx_reflections_pan()
- {
- al_effect_props_.Reverb.ReflectionsPan[0] = eax_.vReflectionsPan.x;
- al_effect_props_.Reverb.ReflectionsPan[1] = eax_.vReflectionsPan.y;
- al_effect_props_.Reverb.ReflectionsPan[2] = eax_.vReflectionsPan.z;
- }
-
- void EaxReverbEffect::set_efx_late_reverb_gain()
- {
- const auto efx_late_reverb_gain = clamp(
- level_mb_to_gain(static_cast<float>(eax_.lReverb)),
- AL_EAXREVERB_MIN_LATE_REVERB_GAIN,
- AL_EAXREVERB_MAX_LATE_REVERB_GAIN);
-
- al_effect_props_.Reverb.LateReverbGain = efx_late_reverb_gain;
- }
-
- void EaxReverbEffect::set_efx_late_reverb_delay()
- {
- const auto efx_late_reverb_delay = clamp(
- eax_.flReverbDelay,
- AL_EAXREVERB_MIN_LATE_REVERB_DELAY,
- AL_EAXREVERB_MAX_LATE_REVERB_DELAY);
-
- al_effect_props_.Reverb.LateReverbDelay = efx_late_reverb_delay;
- }
-
- void EaxReverbEffect::set_efx_late_reverb_pan()
- {
- al_effect_props_.Reverb.LateReverbPan[0] = eax_.vReverbPan.x;
- al_effect_props_.Reverb.LateReverbPan[1] = eax_.vReverbPan.y;
- al_effect_props_.Reverb.LateReverbPan[2] = eax_.vReverbPan.z;
- }
-
- void EaxReverbEffect::set_efx_echo_time()
- {
- const auto efx_echo_time = clamp(
- eax_.flEchoTime,
- AL_EAXREVERB_MIN_ECHO_TIME,
- AL_EAXREVERB_MAX_ECHO_TIME);
-
- al_effect_props_.Reverb.EchoTime = efx_echo_time;
- }
-
- void EaxReverbEffect::set_efx_echo_depth()
- {
- const auto efx_echo_depth = clamp(
- eax_.flEchoDepth,
- AL_EAXREVERB_MIN_ECHO_DEPTH,
- AL_EAXREVERB_MAX_ECHO_DEPTH);
-
- al_effect_props_.Reverb.EchoDepth = efx_echo_depth;
- }
-
- void EaxReverbEffect::set_efx_modulation_time()
- {
- const auto efx_modulation_time = clamp(
- eax_.flModulationTime,
- AL_EAXREVERB_MIN_MODULATION_TIME,
- AL_EAXREVERB_MAX_MODULATION_TIME);
-
- al_effect_props_.Reverb.ModulationTime = efx_modulation_time;
- }
-
- void EaxReverbEffect::set_efx_modulation_depth()
- {
- const auto efx_modulation_depth = clamp(
- eax_.flModulationDepth,
- AL_EAXREVERB_MIN_MODULATION_DEPTH,
- AL_EAXREVERB_MAX_MODULATION_DEPTH);
-
- al_effect_props_.Reverb.ModulationDepth = efx_modulation_depth;
- }
-
- void EaxReverbEffect::set_efx_air_absorption_gain_hf()
- {
- const auto efx_air_absorption_hf = clamp(
- level_mb_to_gain(eax_.flAirAbsorptionHF),
- AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF,
- AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF);
-
- al_effect_props_.Reverb.AirAbsorptionGainHF = efx_air_absorption_hf;
- }
-
- void EaxReverbEffect::set_efx_hf_reference()
- {
- const auto efx_hf_reference = clamp(
- eax_.flHFReference,
- AL_EAXREVERB_MIN_HFREFERENCE,
- AL_EAXREVERB_MAX_HFREFERENCE);
-
- al_effect_props_.Reverb.HFReference = efx_hf_reference;
- }
-
- void EaxReverbEffect::set_efx_lf_reference()
- {
- const auto efx_lf_reference = clamp(
- eax_.flLFReference,
- AL_EAXREVERB_MIN_LFREFERENCE,
- AL_EAXREVERB_MAX_LFREFERENCE);
-
- al_effect_props_.Reverb.LFReference = efx_lf_reference;
- }
-
- void EaxReverbEffect::set_efx_room_rolloff_factor()
- {
- const auto efx_room_rolloff_factor = clamp(
- eax_.flRoomRolloffFactor,
- AL_EAXREVERB_MIN_ROOM_ROLLOFF_FACTOR,
- AL_EAXREVERB_MAX_ROOM_ROLLOFF_FACTOR);
-
- al_effect_props_.Reverb.RoomRolloffFactor = efx_room_rolloff_factor;
- }
-
- void EaxReverbEffect::set_efx_flags()
- {
- al_effect_props_.Reverb.DecayHFLimit = ((eax_.ulFlags & EAXREVERBFLAGS_DECAYHFLIMIT) != 0);
- }
-
- void EaxReverbEffect::set_efx_defaults()
- {
- set_efx_density_from_environment_size();
- set_efx_diffusion();
- set_efx_gain();
- set_efx_gain_hf();
- set_efx_gain_lf();
- set_efx_decay_time();
- set_efx_decay_hf_ratio();
- set_efx_decay_lf_ratio();
- set_efx_reflections_gain();
- set_efx_reflections_delay();
- set_efx_reflections_pan();
- set_efx_late_reverb_gain();
- set_efx_late_reverb_delay();
- set_efx_late_reverb_pan();
- set_efx_echo_time();
- set_efx_echo_depth();
- set_efx_modulation_time();
- set_efx_modulation_depth();
- set_efx_air_absorption_gain_hf();
- set_efx_hf_reference();
- set_efx_lf_reference();
- set_efx_room_rolloff_factor();
- set_efx_flags();
- }
-
- void EaxReverbEffect::v1_get(const EaxEaxCall& eax_call) const
- {
- switch(eax_call.get_property_id())
- {
- case DSPROPERTY_EAX_ALL:
- eax_call.set_value<EaxReverbEffectException>(eax1_);
- break;
-
- case DSPROPERTY_EAX_ENVIRONMENT:
- eax_call.set_value<EaxReverbEffectException>(eax1_.environment);
- break;
-
- case DSPROPERTY_EAX_VOLUME:
- eax_call.set_value<EaxReverbEffectException>(eax1_.fVolume);
- break;
-
- case DSPROPERTY_EAX_DECAYTIME:
- eax_call.set_value<EaxReverbEffectException>(eax1_.fDecayTime_sec);
- break;
-
- case DSPROPERTY_EAX_DAMPING:
- eax_call.set_value<EaxReverbEffectException>(eax1_.fDamping);
- break;
-
- default:
- eax_fail("Unsupported property id.");
- }
- }
-
- void EaxReverbEffect::get_all(
- const EaxEaxCall& eax_call) const
- {
- if (eax_call.get_version() == 2)
- {
- auto& eax_reverb = eax_call.get_value<EaxReverbEffectException, EAX20LISTENERPROPERTIES>();
- eax_reverb.lRoom = eax_.lRoom;
- eax_reverb.lRoomHF = eax_.lRoomHF;
- eax_reverb.flRoomRolloffFactor = eax_.flRoomRolloffFactor;
- eax_reverb.flDecayTime = eax_.flDecayTime;
- eax_reverb.flDecayHFRatio = eax_.flDecayHFRatio;
- eax_reverb.lReflections = eax_.lReflections;
- eax_reverb.flReflectionsDelay = eax_.flReflectionsDelay;
- eax_reverb.lReverb = eax_.lReverb;
- eax_reverb.flReverbDelay = eax_.flReverbDelay;
