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- /*
- Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely.
- */
-
- /* Simple program to test the SDL game controller routines */
-
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
-
- #include "SDL.h"
-
- #ifdef __EMSCRIPTEN__
- #include <emscripten/emscripten.h>
- #endif
-
- #ifndef SDL_JOYSTICK_DISABLED
-
- #ifdef __IPHONEOS__
- #define SCREEN_WIDTH 480
- #define SCREEN_HEIGHT 320
- #else
- #define SCREEN_WIDTH 512
- #define SCREEN_HEIGHT 320
- #endif
-
- /* This is indexed by SDL_GameControllerButton. */
- static const struct { int x; int y; } button_positions[] = {
- {387, 167}, /* A */
- {431, 132}, /* B */
- {342, 132}, /* X */
- {389, 101}, /* Y */
- {174, 132}, /* BACK */
- {233, 132}, /* GUIDE */
- {289, 132}, /* START */
- {75, 154}, /* LEFTSTICK */
- {305, 230}, /* RIGHTSTICK */
- {77, 40}, /* LEFTSHOULDER */
- {396, 36}, /* RIGHTSHOULDER */
- {154, 188}, /* DPAD_UP */
- {154, 249}, /* DPAD_DOWN */
- {116, 217}, /* DPAD_LEFT */
- {186, 217}, /* DPAD_RIGHT */
- };
-
- /* This is indexed by SDL_GameControllerAxis. */
- static const struct { int x; int y; double angle; } axis_positions[] = {
- {74, 153, 270.0}, /* LEFTX */
- {74, 153, 0.0}, /* LEFTY */
- {306, 231, 270.0}, /* RIGHTX */
- {306, 231, 0.0}, /* RIGHTY */
- {91, -20, 0.0}, /* TRIGGERLEFT */
- {375, -20, 0.0}, /* TRIGGERRIGHT */
- };
-
- SDL_Window *window = NULL;
- SDL_Renderer *screen = NULL;
- SDL_bool retval = SDL_FALSE;
- SDL_bool done = SDL_FALSE;
- SDL_Texture *background, *button, *axis;
- SDL_GameController *gamecontroller;
-
- static SDL_Texture *
- LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent)
- {
- SDL_Surface *temp = NULL;
- SDL_Texture *texture = NULL;
-
- temp = SDL_LoadBMP(file);
- if (temp == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError());
- } else {
- /* Set transparent pixel as the pixel at (0,0) */
- if (transparent) {
- if (temp->format->BytesPerPixel == 1) {
- SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *)temp->pixels);
- }
- }
-
- texture = SDL_CreateTextureFromSurface(renderer, temp);
- if (!texture) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
- }
- }
- if (temp) {
- SDL_FreeSurface(temp);
- }
- return texture;
- }
-
- static void
- UpdateWindowTitle()
- {
- const char *name = SDL_GameControllerName(gamecontroller);
- const char *basetitle = "Game Controller Test: ";
- const size_t titlelen = SDL_strlen(basetitle) + SDL_strlen(name) + 1;
- char *title = (char *)SDL_malloc(titlelen);
-
- retval = SDL_FALSE;
- done = SDL_FALSE;
-
- if (title) {
- SDL_snprintf(title, titlelen, "%s%s", basetitle, name);
- SDL_SetWindowTitle(window, title);
- SDL_free(title);
- }
- }
-
- void
- loop(void *arg)
- {
- SDL_Event event;
- int i;
-
- /* blank screen, set up for drawing this frame. */
- SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE);
- SDL_RenderClear(screen);
- SDL_RenderCopy(screen, background, NULL, NULL);
-
- while (SDL_PollEvent(&event)) {
- switch (event.type) {
- case SDL_CONTROLLERDEVICEADDED:
- SDL_Log("Game controller device %d added.\n", (int) event.cdevice.which);
- if (!gamecontroller) {
- gamecontroller = SDL_GameControllerOpen(event.cdevice.which);
- if (gamecontroller) {
- UpdateWindowTitle();
- } else {
