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- /*
- Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely.
- */
-
- /* Program to load a wave file and loop playing it using SDL audio */
-
- /* loopwaves.c is much more robust in handling WAVE files --
- This is only for simple WAVEs
- */
- #include "SDL_config.h"
-
- #include <stdio.h>
- #include <stdlib.h>
-
- #ifdef __EMSCRIPTEN__
- #include <emscripten/emscripten.h>
- #endif
-
- #include "SDL.h"
-
- static struct
- {
- SDL_AudioSpec spec;
- Uint8 *sound; /* Pointer to wave data */
- Uint32 soundlen; /* Length of wave data */
- int soundpos; /* Current play position */
- } wave;
-
- static SDL_AudioDeviceID device;
-
- /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
- static void
- quit(int rc)
- {
- SDL_Quit();
- exit(rc);
- }
-
- static void
- close_audio()
- {
- if (device != 0) {
- SDL_CloseAudioDevice(device);
- device = 0;
- }
- }
-
- static void
- open_audio()
- {
- /* Initialize fillerup() variables */
- device = SDL_OpenAudioDevice(NULL, SDL_FALSE, &wave.spec, NULL, 0);
- if (!device) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open audio: %s\n", SDL_GetError());
- SDL_FreeWAV(wave.sound);
- quit(2);
- }
-
-
- /* Let the audio run */
- SDL_PauseAudioDevice(device, SDL_FALSE);
- }
-
- static void reopen_audio()
- {
- close_audio();
- open_audio();
- }
-
-
- void SDLCALL
- fillerup(void *unused, Uint8 * stream, int len)
- {
- Uint8 *waveptr;
- int waveleft;
-
- /* Set up the pointers */
- waveptr = wave.sound + wave.soundpos;
- waveleft = wave.soundlen - wave.soundpos;
-
- /* Go! */
- while (waveleft <= len) {
- SDL_memcpy(stream, waveptr, waveleft);
- stream += waveleft;
- len -= waveleft;
- waveptr = wave.sound;
- waveleft = wave.soundlen;
- wave.soundpos = 0;
- }
- SDL_memcpy(stream, waveptr, len);
- wave.soundpos += len;
- }
-
- static int done = 0;
-
- #ifdef __EMSCRIPTEN__
- void
- loop()
- {
- if(done || (SDL_GetAudioDeviceStatus(device) != SDL_AUDIO_PLAYING))
- emscripten_cancel_main_loop();
- }
- #endif
-
- int
- main(int argc, char *argv[])
- {
- int i;
- char filename[4096];
-
- /* Enable standard application logging */
- SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
-
- /* Load the SDL library */
- if (SDL_Init(SDL_INIT_AUDIO|SDL_INIT_EVENTS) < 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
- return (1);
- }
-
- if (argc > 1) {
- SDL_strlcpy(filename, argv[1], sizeof(filename));
- } else {
- SDL_strlcpy(filename, "sample.wav", sizeof(filename));
- }
- /* Load the wave file into memory */
- if (SDL_LoadWAV(filename, &wave.spec, &wave.sound, &wave.soundlen) == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename, SDL_GetError());
- quit(1);
- }
-
- wave.spec.callback = fillerup;
-
- /* Show the list of available drivers */
- SDL_Log("Available audio drivers:");
- for (i = 0; i < SDL_GetNumAudioDrivers(); ++i) {
- SDL_Log("%i: %s", i, SDL_GetAudioDriver(i));
- }
-
- SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
-
- open_audio();
-
- SDL_FlushEvents(SDL_AUDIODEVICEADDED, SDL_AUDIODEVICEREMOVED);
-
- #ifdef __EMSCRIPTEN__
- emscripten_set_main_loop(loop, 0, 1);
- #else
- while (!done) {
- SDL_Event event;
-
- while (SDL_PollEvent(&event) > 0) {
- if (event.type == SDL_QUIT) {
- done = 1;
- }
- if ((event.type == SDL_AUDIODEVICEADDED && !event.adevice.iscapture) ||
- (event.type == SDL_AUDIODEVICEREMOVED && !event.adevice.iscapture && event.adevice.which == device)) {
- reopen_audio();
- }
- }
- SDL_Delay(100);
- }
- #endif
-
- /* Clean up on signal */
- close_audio();
- SDL_FreeWAV(wave.sound);
- SDL_Quit();
- return (0);
- }
-
- /* vi: set ts=4 sw=4 expandtab: */
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