- eax_reverb.dwEnvironment = eax_.ulEnvironment;
- eax_reverb.flEnvironmentSize = eax_.flEnvironmentSize;
- eax_reverb.flEnvironmentDiffusion = eax_.flEnvironmentDiffusion;
- eax_reverb.flAirAbsorptionHF = eax_.flAirAbsorptionHF;
- eax_reverb.dwFlags = eax_.ulFlags;
- }
- else
- {
- eax_call.set_value<EaxReverbEffectException>(eax_);
- }
- }
-
- void EaxReverbEffect::get(const EaxEaxCall& eax_call) const
- {
- if(eax_call.get_version() == 1)
- v1_get(eax_call);
- else switch(eax_call.get_property_id())
- {
- case EAXREVERB_NONE:
- break;
-
- case EAXREVERB_ALLPARAMETERS:
- get_all(eax_call);
- break;
-
- case EAXREVERB_ENVIRONMENT:
- eax_call.set_value<EaxReverbEffectException>(eax_.ulEnvironment);
- break;
-
- case EAXREVERB_ENVIRONMENTSIZE:
- eax_call.set_value<EaxReverbEffectException>(eax_.flEnvironmentSize);
- break;
-
- case EAXREVERB_ENVIRONMENTDIFFUSION:
- eax_call.set_value<EaxReverbEffectException>(eax_.flEnvironmentDiffusion);
- break;
-
- case EAXREVERB_ROOM:
- eax_call.set_value<EaxReverbEffectException>(eax_.lRoom);
- break;
-
- case EAXREVERB_ROOMHF:
- eax_call.set_value<EaxReverbEffectException>(eax_.lRoomHF);
- break;
-
- case EAXREVERB_ROOMLF:
- eax_call.set_value<EaxReverbEffectException>(eax_.lRoomLF);
- break;
-
- case EAXREVERB_DECAYTIME:
- eax_call.set_value<EaxReverbEffectException>(eax_.flDecayTime);
- break;
-
- case EAXREVERB_DECAYHFRATIO:
- eax_call.set_value<EaxReverbEffectException>(eax_.flDecayHFRatio);
- break;
-
- case EAXREVERB_DECAYLFRATIO:
- eax_call.set_value<EaxReverbEffectException>(eax_.flDecayLFRatio);
- break;
-
- case EAXREVERB_REFLECTIONS:
- eax_call.set_value<EaxReverbEffectException>(eax_.lReflections);
- break;
-
- case EAXREVERB_REFLECTIONSDELAY:
- eax_call.set_value<EaxReverbEffectException>(eax_.flReflectionsDelay);
- break;
-
- case EAXREVERB_REFLECTIONSPAN:
- eax_call.set_value<EaxReverbEffectException>(eax_.vReflectionsPan);
- break;
-
- case EAXREVERB_REVERB:
- eax_call.set_value<EaxReverbEffectException>(eax_.lReverb);
- break;
-
- case EAXREVERB_REVERBDELAY:
- eax_call.set_value<EaxReverbEffectException>(eax_.flReverbDelay);
- break;
-
- case EAXREVERB_REVERBPAN:
- eax_call.set_value<EaxReverbEffectException>(eax_.vReverbPan);
- break;
-
- case EAXREVERB_ECHOTIME:
- eax_call.set_value<EaxReverbEffectException>(eax_.flEchoTime);
- break;
-
- case EAXREVERB_ECHODEPTH:
- eax_call.set_value<EaxReverbEffectException>(eax_.flEchoDepth);
- break;
-
- case EAXREVERB_MODULATIONTIME:
- eax_call.set_value<EaxReverbEffectException>(eax_.flModulationTime);
- break;
-
- case EAXREVERB_MODULATIONDEPTH:
- eax_call.set_value<EaxReverbEffectException>(eax_.flModulationDepth);
- break;
-
- case EAXREVERB_AIRABSORPTIONHF:
- eax_call.set_value<EaxReverbEffectException>(eax_.flAirAbsorptionHF);
- break;
-
- case EAXREVERB_HFREFERENCE:
- eax_call.set_value<EaxReverbEffectException>(eax_.flHFReference);
- break;
-
- case EAXREVERB_LFREFERENCE:
- eax_call.set_value<EaxReverbEffectException>(eax_.flLFReference);
- break;
-
- case EAXREVERB_ROOMROLLOFFFACTOR:
- eax_call.set_value<EaxReverbEffectException>(eax_.flRoomRolloffFactor);
- break;
-
- case EAXREVERB_FLAGS:
- eax_call.set_value<EaxReverbEffectException>(eax_.ulFlags);
- break;
-
- default:
- eax_fail("Unsupported property id.");
- }
- }
-
- void EaxReverbEffect::v1_validate_environment(unsigned long environment)
- {
- validate_environment(environment, 1, true);
- }
-
- void EaxReverbEffect::v1_validate_volume(float volume)
- {
- eax_validate_range<EaxReverbEffectException>("Volume", volume, EAX1REVERB_MINVOLUME, EAX1REVERB_MAXVOLUME);
- }
-
- void EaxReverbEffect::v1_validate_decay_time(float decay_time)
- {
- validate_decay_time(decay_time);
- }
-
- void EaxReverbEffect::v1_validate_damping(float damping)
- {
- eax_validate_range<EaxReverbEffectException>("Damping", damping, EAX1REVERB_MINDAMPING, EAX1REVERB_MAXDAMPING);
- }
-
- void EaxReverbEffect::v1_validate_all(const EAX_REVERBPROPERTIES& all)
- {
- v1_validate_environment(all.environment);
- v1_validate_volume(all.fVolume);
- v1_validate_decay_time(all.fDecayTime_sec);
- v1_validate_damping(all.fDamping);
- }
-
- void EaxReverbEffect::validate_environment(
- unsigned long ulEnvironment,
- int version,
- bool is_standalone)
- {
- eax_validate_range<EaxReverbEffectException>(
- "Environment",
- ulEnvironment,
- EAXREVERB_MINENVIRONMENT,
- (version <= 2 || is_standalone) ? EAX1REVERB_MAXENVIRONMENT : EAX30REVERB_MAXENVIRONMENT);
- }
-
- void EaxReverbEffect::validate_environment_size(
- float flEnvironmentSize)
- {
- eax_validate_range<EaxReverbEffectException>(
- "Environment Size",
- flEnvironmentSize,
- EAXREVERB_MINENVIRONMENTSIZE,
- EAXREVERB_MAXENVIRONMENTSIZE);
- }
-
- void EaxReverbEffect::validate_environment_diffusion(
- float flEnvironmentDiffusion)
- {
- eax_validate_range<EaxReverbEffectException>(
- "Environment Diffusion",
- flEnvironmentDiffusion,
- EAXREVERB_MINENVIRONMENTDIFFUSION,
- EAXREVERB_MAXENVIRONMENTDIFFUSION);
- }
-
- void EaxReverbEffect::validate_room(
- long lRoom)
- {
- eax_validate_range<EaxReverbEffectException>(
- "Room",
- lRoom,
- EAXREVERB_MINROOM,
- EAXREVERB_MAXROOM);
- }
-
- void EaxReverbEffect::validate_room_hf(
- long lRoomHF)
- {
- eax_validate_range<EaxReverbEffectException>(
- "Room HF",
- lRoomHF,
- EAXREVERB_MINROOMHF,
- EAXREVERB_MAXROOMHF);
- }
-
- void EaxReverbEffect::validate_room_lf(