- SDL_Log("Couldn't open controller: %s\n", SDL_GetError());
- }
- }
- break;
-
- case SDL_CONTROLLERDEVICEREMOVED:
- SDL_Log("Game controller device %d removed.\n", (int) event.cdevice.which);
- if (gamecontroller && event.cdevice.which == SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(gamecontroller))) {
- SDL_GameControllerClose(gamecontroller);
- gamecontroller = SDL_GameControllerOpen(0);
- if (gamecontroller) {
- UpdateWindowTitle();
- }
- }
- break;
-
- case SDL_CONTROLLERAXISMOTION:
- SDL_Log("Controller axis %s changed to %d\n", SDL_GameControllerGetStringForAxis((SDL_GameControllerAxis)event.caxis.axis), event.caxis.value);
- break;
- case SDL_CONTROLLERBUTTONDOWN:
- case SDL_CONTROLLERBUTTONUP:
- SDL_Log("Controller button %s %s\n", SDL_GameControllerGetStringForButton((SDL_GameControllerButton)event.cbutton.button), event.cbutton.state ? "pressed" : "released");
- break;
- case SDL_KEYDOWN:
- if (event.key.keysym.sym != SDLK_ESCAPE) {
- break;
- }
- /* Fall through to signal quit */
- case SDL_QUIT:
- done = SDL_TRUE;
- break;
- default:
- break;
- }
- }
-
- if (gamecontroller) {
- /* Update visual controller state */
- for (i = 0; i < SDL_CONTROLLER_BUTTON_MAX; ++i) {
- if (SDL_GameControllerGetButton(gamecontroller, (SDL_GameControllerButton)i) == SDL_PRESSED) {
- const SDL_Rect dst = { button_positions[i].x, button_positions[i].y, 50, 50 };
- SDL_RenderCopyEx(screen, button, NULL, &dst, 0, NULL, SDL_FLIP_NONE);
- }
- }
-
- for (i = 0; i < SDL_CONTROLLER_AXIS_MAX; ++i) {
- const Sint16 deadzone = 8000; /* !!! FIXME: real deadzone */
- const Sint16 value = SDL_GameControllerGetAxis(gamecontroller, (SDL_GameControllerAxis)(i));
- if (value < -deadzone) {
- const SDL_Rect dst = { axis_positions[i].x, axis_positions[i].y, 50, 50 };
- const double angle = axis_positions[i].angle;
- SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE);
- } else if (value > deadzone) {
- const SDL_Rect dst = { axis_positions[i].x, axis_positions[i].y, 50, 50 };
- const double angle = axis_positions[i].angle + 180.0;
- SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE);
- }
- }
-
- /* Update rumble based on trigger state */
- {
- Uint16 low_frequency_rumble = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_TRIGGERLEFT) * 2;
- Uint16 high_frequency_rumble = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_TRIGGERRIGHT) * 2;
- SDL_GameControllerRumble(gamecontroller, low_frequency_rumble, high_frequency_rumble, 250);
- }
- }
-
- SDL_RenderPresent(screen);
-
- #ifdef __EMSCRIPTEN__
- if (done) {
- emscripten_cancel_main_loop();
- }
- #endif
- }
-
- int
- main(int argc, char *argv[])
- {
- int i;
- int nController = 0;
- char guid[64];
-
- /* Enable standard application logging */
- SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
-
- /* Initialize SDL (Note: video is required to start event loop) */
- if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER ) < 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
- return 1;
- }
-
- SDL_GameControllerAddMappingsFromFile("gamecontrollerdb.txt");
-
- /* Print information about the mappings */
- if (argv[1] && SDL_strcmp(argv[1], "--mappings") == 0) {
- SDL_Log("Supported mappings:\n");
- for (i = 0; i < SDL_GameControllerNumMappings(); ++i) {
- char *mapping = SDL_GameControllerMappingForIndex(i);
- if (mapping) {