- long lRoomLF)
- {
- eax_validate_range<EaxReverbEffectException>(
- "Room LF",
- lRoomLF,
- EAXREVERB_MINROOMLF,
- EAXREVERB_MAXROOMLF);
- }
-
- void EaxReverbEffect::validate_decay_time(
- float flDecayTime)
- {
- eax_validate_range<EaxReverbEffectException>(
- "Decay Time",
- flDecayTime,
- EAXREVERB_MINDECAYTIME,
- EAXREVERB_MAXDECAYTIME);
- }
-
- void EaxReverbEffect::validate_decay_hf_ratio(
- float flDecayHFRatio)
- {
- eax_validate_range<EaxReverbEffectException>(
- "Decay HF Ratio",
- flDecayHFRatio,
- EAXREVERB_MINDECAYHFRATIO,
- EAXREVERB_MAXDECAYHFRATIO);
- }
-
- void EaxReverbEffect::validate_decay_lf_ratio(
- float flDecayLFRatio)
- {
- eax_validate_range<EaxReverbEffectException>(
- "Decay LF Ratio",
- flDecayLFRatio,
- EAXREVERB_MINDECAYLFRATIO,
- EAXREVERB_MAXDECAYLFRATIO);
- }
-
- void EaxReverbEffect::validate_reflections(
- long lReflections)
- {
- eax_validate_range<EaxReverbEffectException>(
- "Reflections",
- lReflections,
- EAXREVERB_MINREFLECTIONS,
- EAXREVERB_MAXREFLECTIONS);
- }
-
- void EaxReverbEffect::validate_reflections_delay(
- float flReflectionsDelay)
- {
- eax_validate_range<EaxReverbEffectException>(
- "Reflections Delay",
- flReflectionsDelay,
- EAXREVERB_MINREFLECTIONSDELAY,
- EAXREVERB_MAXREFLECTIONSDELAY);
- }
-
- void EaxReverbEffect::validate_reflections_pan(
- const EAXVECTOR& vReflectionsPan)
- {
- std::ignore = vReflectionsPan;
- }
-
- void EaxReverbEffect::validate_reverb(
- long lReverb)
- {
- eax_validate_range<EaxReverbEffectException>(
- "Reverb",
- lReverb,
- EAXREVERB_MINREVERB,
- EAXREVERB_MAXREVERB);
- }
-
- void EaxReverbEffect::validate_reverb_delay(
- float flReverbDelay)
- {
- eax_validate_range<EaxReverbEffectException>(
- "Reverb Delay",
- flReverbDelay,
- EAXREVERB_MINREVERBDELAY,
- EAXREVERB_MAXREVERBDELAY);
- }
-
- void EaxReverbEffect::validate_reverb_pan(
- const EAXVECTOR& vReverbPan)
- {
- std::ignore = vReverbPan;
- }
-
- void EaxReverbEffect::validate_echo_time(
- float flEchoTime)
- {
- eax_validate_range<EaxReverbEffectException>(
- "Echo Time",
- flEchoTime,
- EAXREVERB_MINECHOTIME,
- EAXREVERB_MAXECHOTIME);
- }
-
- void EaxReverbEffect::validate_echo_depth(
- float flEchoDepth)
- {
- eax_validate_range<EaxReverbEffectException>(
- "Echo Depth",
- flEchoDepth,
- EAXREVERB_MINECHODEPTH,
- EAXREVERB_MAXECHODEPTH);
- }
-
- void EaxReverbEffect::validate_modulation_time(
- float flModulationTime)
- {
- eax_validate_range<EaxReverbEffectException>(
- "Modulation Time",
- flModulationTime,
- EAXREVERB_MINMODULATIONTIME,
- EAXREVERB_MAXMODULATIONTIME);
- }
-
- void EaxReverbEffect::validate_modulation_depth(
- float flModulationDepth)
- {
- eax_validate_range<EaxReverbEffectException>(
- "Modulation Depth",
- flModulationDepth,
- EAXREVERB_MINMODULATIONDEPTH,
- EAXREVERB_MAXMODULATIONDEPTH);
- }
-
- void EaxReverbEffect::validate_air_absorbtion_hf(
- float air_absorbtion_hf)
- {
- eax_validate_range<EaxReverbEffectException>(
- "Air Absorbtion HF",
- air_absorbtion_hf,
- EAXREVERB_MINAIRABSORPTIONHF,
- EAXREVERB_MAXAIRABSORPTIONHF);
- }
-
- void EaxReverbEffect::validate_hf_reference(
- float flHFReference)
- {
- eax_validate_range<EaxReverbEffectException>(
- "HF Reference",
- flHFReference,
- EAXREVERB_MINHFREFERENCE,
- EAXREVERB_MAXHFREFERENCE);
- }
-
- void EaxReverbEffect::validate_lf_reference(
- float flLFReference)
- {
- eax_validate_range<EaxReverbEffectException>(
- "LF Reference",
- flLFReference,
- EAXREVERB_MINLFREFERENCE,
- EAXREVERB_MAXLFREFERENCE);
- }
-
- void EaxReverbEffect::validate_room_rolloff_factor(
- float flRoomRolloffFactor)
- {
- eax_validate_range<EaxReverbEffectException>(
- "Room Rolloff Factor",
- flRoomRolloffFactor,
- EAXREVERB_MINROOMROLLOFFFACTOR,
- EAXREVERB_MAXROOMROLLOFFFACTOR);
- }
-
- void EaxReverbEffect::validate_flags(
- unsigned long ulFlags)
- {
- eax_validate_range<EaxReverbEffectException>(
- "Flags",
- ulFlags,
- 0UL,
- ~EAXREVERBFLAGS_RESERVED);
- }
-
- void EaxReverbEffect::validate_all(
- const EAX20LISTENERPROPERTIES& listener,
- int version)
- {
- validate_room(listener.lRoom);
- validate_room_hf(listener.lRoomHF);
- validate_room_rolloff_factor(listener.flRoomRolloffFactor);
- validate_decay_time(listener.flDecayTime);
- validate_decay_hf_ratio(listener.flDecayHFRatio);
- validate_reflections(listener.lReflections);
- validate_reflections_delay(listener.flReflectionsDelay);
- validate_reverb(listener.lReverb);
- validate_reverb_delay(listener.flReverbDelay);
- validate_environment(listener.dwEnvironment, version, false);
- validate_environment_size(listener.flEnvironmentSize);
- validate_environment_diffusion(listener.flEnvironmentDiffusion);
- validate_air_absorbtion_hf(listener.flAirAbsorptionHF);
- validate_flags(listener.dwFlags);
- }
-
- void EaxReverbEffect::validate_all(
- const EAXREVERBPROPERTIES& lReverb,
- int version)
- {
- validate_environment(lReverb.ulEnvironment, version, false);
- validate_environment_size(lReverb.flEnvironmentSize);
- validate_environment_diffusion(lReverb.flEnvironmentDiffusion);
- validate_room(lReverb.lRoom);
- validate_room_hf(lReverb.lRoomHF);
- validate_room_lf(lReverb.lRoomLF);
- validate_decay_time(lReverb.flDecayTime);
- validate_decay_hf_ratio(lReverb.flDecayHFRatio);
- validate_decay_lf_ratio(lReverb.flDecayLFRatio);
- validate_reflections(lReverb.lReflections);
- validate_reflections_delay(lReverb.flReflectionsDelay);
- validate_reverb(lReverb.lReverb);
- validate_reverb_delay(lReverb.flReverbDelay);
- validate_echo_time(lReverb.flEchoTime);
- validate_echo_depth(lReverb.flEchoDepth);
- validate_modulation_time(lReverb.flModulationTime);
- validate_modulation_depth(lReverb.flModulationDepth);
- validate_air_absorbtion_hf(lReverb.flAirAbsorptionHF);
- validate_hf_reference(lReverb.flHFReference);
- validate_lf_reference(lReverb.flLFReference);
- validate_room_rolloff_factor(lReverb.flRoomRolloffFactor);
- validate_flags(lReverb.ulFlags);
- }
-
- void EaxReverbEffect::v1_defer_environment(unsigned long environment)
- {
- eax1_d_ = EAX1REVERB_PRESETS[environment];
- eax1_dirty_flags_.ulEnvironment = true;
- }
-
- void EaxReverbEffect::v1_defer_volume(float volume)
- {
- eax1_d_.fVolume = volume;
- eax1_dirty_flags_.flVolume = (eax1_.fVolume != eax1_d_.fVolume);
- }
-
- void EaxReverbEffect::v1_defer_decay_time(float decay_time)
- {
- eax1_d_.fDecayTime_sec = decay_time;
- eax1_dirty_flags_.flDecayTime = (eax1_.fDecayTime_sec != eax1_d_.fDecayTime_sec);
- }
-
- void EaxReverbEffect::v1_defer_damping(float damping)
- {
- eax1_d_.fDamping = damping;
- eax1_dirty_flags_.flDamping = (eax1_.fDamping != eax1_d_.fDamping);
- }
-
- void EaxReverbEffect::v1_defer_all(const EAX_REVERBPROPERTIES& lReverb)
- {
- v1_defer_environment(lReverb.environment);
- v1_defer_volume(lReverb.fVolume);
- v1_defer_decay_time(lReverb.fDecayTime_sec);
- v1_defer_damping(lReverb.fDamping);
- }
-
-
- void EaxReverbEffect::v1_set_efx()
- {
- auto efx_props = eax_efx_reverb_presets[eax1_.environment];
- efx_props.flGain = eax1_.fVolume;
- efx_props.flDecayTime = eax1_.fDecayTime_sec;
- efx_props.flDecayHFRatio = clamp(eax1_.fDamping, AL_EAXREVERB_MIN_DECAY_HFRATIO, AL_EAXREVERB_MAX_DECAY_HFRATIO);
-
- al_effect_props_.Reverb.Density = efx_props.flDensity;
- al_effect_props_.Reverb.Diffusion = efx_props.flDiffusion;
- al_effect_props_.Reverb.Gain = efx_props.flGain;
- al_effect_props_.Reverb.GainHF = efx_props.flGainHF;
- al_effect_props_.Reverb.GainLF = efx_props.flGainLF;
- al_effect_props_.Reverb.DecayTime = efx_props.flDecayTime;
- al_effect_props_.Reverb.DecayHFRatio = efx_props.flDecayHFRatio;
- al_effect_props_.Reverb.DecayLFRatio = efx_props.flDecayLFRatio;
- al_effect_props_.Reverb.ReflectionsGain = efx_props.flReflectionsGain;
- al_effect_props_.Reverb.ReflectionsDelay = efx_props.flReflectionsDelay;
- al_effect_props_.Reverb.ReflectionsPan[0] = efx_props.flReflectionsPan[0];
- al_effect_props_.Reverb.ReflectionsPan[1] = efx_props.flReflectionsPan[1];
- al_effect_props_.Reverb.ReflectionsPan[2] = efx_props.flReflectionsPan[2];
- al_effect_props_.Reverb.LateReverbGain = efx_props.flLateReverbGain;
- al_effect_props_.Reverb.LateReverbDelay = efx_props.flLateReverbDelay;
- al_effect_props_.Reverb.LateReverbPan[0] = efx_props.flLateReverbPan[0];
- al_effect_props_.Reverb.LateReverbPan[1] = efx_props.flLateReverbPan[1];
- al_effect_props_.Reverb.LateReverbPan[2] = efx_props.flLateReverbPan[2];
- al_effect_props_.Reverb.EchoTime = efx_props.flEchoTime;
- al_effect_props_.Reverb.EchoDepth = efx_props.flEchoDepth;
- al_effect_props_.Reverb.ModulationTime = efx_props.flModulationTime;
- al_effect_props_.Reverb.ModulationDepth = efx_props.flModulationDepth;
- al_effect_props_.Reverb.HFReference = efx_props.flHFReference;
- al_effect_props_.Reverb.LFReference = efx_props.flLFReference;
- al_effect_props_.Reverb.RoomRolloffFactor = efx_props.flRoomRolloffFactor;
- al_effect_props_.Reverb.AirAbsorptionGainHF = efx_props.flAirAbsorptionGainHF;
- al_effect_props_.Reverb.DecayHFLimit = false;
- }
-
- void EaxReverbEffect::defer_environment(
- unsigned long ulEnvironment)
- {
- eax_d_.ulEnvironment = ulEnvironment;
- eax_dirty_flags_.ulEnvironment = (eax_.ulEnvironment != eax_d_.ulEnvironment);
- }
-
- void EaxReverbEffect::defer_environment_size(
- float flEnvironmentSize)
- {
- eax_d_.flEnvironmentSize = flEnvironmentSize;
- eax_dirty_flags_.flEnvironmentSize = (eax_.flEnvironmentSize != eax_d_.flEnvironmentSize);
- }
-
- void EaxReverbEffect::defer_environment_diffusion(
- float flEnvironmentDiffusion)
- {
- eax_d_.flEnvironmentDiffusion = flEnvironmentDiffusion;
- eax_dirty_flags_.flEnvironmentDiffusion = (eax_.flEnvironmentDiffusion != eax_d_.flEnvironmentDiffusion);
- }
-
- void EaxReverbEffect::defer_room(
- long lRoom)
- {
- eax_d_.lRoom = lRoom;
- eax_dirty_flags_.lRoom = (eax_.lRoom != eax_d_.lRoom);
- }
-
- void EaxReverbEffect::defer_room_hf(
- long lRoomHF)
- {
- eax_d_.lRoomHF = lRoomHF;
- eax_dirty_flags_.lRoomHF = (eax_.lRoomHF != eax_d_.lRoomHF);
- }
-
- void EaxReverbEffect::defer_room_lf(
- long lRoomLF)
- {
- eax_d_.lRoomLF = lRoomLF;
- eax_dirty_flags_.lRoomLF = (eax_.lRoomLF != eax_d_.lRoomLF);
- }
-
- void EaxReverbEffect::defer_decay_time(
- float flDecayTime)
- {
- eax_d_.flDecayTime = flDecayTime;
- eax_dirty_flags_.flDecayTime = (eax_.flDecayTime != eax_d_.flDecayTime);
- }
-
- void EaxReverbEffect::defer_decay_hf_ratio(
- float flDecayHFRatio)
- {
- eax_d_.flDecayHFRatio = flDecayHFRatio;
- eax_dirty_flags_.flDecayHFRatio = (eax_.flDecayHFRatio != eax_d_.flDecayHFRatio);
- }
-
- void EaxReverbEffect::defer_decay_lf_ratio(
- float flDecayLFRatio)
- {
- eax_d_.flDecayLFRatio = flDecayLFRatio;
- eax_dirty_flags_.flDecayLFRatio = (eax_.flDecayLFRatio != eax_d_.flDecayLFRatio);