- SDL_Log("\t%s\n", mapping);
- SDL_free(mapping);
- }
- }
- SDL_Log("\n");
- }
-
- /* Print information about the controller */
- for (i = 0; i < SDL_NumJoysticks(); ++i) {
- const char *name;
- const char *description;
-
- SDL_JoystickGetGUIDString(SDL_JoystickGetDeviceGUID(i),
- guid, sizeof (guid));
-
- if ( SDL_IsGameController(i) ) {
- nController++;
- name = SDL_GameControllerNameForIndex(i);
- switch (SDL_GameControllerTypeForIndex(i)) {
- case SDL_CONTROLLER_TYPE_XBOX360:
- description = "XBox 360 Controller";
- break;
- case SDL_CONTROLLER_TYPE_XBOXONE:
- description = "XBox One Controller";
- break;
- case SDL_CONTROLLER_TYPE_PS3:
- description = "PS3 Controller";
- break;
- case SDL_CONTROLLER_TYPE_PS4:
- description = "PS4 Controller";
- break;
- case SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO:
- description = "Nintendo Switch Pro Controller";
- break;
- case SDL_CONTROLLER_TYPE_VIRTUAL:
- description = "Virtual Game Controller";
- break;
- default:
- description = "Game Controller";
- break;
- }
- } else {
- name = SDL_JoystickNameForIndex(i);
- description = "Joystick";
- }
- SDL_Log("%s %d: %s (guid %s, VID 0x%.4x, PID 0x%.4x, player index = %d)\n",
- description, i, name ? name : "Unknown", guid,
- SDL_JoystickGetDeviceVendor(i), SDL_JoystickGetDeviceProduct(i), SDL_JoystickGetDevicePlayerIndex(i));
- }
- SDL_Log("There are %d game controller(s) attached (%d joystick(s))\n", nController, SDL_NumJoysticks());
-
- /* Create a window to display controller state */
- window = SDL_CreateWindow("Game Controller Test", SDL_WINDOWPOS_CENTERED,
- SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
- SCREEN_HEIGHT, 0);
- if (window == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
- return 2;
- }
-
- screen = SDL_CreateRenderer(window, -1, 0);
- if (screen == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
- SDL_DestroyWindow(window);
- return 2;
- }
-
- SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
- SDL_RenderClear(screen);
- SDL_RenderPresent(screen);
-
- /* scale for platforms that don't give you the window size you asked for. */
- SDL_RenderSetLogicalSize(screen, SCREEN_WIDTH, SCREEN_HEIGHT);
-
- background = LoadTexture(screen, "controllermap.bmp", SDL_FALSE);
- button = LoadTexture(screen, "button.bmp", SDL_TRUE);
- axis = LoadTexture(screen, "axis.bmp", SDL_TRUE);
-
- if (!background || !button || !axis) {
- SDL_DestroyRenderer(screen);
- SDL_DestroyWindow(window);
- return 2;
- }
- SDL_SetTextureColorMod(button, 10, 255, 21);
- SDL_SetTextureColorMod(axis, 10, 255, 21);
-
- /* !!! FIXME: */
- /*SDL_RenderSetLogicalSize(screen, background->w, background->h);*/
-
- /* Loop, getting controller events! */
- #ifdef __EMSCRIPTEN__
- emscripten_set_main_loop_arg(loop, NULL, 0, 1);
- #else
- while (!done) {
- loop(NULL);
- }
- #endif
-
- SDL_DestroyRenderer(screen);
- screen = NULL;
- background = NULL;
- button = NULL;
- axis = NULL;
- SDL_DestroyWindow(window);
- SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);
-
- return 0;
- }
-
- #else
-
- int
- main(int argc, char *argv[])
- {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL compiled without Joystick support.\n");
- return 1;
- }
-
- #endif
-
- /* vi: set ts=4 sw=4 expandtab: */
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