- }
-
- void EaxReverbEffect::defer_reflections(
- long lReflections)
- {
- eax_d_.lReflections = lReflections;
- eax_dirty_flags_.lReflections = (eax_.lReflections != eax_d_.lReflections);
- }
-
- void EaxReverbEffect::defer_reflections_delay(
- float flReflectionsDelay)
- {
- eax_d_.flReflectionsDelay = flReflectionsDelay;
- eax_dirty_flags_.flReflectionsDelay = (eax_.flReflectionsDelay != eax_d_.flReflectionsDelay);
- }
-
- void EaxReverbEffect::defer_reflections_pan(
- const EAXVECTOR& vReflectionsPan)
- {
- eax_d_.vReflectionsPan = vReflectionsPan;
- eax_dirty_flags_.vReflectionsPan = (eax_.vReflectionsPan != eax_d_.vReflectionsPan);
- }
-
- void EaxReverbEffect::defer_reverb(
- long lReverb)
- {
- eax_d_.lReverb = lReverb;
- eax_dirty_flags_.lReverb = (eax_.lReverb != eax_d_.lReverb);
- }
-
- void EaxReverbEffect::defer_reverb_delay(
- float flReverbDelay)
- {
- eax_d_.flReverbDelay = flReverbDelay;
- eax_dirty_flags_.flReverbDelay = (eax_.flReverbDelay != eax_d_.flReverbDelay);
- }
-
- void EaxReverbEffect::defer_reverb_pan(
- const EAXVECTOR& vReverbPan)
- {
- eax_d_.vReverbPan = vReverbPan;
- eax_dirty_flags_.vReverbPan = (eax_.vReverbPan != eax_d_.vReverbPan);
- }
-
- void EaxReverbEffect::defer_echo_time(
- float flEchoTime)
- {
- eax_d_.flEchoTime = flEchoTime;
- eax_dirty_flags_.flEchoTime = (eax_.flEchoTime != eax_d_.flEchoTime);
- }
-
- void EaxReverbEffect::defer_echo_depth(
- float flEchoDepth)
- {
- eax_d_.flEchoDepth = flEchoDepth;
- eax_dirty_flags_.flEchoDepth = (eax_.flEchoDepth != eax_d_.flEchoDepth);
- }
-
- void EaxReverbEffect::defer_modulation_time(
- float flModulationTime)
- {
- eax_d_.flModulationTime = flModulationTime;
- eax_dirty_flags_.flModulationTime = (eax_.flModulationTime != eax_d_.flModulationTime);
- }
-
- void EaxReverbEffect::defer_modulation_depth(
- float flModulationDepth)
- {
- eax_d_.flModulationDepth = flModulationDepth;
- eax_dirty_flags_.flModulationDepth = (eax_.flModulationDepth != eax_d_.flModulationDepth);
- }
-
- void EaxReverbEffect::defer_air_absorbtion_hf(
- float flAirAbsorptionHF)
- {
- eax_d_.flAirAbsorptionHF = flAirAbsorptionHF;
- eax_dirty_flags_.flAirAbsorptionHF = (eax_.flAirAbsorptionHF != eax_d_.flAirAbsorptionHF);
- }
-
- void EaxReverbEffect::defer_hf_reference(
- float flHFReference)
- {
- eax_d_.flHFReference = flHFReference;
- eax_dirty_flags_.flHFReference = (eax_.flHFReference != eax_d_.flHFReference);
- }
-
- void EaxReverbEffect::defer_lf_reference(
- float flLFReference)
- {
- eax_d_.flLFReference = flLFReference;
- eax_dirty_flags_.flLFReference = (eax_.flLFReference != eax_d_.flLFReference);
- }
-
- void EaxReverbEffect::defer_room_rolloff_factor(
- float flRoomRolloffFactor)
- {
- eax_d_.flRoomRolloffFactor = flRoomRolloffFactor;
- eax_dirty_flags_.flRoomRolloffFactor = (eax_.flRoomRolloffFactor != eax_d_.flRoomRolloffFactor);
- }
-
- void EaxReverbEffect::defer_flags(
- unsigned long ulFlags)
- {
- eax_d_.ulFlags = ulFlags;
- eax_dirty_flags_.ulFlags = (eax_.ulFlags != eax_d_.ulFlags);
- }
-
- void EaxReverbEffect::defer_all(
- const EAX20LISTENERPROPERTIES& listener)
- {
- defer_room(listener.lRoom);
- defer_room_hf(listener.lRoomHF);
- defer_room_rolloff_factor(listener.flRoomRolloffFactor);
- defer_decay_time(listener.flDecayTime);
- defer_decay_hf_ratio(listener.flDecayHFRatio);
- defer_reflections(listener.lReflections);
- defer_reflections_delay(listener.flReflectionsDelay);
- defer_reverb(listener.lReverb);
- defer_reverb_delay(listener.flReverbDelay);
- defer_environment(listener.dwEnvironment);
- defer_environment_size(listener.flEnvironmentSize);
- defer_environment_diffusion(listener.flEnvironmentDiffusion);
- defer_air_absorbtion_hf(listener.flAirAbsorptionHF);
- defer_flags(listener.dwFlags);
- }
-
- void EaxReverbEffect::defer_all(
- const EAXREVERBPROPERTIES& lReverb)
- {
- defer_environment(lReverb.ulEnvironment);
- defer_environment_size(lReverb.flEnvironmentSize);
- defer_environment_diffusion(lReverb.flEnvironmentDiffusion);
- defer_room(lReverb.lRoom);
- defer_room_hf(lReverb.lRoomHF);
- defer_room_lf(lReverb.lRoomLF);
- defer_decay_time(lReverb.flDecayTime);
- defer_decay_hf_ratio(lReverb.flDecayHFRatio);
- defer_decay_lf_ratio(lReverb.flDecayLFRatio);
- defer_reflections(lReverb.lReflections);
- defer_reflections_delay(lReverb.flReflectionsDelay);
- defer_reflections_pan(lReverb.vReflectionsPan);
- defer_reverb(lReverb.lReverb);
- defer_reverb_delay(lReverb.flReverbDelay);
- defer_reverb_pan(lReverb.vReverbPan);
- defer_echo_time(lReverb.flEchoTime);
- defer_echo_depth(lReverb.flEchoDepth);
- defer_modulation_time(lReverb.flModulationTime);
- defer_modulation_depth(lReverb.flModulationDepth);
- defer_air_absorbtion_hf(lReverb.flAirAbsorptionHF);
- defer_hf_reference(lReverb.flHFReference);
- defer_lf_reference(lReverb.flLFReference);
- defer_room_rolloff_factor(lReverb.flRoomRolloffFactor);
- defer_flags(lReverb.ulFlags);
- }
-
-
- void EaxReverbEffect::v1_defer_environment(const EaxEaxCall& eax_call)
- {
- const auto& environment = eax_call.get_value<EaxReverbEffectException,
- const decltype(EAX_REVERBPROPERTIES::environment)>();
-
- validate_environment(environment, 1, true);
-
- const auto& reverb_preset = EAX1REVERB_PRESETS[environment];
- v1_defer_all(reverb_preset);
- }
-
- void EaxReverbEffect::v1_defer_volume(const EaxEaxCall& eax_call)
- {
- const auto& volume = eax_call.get_value<EaxReverbEffectException,
- const decltype(EAX_REVERBPROPERTIES::fVolume)>();
-
- v1_validate_volume(volume);
- v1_defer_volume(volume);
- }
-
- void EaxReverbEffect::v1_defer_decay_time(const EaxEaxCall& eax_call)
- {
- const auto& decay_time = eax_call.get_value<EaxReverbEffectException,
- const decltype(EAX_REVERBPROPERTIES::fDecayTime_sec)>();
-
- v1_validate_decay_time(decay_time);
- v1_defer_decay_time(decay_time);
- }
-
- void EaxReverbEffect::v1_defer_damping(const EaxEaxCall& eax_call)
- {
- const auto& damping = eax_call.get_value<EaxReverbEffectException,
- const decltype(EAX_REVERBPROPERTIES::fDamping)>();
-
- v1_validate_damping(damping);
- v1_defer_damping(damping);
- }
-
- void EaxReverbEffect::v1_defer_all(const EaxEaxCall& eax_call)
- {
- const auto& reverb_all = eax_call.get_value<EaxReverbEffectException,
- const EAX_REVERBPROPERTIES>();
-
- v1_validate_all(reverb_all);
- v1_defer_all(reverb_all);
- }
-
-
- void EaxReverbEffect::defer_environment(
- const EaxEaxCall& eax_call)
- {
- const auto& ulEnvironment =
- eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::ulEnvironment)>();
-
- validate_environment(ulEnvironment, eax_call.get_version(), true);
-
- if (eax_d_.ulEnvironment == ulEnvironment)
- {
- return;
- }
-
- const auto& reverb_preset = EAXREVERB_PRESETS[ulEnvironment];
-
- defer_all(reverb_preset);
- }
-
- void EaxReverbEffect::defer_environment_size(
- const EaxEaxCall& eax_call)
- {
- const auto& flEnvironmentSize =
- eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::flEnvironmentSize)>();
-
- validate_environment_size(flEnvironmentSize);
-
- if (eax_d_.flEnvironmentSize == flEnvironmentSize)
- {
- return;
- }
-
- const auto scale = flEnvironmentSize / eax_d_.flEnvironmentSize;
-
- defer_environment_size(flEnvironmentSize);
-
- if ((eax_d_.ulFlags & EAXREVERBFLAGS_DECAYTIMESCALE) != 0)
- {
- const auto flDecayTime = clamp(
- scale * eax_d_.flDecayTime,
- EAXREVERB_MINDECAYTIME,
- EAXREVERB_MAXDECAYTIME);
-
- defer_decay_time(flDecayTime);
- }
-
- if ((eax_d_.ulFlags & EAXREVERBFLAGS_REFLECTIONSSCALE) != 0)
- {
- if ((eax_d_.ulFlags & EAXREVERBFLAGS_REFLECTIONSDELAYSCALE) != 0)
- {
- const auto lReflections = clamp(
- eax_d_.lReflections - static_cast<long>(gain_to_level_mb(scale)),
- EAXREVERB_MINREFLECTIONS,
- EAXREVERB_MAXREFLECTIONS);
-
- defer_reflections(lReflections);
- }
- }
-
- if ((eax_d_.ulFlags & EAXREVERBFLAGS_REFLECTIONSDELAYSCALE) != 0)
- {
- const auto flReflectionsDelay = clamp(
- eax_d_.flReflectionsDelay * scale,
- EAXREVERB_MINREFLECTIONSDELAY,
- EAXREVERB_MAXREFLECTIONSDELAY);
-
- defer_reflections_delay(flReflectionsDelay);
- }
-
- if ((eax_d_.ulFlags & EAXREVERBFLAGS_REVERBSCALE) != 0)
- {
- const auto log_scalar = ((eax_d_.ulFlags & EAXREVERBFLAGS_DECAYTIMESCALE) != 0) ? 2'000.0F : 3'000.0F;
-
- const auto lReverb = clamp(
- eax_d_.lReverb - static_cast<long>(std::log10(scale) * log_scalar),
- EAXREVERB_MINREVERB,
- EAXREVERB_MAXREVERB);
-
- defer_reverb(lReverb);
- }
-
- if ((eax_d_.ulFlags & EAXREVERBFLAGS_REVERBDELAYSCALE) != 0)
- {
- const auto flReverbDelay = clamp(
- scale * eax_d_.flReverbDelay,
- EAXREVERB_MINREVERBDELAY,
- EAXREVERB_MAXREVERBDELAY);
-
- defer_reverb_delay(flReverbDelay);
- }
-
- if ((eax_d_.ulFlags & EAXREVERBFLAGS_ECHOTIMESCALE) != 0)
- {
- const auto flEchoTime = clamp(
- eax_d_.flEchoTime * scale,
- EAXREVERB_MINECHOTIME,
- EAXREVERB_MAXECHOTIME);
-
- defer_echo_time(flEchoTime);
- }
-
- if ((eax_d_.ulFlags & EAXREVERBFLAGS_MODULATIONTIMESCALE) != 0)
- {
- const auto flModulationTime = clamp(
- scale * eax_d_.flModulationTime,
- EAXREVERB_MINMODULATIONTIME,
- EAXREVERB_MAXMODULATIONTIME);
-
- defer_modulation_time(flModulationTime);
- }
- }
-
- void EaxReverbEffect::defer_environment_diffusion(
- const EaxEaxCall& eax_call)
- {
- const auto& flEnvironmentDiffusion =
- eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::flEnvironmentDiffusion)>();
-
- validate_environment_diffusion(flEnvironmentDiffusion);
- defer_environment_diffusion(flEnvironmentDiffusion);
- }
-
- void EaxReverbEffect::defer_room(
- const EaxEaxCall& eax_call)
- {
- const auto& lRoom =
- eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::lRoom)>();
-
- validate_room(lRoom);
- defer_room(lRoom);
- }
-
- void EaxReverbEffect::defer_room_hf(
- const EaxEaxCall& eax_call)
- {
- const auto& lRoomHF =
- eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::lRoomHF)>();
-
- validate_room_hf(lRoomHF);
- defer_room_hf(lRoomHF);
- }
-
- void EaxReverbEffect::defer_room_lf(
- const EaxEaxCall& eax_call)
- {
- const auto& lRoomLF =
- eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::lRoomLF)>();
-
- validate_room_lf(lRoomLF);
- defer_room_lf(lRoomLF);
- }
-
- void EaxReverbEffect::defer_decay_time(
- const EaxEaxCall& eax_call)
- {
- const auto& flDecayTime =
- eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::flDecayTime)>();
-
- validate_decay_time(flDecayTime);
- defer_decay_time(flDecayTime);
- }
-
- void EaxReverbEffect::defer_decay_hf_ratio(
- const EaxEaxCall& eax_call)
- {
- const auto& flDecayHFRatio =
- eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::flDecayHFRatio)>();
-
- validate_decay_hf_ratio(flDecayHFRatio);
- defer_decay_hf_ratio(flDecayHFRatio);
- }
-
- void EaxReverbEffect::defer_decay_lf_ratio(
- const EaxEaxCall& eax_call)
- {
- const auto& flDecayLFRatio =
- eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::flDecayLFRatio)>();
-
- validate_decay_lf_ratio(flDecayLFRatio);
- defer_decay_lf_ratio(flDecayLFRatio);
- }
-
- void EaxReverbEffect::defer_reflections(
- const EaxEaxCall& eax_call)
- {
- const auto& lReflections =
- eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::lReflections)>();
-
- validate_reflections(lReflections);
- defer_reflections(lReflections);
- }
-
- void EaxReverbEffect::defer_reflections_delay(
- const EaxEaxCall& eax_call)
- {
- const auto& flReflectionsDelay =
- eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::flReflectionsDelay)>();
-
- validate_reflections_delay(flReflectionsDelay);
- defer_reflections_delay(flReflectionsDelay);
- }
-
- void EaxReverbEffect::defer_reflections_pan(
- const EaxEaxCall& eax_call)
- {
- const auto& vReflectionsPan =
- eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::vReflectionsPan)>();
-
- validate_reflections_pan(vReflectionsPan);
- defer_reflections_pan(vReflectionsPan);
- }
-
- void EaxReverbEffect::defer_reverb(
- const EaxEaxCall& eax_call)
- {
- const auto& lReverb =
- eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::lReverb)>();
-
- validate_reverb(lReverb);
- defer_reverb(lReverb);
- }
-
- void EaxReverbEffect::defer_reverb_delay(
- const EaxEaxCall& eax_call)
- {
- const auto& flReverbDelay =
- eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::flReverbDelay)>();
-
- validate_reverb_delay(flReverbDelay);
- defer_reverb_delay(flReverbDelay);
- }
-
- void EaxReverbEffect::defer_reverb_pan(
- const EaxEaxCall& eax_call)
- {
- const auto& vReverbPan =
- eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::vReverbPan)>();
-
- validate_reverb_pan(vReverbPan);
- defer_reverb_pan(vReverbPan);
- }
-
- void EaxReverbEffect::defer_echo_time(
- const EaxEaxCall& eax_call)
- {
- const auto& flEchoTime =
- eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::flEchoTime)>();
-
- validate_echo_time(flEchoTime);
- defer_echo_time(flEchoTime);
- }
-
- void EaxReverbEffect::defer_echo_depth(
- const EaxEaxCall& eax_call)
- {
- const auto& flEchoDepth =
- eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::flEchoDepth)>();
-
- validate_echo_depth(flEchoDepth);
- defer_echo_depth(flEchoDepth);
- }
-
- void EaxReverbEffect::defer_modulation_time(
- const EaxEaxCall& eax_call)
- {
- const auto& flModulationTime =
- eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::flModulationTime)>();
-
- validate_modulation_time(flModulationTime);
- defer_modulation_time(flModulationTime);
- }
-
- void EaxReverbEffect::defer_modulation_depth(
- const EaxEaxCall& eax_call)
- {
- const auto& flModulationDepth =
- eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::flModulationDepth)>();
-
- validate_modulation_depth(flModulationDepth);
- defer_modulation_depth(flModulationDepth);
- }
-
- void EaxReverbEffect::defer_air_absorbtion_hf(
- const EaxEaxCall& eax_call)
- {
- const auto& air_absorbtion_hf =
- eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::flAirAbsorptionHF)>();
-
- validate_air_absorbtion_hf(air_absorbtion_hf);
- defer_air_absorbtion_hf(air_absorbtion_hf);
- }
-
- void EaxReverbEffect::defer_hf_reference(
- const EaxEaxCall& eax_call)
- {
- const auto& flHFReference =
- eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::flHFReference)>();
-
- validate_hf_reference(flHFReference);
- defer_hf_reference(flHFReference);
- }
-
- void EaxReverbEffect::defer_lf_reference(
- const EaxEaxCall& eax_call)
- {
- const auto& flLFReference =
- eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::flLFReference)>();
-
- validate_lf_reference(flLFReference);
- defer_lf_reference(flLFReference);
- }
-
- void EaxReverbEffect::defer_room_rolloff_factor(
- const EaxEaxCall& eax_call)
- {
- const auto& flRoomRolloffFactor =
- eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::flRoomRolloffFactor)>();
-
- validate_room_rolloff_factor(flRoomRolloffFactor);
- defer_room_rolloff_factor(flRoomRolloffFactor);
- }
-
- void EaxReverbEffect::defer_flags(
- const EaxEaxCall& eax_call)
- {
- const auto& ulFlags =
- eax_call.get_value<EaxReverbEffectException, const decltype(EAXREVERBPROPERTIES::ulFlags)>();
-
- validate_flags(ulFlags);
- defer_flags(ulFlags);
- }
-
- void EaxReverbEffect::defer_all(
- const EaxEaxCall& eax_call)
- {
- const auto eax_version = eax_call.get_version();
-
- if (eax_version == 2)
- {
- const auto& listener =
- eax_call.get_value<EaxReverbEffectException, const EAX20LISTENERPROPERTIES>();
-
- validate_all(listener, eax_version);
- defer_all(listener);
- }
- else
- {
- const auto& reverb_all =
- eax_call.get_value<EaxReverbEffectException, const EAXREVERBPROPERTIES>();
-
- validate_all(reverb_all, eax_version);
- defer_all(reverb_all);
- }
- }
-
-
- void EaxReverbEffect::v1_defer(const EaxEaxCall& eax_call)
- {
- switch (eax_call.get_property_id())
- {
- case DSPROPERTY_EAX_ALL: return v1_defer_all(eax_call);
- case DSPROPERTY_EAX_ENVIRONMENT: return v1_defer_environment(eax_call);
- case DSPROPERTY_EAX_VOLUME: return v1_defer_volume(eax_call);
- case DSPROPERTY_EAX_DECAYTIME: return v1_defer_decay_time(eax_call);
- case DSPROPERTY_EAX_DAMPING: return v1_defer_damping(eax_call);
- default: eax_fail("Unsupported property id.");
- }
- }
-
- // [[nodiscard]]
- bool EaxReverbEffect::apply_deferred()
- {
- bool ret{false};
-
- if(unlikely(eax1_dirty_flags_ != Eax1ReverbEffectDirtyFlags{}))
- {
- eax1_ = eax1_d_;
-
- v1_set_efx();
-
- eax1_dirty_flags_ = Eax1ReverbEffectDirtyFlags{};
-
- ret = true;
- }
-
- if(eax_dirty_flags_ == EaxReverbEffectDirtyFlags{})
- return ret;
-
- eax_ = eax_d_;
-
- if (eax_dirty_flags_.ulEnvironment)
- {
- }
-
- if (eax_dirty_flags_.flEnvironmentSize)
- {
- set_efx_density_from_environment_size();
- }
-
- if (eax_dirty_flags_.flEnvironmentDiffusion)
- {
- set_efx_diffusion();
- }
-
- if (eax_dirty_flags_.lRoom)
- {
- set_efx_gain();
- }
-
- if (eax_dirty_flags_.lRoomHF)
- {
- set_efx_gain_hf();
- }
-
- if (eax_dirty_flags_.lRoomLF)
- {
- set_efx_gain_lf();
- }
-
- if (eax_dirty_flags_.flDecayTime)
- {
- set_efx_decay_time();
- }
-
- if (eax_dirty_flags_.flDecayHFRatio)
- {
- set_efx_decay_hf_ratio();
- }
-
- if (eax_dirty_flags_.flDecayLFRatio)
- {
- set_efx_decay_lf_ratio();
- }
-
- if (eax_dirty_flags_.lReflections)
- {
- set_efx_reflections_gain();
- }
-
- if (eax_dirty_flags_.flReflectionsDelay)
- {
- set_efx_reflections_delay();
- }
-
- if (eax_dirty_flags_.vReflectionsPan)
- {
- set_efx_reflections_pan();
- }
-
- if (eax_dirty_flags_.lReverb)
- {
- set_efx_late_reverb_gain();
- }
-
- if (eax_dirty_flags_.flReverbDelay)
- {
- set_efx_late_reverb_delay();
- }
-
- if (eax_dirty_flags_.vReverbPan)
- {
- set_efx_late_reverb_pan();
- }
-
- if (eax_dirty_flags_.flEchoTime)
- {
- set_efx_echo_time();
- }
-
- if (eax_dirty_flags_.flEchoDepth)
- {
- set_efx_echo_depth();
- }
-
- if (eax_dirty_flags_.flModulationTime)
- {
- set_efx_modulation_time();
- }
-
- if (eax_dirty_flags_.flModulationDepth)
- {
- set_efx_modulation_depth();
- }
-
- if (eax_dirty_flags_.flAirAbsorptionHF)
- {
- set_efx_air_absorption_gain_hf();
- }
-
- if (eax_dirty_flags_.flHFReference)
- {
- set_efx_hf_reference();
- }
-
- if (eax_dirty_flags_.flLFReference)
- {
- set_efx_lf_reference();
- }
-
- if (eax_dirty_flags_.flRoomRolloffFactor)
- {
- set_efx_room_rolloff_factor();
- }
-
- if (eax_dirty_flags_.ulFlags)
- {
- set_efx_flags();
- }
-
- eax_dirty_flags_ = EaxReverbEffectDirtyFlags{};
-
- return true;
- }
-
- void EaxReverbEffect::set(const EaxEaxCall& eax_call)
- {
- if(eax_call.get_version() == 1)
- v1_defer(eax_call);
- else switch(eax_call.get_property_id())
- {
- case EAXREVERB_NONE:
- break;
-
- case EAXREVERB_ALLPARAMETERS:
- defer_all(eax_call);
- break;
-
- case EAXREVERB_ENVIRONMENT:
- defer_environment(eax_call);
- break;
-
- case EAXREVERB_ENVIRONMENTSIZE:
- defer_environment_size(eax_call);
- break;
-
- case EAXREVERB_ENVIRONMENTDIFFUSION:
- defer_environment_diffusion(eax_call);
- break;
-
- case EAXREVERB_ROOM:
- defer_room(eax_call);
- break;
-
- case EAXREVERB_ROOMHF:
- defer_room_hf(eax_call);
- break;
-
- case EAXREVERB_ROOMLF:
- defer_room_lf(eax_call);
- break;
-
- case EAXREVERB_DECAYTIME:
- defer_decay_time(eax_call);
- break;
-
- case EAXREVERB_DECAYHFRATIO:
- defer_decay_hf_ratio(eax_call);
- break;
-
- case EAXREVERB_DECAYLFRATIO:
- defer_decay_lf_ratio(eax_call);
- break;
-
- case EAXREVERB_REFLECTIONS:
- defer_reflections(eax_call);
- break;
-
- case EAXREVERB_REFLECTIONSDELAY:
- defer_reflections_delay(eax_call);
- break;
-
- case EAXREVERB_REFLECTIONSPAN:
- defer_reflections_pan(eax_call);
- break;
-
- case EAXREVERB_REVERB:
- defer_reverb(eax_call);
- break;
-
- case EAXREVERB_REVERBDELAY:
- defer_reverb_delay(eax_call);
- break;
-
- case EAXREVERB_REVERBPAN:
- defer_reverb_pan(eax_call);
- break;
-
- case EAXREVERB_ECHOTIME:
- defer_echo_time(eax_call);
- break;
-
- case EAXREVERB_ECHODEPTH:
- defer_echo_depth(eax_call);
- break;
-
- case EAXREVERB_MODULATIONTIME:
- defer_modulation_time(eax_call);
- break;
-
- case EAXREVERB_MODULATIONDEPTH:
- defer_modulation_depth(eax_call);
- break;
-
- case EAXREVERB_AIRABSORPTIONHF:
- defer_air_absorbtion_hf(eax_call);
- break;
-
- case EAXREVERB_HFREFERENCE:
- defer_hf_reference(eax_call);
- break;
-
- case EAXREVERB_LFREFERENCE:
- defer_lf_reference(eax_call);
- break;
-
- case EAXREVERB_ROOMROLLOFFFACTOR:
- defer_room_rolloff_factor(eax_call);
- break;
-
- case EAXREVERB_FLAGS:
- defer_flags(eax_call);
- break;
-
- default:
- eax_fail("Unsupported property id.");
- }
- }
-
- const EFXEAXREVERBPROPERTIES eax_efx_reverb_presets[EAX1_ENVIRONMENT_COUNT] =
- {
- EFX_REVERB_PRESET_GENERIC,
- EFX_REVERB_PRESET_PADDEDCELL,
- EFX_REVERB_PRESET_ROOM,
- EFX_REVERB_PRESET_BATHROOM,
- EFX_REVERB_PRESET_LIVINGROOM,
- EFX_REVERB_PRESET_STONEROOM,
- EFX_REVERB_PRESET_AUDITORIUM,
- EFX_REVERB_PRESET_CONCERTHALL,
- EFX_REVERB_PRESET_CAVE,
- EFX_REVERB_PRESET_ARENA,
- EFX_REVERB_PRESET_HANGAR,
- EFX_REVERB_PRESET_CARPETEDHALLWAY,
- EFX_REVERB_PRESET_HALLWAY,
- EFX_REVERB_PRESET_STONECORRIDOR,
- EFX_REVERB_PRESET_ALLEY,
- EFX_REVERB_PRESET_FOREST,
- EFX_REVERB_PRESET_CITY,
- EFX_REVERB_PRESET_MOUNTAINS,
- EFX_REVERB_PRESET_QUARRY,
- EFX_REVERB_PRESET_PLAIN,
- EFX_REVERB_PRESET_PARKINGLOT,
- EFX_REVERB_PRESET_SEWERPIPE,
- EFX_REVERB_PRESET_UNDERWATER,
- EFX_REVERB_PRESET_DRUGGED,
- EFX_REVERB_PRESET_DIZZY,
- EFX_REVERB_PRESET_PSYCHOTIC,
- }; // EFXEAXREVERBPROPERTIES
-
- } // namespace
-
- EaxEffectUPtr eax_create_eax_reverb_effect()
- {
- return std::make_unique<EaxReverbEffect>();
- }
-
- #endif // ALSOFT_EAX
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